This Will Always Be The Best Strategy in Bloons TD 6

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what is the best strategy in balloons tower defense six i get this question all the time and it's really difficult to answer because it's hard to say that one strategy necessarily is the best strategy you've got you know about 20 different towers with you know each having 15 different upgrades that can all be combined to different ways they can all be put in different positionings all of course on different maps with all this being said there's so many options out there but i have one in particular that i always recommend to newer players because it's just that freaking good this is basically an unstoppable strategy on any beginner map most intermediate maps and then in can some sometimes lead up into the advanced maps as well of course you might have to do some adaptations and stuff like that to make it all work for you but in today's video what i'm going to do for you guys i'm going to be playing chimps around 13 to 100 uh well really around six to 100 and i'm gonna make it as easy as i possibly can all right i'm gonna walk you guys through this the basic steps here and make sure you guys understand what you're doing why we're doing it and hopefully by the end of this you will be a freaking chimps pro now of course this can be used in most maps in most situations but just keep it in mind so the main idea of this strategy is a ninja and a dora all right these guys are freaking amazing uh they're one of the best combos in the game and it can pop every type of balloon in existence besides camo leds as they stand so what you want to do is if you can start off with a random ninja just to kind of get started in here if you need to you can also do a dart monkey somewhere but try to put the dart monkey not next to these guys all right because we're going to be alchemizing them later on once you get your ninja going try to keep them as low as possible while you get your hero up quickly because the faster we get our hero up the faster we can level her up but of course heroes level up from level 1 to level 20 and by the end of round 100 we want to get her as close to 20 as we possibly can we probably won't reach 20 but we're going to be close right then start upgrading your ninja as much as you want basically what you want to get is a 4 0 2 ninja that's your kind of base goal here in addition if you're ever worried about balloons uh one thing you can do for a quick safety net which is honestly very powerful here is just to go for a quick spike factory swap down your spike factor back here and now we know even if 5 10 15 fifty blue and sneak through we should have a pretty solid defense back here just kind of keep us safe if there's different maps with different ways that uh balloons can leave maybe stay away from the spike factory just go full on on your ninja and adora but right now we have two towers that are just completely dominating the game so when you get the money for it the next thing you want to do is you want to get your fourth year ninja a blizzard lujitsu ninja this is like the crux of your strategy the next thing you want to do is you want to make them super powered and we're going to talk about alchemists here you want to get an alchemist in between both of these guys that's why we kind of position them close to each other all right it doesn't really matter if the alchemist is right here or maybe they're next to each other and the outcome is them just on the other side here but put your alchemist as close as you can to these two guys right here and upgrade them up to one two three four and then two times on the middle path when you get a stronger stem basically everything gets stronger get more pierce more damage more attack range more attack speed more literally everything then on top of that perishing potions allows our potions to deal more damage tomorrow glass blooms and everything and strengthens the other brews and stimulants so now we're getting it even stronger if you need to this is probably the hardest part of the entire game just bopping the moab some maps might not be possible but in general super freaking easy use your ability if you have to right that's what the abilities are for we owned the moab honestly right now i think with this current strategy we can pop all the way up until probably 60 maybe 63 with just these guys right here because don't forget even though our ninja is pretty strong even though door is pretty strong right now every single round we're going up we're gaining level levels and we're gonna get even stronger and stronger and stronger so even though the balloons are getting stronger we're gonna get even stronger too this is a beautiful strategy guys beautiful strategy so as quickly as we can while we're about to fight fight round 49 which keep in mind round 49 is one of the most difficult balloon rounds between rounds like 1 and 60. it's a lot of blues and if you can pop a lot of balloons before they basically even get on the screen here with your two towers you know you're doing a great job look at the cash flow eighteen thousand dollars extra but let's explain how the alchemist works so you guys can understand which towers you should maybe combine with them and why this is working so well right now so the alchemist only powers up towers for a little bit the faster that tower shoots uh the faster the alchemy is going to wear off so if you have for example something like super monkey which throws you know 30 darts a second or whatever it's going to wear off super fast alchemist isn't going to do much on the other hand if you have something that shoots kind of a medium speed or maybe a little bit on the slower side it's going to be that much more powerful because the alchemy is going to last a long time or last every single shot you have so adora and the ninja are both like the perfect recipe to use with an alchemist adora has a lot of pierce and a lot of damage and she has kind of heat seeking projectile balloon seeking projectiles that kind of just work really really well with themselves um plus they shoot out multiple projectiles per shot so the alchemy just doesn't wear off uh so because we have extra speed damage pierce all that good stuff here when we power these two guys up they end up being really really powerful all right now we've got over 30 000 saved at this point so what should we do with it well that's kind of the next major question you should ask yourself well you can go anywhere and this is where the map is going to start to matter but i'm going to lay it out pretty easily for you guys if there's only one way the balloons can leave there's pretty much one tower that you should almost always think about and that's going to be your bottom path spike factory get all the way up to a perma spike again as i said we can beat all the way until round 60 with just these towers right here i can use my abilities if i want to but now the spike factor is actually gonna be able to save me if i need to but get this before round 63 if possible because that's gonna be the first round where these two guys cannot beat almost no matter what they cannot beat round 63 unless you do a level 10 adora and use her literally perfectly all right now in addition alchemy alchemist is going to give you that lead popping power but you're better off alchemizing your spike factory instead so you want to get an acidic mixture dip on your spike factory here that's going to give you that camo lead popping power that you need just in case those camo let's you know want to sink through or whatever another somewhat of a problematic round is around 60 just because it's kind of beef tastic right you got a bfb here um most maps you can still take it down but i'd recommend using your ability at this point that'll help you out just a little bit extra but get our spike factor to kind of save the day and now we've got a perma spike now with perma-spike you can go two different ways you can either go bigger stacks and you can kind of get not quite double but you get quite a bit of extra damage here or what you're better off doing is going faster production and even faster production it's going to increase your popping power quite a bit and that's why we have our alchemist here because this is going to give us the lead popping power that we need for later on in these rounds now again if you look at our pop count here ninja and adora they've been around the entire game you can tell right now our ninja is doing a little better than adora but in the long run adora is going to get stronger and stronger she's going to eventually end up being our our true best tower in the game there we go adora you can see we cannot pop all of the blooms this time even while using our ability here we're not quite able to pop around 63. so now we have to start thinking about what other towers want to use and what's going to be our best long-term strategy one of the kind of major issues with this strategy is that right around around 76 you do have to watch yourself just a little bit because we don't really have quite enough popping power to stop around 76 on our own and that could be the round that actually kills us regen balloons are the only thing that'll actually sneak through your perma spike and it's all this ridiculousness so what we're gonna do is we're gonna start to build up a another tower over here we're gonna get our our guided magic arcane blast wizard over here this is gonna help us out a little bit and then the other thing you wanna do is you wanna make sure you're using your abilities so around 76 um again probably the only round that could kill a perma spike everything else even a bad balloon can't get through a perma spike so we're gonna make sure we got these guys all set up for us so right away use both abilities for adora she should be able to chop through most of the balloons here and even if there are a couple left they're not going to be regening to the extreme effect of of getting through a turn spike at this point so uh one other thing to keep in mind is that round 65 to 80 gives you very little cash so even though we were like holy crap we got 32 000 out of nowhere to get a perma spike between around 40 and 60. between 60 and 80 you don't get much at all get about the same amount of money between 40 and 60 but you're popping 10 times as many balloons it's basically because ninja kiwi invented this really cool aspect of the game that says the more balloons that come out basically the less money we're gonna give you and that means that until you get to around 81 plus you're not making much cash money at all so we're gonna chill for a little bit we're gonna get the prince of darkness here and he's gonna be our basic cleanup tower this is seriously an amazing combo because what we have is still just kind of almost i almost want to say bad at this point in the game almost bad towers even with a hundred thousand pops is hard to call these guys bad but compared to a lot of fifth year towers they kind of are but what we now have is the best cleanup fest of all time this guy no matter what is gonna have a ridiculous graveyard just popping blooms insane style and then this guy is gonna be our second cleanup if any balloon any bloom sneaks through he's there to keep it at bay so this could be done at just about any point but one thing that i would recommend doing is getting your village up to jungle drums at some point making sure you have jungle drums is going to increase your uh speed by 15 for every single tower involved so for a measly 1500 bucks we're gaining so much extra popping power here in addition what i want to get now is i want to get something else that's just good against grouped balloons so we're going to go for honestly it seems like a weird tower but he is extremely powerful we're going to go for a glue solver all right we're gonna throw him right here he's not in a perfect spot but he's in a good enough spot balloon solver blue liquifier and then a balloon solver this guy's gonna melt through any balloon that's not the bad glue basically or not a reinforced so my god everything else will die so here's my bloom solver whenever i get a bloom solver i never get globs i always get the stronger glue it rarely ever ends up not working so just just get it so keep in mind that round 90 plus is actually going to give you a pretty significant amount of cash there's a lot of blooms on the screen uh reinforced balloons you know they usually send out less than half the amount when they're sending out reinforced balloons so those are the rounds where you don't get that much money but the rounds where they send you straight balloons like round 94 and round 98 they're big cash guzzlers for you and your glue makes a very easy work of them so that all being said make sure you get something else that you want to build and there's two things that i'm going to talk about that i'm not going to build today that i want you guys to at least keep in mind definitely blood sabotage if you're ever worried about balloons this is going to half the speed of the balloons or what i like to say is doubling every single one of your towers popping power in the entire game that's pretty insane like really really insane the other one is uh the spike storm which i'm also not going to be getting but make sure you're getting a spike storm with bigger stacks and that's going to be a great moab bfb balloon popping tower thing so with this strategy by the way uh i want you guys to notice that our spike factory has not popped that many loops 24 000 booms and that was mostly on round 63 believe it or not since then i'm not sure if our flight factory has popped just about anything it's just been all of our normal powers here which by the way look at round 95 one of the toughest rounds in the game for most players and look how easily we just smoked this thing with 25 000 extra so instead an easy tower to work with is going to be your nice delicious crossbow and crossbow master it's good against everything that's the great thing about him he's simple he's not the best tower in the entire world but he's simple he can pop uh everything you want to get quick shots with him and then if you're going to go for this now you can make your balloon solver and your crossbowmaster even better by just getting a primary training and a primary mentoring and that's going to finish off our our basic strategy here the main goal get your ninja get your adora if you want to pop a village on top of it if you really really really want to own the game get a perm spike not a requirement but it's the best safety net of all time and then you can start to decide what you want to get out of that and that's where it gets a little bit wonky because you can go just about any direction some people if they want to go really simple would probably just go for something like apache prime you know it's like 80 000 but it's super powerful um a lot of people would go for something like a mortar like a big one because it's really really strong by itself but all these towers have some sort of weakness that you definitely have to keep in mind while using them the basic idea that the perma spike is impenetrable and nothing will ever get through it and you just kind of want to get them some things that will support all that is probably your best option one last thing that i want to mention though for this strategy guys is that small medium um price support towers are unbelievably helpful that ninja is super helpful the unstable concoction for your alchemist is super helpful the uh you know random spike storms are extremely helpful uh even somewhat weird towers like maine moab with shrapnel shot unbelievably helpful all these medium you know cost towers that are super effective are something that when you have your fifteen thousand dollars left over at the end of the game you should press that button buy those guys so you can own these guys even harder all right here we go round one hundred even if we sold everything which we can't on chimps if we sold everything our perma-spike would officially pop it up pop it all so that's how we know we did a good job that's why we have a firmer spike in the back we can't lose once we get permanent spike it's almost impossible to lose except maybe around 76 which again i mentioned that several times that can happen to you be careful with it make sure you're ready for it it's a tough round here we go we got two adorabilities here feel the light the bad balloon with this strategy as you can tell we don't have the best strategy against the bad balloon but we have this guy he'll finish it off he'll clean it up and we will still win this game look at that i mean look at him on the spikes we used up too it wasn't even close it wasn't like oh my god it's the very end we used like one fourth of the amount of spikes that we had so uh unbelievable strategy this is my best strategy in the game i don't think it'll ever change i think this will be a very consistent awesome strategy get ninja get a dora get alchemist power them all up and then buy whatever fifth years you want with all that delicious cash flow that you got on top of it if you guys enjoyed make sure you press that like button man do it right now and of course have a super duper delicious day
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Channel: Superjombombo
Views: 250,503
Rating: 4.8971004 out of 5
Keywords: bloons, tower, defense, sjb, superjombombo, aliensrock, isab, btd6, bloons td 6, bloons td battles, best strategy
Id: 4bbBAv_1Ey0
Channel Id: undefined
Length: 16min 28sec (988 seconds)
Published: Sat Feb 13 2021
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