This Viessa Build Makes The ENDGAME EASY! (Huge Damage) | The First Descendant

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so today I want to go over an endgame VSA build that's going to allow you to easily do any endgame content you want to do it's a very balanced build with tons of defenses pretty high skill damage and a Transcendent module that just Buffs up everything else you're doing and the best place to start is our descendant modules starting with our Transcendent module and we're using hypothermia and this will change all of V's abilities so instead of all of V's abilities applying ice shackle they will now all instead apply ice needle now ice needle is just a damage overtime effect and then when ice needle reaches a certain number of stacks your passive is then triggered so normally our passive would trigger off of ice shackle which is the slowing effect that all of V's abilities would normally apply but now that's just changed to ice needle so when you apply level two of ice needle from any ability is when your passive will trigger it'll then spawn your ice spares that then deal damage to the Target and also your ice spar will also inflict ice needle so basically we're just applying a damage over time from every single one of our abilities including our Frost Road and this actually adds a pretty cool effect that you can Frost Road and you can just run past all the enemies and any enemy that gets hit by that Frost Road will then have level two ice needle applied to them and all of your abilities will at least apply level two ice needle so you will very easily trigger your passive anytime you hit with an ability this Transcendent mod module really doesn't change how you're using any of your abilities it just adds a ton of additional damage on top of how you're already using them now for your sub attack you can use whatever you want I know there's a module that will buff up your grappling hook so you can do it to pretty much just any point in air it doesn't have to attach anything but just get any subm module and fully upgrade it that's the main thing you're going to be caring about when it comes to your subm module and then for all of your other modules one of the main things you're going to be starting with is defenses when you're leveling up and you're starting into the end game defensive modules are going to be the most important thing and one of the really good things about VSA is that she starts with two sockets that allows you to be really defensive you start with one of the C- looking sockets you can either put HP on or increased shield on and then the second socket you start with is the rutile socket which is this symbol right here and you can put an increase to your defense on that so VSA at a base can be very tanky very early on which is really strong so at a base you should be starting with increased Mech Shield increased health and increased defense these are the main things that are going to make you tanky then when you're looking past set you're going to want to start putting in things like increase damage increase crit reduce cooldown and then maybe even some more defensive so what I'm currently using is Nimble fingers for skill cool down reduction this is pretty much all the skill cooldown you're going to need you really don't need to stack up a lot of skill cool down past this then I'm also using CH Master which gives you an increased toer skill power and an increased to chill skill power so this is just a really big skill power increase and then I'm using Spear and shield which is a massive defensive increase then also gives you some additional skill power and defense is definitely one of the best defensive stats in the game then I'm also using skill Insight which is a pretty big increase to our skill critical hit rate we're currently around like 32% skill critical hit rate if you actually want to check that go back to your inventory click W or whatever key bind is at the bottom and you can check the actual stats we're at a 32% crit rate for our skills which is pretty good as we get more into the end game we'll want to scale this and our critical hit damage even more but that's only something you really want to start worrying about once you get much later into the end game but skill inside fully upgraded is a lot of early crit and then finally for my extra points I'm doing Battle of stamina which is more max HP this is actually a lot of Max HP and skill duration This only affects our blizzard but blizzard is a really good skill especially if you're say on an intercept boss and you used it at a time where the boss is stun hitting an enemy with your full blizzard all the ticks then the explosion at the end is a lot of damage and then as we start to add more sockets I'll probably add a socket for spear and shield then we'll probably go into adding a socket for our skill crit rate and then there'll probably be other modules we'll want to start using and then next up we have our reactor now until you get super L game and find an Ultimate Weapon that's really good you're just going to want to use a rare reactor and if you don't know the big difference between rare and ultimate reactor is the optimization condition now as you see on this optimization condition if I just have a machine gun I get a big skill power boost but if you go to an ultimate reactor you will get an even bigger skill power boost up to 160 instead of 140 but an ultimate reactors you have to not only have the Ultimate Weapon that's on the reactor but you have to have that weapon in your hand if I had piercing light for this reactor but I didn't have piercing light in my hand you would not get the optimization condition buff on rare reactors you always get that buff if you just have that weapon class equip on one of your three slots so as you can see I'm meeting the optimization condition on this rare reactor just because I have a machine gun equipped in one of my slots but it's not in my hand so that's why you should probably just be using a rare reactor and the main things you want on it are again to get that optimization condition then to fill in both your skill power boost ratio we have ch skill power and fusion skill power and this will also show you at the bottom of the reactor you can see what skills are lit up depending on your Boost ratio and three of our skills get boosted from Fusion skill so that's going to be really good and then once you have all of that then you can go for the stats at the bottom and I have a fusion skill power boost ratio which again is really good for our first three skills my other set isn't very good except against order or truth but if you were going for another set you would probably just want chill skill power boost ratio as well maybe later in to the end game you would want something like skill critical hit rate or critical hit damage now a place where I think my build is actually a bit weak is my external components this is one of the areas of the first ascendant that I haven't put a ton of time into farming perfect roles the main thing you're looking for when going through and finding external components you want is first off get three good stat rolls on your items and by this I mean good defensives Max Shield Max HP and an increase to your defenses those defensive roles are going to be very important because those are increasing your basee stats so this gives 850 HP that's very important because even though it says it gives 850 HP because of our descendant modules that gives us those big percentage increases this 852 HP probably gives us more like 1,800 HP we're currently sitting at almost 8K HP so all of those big percent increases are going to get Scaled heavily by these base stat roles now P getting good defensive roles one very important stat that you're going to need at least somewhere on your items is MP recovery in combat this is recovery for your mana and you don't normally recover your MP well in combat you usually just have to pick up the blue items that enemies drop that gives you Mana back so you want at least one roll on one of your external components to be MP recovery in combat a good roll of this will allow you to spam out your abilities Almost 100% of the time you'll probably see in some of the intercept footage that I'm just constantly regaining a bunch of MP while fighting and that is specifically from this role so this is something that you really want to get on one of your items Max MP is decent it will allow you to start out fights with a lot more but I think getting a defensive role over Max MP would be better you want that MP recovery in combat than a bunch of defenses now going through mine I have Max shield on this Max HP resistances aren't super good it seems like they're not actually that great in the game right now so if you can get all of their resistances off your external components you're probably going to be better so again Max Shield Max HP and increase to your defense so I could definitely go get a better roll of auxiliary power my sensor is pretty good because we have a really good MP recovering combat roll but again more max HP on our memory SL we have two rolls of defensives which is massive and then we also have a MP recovery modifier when you have a rooll like this mix with our MP recovery in combat it can be pretty good you can spam out more abilities but again I think it would be better to have a defensive role over that so like a health or a shield then if for a processor more max HP more max shield and I would like to have this toxic resistance removed to maybe another increase to defense now when it comes to your actual stats you see here I have 32,000 defense it seems you're going to want 40 to 50,000 defense at some point 32,000 is still quite a lot but it seems like the diminishing returns start to come at around 40 to 50,000 so I think a really good place to aim for is 40,000 defense then just getting much more defenses into to health which we almost have 8,000 of and then much more into Shield which we currently have around 2600 of but that brings us to our weapons now I'm currently just mainly using my Tamer for my other weapons this shotgun is pretty good getting shotguns with decent rolles can be some really good burst damage you could also just use like a rocket launcher or anything else but one of the main things is having different ammo types because we're using the Tamer so much you will sometimes run out especially if you're in intercept battles and you're not paying attention to where all the ads die you may run out of ammo and you may want to use another weapon to be able to clear out some ads to get your general ammo back for your Tamer that's the main reason I'm using other weapons even though the DPS doesn't always show it high power round weapons are still very high DPS even if they're not modified or progress very much but another reason I'm also using this hand Cannon is because I want a smaller weapon that gives you more move speed because if you don't know you can go in the details of weapons and actually see the move speed you get with that weapon and one of the good things about small weapons like hand cannons is you get a really high Sprint speed so 800 sprint speed with this hand cannon that's also one of the main reasons why I selected a hand Cannon as another one of my weapons and modded weapons is generally going to work in a pretty similar way for most weapons you want your rifle reinforcement for firearm attack you want any other mods you can get that gives firearm attack increase if your weapon is something that's fully automatic and can make use of fire rate you want fire rate you want one of the enchantment mods so whether that be top toxic electric whatever else you want that because that just adds that Elemental damage on top of the damage you're already dealing so this is just more damage and you want a bunch of these fully maxed out so you can just switch it out whenever you need so if you're facing a boss is weak against electric I could just put electric if I'm going up against an intercept boss that's weak against toxic I could just switch this out that's going to be a pretty big part and then depending on how progressed you are you want to go into weak point damage and critical hit or Critical Strike damage but that's pretty much the entirety of this build and like mentioned this build is very well balanced as we run over it's very defensive we'll even get more and more tanky as we continue to get more sockets for our descendant modules so we'll be able to scale up our defensives even more becoming more tanky we're obviously putting out a bunch of skill damage with our Transcendent module War even putting out a bunch of dot damage then the rest of our damage is just going to come from a well moded very strong weapon like we went over with our Tamer n vs is very easy to play all of her abilities are very straightforward you have blizzard which is just an AOE Tech that constantly does a bunch of damage our Q is basically just throwing a small Frost bow to people that does damage when it hits them our W is just a small frontal cone of damage it does more damage and our Frost Road just makes us run faster leaves frost on the ground that applies our damage over time is primarily going to be used for that movement speed increase very easy character to play but very strong and very well balanced but that's all I want to go over so thanks for watching get how d don't take me later you can't escape this could get messy here I go op get M how dare we break our Shield watch my shield is down f this is the ultimate ch my shield is down prare yourself Shield you can't escape
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Channel: Osterberg501 - FPS Central
Views: 5,763
Rating: undefined out of 5
Keywords: the first descendant, looter shooter, shared world, RPG, farm, best farms, descendant farm, secret, build guide, best builds, glitch, bugs, exploits, guides, boss guides, loot farm, currency farm, ultimate descendant farm, ultimate descendant farm guide, weapon farm
Id: 4G5hnNClgUk
Channel Id: undefined
Length: 16min 59sec (1019 seconds)
Published: Sat Jul 13 2024
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