Can you beat Super Mario 64 if 126,000 Goombas
stand between Mario and Bowser? Every map, every room, every boss fight. It’s going to get a bit absurd, so I hope
you enjoy. And hey, if you enjoy absurd challenges in
your favorite Nintendo games, why not subscribe right now? I have a lot of really awesome videos in the
works, and it helps me out a ton as a creator. You can always unsubscribe later if you lose
interest. Okay, so about a month ago I asked you guys
if you wanted to see me tackle the entire game overrun with Goombas, and the overwhelming
response was yes, please suffer for our entertainment. So...uh… here we are. Every single area in the game has been treated
to a goomba makeover. Regardless of the map, that means there are
Goombas there. Even Princess Peach’s castle is a hot mess. But before we start our crazy adventure, let’s
talk about some things. First, Goombas in Super Mario 64 normally
have collision on them. This makes it so they push other Goombas and
can’t overlap as objects. This doesn’t exist anymore. If this were in play, Goombas wouldn’t be
able to swarm Mario in droves, and where’s the fun in that? The technical explanation is that this allows
the game to handle more Goombas since collision doesn't have to be accounted for. Goombas still are affected by the collision
of the level, just not by each other. Second, determining the spawn for goombas
is basically governed by this logic: The dimensions of the map are used to determine the spawn
range, and within that range Goombas are spawned at random coordinates. However, to keep Goombas from mass spawning
on the death barrier, the highest floor is referenced so that all spawns take place there. That doesn't mean we don’t have Bob-ombs
spawning out in the void, but this makes it so that they are priority spawned in playable
areas. So if you have two or more areas that overlap
but are at different heights, the Goombas are going to load in at that height. We’ll cover the rest on our Goomba smashing
adventure Mario. Take this letter from Peach and get on your
merry way. So the intro to the game is definitely interesting
when the land is littered with Goombas. They don’t load in until we get near Mario,
but he’s surely in for a surprise once he exits that pipe. The biggest advantage that Mario has on this
adventure is his slide kick. It’s a Goomba destroying machine. But not even the slide kick will prepare him
for the inside of Princess Peach’s castle. It’s rave night and nobody told Mario. As we open this pit up, it’s probably a
good time to talk about the horrors of massive crowds of Goombas. You never want to jump or leave the ground
if at all possible. If you recover out of a slide onto a Goomba
head, you’re not touching the floor for a minute or two. The sheer amount of Goombas will keep you
airborn as you defeat them. If you get knocked backwards, you’ll also
crowd surf. It’s a true rave experience. They’ll even try to steal your wallet. Eventually we make our way into Bob-omb Battlefield
but I make the mistake of jumping and taking damage at the same time. So Mario bounces around the room for a while
like the ball in a game of pong… And it’s terrible. Five minutes later we clean off the Goomba
blood and finally make it into the painting. Now in giant areas like Bob-omb Battlefield,
the Goomba density is spread out and it’s not too terrible. We make our way up to chain chomp and ungracefully
collect our first star of the run. Yeah, my aim was pretty bad. But upon getting this star, it’s super important
to jump at the right time to get back in. Otherwise you’ll be fed to the Goomba gods
again. Now we have our sights for King Bob-omb so
we make our way up the mountain with the grace of someone playing Super Mario 64 for the
first time. I don’t necessarily mean that as a way to
measure my skill. I mean, everything feels new because there’s
so many Goombas that will make you slip up. From either extending your jumps, to knocking
you backwards. The mountain becomes a lot harder when you
can’t rely on your normal movement patterns. Also, warping crashes the game, so we can’t
do that. We eventually make our way up to King Bob-omb
and knock him out, obtaining our second star and moving on to Koopa the Quick. Now at first Koopa seemed like it was going
to be a nightmare, but it ended up not being so bad. Long jumping off of Goombas allowed for some
pretty big gains in the race. But we do have to climb up this mountain the
old fashion way since attempting skips of any kinds typically causes us to get knocked
backwards by Goombas. I guess we could have cleared the areas first
before starting the race, but Koopa the Quick is still clearable without doing that. We snag our third star, jump into a cannon
to reach the star for Shoot to the Island in the Sky, and press on for a largely normal,
although delayed collection of 8 red coins. In total we snag five stars on the mountain. We aren’t going to be doing any 100 coin
stars at all in this run to potentially add to the difficulty a bit. Honestly, you could get the 100 coin star
without even leaving the start of the level. We press on to Whomp’s Fortress though after
swimming through some Goomba soup. Whomp’s Fortress actually gave me a lot
less trouble than I thought it would. Making it up to the Whomp King wasn’t terrible. I did take the shortcut to skip going around
half the level though. The fight against the Whomp King was pretty
standard though. Ground pound to phase through him and hope
the Goombas don’t cause you to die. After collecting the star I made my way back
up top for To The Top of the Fortress. This large tower loads in as an object though,
so Goombas don’t spawn on it. Every other star is pretty standard though. Shoot to the Wild Blue can be obtained with
a flip wall kick combo, and… well. Actually I just got carried off, hold on a
second. Ahem, as I was saying, the other stars are
the same. The only one with increased difficulty is
the red coin star because you’re getting rushed by Goombas the whole time. A lot of the time saves you could normally
do are faltered because Goombas interrupt you. We can still nab the red coin star, Fall into
the Caged Island, and Blast Away the Wall pretty quickly though. Bringing our total star count to 11. Now we’re going to unlock the Wing Cap for
the heck of it. Trying to access the wing cap area in this
lobby is a pain though because you keep getting hit over and over again. If we use our invincibility frames though
we can ruin Mario’s eyes for the rest of his life and access the level. I goofed up on the red coins though, so I
decided to just nab the cap and peace out. If for some reason we need the stars I can
come back, but that and Bob-omb Battlefield’s last star is surely obtainable. So by far one of the most difficult challenges
in this run is making it up the dang staircase in the lobby. If you don’t know, getting bumped backwards
on a staircase makes Mario super accelerate to the bottom. And it’s not like you can pull off a triple
jump or anything noteworthy to skip using the stairs. You basically need to be bumped up the stairs
to make it. I eventually made it into Peach’s Secret
Slide though and everything was worth it. There’s just something about blasting through
tons of Goombas while heading down a slide that is amazing. We claim one of the stars here and move on
to the next stage - Jolly Roger Bay. Soooo… before jumping into Jolly Roger Bay,
I want to show you what defeating 3000 Goombas at once looks like. It will be a little taste of what to expect
in Jolly Roger Bay, but it’s absolutely incredible. When we load into the Secret Aquarium, the
entire room fills with Goombas and then every Goomba that is currently loaded on screen
vaporizes. It sounds like someone microwaving twenty
bags of popcorn simultaneously as the Goomba death noises spring up all over the place. And down below is a collection of thousands,
and thousands of coins… Which is honestly just super cool looking. We can get the red coins here, but this is
basically what we should expect come Jolly Roger Bay. With our star collected we head into the next
area. Jolly Roger Bay of course has turned into
a golden lagoon. It’s pretty slick swimming through the coins
on our way down to the eel. Loading into the ship though means we’re
in a different map, so 3000 Goombas appear within the ship alone… And they all turn to coins as we drain the
water. It honestly looks like the ship just crashed
and the treasure within was thrown all about, as it settles to the ocean floor. The only area where Goombas survived is up
top because they weren’t within Mario’s proximity when he first got down there, meaning
they spawned after the water was drained. Heading to our next star, grabbing the eels
tail is about the same, so we can snatch it up pretty easily. However, as you can imagine, the ocean cave
for the next star is full of about a thousand Goombas since it’s just a giant flat area. It makes dodging the falling rock pillars
pretty interesting, and the Goombas also defend the chests too. But we can still get the star and move onto
the Red Coin star. There’s isn’t anything super special about
this star since the boat is an object that’s loaded into the map, so Goombas can’t spawn
on it through our method. Blast to the Stone Pillar had me a bit worried
though because I was afraid I wouldn’t be able to land on the platform with the box. I was able to get it though. I was feeling like a lazy lad though and didn’t
feel like swimming through the jet stream, so we’re pulling out of this level with
5 stars. If I’m being honest, I don’t think this
type of challenge will warrant many unobtainable stars. But there will be some problematic situations… Like what happened in Cool Cool Mountain. And speaking of Cool Cool Mountain, let’s
head on over with our 18 stars. I was really excited to try out the slide
here and it certainly was just as fun as I thought it’d be. However, at the first jump, you can skip off
the heads of goombas which can be a bit problematic. We can make it all the way to the end just
as normal though and grab our star. Li'l Penguin Lost is twice as annoying as
ever though. Goombas make you drop the penguin and also
prevent you from grabbing the penguin if they are near. They are super helpful though when it comes
to long falls. Normally Mario would get stuck in the snow
or take damage, but if you land on a goomba, no damage will be taken. So we return the penguin, grab a star, and
queue up for our Big Penguin Race. So something interesting about the Big Penguin
Race is that goombas can cause you to fail it. Not because they knock you off or anything,
but because if you accidentally skip off of goombas, you may skip over a reference checkpoint
that the game uses to determine if you cheated or not. The first time I beat the penguin he declared
that I cheated, and that’s when I realized what had happened. The goombas stole victory from me, so the
next race I basically had to slam on my brakes so I wouldn’t go airborne. I then had to turbo boost Mario’s butt to
the finish line since it caused me to fall behind. Thankfully the penguin has some rubber band
AI so I was able to do so. Frosty Slide for 8 Red Coins went about as
smoothly as you can imagine it would. Extra smooth. Just kidding, I ran into some hiccups. For one you can’t get back to the top of
the level because the warp is broken, so you can’t do an easy reset to get to other parts
of the mountain again. But while the goombas made it more difficult,
I was still able to get all the red coins and snag a star. Snowman Lost his head definitely gave me some
trouble though. Sometimes I would take damage at the start
of the slide, and other times when I was trying to make my pass in front of the snowball,
I’d get knocked back. Eventually I was able to guide the head to
the body though. After that, Wall Kicks will Work was smooth
sailing. It takes place beneath the level, so by the
enemy spawn logic, no goombas spawned down there. 24 stars to our name and we’re knocking
on Bowser’s Door. Or at least trying to but I keep getting mugged. I was so set on fighting Bowser with tons
of goombas that I honestly forgot to collect the red coins here. But when I got knocked off, I saw that the
mystery Goomba had a few thousand friends on the death barrier. Making it up top wasn’t too bad though. But Bowser’s time to shine had arrived. Starting the fight I knew I would have to
clear out tons of Goombas to make this work. What I didn’t anticipate was that getting
burned and bouncing off Goombas made the burn state last longer than usual. And actually, it could kill you in one go
if you get unlucky. I knew I had to clear away goombas so I could
spin Bowser long enough to throw him. So Mario did quite a lot of slide kicks that
day. But it seemed like more and more goombas would
jump into the fight no matter how many I cleared out around Bowser. I botched my first throw, but after clearing
out a lot more goombas I geared up for my second. I got hit early though, so 3rd time was the
charm. I honestly didn’t even know I defeated Bowser
because a goomba had hit me. It wasn’t until I noticed his body did I
realize that I had won. So I scooped up my key, tallied up my coins
while getting swarmed by a mob, and then headed on out to Big Boo’s Haunt. Plowing my way through to the courtyard, I
was super curious to what it would look like. I mean, I knew it’d be a goomba hot mess,
but given the size of the space, that meant all 3000 goombas had to be condensed here. And it was pretty gnarly if I must say so
myself. We got Goombs in the bath, goombs in the star,
and about two hundred goombs protecting that darn bird cage. Luckily I split the red sea and was able to
make my way into the level… And I felt like I was thrown straight into
a zombie movie. I had to hurry and lock myself inside the
house because I knew it’d probably be safe. Reason being is how the spawning structure
works for loading in goombas. The building’s roof would have priority
for spawning because it’s the highest walkable floor, and because the roof is as wide as
the building, that means a Goomba-free house for the most part. I decide to go for Eye to Eye in the Secret
Room first, so I began hyper speed wall kicking for 4 hours straight until I eventually tore
a rift in time and entered the room without the vanish cap. By that I mean I ran right by this star and
went straight for Big Boo’s Balcony. Which started off really simply. You kill Big Boo easily, but then getting
on that roof is in my top 10 things I never want to do again. If you get bumped at all on the roof, Mario
begins accelerating backwards exponentially until he’s ejected from the roof. It’s the castle lobby staircase all over
again, except this time you can’t even stand on the surface normally. And if you fall off, crowd will carry you
off to the edge of the map as you cry in agony. So I fell again… And again. 6 And again. And again. Again. Again. Again. Again. And then I finally got bumped backwards, which
allowed me to climb the roof by jump kicking and skipping off of goombas. With that we finally got the star… But I’m never going on this roof again,
man. One of the things I didn’t anticipate being
difficult was how annoying entering the level was going to be each time. With this many goombas coming in contact with
the bird cage, the object doesn’t function. So we have to wait and clear goombas out until
there are only a few. This is probably due to the cage reaching
it’s max object interactions similar to the door issue we had with the Bob-ombs in
Hazy Maze Cave in another video. We filled Hazy Maze with thousands of Bob-ombs
to create a never-ending super explosion and it was incredible. Once we make it back inside, we’re going
on a ghost hunt. Honestly this star is relatively unchanged
because the indoor areas lack goombas due to the spawning logic. So we snag it, struggle to make our way back
into the level, and then go downstairs to get our Merry-go-round star. Secret of the Haunted Books and Seek the 8
Red Coins are easy as well. We gain five stars here and close out the
level with 29 total. Once we get vanish cap we might pop back in
to grab the last remaining star. Okay, let’s head to the basement. I can already tell catching MIPS down here
is going to be insane as I push my way through the hordes of Goombas swimming in the basement
lagoon. We’re off to Shifting Sand Land via Goomba
transportation services and I’m ready to experience a desert smothered in the gooms. We’re not going to mess around though, so
we grab a shell asap and charge the horde head on. Shining atop the Pyramid is ours to take,
and we rinse and repeat. We snag our wing cap, skip the noise, and
go straight for the big bird adding another star to our collection. However, this is when I ran into an issue. So apparently, for some reason, loading these
goombas caused the entrance to the pyramid to just not work. The game would crash during the transition,
and there wasn’t anything that could be done. For some reason the top entrance works though,
so every time you want to go inside you have to stand on top of the four pyramids. Of course when the game crashed my recording
somehow died too, so I ended up defeating Eyerock twice because I needed footage for
it. No goombas spawn during the fight because
they priority load on top of his boxed room in the big interior section of the pyramid. Pyramid Puzzle, as you can imagine, is a bit
crowded. Making your way up and around the different
parts of the pyramid to hit all the different areas is interesting, especially since some
of the small stand along platforms have goombas on them. We can certainly clear it, and heading for
the 8 red coins isn’t terrible since we can get airborne and use the shell. With this we leave shifting sand land with
6 more stars bringing our total to 35. Next up we have Hazy Maze Cave, but not until
after we pressure Toad into giving us his precious. For those who watched my video about basically
nuking Hazy Maze Cave with 3000 Bob-ombs, this section is largely similar, just with
less impossible explosions. Hazy Maze Cave surely would not pass fire
evacuation safety standards with this many goombas though. After heading to the crater room, we snag
Watch For Rolling Rocks with an impressive 84 A-Presses. I’m pretty sure that’s a world record,
but not for the best reasons. Honestly every star here is basically slide
kick and collect. As long as you clear some space for Mario,
he should be able to knock out most stars just with some minor annoyances. Dorrie’s lake vaporizes a couple hundred
goombas when you approach it which is neat, but while we’re down here we’re going
to go for the metal cap. The metal cap is eerily empty, which is the
complete opposite of what we’re about to encounter once we jump in. Mario honestly sounds like a machine gun going
off as he lays waste to hundreds of goombas just by walking down a hallway. There’s too many goombas in fact that Mario
reaches his contact limit and can’t even kill all the ones he touches, because the
game simply can’t keep up. When he reaches the area with the river, it’s
flooded with gold coins. We have to hurry though because we do not
want to be caught in this area without the metal cap. The metal cap lets us plow through enemies
and not have to worry about hoping off their heads. If we don’t have it, we’re going to get
cut up and thrown into the current. If we rely on the power of the metal cap we
can clear out the goombas while also collecting the red coins here, nabbing us an additional
star. Every star is obtainable in Hazy Maze Cave,
and the Goombas don’t even care about toxic fumes. So we exit this stage with 43 total stars
and head into Lethal Lava Land. Or we would have if it weren’t for one show-stopper
of a problem. So… there’s an issue with Lethal Lava
Land. It turns out that if you try to spawn 3000
goombas over a pit of lava, that the game just breaks on load. So killing goombas in water isn’t an issue
because it’s instantaneous, but perhaps its because lava has a more complex animation
that goes with it? So yeah… uh, we can’t even get in. Luckily Kaze was able to tweak the settings
a bit so that no goombas spawned in lava, and that their deaths happened instantly… But the result is that every piece of walkable
land that isn’t an object is absolutely swarming with Goombas. Very quickly I realized that the pro strategy
for navigating this abomination of a level was going to be by getting burned and then
hopping off the heads of goombas. For some reason it’s extremely fluid, easy
to navigate, and even though Mario is constantly burning, you don’t take any more damage. So given this, you pretty much subject yourself
to getting burned because your ability to move quickly and accurately is a huge win
here. We can defeat the first bully easily while
in this state, and the second bully set isn’t a problem either. Just let the goombas guide you to victory. I will say it was a bit annoying defeating
the smaller bullies in the mosh pit, but it was doable. By the time you get to the last bully everyone
is pretty much dead. Hopping back in, Bowser’s puzzle doesn’t
spawn goombas on it, but they are capable of walking onto it. So this star is pretty much the same. When making your way over to red hot log rolling,
you’ll find that the log itself is goomba-free, but every area around it isn’t. We can use Mario’s toasted behind to gracefully
get us over to the star. And then the lobby happened. Picture this: You jump to go into Lethal Lava
Land, but you take damage and get stuck in a falling state that you have no control over. Instead of going into Lethal Lava Land, the
goombas guide you through sacrifice all the way into Shifting Sand Land again. I have to say… That’s a first. Rewinding a bit, with four stars collected
so far, we make our way into the volcano. It’s crazy because you spawn on a small
island that has like a hundred goombas on it, and they all target you and immediately
all turn into coins. Some break past the death barrier though and
start walking on the lava though. They are true champions. Anyways, we burn our butt and onto the checkered
platform. And you can literally see the wave of goombas
spawning in in the distance. You pretty much want to jump pole to pole
while making your way up, otherwise I imagine it will get messy. Same goes for maximizing your pole jump to
the star. Once we’re back inside we start climbing
up the outskirts of the volcano… And we witness about thirty goombas get pulverized
by that random metal smasher. Instantly converted into golden coins. This part is an insane waiting game because
you need to touch solid ground to advance… So it’s quicker to get yourself smashed
so you can actually land. We wait around on this next platform and clear
off all the goombas because making the hops to these next platforms is going to be really
rough. We want to long jump and skip off all their
heads but do so in a way so we won’t bonk our head when we make it across. Or at least that’s what we would do if we
were a skilled player. Instead, we’re just gonna stroll across
these platforms at grandma speed. Slow and steady wins the race, man. Now all that stands between us and the star
is five hundred goombas and some poles, so with a few more well-placed hops, we clear
Lethal Lava Land with 6 stars. Sliding into Dire Dire Docks with 49 stars
is like jumping into a giant fountain that people threw a thousand coins in. The only living goombas are on the very edges
of the walls, and every other goomba explodes into a coin before we hit the water. As more goombas enter our range as we seem
downwards, they spawn for a split second before being defeated as well. However, because of the way Dire Dire Docks
is setup, the second part of the level features no Goombas at all. This is because the map area switches when
we swim through that giant tunnel, so basically this level is pretty much the same with or
without Goombas. Well, almost. We grab the Bowser Sub star, then Chests in
the Current, Through the Jet Stream, but uh… for some reason the poles are gone. Not sure why, but perhaps the goombas just
broke them. So that stars a bust, but now would be a good
time to go back to unlock Vanish Cap. We make our way through the basement mop and
ground pound the two pillars to drain the moat. With this, the goombas don’t die on load
in outside. But the Vanish Cap level is a bit crazy. Getting through the first section while grabbing
the red coins is a tad slow, but once we make our way to the platform section things get
easier. We have to land on solid ground though to
make it up the larger sections, but unfortunately it’s easy to get stuck in a crowd surf here
until you die since grabbing an edge almost always means taking damage. So I spent some time clearing goombas so I
could flip to the top section… And uh… Then I just sat in place and let the goombas
do the work. The platforms are objects that load in when
the map does, so the only physical parts of the level at this part are the wooden posts. So this part is pretty normal until we get
to the end. We backflip up, grab the last red coin, hit
the switch, and collect our star. This allows us to grab Collect the Caps in
Dire Dire Docks, and then we can snag The Manta Ray’s Reward before moving on with
55 total stars collected. Now that we have Vanish Cap, we collect our
56th star in Big Boo’s Haunt before heading to Bowser in the Fire Sea. But when we get to the 2nd Bowser stage, we’re
in for a unique setup. So Goombas won’t be spawning on lava immediately,
however, this whole level is three floors that overlap each other. So the bottom floor is only going to get goombas
in areas where the above floor does not have them - since the highest floor always wins
in terms of spawn conditions. The red coin area is decently packed which
makes grabbing it a bit odd though. While bouncing off goomba heads we can reach
out and snag it though without getting ourselves burned down below. Moving up, we don’t see many goombas on
floor 2. It’s a ghost town but we do see coins and
goombas raining from above as we progress. At the end of floor 2 we run into another
mob, and this gives us a taste of what to expect above. The first bend is overloaded with goombas
who want Mario’s blood, and while making my way through the crowd they got what they
wanted because I got owned. Making my way up again… I uh, died again. But the third time I take the proper time
to clear some of the mob. The darn slopes really suck when you get hit
on them because of the backwards acceleration, but I end up making it up. After making it across the area where the
lava recedes, I cost on some goombas for a good while before going back for a red coin
I missed. The sinking pole platforms are covered by
goombas on both sides though, so it makes navigating this part a bit tricky. Once all the coins are collected I have to
make it up top without getting knocked off, which actually ended up being a bit more tricky
than I though. Once up top the goombas started circling me
perfectly without touching me at all. Felt like I was building up a super charged
goomba attack. After clearing some out I made it to the star… But good lord, I was not anticipating how
ridiculous this next part was going to be. Because the entrance to the level is the highest
floor in the corner of the map, it was littered with goombas. Essentially a clogged toilet that our jolly
plumber has to resolve. There were too many goombas to make it down
into the area, and because I long jumped I couldn’t ground pound through them all. It didn’t help that I got burned and couldn’t
land either. I basically had to wait them out until I could
get a jump over and to the center of the funnel. I thought I had it with a slide kick but I
ended up just getting screwed hard core as I bounced around inside the bowl for a hot
minute. Eventually - and I mean eventually, the bowl
flushed and tons of goombas and Mario fell through warping me to the fight. Now I was really interested in this fight
specifically because I knew Bowser rotated the stage when he jumped… And I have to say, seeing a goomba avalanche
was really cool. The momentum from the hit didn’t register
at first, but then all of a sudden all the goombas started sliding around like crazy
and you could hear hundreds dying in the lava below. It was hard to actually deal with this bowser
because of his warping ability since the goombas just messed up any and all movement. It wasn’t long before his second jump happened
and I was swept up in the goomba avalanche again. I knew if I was going to have a chance I had
to clear as many goombas as I could so I could grab him. So I slide kicked like there was no tomorrow. I eventually got the throw I was looking for
and defeated him. I did one final slide kick to ensure I’d
be able to talk to him, and with that, I moved on to the third set of levels. 57 stars, and off to Wet Dry World. Well, as soon as we get up this curved staircase. One of the problems with wet dry world is
that ideally we’d want to jump in the top of the painting, but the goombas make it difficult,
since bouncing off them only makes you jump up a set distance. We entered the level at a low water level
so only about half of the goombas instantly died, but we’ll try to snag Top of the Town
first. Trying to make it up top in any capacity sucks
because getting just hit once makes you bounce all the way back to the water. Remember, using warps will crash the game. Tossing in some heave-hos into the mix with
goombas and you have a recipe for disaster. So I ended up reentering the painting again
from up top so I could exterminate almost all the goombas instantly. This made it a lot easier but getting up top
was still a pain in the butt because of the Chukya. I grabbed the star up top, activated the cannon,
and then made my way to the underground town area which was completely devoid of all goombas
just like the 2nd half of Dire Dire Docks was. We grab Quick Race Through Downtown, then
climb back up top and long jump over to Shocking Arrow Lifts. After clearing out the goombas down below
with water, stars like secrets in the shallows and sky are basically the same. The red coin star is exactly the same and
so is Express Elevator Hurry Up. We grab all six and move on with 63 total
stars. Onward to Tiny Huge Island. It’s kind of weird seeing giant goombas
coupled with normal sized goombas, but our goomba spawn doesn’t care whether the level
is big or small. Which honestly had me a bit worried about
the small island. Anyways, I raced over to grab a shell so I
could navigate this stage a little easier. I was going to head up to the top of the mountain
first so I could get the star within the box. It took a bit longer than I had thought, but
I eventually snatched my first star from the stage. Next up was to pluck the piranha flowers. Of course, I brought a shell along for the
ride which made this whole ordeal super smooth. Star 2 in the bag. Gearing up to go up against Koopa the Quick
I pretty much thought I had no chance at all if goombas were on the map. I tried anyways, but it didn’t go so well. The wind section made it too difficult because
you can’t attack without losing momentum and slowing yourself down. So I did a shell drive by and cleared out
the path before initiating the race. I had to play dirty, but with the map more
clear I was able to race Koopa the Quick and get the star. Now the red coin star was very, very interesting. The game was absolutely chugging because Wiggler’s
fight takes place in a small circular room. So if I looked up at all while going for the
red coins, all the goombas would load in and make the game crawl. I was really looking forward to fighting wiggler
because of this. I got the red coin star and headed out to
the small island for five itty bitty secrets. And as you can imagine, the entire island
was consumed. It made it really hard to navigate without
getting knocked off. You basically had to just camp certain areas
jumping in the same place over and over until the mob thinned out. Luckily since the cork box bridge is spawned
in, after collecting the secrets we can cross that without issue and just jump into the
crowd for the star. And now it was time for Wiggler. So we struggle to the top of the mountain,
crack the rock with our mighty butt, and head off for the main event. When Mario falls into Wiggler’s domain,
it’s like he disappears into the brown void. Wiggler claims we flooded his house, and he’s
right because there’s about 3000 goombas squatting in his diggs. This is by far one of the most highest concentrated
goomba areas in the game because there is very little death barrier spawning. All of them are up top, and it’s absolutely
insane to try to see where you’re going. No matter where you go you can’t escape
the flood. It’s everywhere and all consuming. You try to clear it away, but it only gets
worse. To make the situation even better, you have
to touch the ground after hitting wiggler in order to talk to him. The fight won’t advance until this happens,
and it happens for every hit. And if you somehow get knocked airborne, you’ll
never feel the ground beneath your feet ever again. Mario will forever be stuck paralyzed while
crowdsurfing as he bounces off walls over and over again. Or so we think. Eventually, just as we stopped thinking, time
resumes and we’re able to secure our second hit. With only one hit to go, we close the deal
with a bop and a ground pound. We slide kick to our prize and get out of
this cursed room with a classy 69 stars to our name. To Snowman’s Land we go! This level is going to be fun… So right off the bat, we sprint on over to
the water area and spring ourselves over to snag Whirl From the Freezing Pond. Collecting the star for In the Deep Freeze
was much easier than I thought it’d be. Not a whole lot of goombas spawned up top,
but it was just enough to cause it to be a bit annoying. Eventually I got it though. Time to climb up the giant snowman. The moving snow ramp area was interesting
because goombas do respond to it. It wasn’t too difficult to get past, and
making my way up the narrow wooden paths wasn’t bad either. Not many goombas were present until we got
to the ice bridge. It was a little nerve-wracking dealing with
goombas while trying to stay behind the penguin. I made it up top only to get baited by a goomba,
which caused a chain reaction that lead to me being blown off the mountain of course. Making it up top is actually super annoying
because the goombas will consistently knock you off, but with some luck, we can get the
star for Snowman’s Big Head. Jumping back inside, it’s time to face off
with the chill bully. He’s got a few friends, but he goes down
relatively easy. Going for the red coins is pretty simple with
a shell. We destroy hundreds of goombas on our quest
for the coins, but we grab it with ease. And now we head inside of the igloo… And hope this doesn’t crash. Oh dear god… It’s wiggler’s domain all over again. The Igloo is filled to the brim with goombas. I swear I killed like 200 goombas with my
first slide kick because the slick floor extends the life of the kick. About all you can do is destroy the horde
and hope you don’t get launched into the air… Like this. After sneaking around back I eventually got
to the vanish cap. If you can’t tell by my coin count, I killed
a lot of goombas. This number only reflects the coins I accidentally
picked up too, so I probably killed 3 times that amount. Luckily Vanish cap prevents us from taking
damage and we can run through the mob and collect our prize. We have 75 total stars and now we’re heading
upstairs! So uh… yes, I’m aware we’re skipping
a level. For some reason Tall Tall Mountain would not
load no matter what we tried or what we did to tweak the level. We don’t know why, but unfortunately we
have to skip that stage because the game can’t handle it. So with 75 stars we head up to the last remaining
challenges in this run. So trying to make it into Tick Tock Clock
isn’t fun. You have goombas down below preventing you
from jumping high enough to reach the edge, and you have goombas up top that will knock
you off as soon as you grab the edge. It’s definitely an infuriating combination. After enough flailing around we eventually
get up there. I was really curious to see how this level
behaved because it has lot of overlapping geometry. As you can tell by the goomba divide at the
start of the level, areas that have higher floors above them won’t have goombas down
below. We stopped the clock on our way in, so we
decide to knock out the red coin star quickly. And of course, collecting a star puts us back
down below. So we have to make it up each time. Other than the starting area, a lot of the
bottom sections of the clock lack goombas. We do have to be careful for falling goombas
though. As we make our way midway up the clock, the
goombas do start to load in on bigger platforms. I dropped down from above to grab Get a Hand,
and then after fighting to make it back inside the clock, I grabbed Roll into the Cage from
relatively the same area. Now we have to venture up higher in the level… Which worried me because I knew it was going
to get really goomba heavy, really fast. And I was right. Gumbos consistently fell down from above and
crowded the area with the heave hos. I carefully made it across to The Pit and
the Pendulums star, and then after reentering, I set my sights a little higher as I went
for timed jumps on moving bars. By far though I knew the star by the thwomp
up top was going to be the worst. Given how this level was laid out, it was
probably going to be flooded with goombas. Honestly, this star was pretty slow going. It took me a half hour to collect it. There were soon many goombas in the area that
my game started to chug pretty bad, and I ended up bonking my head and getting forced
out of the area. I then just swept in and started purging hundreds
and hundreds of goombas from the level to make this area a little more bearable. I then realized this was going to take too
long, and even if I did make it up, I would probably get knocked down by goombas. So I restarted the clock and took the and
over to the conveyer belt for a much easier time. This made it a lot simpler to just ride the
whomp us as normal and grab our 81st star clearing this stage. Just for the heck of it, we steal Toad’s
star despite not grabbing his middle floor one and then head on into Wing Mario Over
the Rainbow. It was super rough getting in, and even the
entrance was full of goombas which prevented me from teleporting right away. The level wasn’t much better either, and
we practically land on a brown cloud. Getting the red coins here will be rough because
triple jumping with the wing cap will be a lot more difficult. I accidentally get knocked near the edge and
a water fall of goombas carries me out into my first sky diving lesson without a parachute. Purging this cloud of goombas at the start
is actually fairly difficult since it’s very easy to get knocked off or slide too
far. But in order to proceed it needs to be done. I die a few times but eventually get it. Mind you, there’s about 450 goombas on this
cloud alone. So we grab our cap and float to the next overrun
cloud. And we basically rinse and repeat. We land on a cloud and fight to the death
over a red coin. Some places look super deceiving when they
are far away, but I can assure you they are full of goombas. I had to wipe out an entire army before I
could activate the cannon. The dang clouds are like ice too when you
get bumped on them. I was afraid I was going to get sniped in
mid air when approaching the cloud with the green poles because goombas were raining off
it, but I got lucky. I couldn’t climb through that cloud because
I’d just die, so I got in a cannon and grabbed the last coin I needed. And then I cleared the runway so I could make
it down to the star… All of that was extremely tiresome and made
me dread going into Rainbow Ride if I’m being honest. But, it’s our last destination, so here
we go. As I landed in rainbow ride, I knew the level
was going to be full of falling goombas and essentially every little platform was going
to have them on it if it was part of the physical level. There’s just so many cliffs at this stage
that any mistake, even just getting stuck in a backwards bounce would spell death. The carpet sections were actually pretty worrisome
since every jump essentially had goombas there to mess you up. Luckily the collapsing platforms are objects
and can’t load in goombas, but the blue blocks could. I made it up to the pirate ship first, but
then my worst nemesis reappeared - the wind. I struggled to get near the star but it took
a while since I had a new challenger ever .2 seconds. I eventually got it, and then I went back
to the grind. This time I would head down below in the opposite
direction, and the path was decently generous enough because every goomba platform was space
out with falling platforms that lacked goombas. Swinging in the Breeze was the first, and
then I made my way back around to the tricky triangles area. The triangles don’t have goombas on them,
but the platforms around them do. I got it on the first try though, so I wasn’t
banished to the goomba pit. Time for another carpet ride up to the big
house in the sky. Most of the glass block hurdles were easy
to clear, but I still feared getting randomly hit by a falling goomba. After passing through the house and shaking
off some unwanted guests, I slowly made my way up top. Goombas boarded my carpet at the very last
second right as I was approaching the star and I thought I was going to fall, but I managed
to get topside and grab it. Coins Amassed in a Maze was my next task,
but luckily only the top and bottom of the maze was flooded. This didn’t make it easy getting into the
maze, but the wall maze itself was pretty much clear of goombas. I’m an idiot though and collected the star
without opening the cannon up, so I had to go back over here to make the last star obtainable. With this we have one last, long carpet ride
up to the ship before we blast off for the final star. Despite the floating island being full of
goombas, I grabbed the star pretty quickly and finished with a grand total of 89 total
stars. But now, our final challenge awaited… Bowser in the Sky. So we climb the goomba-covered staircase to
the final stage, and I immediately start to really worry thinking about those map sections
where Mario is practically running up a wall. The start of the stage is already brutal since
it eliminates your ability to triple jump right at the start. You basically have to jump from one platform
to the next, and hop continually in place as you thin the herd. And then my worst fear became a reality. Those blasted walls you run up were the worst
thing ever. Taking damage at all caused Mario to accelerate
super fast, taking him back to the bottom or sending him to his death. You basically had to matrix dodge goombas
as you ran up. But it was insanely time consuming and tedious
trying to make it up. And this was only the first one… I wanted to skip sections of this level entirely
but the red coins had other plans for me. Luckily the collapsing staircase is considered
an object, so goombas didn’t load on it, but right on top of this we have another one
of those blasted slopes. The struggle is real. Up and down, up and down. Slide kick all around. Goombas making Swanky go a little cuckoo crazy. Will I ever make it up this slope? Nope. Seven years later, here we are. Our fourth red coin has been collected. I was a bit anxious about the arrow lift section
but luckily the floor above it caused all the goombas to spawn up there. After grabbing the sixth red coin I had a
heart attack as it started down pouring goombas on me. What a way to go. After all those cursed hills too. I knew I shouldn’t have climbed that pole. Finally at the top of this stage and the only
thing that stood between me and Bowser, besides Goombas, were some ferris wheels and some
wind. The wind area being the most annoying part
of the experience. I cleared off the first platform so it wouldn’t
get in my way and then I prepared for tackling the more difficult part. Being airborne and bouncing off goombas doesn’t
provide enough momentum to fight the wind, which is what makes this part a drag. We can just use our invincibility frames after
repeatedly taking damage to get across this section though. We need to carefully transfer down to the
lower platform to grab our last red coin, and then after we make it up to the pipe and
get out last star, it’s time to face off with Bowser. And Bowser was not going to be fun. As to no one’s surprise, it was bumper to
bumper goombas all across the board in Bowser’s arena. Far worse than any Bowser fight before. This fight was going to take forever, because
I had a couple thousand goombas to kill before I even had a chance at hitting Bowser even
once. And so like a mad alchemist, we begin transforming
soft goomba bodies into solid gold with the daftness of our slide kick. And we do this for like five minutes straight. I’m barely grabbing any coins and yet my
coin count is almost to five hundred - there’s just that many goombas dying on the stage. If you get burned by Bowser’s fire you might
as well jump off the cliff, because Mario will die of old age before he gets to touch
the ground again. So we slide kick like no tomorrow. We don’t recover into a flip because we’ll
get stuck. We let the goombas punch us back and forth. We hate it, but we love it. I press on, killing 5 goombas for every 1
coin that I collect. Eventually the mob has been reduced to a sensible
amount after I get near 700 coins, and Bowser decides to sneak in a charge as I evade. He practically walked himself to the bomb
but I just slide punch into his tail instead of grabbing him unfortunately. With my cover blown I go back to the goomba
massacre. But it isn’t long until Bowser charges me
again and this time I give him the explosion he deserves. However, after this point he no longer takes
the bait and will happily wait me out with his shocking jumps. So I walk him to the edge myself and attempt
to give him another burly throw into explosion land. At this point I’m honestly a bit burned
out of goombas. I only have one more hit to go and yet, a
thousand goombas still stand before me attempting to defend Bowser. I’ve never been good at Bowser throws at
all, so I’m honestly surprised I managed to stick the 3rd throw right away. My frustration turned immediately into satisfaction
as the grand star bounced before me. And with that final star, Super Mario 64 has
been beaten with 126,000 goombas standing in my way… But wait. We still have the credits! We still have to get our kiss from peach while
getting swarmed by goombas! It’s interesting because the goombas still
want Mario’s blood, but he’s invulnerable during the cutscene. I like how everyone just casually heads into
the castle despite it being completely full to the brim with goombas. It’s really cool seeing all the levels in
the credits still littered with goombas though. But I’m dead. Exhausted. I hope you enjoyed this bizarre adventure. I’m singing off - Cheers!