The Original Items of Super Mario Maker 2

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This only happens in the story mode

👍︎︎ 8 👤︎︎ u/YoshiGlydon 📅︎︎ Jun 25 2023 🗫︎ replies

The 2nd poster is correct, it was in story mode. You collected coins for currency and if you died, you'd lose those coins

👍︎︎ 2 👤︎︎ u/sumkewldood 📅︎︎ Jun 25 2023 🗫︎ replies
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super mario maker 2 as the name obviously implies is meant to be a level designer tool for you to create your very own mario stages several items from over the history of the mario series has made an appearance as usable items in the game's course creator however not every item has been featured in the mainline mario series before being seen as an item in either super mario maker or super mario maker 2. these range from anything from enemies gizmos and of course power ups so today i want to take a look at some of these mario maker original items and discuss what they do how useful they are and how happy i am they made it into the game over some items we've actually seen before if you enjoyed this video make sure to leave a like and subscribe to the channel we've got about 20 items to cover today so let's just jump straight to the list easily the largest group of original items come in the form of power ups which on the one hand is great as it opens up a ton of new ways to play but on the other hand we still don't have the ice flower in the game so these better be worthwhile additions first we're starting off with one that spoiler alert is pretty good the master sword hails from the legend of zelda series and will transform mario into link taking his look from the nes legend to zelda the main thing that makes a master sword power up so interesting though is link's massive selection of tools first off he of course gets the master sword itself which can be used to kill enemies or activate blocks you could do just a simple swipe a ground pound or even a fast charge forward the next tool is a shield which is obviously able to defend against certain attacks this is activated by pressing down and any enemy that walks into this will be pushed aside next up is the bow this will shoot out arrows to defeat enemies and activate certain switches it's able to hit on off blocks but not question mark blocks which has always annoyed me but whatever this is still pretty good finally the last tool link has this is bombs which are able to break anything like a bomb can so yeah this is a pretty diverse power up for all of its different mechanics alone this is a fantastic addition to the mario maker roster of power-ups however that's also partially its downfall see while i like levels focused around using link you can't really just throw this item into any level type take a fire flower for example it's so simple that it works in nearly any level type with the master sword though you really have to carefully design your level around it which can be a downside for some overall though this is fantastic so many new level opportunities were created because of this thing and that's definitely worth praising clearly a lot of time and energy went into making this power-up work and while it may not really be a mario item i think it fits right at home here with everything else hey so if the item is from the legend of zelda then technically it isn't mario maker original wow odyssey i can't believe you would lie to your audience alright that was a bit of a long one why don't we take a small break from the power-ups and look at an enemy or more specifically an alternate form of an enemy the goomba is the most iconic enemy in the mario series besides bowser of course these guys are incredibly simple just walking back and forth and hoping they just so happen to run into mario to damage him if mario jumps on them though then they'll be defeated thing is about the goombas though is that they're so simple that they don't even pay attention to the ground they're walking on so they'll often walk straight off of it into their own death luckily mario maker 2 finally gave us an option to stop their horrible demise by making them goombrats who act the exact same but will actually turn around when they hit a ledge now i'm sure a lot of you are screaming at me that the goombratz are not mario maker original and you'd be correct as they do appear in previous titles so why am i talking about them well that's because of how the goombrats appear in the super mario world style see goombas went extinct in super mario world and instead were replaced by the galumbas which act the exact same except once hit they can be picked up and thrown their alternate form though instead of the goombratz is the actual original item for this segment the goombud his behavior is a mix of the golumba and goombratz not being able to walk off ledges but also being able to be picked up obviously this guy was created to have a form of the goon brat for super mario world if you were to switch to it from another style but i'm really happy that they still kept the ability to pick them up like i said this guy is much simpler but a good addition regardless to let creators control the obstacles of their levels more the big mushroom acts as the main exclusive power up for the original super mario bros style see all four of the main styles got an exclusive power up since they each have a different power-up selection super mario bros 3 had the tanooki leaf mario world had the cape feather and mario yu had the propeller suit the problem with coming up with an exclusive power-up for the super mario bros style though is the fact that it's selection to choose from is tiny so that's where the big mushroom comes in to save the day and no this is not the mega mushroom they are completely different power-ups upon collecting this mario will grow to be 2 tiles tall and two tiles wide though his sprite will be the same as small mario the colors have been adjusted to fit mario's modern look like other power-ups this will let mario take a few extra hits before death and he'll be able to break blocks like bricks and even stuff like hard blocks by landing on top of them from a jump yeah there's really not much to work with here the ability changes managed to not only be so minor that there aren't many uses for this guy but the abilities also manage to be hard to work with as well the best use i've ever been able to get out of this guy is hiding a secret behind some bricks on the floor as a reward for maybe getting through a portion of the level without taking damage but yeah this is pretty lame the next item i want to talk about here is the swinging claw this will grab anything it goes near including mario enemies items and whatever else they'll drop their item if mario comes nearby or if mario is inside the claw he can just jump out of it to get out the clock can also be attached to tracks making it a good way to carry items to a different location this is a pretty helpful item as it has uses as both just a standard obstacle that mario has to go through to complete a platforming challenge or it can be used in some more complex machines while i do certainly like this item i do have a few criticisms for it for one the dropping mechanic can be a bit finicky it's a bit hard to tell how close you have to be for it to drop the item secondly this would have been a really cool one to have an adjustable length many gizmos like build blasters lifts and so on allow the creator to change their lengths and heights so maybe having the option to choose how long the claw's chain is would have been neat the longer the chain could allow for larger swings which would have been fun to mess around with other than that this is certainly a pretty good item if you thought the goon bud was a very specific item then you haven't seen anything yet as our next item is the rotten mushroom no no not the poison mushroom the rotten mushroom totally different things if you bring a one episode in the nighttime ground theme it will become the rotten mushroom which will damage the player as opposed to giving them an extra life not only that but the mushroom will follow mario instead of just moving randomly it's even able to jump up a little bit that's the main thing that separates this from the poison mushroom the fact that it doesn't just move like a normal mushroom would for that reason alone i find this to be a much better addition than the poison mushroom ever could be while this isn't great for traditional levels there are pretty fun concepts to be made with this thing like a level where you have to try and avoid it as it follows you really the only thing i don't like about this thing is the fact that it's stuck to being only the nighttime ground theme i mean yes you could technically bring it over to the other themes using yoshi but that's not really super practical but overall a pretty solid addition next up let's do a little two for one segment and talking about vehicles there aren't many of them in the game but of the ones we do have two of them are completely new to mario maker first off the fire clown car acts as an alternate form of the regular clown car that just lets mario fly around you're also able to put enemies and some items inside of it to let them fly around as well the fire clown car is different as it lets you shoot out fireballs which will damage enemies and even be able to break certain blocks of charge for long enough one other neat little detail is that if mario has a fire flower it'll shoot out three fireballs at a time instead of just one this opened up a ton of extra level types primarily shooter levels where you have to fly around in the air while attacking enemies that either have wings or just also in clown cars definitely a really good addition the other vehicle though is not so lucky the koopa troopa car does not let you put other things inside of it and it always bonds with the koopa if mario is able to defeat it he could steal the car and drive slightly faster than he can run oh but wait there's more if you try and turn around it'll be the slowest and most painful thing you've ever experienced as the car will come to a complete stop yeah safe to say i don't like this item this really doesn't allow for any unique level types like the fire clown car unless being able to go over spikes is something you really wanted to make a level about the turning makes the car not even worth getting most of the time for me any levels using it just feel like auto levels because they basically have to put springs everywhere to make sure you turn around so you don't lose every ounce of speed i'm not even sure what they could do to improve this i honestly just wish this was something else especially considering there was absolutely no reason for them to add this into 3d world since it's its own extra game style speaking of that the extra game style did at least lead to a pretty good item being created so let's jump to that the super hammer acts as the reward for completing the game's story mode this turns mario into builder mario the face of the mario maker series and much like lane he gains a ton of extra abilities first off he has a hammer which can be used to break blocks in your enemy skulls secondly he can also summon up to 5 crates which can be used to climb up tall cliffs or even cross gaps of lava i really do like the concept behind this power-up a bit weird to give it to 3d world a game with so many power-ups to choose from but i still think it's good the crates were also a creative way to reference builder mario while building things this does suffer from a similar problem as link though the power-ups abilities are far too specific it's absolutely perfect for levels to be built around it but it can't really be used in many settings like the more basic power-ups heck i'd say this problem affects the superhammer worse as the crates are a super easy way to chase levels regardless though this was a good addition and it makes sense to have builder mario actually be in the game the mecha koopas are one of the rare items to not only get one alternate form but two now obviously the default mecha koopas have been in the series ever since super mario world they'll hunt mario down but get stunned if jumped on which then makes them able to be picked up and thrown oh i gotta be in a different which then makes them be able to be picked up and thrown the two alternate forms of the mecha koopa though give the guy an extra attack each first off the blastomeka koopa will give this guy a heat-seeking missile that will explode like a bomb after a while the zap of mecha koopa will be able to shoot out a large bottle of lightning towards mario that can even destroy blocks if made big both of these are pretty unique obstacles from anything else we have in mario maker i mean sure that blastomeka koopa's bullets are sort of like bullseye builds but since they explode we're also able to use them to break objects for either a puzzle or to make something more difficult the lightning though is pretty much entirely unique leading to a nice damaging hitbox to block off a certain elevation in your levels these are not earth-shattering additions but they make for some nice small additions and levels to act as obstacles they're quite versatile which makes them work on more level types than most of what we talked about so far just like the claw okay our last major power up is the smb2 mushroom now this is technically in super mario bros 2 but they act entirely different so i consider this to be a mario maker original this is exclusive to the super mario bros style once again and upon collecting it he'll take on his look from super mario bros 2 usa this isn't just aesthetic though as mechanically it also changes to fit how he worked in that game now you are no longer able to jump on enemies to defeat them instead you have to stand on top of them and pick them up additionally you'll be able to destroy cloud blocks by picking them up and you'll get an extra large jump if you hold crouch for a few seconds in the snow theme this power-up will also let you pick up snow from the ground make snowballs obviously a lot of work went into making this act just like super mario bros 2 usa and i think that's fantastic it's perfect for building levels around it due to its many unique abilities especially the way it interacts with enemies while this does also suffer a bit from the too specific problem like a few other power-ups we've mentioned i'd say it's much less of a problem in this case yeah you definitely can't just throw this in anywhere but i also don't think the entire level has to be built around it to work all in all the power-ups created for super mario maker 2 for the most part are pretty solid i do still wish we got the ice flower but these are acceptable we do still got a few more pieces of equipment though so let's take a look at some of those the goomba shoe acts as the replacement for yoshi in the super mario bros and super mario bros 3 style this just lets mario take an extra hit and walk on deadly objects like spikes and munchers not lava though mario stop now this was in a few levels of mario 3 where this because amari maker original item is in its alternate form when changed the goomba shoe will become the goomba stiletto a much fancier look so what does it do differently from the goomba shoe well when small absolutely nothing alright great start the only time it changes is when you compare the big versions of the two here these both gain the ability to ground pound which will help them slam it to the ground and create a deadly shock wave the goomba stiletto gets the extra ability though to break blocks and even billboasters for some reason which always looks very strange so yeah this is a super simple change but i really like that having simple option changes like being able to or not being able to break blocks can be great for making sure your level is made just the way you want it's like having a level with link but you don't have to worry about him having bombs if you don't want them the goomba stiletto lets us still have the option to make the item super strong but it also leaves room for the default goomba shoe to still exist i think this perfectly displays how alternate forms of things can be used to give and take away abilities and i hope they figure out a way to do that for some of the other power-ups we've mentioned if we had more simple changes like the stiletto for some of the more complicated items then i think we'd be able to see them used more wow okay i spent way longer talking about the goomba stiletto than i thought i would i genuinely don't think anyone has talked about this item for this long ever let's just get to the next one the twister is an item that many players often forget about though i would say for good reason this will basically move around turning around if it hits a waller edge while creating a strong gust of wind above its head this is able to lift up anything that can be moved by gravity whether it be enemies mario or other items yeah that's about it honestly this item just has a ton of missed potential and for being a mario maker original item it really doesn't work well with much of anything sure it can be used to move items upwards but it's so much more of a hassle to use you might as well just use moving platforms because at least then you don't have to worry about getting the twister to go exactly where you want oh and only having it blow wind upwards is lame why can't we put it on the walls to blow horizontally or on ceilings to push players downward i think this guy needs a lot of work done on him to make it actually useful because as of right now it's too hard to implement into levels or heck even build levels around the final dlc update for mario maker you guys can stop taking the final major update copium it's been over two years that was the last update several headpieces were added to 3d world most of them came from the game itself the canon box the propeller box and the goomba mask no the among us mask did not make it to the game sorry gamers but two of the masks are entirely original to mario maker 2. let's take a look at them and see if they were worth adding in over the light box and coin box the two 3d world headpieces not mario maker 2. first off we have the bullet bill mass which allows mario to fly horizontally for a short amount of time before it runs out of fuel he'll lose the hat if he runs into a surface or takes damage this can be good for flying obstacle courses and this is especially helpful in 3d world as it doesn't have the clown car or lakitu cloud the hitting wall limitation also makes this much more interesting overall a really solid power up to build a level around the red pal box will activate a red pal block effect when you jump into a ceiling this can be done three times and then mario loses it this is comparatively much more lames you could just use a red pal block it's not really helpful for much of anything plus it only being activated on ceilings is an annoying limitation but how do these two items fare against the lightbox and coin box well considering the coinbox just gives you coins and the lightbox would be useless without any dark level themes these two are both definitely better the red pal box isn't something i'd call good but at least it's kinda helpful the one-way walls are a super simple item to understand you can walk through one side of it but it acts like a wall on the other side despite that simplicity this is obviously one of the most important level making tools in the game there are several times where you wouldn't want players to return to a previous section maybe you don't want them possibly dying or accidentally forcing themselves to replay an entire segment of the level maybe you actually want the player to do the opposite and have your level loop back in on itself but you don't want the player to just skip to the end maybe you want to prevent mario from accessing a certain place that can say spawned in items or enemies this simple yet unique use is so incredibly helpful in pretty much any level type and was an absolutely necessary addition to mario maker i guess my only criticisms for the item but that it's kind of ugly and i wish it could be made only one tile big but this is still a great and super useful item for the rest of the video we only have alternate forms of enemies starting off with the odd man out of the four we have the heavy fire bro this acts as a combination of the fire bro and sludge bro the fire bro shoots out fireballs similar to mario with a fire flower the sledge bro is able to jump up into the air and ground pound stunning anyone who's on the ground when he lands since the sledge bro acts as the big version of the hammer bro and since in 3d world the fireball was added as an alternate the heavy firebro needed to be created to have something for when the hammer bro was made big and changed forms much like the goomba stiletto i talked about earlier the sheer amount of different options there are for this one enemy is great that way it's super easy to find the perfect fit for your level sure the heavy fire bro isn't super amazing by itself but he can act as a good enemy in pretty much any level type honestly i wouldn't be surprised at all if he makes his way over to the mainline series eventually just seems like something that makes sense but our final three items are quite possibly the most important we've talked about yet the shelmet spiny shellmet and dry bone shell dry bones for smash let's go over their main uses first these all act as equippable items and are alternate forms of the buzzy beetles spiny and dry bones respectively the shellmet will protect mario from any hits above him even being able to move enemies he jumps into the spiny shelmet is the same thing though it's also able to damage enemies and break blocks another great example of subtle changes that i really like finally the dry bone shell lets you ride across dangerous surfaces like spikes and munchers not lava though oh you're fine this time it's also able to ground pound the floor and even let mario enter into a state of invincibility for a short time though just like dry bones he can't move while it's active all three of these abilities are great none of them are too overpowered which makes them great for all sorts of level types but that's not the only thing these can do see the real reason these are so good is the fact that they act like shells when not attached to mario this means they can be bounced by springs to activate blocks or heck even be fired out of build blasters which will automatically put them into their moving state the dry bone shell is also able to float on liquids unlike the others and will break up on hitting a surface making them really useful one-time shells all three of these items are so incredibly important to the game as pretty much any level using complex machines need them to work them being power ups is honestly just a bonus to this main use so i think for me it's pretty safe to say that these three items are without a doubt the best mario maker original items as they're easily the ones that open up for the most creative level types but anyways that's it for this video are you all crying because i dared to say the red pal box is better than the coin box let me know in the comments once again this is another short video as i work on the big all moons and mario odyssey ranking which is coming along nicely so far i've actually been able to finish the script it's looking to be about two and a half hours long all i need to do now is get the footage and edit the whole thing i'm hoping to be able to release it sometime in june as the project gets further into the editing stage i may not be able to keep up these weekly uploads that i have been but i'll try my best but anyways dry bones for smash and i'll see you guys next time [Music] you
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Channel: Odyssey Central
Views: 253,966
Rating: undefined out of 5
Keywords: super mario maker 2, smm2, mario maker, nintendo switch, Odyssey central, super mario maker 2 power ups, super mario maker 2 poison mushroom, super mario maker 2 enemies, super mario maker 2 smb2, super mario maker 2 hammer, super mario maker 2 link, super mario maker 2 master sword, mario maker 2 twister, mario maker 2 shells, mario maker 2 shellmet, mario maker 2 original items, mario maker 2 original levels
Id: S4TlzCe_1aU
Channel Id: undefined
Length: 18min 23sec (1103 seconds)
Published: Sat Jun 04 2022
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