The Only Zelda Game Without A Hero

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I think this take on the game is incorrect. Link doesn't only save himself, he also saves the windfish. The windfish was stuck inside the dream because the nightmares were guarding the instruments that were needed for it to wake up. It would have been stuck in that dream forever if Link hadn't come along and saved it, so he is the hero of the windfish.

👍︎︎ 172 👤︎︎ u/masterswordsman2 📅︎︎ Oct 19 2019 đź—«︎ replies

The Nightmares talk about becoming the masters of the island. If Link hadn't joined the dream, they were about to start terrorizing the local population. Link saves these people from being hurt by the nightmares. Why do people just skip this part and talk about Link being some sort of villain?

👍︎︎ 66 👤︎︎ u/nowshowjj 📅︎︎ Oct 19 2019 đź—«︎ replies

Really well made. Bravo, good thinkpiece, seriously.

I've played Link's Awakening since it came out with the DX mode, and I never thought of the game like the way you present it here.

Then again, I wasn't in my mid-20s then, but I guess the remake has allowed a lot of people to re-contextualize the themes of the old game, huh...

👍︎︎ 82 👤︎︎ u/Kimihro 📅︎︎ Oct 19 2019 đź—«︎ replies

[removed]

👍︎︎ 69 👤︎︎ u/[deleted] 📅︎︎ Oct 19 2019 đź—«︎ replies

Haven't played LA yet but I plan on picking up the Switch remake. Does this video go into spoilers territory?

👍︎︎ 16 👤︎︎ u/HypocriteOpportunist 📅︎︎ Oct 19 2019 đź—«︎ replies

So I played the remake, which was my first exposure to LA. I feel very differently from most people, I suppose. I didn't give a shit about any of the characters in the game at all. It was pretty heavily telegraphed that you were in a dream as well, so I expected I was the only real person in it.

I also think that because there wasn't much to do with any of the inhabitants, it made me not care that they were gone. You could look at their animations, hear their repeated lines over and over, and occasionally use them to get a different trading item, and that's about it. (For example an old woman who you give the broom to who says "Yahoo!" It's kind of cute, but nothing to care much about)

If it had been, say, a game that can properly flesh out some cool world-building things like interesting towns, a few characters that have a personal matter you can assist with, learning about their culture and etc, maybe it would make me sad. At the end I mostly felt relieved it was done.

👍︎︎ 31 👤︎︎ u/dorkaxe 📅︎︎ Oct 19 2019 đź—«︎ replies

He never mentions the elephant in the room. Wart. Mario fought Wart in a dream. Beat him. Woke up later. Wart still carried on to exist. Picked a fight with Link in a completely different universe. Photos of Peach, Yoshi Dolls, Goombas.. Then there is the "Kirbys" or Anti-Kirbys and even how the hell they got into the Windfish's dream in the first place that and the antagonist seems to be some form of Dark Matter the big bad from the Kirby series. The people of that island are most likely still alive but just in the Windfish's head. Nintendo games are all mostly unrelated but seem to have a unified dream world AKA Subcon. Shits weird.

👍︎︎ 7 👤︎︎ u/theattackcabbage 📅︎︎ Oct 20 2019 đź—«︎ replies

This is my favorite Zelda game. It’s funny and silly but ultimately sad. It’s a brilliant bittersweet game.

👍︎︎ 5 👤︎︎ u/roselynn-jones 📅︎︎ Oct 20 2019 đź—«︎ replies

I mean, it's obvious what was Link is doing here can't be seen as what a Hero would do. It's similar to what Marche does in Final Fantasy Tactics: Advance, just that this one was for Link himself, and not for himself and the well-being of his friends as with Marche.

👍︎︎ 2 👤︎︎ u/Albafika 📅︎︎ Oct 20 2019 đź—«︎ replies
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Ever since playing it for the first time nearly 20 years ago, I’ve been trying to come to terms with the ending of Link’s Awakening. There are a lot of things about this title that make it a unique entry to the Zelda series, but, to me at least, the biggest is that it’s the only Zelda game where Link doesn’t really feel like a hero. By and large the inhabitants of Koholint island seem happy. Sometimes the residents fall victim to raids from moblins or curses from the lost woods, but there isn’t a clear impending danger that threatens their way of life. They don’t really need saving. A wizard doesn’t usurp the throne, the moon isn’t about to crash into the village, a princess, friend, or sister has not been kidnapped. The conflict is that Link needs to get off of the island and the only way to do so is by waking the Wind Fish, so that is what he sets off to do. In Awakening, Link is trying to save himself. It is his way of life that is in jeopardy. This is a pretty interesting departure from the typical Zelda formula. Any help he does give those on the island is secondary and really just a means to an end. At first, at least. Really, it is the inhabitants of the island who help Link more than the other way around. Without them, he would never be able to leave. This setup in and of itself is intriguing because the frame is so different than any of the games that came before or after it. But it manages to push things even further as it goes. What begins as a simple enough story about getting off of an island in the middle of nowhere becomes a lot more complicated once the truth of the Wind Fish’s nature is revealed.. Through warnings from the various bosses he defeats and the information shown on the mural in the ancient ruins, Link learns that the island is just a dream of the Wind Fish, and awakening it will end that dream. For Link to return to his way of life, he needs to sacrifice the way of life for every character he’s met—for all of those people who have helped in some way, big or small. In Link’s Awakening, Link is the threat. And this is where stuff gets a little muddy. The game asks the question: are lives that come from dreams as valuable as ones that don’t? While in a real world context, the obvious answer would be no, they’re not, it is far more complex in Link’s Awakening. The Wind Fish’s dream is not a normal one. Real dreams are fluid, shifting from one scene to the next with little rhyme or reason. If this were a normal dream, Marin would turn into Link’s math professor halfway through the game and tell him that he missed his final exam. And, yes, I’ve been out of school for years now, and I still get this kind of nightmare. It never ends. In the Wind Fish’s dream though, everything stays consistent. There are certainly oddities, but things mostly make sense and feel like life. At least, like life in a video game. The specifics of how the dream works are never solidified, but it is clearly more real than the dreams of a typical person. The mere fact that, Link, an outside force, is able to enter the dream and interact with it, shows there is deeper magic to it all. The Wind Fish almost seems to be a deity. He has the power to create worlds and people that feel real. Of the first four Zelda games, the cast of Awakening is more distinct and memorable than those of any of the other titles, and even Link’s relationship with Marin is stronger than the one he shares with Zelda. A Link To The Past ushered in characters with more depth, but Awakening took things a step further and focused even more on Link building relationships with them. Marin is really the first character in the series to have this level of depth. She is not only lovable and endearing, but she has dreams of her own—dreams of getting off the island and singing for everyone in the world. This is a trend that the series has built upon and expanded greatly because it makes players feel far more connected to the people and the world they are trying to save. In Awakening one of Link’s quests involves meeting the various inhabitants of the island and trading items with them in order to progress, giving Link and the player the chance to meet with the interesting cast of characters. There is also a section where Link and Marin travel together, and if the player decides to explore the island with her, they are rewarded with a handful of charming moments between the two, solidifying their relationship. By structuring the game in this way, it gets players to better understand what will be lost if they continue. These aren’t just characters in the background, they are ones that Link and the player have gotten to know. This chips away at the notion that the player is doing the right thing. Link’s motivation to leave is not the only thing driving the story forward. Although it isn’t clear until the end, the Wind Fish is actively trying to be awoken. The Owl who constantly stops by to ask Link if he would kindly wake the Wind Fish, is acting on the orders of the Wind Fish. What’s even more interesting is that he does so by deceiving Link. It is hard to know where the Owl begins and the Wind Fish ends, so it is impossible to say whether or not the Owl knew everything about the nature of the dream. However, given that he doesn’t mention the existence of nightmares within the dream until after Link defeats them, along with saying he is the guardian of the dream world, it isn’t a massive leap to assume that he probably knew what would happen. So, when the Owl tells Link that, yes, it is a dream, but no one knows whether or not the island will disappear this seems like a lie told to convince Link to keep going. Link spends a lot of time becoming a part of the island, and if he knew for sure that waking the Wind Fish would cause everything to disappear, to cause Marin to disappear, he might not want to wake the Wind Fish. He might rather stay. Of course, the player can technically choose to do this by just turning off the game before beating the final boss, but that isn’t really satisfying because it doesn’t lead to an actual resolution they get to see. For the game to truly end, Link needs to awaken the Wind Fish and let Koholint Island vanish. Certainly there is a moral argument that the Wind Fish’s life is more valuable than the lives of those within the dream, but regardless of that, the Wind Fish is not the one Link spends time with throughout the adventure. The Wind Fish is not the one whose wishes Link hears. The Wind Fish is not the one players care about. So whether or not it is the right thing to do, it’s upsetting. For the longest time though, I felt that I must be missing something, that I must not have understood the story entirely, and this disconnect stems from the final cutscene. Link, stranded in the middle of the ocean, looks up to see the Wind Fish flying overhead and he smiles, as a triumphant rendition of the Ballad of the Wind Fish plays. Link’s reaction in those final moments differed so greatly from mine when I first saw, and I always questioned why the developers chose to end the game on that note. It could be as simple as him feeling relieved that the Wind Fish may be able to save him from his current predicament of floating in the middle of the ocean; it could be him being happy to know that the dream of Koholint Island wasn’t his own but rather one shared with someone else, making everything from the dream live on through the Wind Fish; it could be him accepting that all things end, and the only thing one can really do is remember the past with love and move forward. It could be a lot of things. It could also be nothing. Link’s Awakening is one of those games that I have played during various stages of my life and gotten something new from it each time. When I was 8, I thought it was sad that Link had to leave his friends—that no matter what, he’d only ever be left with the memory of them. Today though, I see Link as someone who needed to make a nearly impossible choice where no matter what, other people, people who didn’t deserve it, would lose, and even though the choice benefits him in some ways, it hurts him in a thousand others. Every time I’ve finished Link’s Awakening, I’ve left feeling a little empty. Like, despite trying my best I only ended up making things worse. And personally, that is what I love about Awakening. I adore games that have the ability to elicit this kind of an emotional response. In general, Zelda games do a good job of creating stories that resonate with players, and it has long been one that explores meaningful themes that extend far beyond the games themselves. Majora’s Mask explores grief and legacy, Ocarina of Time looks at innocence and the loss of it, Breath of the Wild tackles failure and acceptance. Nearly every Zelda game has a core theme it examines, and the way that theme is typically addressed involves Link conquering his obstacles and becoming a hero who saves the day. Awakening does things a little differently though. Link’s problems aren’t solved by simply turning into a hero. It asks more from players than that. It asks them to make a choice with greater complexity than right versus wrong; it asks them to learn to leave things behind; it asks them to sometimes be the bad guy; in a weird way that wasn’t clear to me until I became one myself, it asks them to be an adult. And sometimes that means accepting that everything ends and still being able to look up, and smile at the dreams of days past. Ey. Thank you for watching. Since the last video, the channel has grown beyond any reasonable expectation, and I just wanted to say thank you. After 6 years of doing this YouTube thing, it means the world to have people still wanting to watch. I look forward to sharing more things with you all. If you have the means and want to further support the channel, consider supporting me on Patreon. For just 2 dollars, you can get videos a day early and have access to behind the scenes content, like a monthly Q+A podcast. Supporting the patreon will help ensure more consistent uploads and allow for more ambitious projects in the future. If you’d like more information, all of the details are on my page on patreon. Anyway, thank you again for supporting the channel, and I hope you have a great day and/or night, and I will see you in the next one.
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Channel: Razbuten
Views: 748,448
Rating: 4.9538155 out of 5
Keywords: The Only Zelda Game Without A Hero, Zelda, Link's Awakening, Nintendo, Ocarina of Time, Majora's Mask, Breath of the Wild, A Link To The Past, Link, Marin, The Wind Fish, The Ballad of the Wind Fish, raz, razbuten, The Ending of Link's Awakening, Koholint Island, Ocarina, The Legend of Zelda, The Only Zelda Without A Hero, Link's Awakening Remake, dreams, seagull
Id: MLA7shpiazY
Channel Id: undefined
Length: 9min 43sec (583 seconds)
Published: Sat Oct 19 2019
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