The ONLY Mount Hyjal Guide You’ll Ever Need - Classic TBC

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If you clicked on this video, you’re probably  looking to learn about what you’re supposed to do   on a certain boss, or all bosses, in Mount  Hyjal, there’s 5 bosses in this raid and a   lot of trash so let’s not waste any  more time and get right into it.   So before we talk about bosses, and by all means  feel free to skip forward using the chapters   on the timeline of this video if you’re only  interested in bosses, but before we talk about   those let’s talk about the trash here because  this raid is very unique when it comes to trash.   The way this raid works is you’re gonna talk  to the leader NPC of whatever camp you’re in,   and that will trigger the trash to  start spawning, once you do that,   there’s always going to be 8 waves of mobs  followed by a boss, with the exception of the   last boss, Archimonde, who doesn’t have trash  before him, you just run to him and kill him.   There’s probably going to be super advanced  strategies developed by players overtime   on how to handle the trash as  quickly and efficiently as possible,   but for now, I’ll just tell you about the basics. So yeah, the trash in this raid is not very hard,   here’s the catch, if you wipe at any point during  this raid, be it on one of the waves of trash   or during a boss, you’re gonna have to  not only redo the whole 8 waves of trash,   but you’ll also have to wait a whapping 8 minutes  for the leader NPC to respawn, this is why you   always hear that Mount Hyjal is infamously known  as the worst raid in WoW. So yeah, the number one   thing you want to avoid doing in this raid is  wiping, especially during a boss, that’s gonna   set you back tens of minutes at minimum. But anyways let’s talk about the trash,   the trash in this raid is really not very  hard, and the NPCs around will help you out,   and if you’re getting overwhelmed, remember  that you can just keep one mob alive while   people are getting ready for the next wave.  As I said there’s 8 waves of mobs and each   wave spawns a different type and amount of trash,  some note worthy mobs are the Shadowy Necromancer,   you can have your priest mind control  those and buff someone with Unholy Frenzy,   be careful if you receive this tho because not  only will you generate a lot more threat but this   debuff itself deals 500 damage every 2 seconds. You also have abominations to keep an eye on,   those have an aura on them that deals nature  damage, and if there’s a lot of them on one   spot your healers might start struggling to keep  the melees alive. Then you have the frost wyrms,   those only spawn in the horde camp once you  reach it and since they only attack from the air,   this means you’re gonna have to have a ranged  DPS tank them, any ranged DPS will do for this,   just remember to have them step away from the  raid to not have the frost bolt hit everyone.   And that’s pretty much it for the trash. Alright let’s now talk about the first boss,   Rage Winterchill, for this guy, it is recommended  for everyone have a medallion of the alliance or   of the horde equipped before engaging this boss,  unless you’re a paladin or mage. The reason for   this is because Rage Winterchill has an ability  called Icebolt which deals an immense amount of   damage, it also stuns you and deals more damage  overtime, icebolt vicims usually die withing 2 to   3 seconds from the dot, so the way to survive  this realistically is to have this trinket,   or to bubble out of it as a paladin  or blink out of it as a mage as well.   Other than that, for this fight, and any  upcoming bosses infact, make sure to pull   the boss to the NPC leader of the camp you’re  on, Jaina if you’re on the alliance side of   Thrall if you’re on the horde side. Also, stay  spread around in the a circle around the boss,   as far from him as you possibly can be, this is  because of the ability called Death & Decay.   This is an aoe circle that the boss drops on a  random player and it deals 15% of your health   per second, this particular ability is annoying  because the color is very feint and you can barely   see where it ends, so make sure to keep an eye  out for it and move out of it as soon as possible.   Other than that, you also have a frost nova  that the boss does, another reason to be spread,   and that’s pretty much it for Rage Winterchill,  not a very hard fight. Remember to reequip   your normal trinket after this fight. Moving on to Anetheron, again make sure   to pull the boss to Jaina and make sure you’re  spread evenly around the boss, in particular,   make sure to have healers evenly distributed in  a circle around the boss, the reason for this is   because of the ability called Carrion Swarm,  about every 15 seconds the boss casts this,   it’s a cone shaped AoE starting from the boss  and it deals 3 to 6k shadow damage and applies   a 15 seconds debuff which reduces healing done  by 75%, so that’s why it’s important to have   healers evenly spread around the boss so that  as few of them get hit by this as possible.   Other than that, you also have the Towering  Infernals, those spawn on random people and   they stun everyone around when they spawn, the  thing is, once the boss dies, those infernals also   die with him, so you want to completely ignore  them and have a paladin tank tank them away from   the boss and everyone else, why a paladin tank?  Because they’re the best tanks to quickly range   taunt with avengers shield and exorcism. And why do you want to tank them away from   the boss and everyone else? Mainly because they  have immolation which deals a lot of fire damage   every 2 seconds around them and also because  they profit from the boss’s Vampiric Aura,   a buff that the boss puts on him that heals  him everytime he melee hits, although that’s   not a big deal for those infernals since we’re not  killing them anyways, the main reason why they’re   tanked away is because they do aoe fire damage. Other than that the boss also has a sleep which he   puts on 2 to 3 random players for 10 seconds,  unfortunately when I tried this on the PTR,   I forgot to equip my pvp trinket for to  see if you can remove it with those, so   if you know please drop it in the comments. Moving on to Kazrogal, the first boss of the   horde camp, I should mention, now that you made  it to the horde camp, if you wipe or for whatever   reason entered the raid at this stage, make  sure to use the portal on the right from now on,   that will teleport you to the horde camp,  the alliance camp is overran by mobs.   Anyways Kazrogal is mainly a tank and spank boss,  the only real difficulty of this boss is Mark of   Kaz’rogal, this is a debuff that that boss applies  on all mana users 45 seconds into the fight,   then 40 seconds after that, 35  seconds after that etc until you wipe,   acting kind of like a soft enrage. So what this ability does is it drains 600   mana per second for 5 seconds, that’s 3000 mana,  if your mana is reduced to zero by this debuff,   you’ll explode , dealing 10 to 11k  shadow damage to yourself and around you,   very likely dying and killing everyone around  you, so your goal is to never let that happen   by having your mana always stay above 3 to  4k, and if you see that your mana is too low,   make sure to run away from everyone so only you  die and you don’t kill everyone else around you.   That’s pretty much it for this boss, he also has  a cleave so make sure to never be infront of him,   especially when the tank is moving him to Thrall  at the start, and he also has a war stomp,   which stuns everyone in melee range for 5 seconds.  But that’s about it, very simple fight as long   as everyone manages their mana correctly. Moving on to Azgalor, this boss is also very much   tank and spank, first off, make sure to be spread  around the boss because he periodically casts rain   of fire on a random player, so stay spread and  move out of that quick, the boss also has a cleave   so make sure to never be infront of him. The main mechanic on this fight is the   debuff doom, this is cast on a random player  about every 45 seconds, when this expires,   the target dies and spawns a Doomguard, if  any doomguards are left alive when the boss   dies they simply despawn so you want to ignore  them and tank them away from everyone else.   So how you deal with this is you have an  off tank stand away from everyone else,   when a player gets the doom debuff,  they need to quickly run to the off tank   and wait until they die, when the player dies, the  off tank needs to taunt the doomguard and simply   ignore them until the boss is dead, you can tank  them on any NPCs that aren’t aggroed on the boss,   so that hopefully they get aggro on the doomguard  and you don’t have to deal with him at all.   But that’s… pretty much it on Azgalor, he also  does a silence for 5 seconds which can be resisted   with shadow resistance, so priests make sure to  buff everyone with shadow protection before the   fight but that’s all there is to it. After you  kill this boss, you’ll be glad to know that you   don’t have to fight any more trash because  the way to the last boss is wide open.   So… Archimonde, before you start this boss talk to  Tyrande and pick a Tear of the Goddess from here,   more on this in a minute. So first off, what you  need to know is that Archimonde hits like a truck,   be deals 9 to 10k damage on a full tier 5 tank,  but he never deals crushing blows thankfully,   so you really need a ton of healing on the tank  at all times, there’s no tank swap abilities or   anything so only one tank is needed for  this fight technically, up to you on how   many healers you want to assign to them. Past that, the other important thing to   know during this fight is you really don’t  want anyone to die at any point and that’s   because of the boss’s Soul Charge, depending on  which class dies, the boss will deal 4.5k damage   followed by either a silence, 50% damage increase  or mana burn, so if someone dies, this can start   a trickle effect where another player dies from  Soul Charge, then another one etc, so really,   avoid dying at all costs during this fight. So past that, the boss has 4 main abilities   you need to worry about, the first one and  the most important probably is Air Burst,   this is an ability that the boss casts quite  frequently on a random player, and when it hits,   it sends said player and everyone around  them in a 15 yards circle flying in the air,   the fall is high enough to kill you. Thankfully, Tyrande gave you the Tear   of the Goddess item, the thing is, this  item applies a slow fall effect on you   but only for a mere 2 seconds, so you don’t want  to use it too early and not too late either,   a good rule of thumb to know when to use the item  if you get air burst is to wait until you’re at   the apex of the jump, and then when you start  falling count 3 seconds and then use the tear,   there’s also weakauras that make this quite  easy, link will be in the description.   The second ability is Doomfire Strike, this  is very similar to supremus’ Molten Flame,   it’s a moving trail of fire that spawns from  the bosses feet and travels to a random player,   if you step on the fire you’ll receive a debuff  that ticks for 2.4k fire damage every 3 seconds,   in theory this is pretty easily avoidable  until you take the next ability into account.   Fear, which is an 8 second AoE fear to the entire  raid every 40 seconds, so depending on your RNG   you could be feared into a fire and die  from it, so what you want to do is hug   your shaman so that tremor totem breaks you out  of the fear, but also try to stay as far away   from the flames as you can just incase. The last ability is Grip of the Legion,   basically put, you want to decurse this as quickly  as you can, it deals 2.5k damage every 2 seconds   over 5 minutes, so you want to have people  who can decurse evenly spread around the room   so that they can reach any close by player  who gets this debuff. This debuff may seem   not very dangerous on it’s own but when you put  it in context with everything else happening,   it can easily be a reason for a wipe so stay  on top of decurses at much as you can.   But yeah that’s Archimonde, to recap real  quick, avoid dying or having people dying at all   costs to not have a trickle down effect and wiping  the raid, when affected by Air Burst, make sure to   use your Tears of the Goddess not too soon but not  too late either, avoid the traveling flames around   the boss and stay close to your local shaman to  have fear removed by tremor totem, and finally   decurse Grip of the Legion as fast as possible. This boss doesn’t have a lot of HP,   he has less than Gruul actually, so just  stay alive, play clean and you’ll win,   unfortunately this is one of those bosses that  will never really be on farm because of how much   RNG is involved with it, you’ll get better at  it overtime but wipes will inevitably happen   even at the end of Sunwell probably. And that’s everything in Mount Hyjal,   I hope you guys found this video informative,  we also have a similar guide for Black Temple   so make sure to check it out if  you haven’t already, with that,   if you guys enjoyed this video remember to give  it a like and subscribe to the Classic WoW Curios   channel for more content like this, I will see  you guys in the next one very soon, bye for now.
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Channel: World of Warcraft Curios
Views: 205,282
Rating: undefined out of 5
Keywords: Classic WoW Burning Crusade Guides and Tips, Classic WoW TBC Tips and Tricks, Classic TBC How To, Classic TBC Loot, Classic TBC Tips, Burning Crusade Tips, Burning Crusade Tips and Tricks, Burning Crusade Classic Gameplay, Classic wow TBc, classic tbc, tbc classic, burning crusade classic, classic wow burning crusade, wow classic tbc, Black Temple Boss Guide, Mount Hyjal, Battle for Mount Hyjal, MH, Archimonde, Rage Winterchill, Kaz'rogal, Azgalor, Anetheron
Id: 6uQEOw76utQ
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Length: 12min 45sec (765 seconds)
Published: Wed Jan 19 2022
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