(tense music) - [Instructor] Wrath of the Lich King, the most popular WOW
expansion of all time, with the player base
reaching its highest ever at 12 million subscribers on October 2010 and with news of Wrath
of the Lich King Classic on the horizon, you're probably thinking about how to prepare because with a new
expansion comes new changes and professions have changed
in a big way in Wrath, Which might make you wonder which profession is best for you. With the addition of profession
passive and active bonuses, profession linking, and
a ton of new recipes unlocked through profession daily quests, choosing your profession
is a really big decision, both in terms of a time
investment and gold and you also really won't want to have to unlearn a profession and start over. In this video, we'll be
discussing the profession bonuses for each profession,
both passive and active, how the profession compares to the others, which class should go which profession, and the ability for the
profession to generate gold. There's also a new
profession added in Wrath called inscription and you'll
definitely want to know about what it brings to the game. And by the end of the video, hopefully you'll know which profession you want to pursue in Wrath. (tense music) Engineering, the crafting
of silly trinkets and fun, but useless items. Just kidding. Engineering in Wrath, is a lot
like Engineering in Vanilla. It's simply the strongest profession. Engineering in Wrath has
so many powerful items that can enhance your character in both PvP and PvE situations that you're basically
just at a disadvantage if you're not an engineer. This time it comes in the
flavor of tinkers to your item, which are like enchantments. This is a great change because in the past if you wanted a fun engineering item, you usually sacrificed stats. Now in Wrath, you can keep the
high stat best in slot item, but still have a fun Engineering
tinker attached to it. And if you were wondering, you can't have both a tinker
and an enchantment on an item, it's one or the other. But if you end up going engineering, you'll be feeling like
Inspector Gadget in no time. First off, there's the
Runic Manaq Injector and Runic Healing Injector, which grant an increased
effect for engineers. So if you're playing a mana hungry class using these Runic Mana Injectors, as an engineer can be a great
reason to go engineering. There's also fun things like
the Mind Amplification Dish, which is a tinker to your helm. This allows you to
engage in a mental battle with your enemies, attempting
to mind control them. This can be pretty nifty if
you're standing on a high ledge and you decide that you
want your new pet to jump. The Hand-Mounted Pyro Rocket
is best in slot four PvP, offering a 45 second 2K Fire damage attack often used as additional
bursts to get a kill in arena. Since it's not on the GCD,
so you can just macro it in and certainly a nice DPS
boost if used on cool down. There's also Hyperspeed Accelerators, which is a glove tinker, which increases your haste
by 340 for 12 seconds with a minute cool down. Since this is also a glove tinker, so you can't have other
enchantment or tinkers on this. You'll have to pick
this or the Pyro Rocket, for example, not both. This is best in slot
for PvE for many classes while the Pyro Rocket is
mainly used for burst damage. This is more overall
powerful because your haste will benefit you more
as your gear improves, where the rocket will always
do that 2K fire damage. This increased haste can be
used to make your Gargoyle much stronger as a death night, make Divine Police shorter
and give you mana back faster and anything else where
haste would be helpful. Another powerful tinker
and is really another best in slot item in PvE for some
classes is the Frag Belt, which attaches as an
enchantment to your belt, allowing you to throw a Cobalt
Frag Bomb every six minutes. The Frag Bomb does about one K fire damage and incapacitates for three
seconds in a three yard radius. This is great for air wing encounters and can even be very helpful
in some PvP scenarios. Nitro Boosts is another
engineering only tinker, this time for your boots. It grants 24 crit rating
and an activation grants, a large run speed
increase for five seconds. These are the Goblin
Rocket Boots you remember, but they don't break, which is really nice to have
a reliable speed increase on a three minute cool down. These boots are paired nicely with the Flexweave Underlay tinker. Instead of having a really
weak parachute cloak with no stats, you can now
attach the Flexweave Underlay to your stat filled cloak and
it will increase agility by 23 and allow you to activate
slow fall for 30 seconds with only a minute cool down. This can be very helpful
in many situations. A welcome site for anyone
in Wrath is Jeeves. the gentleman robot butler, which engineers can craft and summon which grants bank access to the engineer and serving as a vendor with
repairs for everyone else. Engineers are also the only profession which has access to an
auction house in Dalaran. Inside the engineering building, there is a robot called
Brassbolt Mechawrench, which acts as a Steam Powered
Auctioneer for engineers. All other professions will need to go to a different major city
to access the auction house. This could be a selling point for you but many people just mail
their stuff to a bank alt to put up on the auction house. Engineers can also make the
Mechano-hog if you're a Horde or the Mekgineer's Chopper,
if you are Alliance, which is a two-person ground epic mount. The mount is BoE and not
exclusive to engineers though. So it could be another way
to make some extra gold as an engineer. And then there's the portable
mailbox you can create, called MOLL-E, Mobile Oversized Letter
and Literary Extractor. This can be used every two hours and can be convenient if
you're out in the world expecting mail without a mailbox in sight or if you want to try
and attract a Night Elf to dance on top of it,
whatever, it's your mailbox. But if that Night Elf isn't
the Goldshire inn type, then you can get what
you came for another way with the Gnomish X-Ray Specs,
which allow you to see players without their clothing and armor. And if Night Elves aren't your type, there's always the Critter Enlarger which enlarges a critter
to twice its normal size and once the guards catch
on to what you're up to, you can make your quick escape with the new Wormhole
Generator, Northrend, although you might wanna
put your clothes back on before you go though. I heard it's cold up there. There are even more gadgets than this. Some more useful than others,
which allow you to do well, all sorts of shenanigans
and get away with it too as long as there's no
Meddling kids around. (tense music) The continent of Northrend holds many gems and with it many do
opportunities for Jewelcrafting. Like in TBC, there's three
new qualities of gems, the green uncommon gems, which
are actually pretty common, the blue rare gems, which can
sell for quite a bit of coin and the purple epic
gems, which like in TBC, were added not in release
but in patch 3.2 0.0 and are the best in slot gems and accordingly the most expensive. Like cooking, you'll
need to collect tokens from daily quests in order to purchase
Jewelcrafting designs, these tokens are called
Dalaran Jewelcrafter's Token. It's actually really important
to do your daily quest because exchanging Dalaran
Jewelcrafter's Tokens are the only way to get a
lot of best in slot designs. There's also a cool new edition Wrath called the Nightmare Tear, which matches any socket and
adds plus 10 to all stats. Most serious players will
want one for their BiS gear because it's unique-equipped, which means you can only equip
one and usually are using it to take the place of a Blue Socket since that socket typically
is just used for half stamina and half the stat you actually want. And with new or in Northrend
brings new Prospecting, this time even uncommon or
green quality Titanium Ore can be prospected. In addition to Cobalt and Saronite Ore, Prospecting Titanium
Ore has an added bonus though the Titanium Powder
that you get from Prospecting can be exchanged in stacks of 10 for a single Dalaran
Jewelcrafter's Token., which can be exchanged
again for those new designs we were talking about earlier as an alternative to grinding dailies. The Jewelcrafting specific
bonus is the same as in TBC, there are Jewelcrafting only gems, which are a step above
anything other players can get. These gems are better by a factor slightly above what
other profession bonuses give in terms of raw stats. However, it's worth
noting that the bonuses from most professions come
in terms of Spell power or Attack power but with
Jewelcrafting only gems, you get to choose the raw
stat you want like agility, which grants increased chance to Dodge, critical strike rating and attack power, which is better than
just attack power alone. For example, for some classes, this is an often overlooked
advantage to Jewelcrafting and many men maxers
will argue Jewelcrafting is the second best profession in the game, right behind Engineering. When it comes to making
gold, Jewelcrafting is great with the increased
exclusivity of the designs gated behind Dalaran Tokens. If you have a design that not
a lot of other people have, you can make some serious gold. That and along with
prospecting or for gems, you can prospect your way two tons of gold using a process called
the Saronite Shuffle. This is just a fancy name
for buying or mining saronite or prospecting it and then
either cutting the gems you get and selling them using
them to craft an item which you then disenchant or
if you are also an Alchemist, transmitting the gems into meta gems, which you can then cut. The profits made from the Saronite Shuffle will allow you to buy more Saronite ore and you continue the process. Your service prices will
ultimately determine if this will work out though
so your mileage may vary. (tense music) Alchemy, suppliers of those
flasks you keep chugging down. With a new expansion, comes new flasks and more money to be made as an Alchemist. Just like in TBC, Raiders will be wanting to bring their flask of choice to the raid and other Potions as needed to ensure they're maximizing their parse. But other than just potions and flasks, Alchemists have access to
new Alchemist's Stones, powerful trinkets, which
make the Potions you drink more effective and also
has some nice stats on it. There's one for tanks, spell casters and physical damage dealers. This trinket is incredibly
powerful for healers who will be getting a
whopping 40% more mana back when using a man potion and this alone is a big selling point for
healers to go Alchemy and Rath. There's also the crazy Alchemist Potion, which is a new Alchemist
only potion granting health and mana, and sometimes the effect of
an additional random potion, which could be a mana potion
granting the Alchemist a huge burst of mana. All these alchemy only
benefits make Alchemy a very appealing choice
for mana hungry classes. Also, a new addition is
Mixology, granting the Alchemist an increased effect and duration
when drinking any elixir or flask which the
Alchemist is able to make. This increased effect is
about equal to the stats gained from Blacksmithing and slightly less than Jewelcrafting. An increased duration can save
you some flasks over time. This profession bonus is
perfect for frequent Raiders, who will be downing flasks each raid in order to capitalize
on that Mixology bonus. When it comes to learning new recipes, there's a new feature called
Northrend Alchemy Research, which requires 400 skill
and helps an Alchemist discover new recipes by
using herbs from Northrend. It has a three day cool
down reduced from seven days after patch 3.0.8 and randomly
creates elixirs and flasks, and allows you to discover
new Alchemy recipes. The recipe you discover depends
on your skill and alchemy. Having a higher skill will allow you to discover higher skill
requirement recipes. There are also still cool
downs like transmutes available in Wrath. And discovering new transmutes is done by performing a Wrath
transmute with a cool down, which is typically around 20 hours. Some of these transmutes
are quite high value such as the Transmute Cardinal
Ruby turning a Scarlet Ruby and an internal fire into a Cardinal Ruby, which is the epic red gem in Wrath. This transmute specifically is learned from completing a quest from
the Master Alchemy Trainer in Dalaran upon reaching 450 skill. There's also the highly
valuable meta gem transmutes in Wrath, such as Transmute
Earthsiege Diamond, which combines uncommon
green gems and eternal fire to create earth siege diamonds, which can then be cut by a
Jewelcrafter into a meta gem that could be placed into gear. (tense music) D.E.H.T.A, Druids for the
Ethical Treatment of animals. If you're a Skinner, you better watch out because these druids will come after you if they see you covered
in the blood of an animal, which does happen, but
only in Borean Tundra, but forget about them. Northrend is ripe with animals just begging to have their hides
skinned for fun and profit. There are six new types of
leathers, Borean leather, Heavy Borean Leather, Arctic
Fur, Jormungar Scales, Icy Dragonscales, and Nerubian Chitin. As you might have guessed,
skinning Dragon Chitin will give you Icy Dragonscales, which will actually be very valuable since they're used by leather workers to create Icescale Leg Armor, which is the best in
slot armor enhancement. But not all these leathers
are just for crafting though, some are also used as currency to purchase epic-leather
working patterns in Dalaran and you can even trade
10 Heavy Borean Leathers for an Arctic fur. These epic-leather working
patterns can be traded from Braeg Stoutbeard in Dalaran. These patterns are BoP though. So if you're not a leather worker, then your best option
is to sell the leather rather than to trade
them for the patterns. But this makes leather
workers need to consider getting skinning if they want
easy access to these patterns, but you could just also
purchase the leather needed to get these patterns
too if you have the gold. The new passive bonus
for skinning in Wrath is Master of Anatomy, which like other gathering professions, passive bonuses scale with your
level and profession skill, this passive grants 40
critical strike rating at max skill and level, which is .87%, increased chance to create. Like other gathering professions, it's not really good enough to warrant getting this profession if you're actually trying to min max. (tense music) Tailoring in Wrath has
a lot of similarities to tailoring in TBC and vanilla. It doesn't require a gathering profession since you can get cloth
from humanoids without one and it has valuable cloths on cool downs which are used to make
other valuable items. But there are also new
editions to Tailoring in Wrath and often forgotten new
Tailoring exclusive ability is Northern Cloth Scavenging,
which grants tailors the passive ability to
find additional cloth on Northrend humanoids. Cloth uually doesn't sell for a whole lot, but as a tailor, this can be very helpful for making additional Bolts of Frostweave, which are used to make a lot of items, including the Bolt of Imbued Frostweave, which can be used to make
epic items, Frostweave Bags, and three new types of Tailoring cloths, all on a four day cool
down just like in TBC, Moonshroud, Spellweave, and Ebonweave. In order to make spell weave, you'll need a Bolt of Imbued
Netherweave, two eternal fire, which are the Wrath of the
Lich King version of primals and you'll need to be at
the Azure dragon shrine in Dragonblight. For Ebonweave, you'll need
that Bolt of Imbued Netherweave along with two eternal shadow and you need to be at the map
of Nefarian in Dragonblight. And for Moonshroud, you'll need
a Bolt of Imbued Netherweave along with two eternal life and be at the Emerald dragon
shrine in Dragonblight. So less Eternals needed
than primals in TBC, where you needed about two
or three different primals to make the cloth and it's
a bit better than in TBC where you are running around
from shadow moon valley, all the way to another storm in order to make your cool
downs every four days. Now it's all on Dragonblight,
which is a nice change and you can bet with all the
reagents behind cool downs that these cloths will
generate you some nice gold. And they are also used
to create embroideries, which are powerful, cloak enhancements only available to tailors, which grant a huge stat pro
depending on the embroidery. One such embroidery is
Swordguard Embroidery, which grants a chance
on Melee or ranged hit to increase attack power
by 400 for 15 seconds. Another one is Darkglow Embroidery, which gives a chance on spell
cast to restore 400 mana. And then there's Lightweave embroidery granting a chance on spell
cast to increase spell power by 295 for 15 seconds, all with a 62nd internal cool down. These are the three embroideries. So as you can see there's
not really one for a tank, so if that's you tailoring
probably isn't a good fit, but for healers and
damage dealing classes, these procs can be very
powerful, especially in PvP when you're looking for
some big burst damage. It's worth mentioning that these
procs are far more powerful than what any other profession offers in terms of stat bonuses and some argue that Tailoring
is the second best profession behind engineering in Wrath for DPS. Because of the random occurrences
of these stat bonuses, I can see how sometimes
it might be stronger than other profession bonuses
if you stack other cool downs when you get the proc, but you
could also get really unlucky with the timing of your procs
and the consistent stats offered by Jewelcrafting,
for example, could be better. So if you like to roll the
dice with your chances, Tailoring might be the second
best profession for you if you're min-maxing. On a less serious note, tailors can learn to craft a new rug. This rug isn't just any rug though. It's actually a magnificent flying carpet, which is an epic flying mount
only available for tailors. It's a pretty iconic flying
mount appearing in Wrath and if you go Tailoring, you
should look into getting it because it looks really cool and it's only available for tailors. (tense music) Blacksmithing, We're finally
getting into the good stuff. This profession has earned the reputation as one of the hardest and slowest to level and requiring immense amounts of materials requiring you to do
tedious profession quests. And in Wrath, it doesn't really
have as good craftable gear as in TBC. TBC brought incredibly powerful weapons that led the likes of shamans
and rogues go Blacksmithing because the weapons were just so good but in Wrath, the gear that
blacksmiths can really make aren't as powerful
compared to other options. However, Blacksmithing
can still provide you with powerful gear and BoE gear two, which makes it a better money
making profession than before. But it's not the blacksmithing
you know from TBC. The really big new improvement that makes Wrath
blacksmithing really worth it is the extra sockets you
can add to your gear. Socket Gloves and Socket Bracer are blacksmith only enhancements which allow you to add
extra gems to your gear. This enhancement is lost
if you drop Blacksmithing so it's a good incentive to keep it and it's a good stat boost. It's also worth mentioning that unlike other profession bonuses which are usually Attack
power or Spell power, with blacksmithing, it's
a socket which can be used for stats like agility, which
not only grant Attack power, but also increase Dodge
chance and your chance to score a critical strike with a weapon in addition to attack power. For this reason, Blacksmithing is a tear above
other profession only bonuses which grant just attack power. As an example, the other benefit
is the Eternal Belt Buckle, which is BoE and anyone can use. This adds a socket to a belt, and you can sell these belt
buckles for a great profit Considering nearly
everyone is going to want to have the stats of an
extra socket on their belt. But other than those three sockets, which can help any class,
the gear is mostly plate. So I'd recommend only
paladins, death Knights and warriors go this profession because of the immense number of materials required to level it,
pairing it with mining is a great choice. A lot of the stronger
items from Blacksmithing require Frozen Orbs, which
drop from Heroic Dungeons, similar to Primal Nethers in TBC and other professions
use them to craft too so there will be competition to get them. Other than Frozen Orbs
there are also Ruined Orbs from Ulduar like Nether
Vortex and Crusader Orbs which drop from TLC,
all used in the creation of epic Blacksmithing plans
but like I mentioned earlier, a lot of it is BoE so there
is another opportunity to make some gold if your gear is better than what you can craft. (tense music) Do you love books? Do you love writing? Then maybe you should become a scribe. Inscription is the new
profession in Wrath, along with a new feature
for all players, glyphs. These glyphs enhance their spells in both major and minor ways. Major Glyphs can significantly
alter your gameplay and make a substantial
difference for your character While Minor Glyphs are
usually cosmetic in nature or making spells no
longer require reagents, making your game play a
little bit less inconvenient. Scribes make these glyphs
using ink, milled from herbs found in Hazrat and
beyond making herbalism the natural profession
to pair with inscription. Scribes can also write tomes
to hold in your offhand, which are beneficial to spell casters like majors, war logs, druids
and priests, even shaman, making them ideal for inscription. Scribes can also write scrolls, which from before this point, we just found them all
over the place randomly, but now we can get a consistent
supply with inscription. Most notably though, is the ability for
scribes to write vellum, which can absorb enchancts
and store them for later use. This effectively allows enchanters a means to sell their enchants other
than spamming trade chat, good readings. Just kidding. Players can then use these
vellums with enchants stored on them to enchant their own gear finally eliminating the last
bit of social interaction required for getting a gear
fully jammed and enchanted. Another neat thing scribes can
do is create Dark Moon Cards. These cards are completely random having a number between two and eight and being in a random deck
such as Death, Nobles, Chaos, Prisms, or Undeath by closing
all the cards in the suit, you can combine them into an
item that starts a quest chain leading you to the powerful trinket. The profession only bonus is that scribes can create shoulder
Inscriptions for themselves. These can have spell power,
dodge, attack power, and so on and so they're good for any class. These enchants are stronger
than the next best enchant you get from being exalted
with these Sons of Hodir. So it is the best in slot shoulder enchant by about the same amount
as you get in stats from other professions. It also saves you from having
to grind Sons of Hodir Rep. So if you absolutely hate grinding rep, that could be another
reason to go inscription and still be competitive. (tense music) Leatherworking in Wrath is
similar to how it was in TBC. You can make valuable leg
armors that are best in slot for many classes and drums of battle are still somewhat helpful
even after being nerfed with the Tinnitus debuff, which makes you unable
to benefit from drums while the debuff is on. There's even a new drum
called drums of the wild, which gives gift of the wild
to all party and raid members, which could be helpful if
there's no Drewitt around. There's also lots of epic
patterns that you can trade hides for Dalaran and also
patterns that drop an Ulduar, Trial of the Crusader in Icecrown Citadel. Because the craftable gear
is mainly leather and mail, the classes that fit leather
working the best are rogues, hunters, druids, and shaman, but a lot of these items are BoE so if you aren't one of those classes, you can still make a gear and sell it. Other than epic patterns and leg armors, there's new leatherworker
only Fur Linings. These enhancements attached to bracers and offer a range of nice stat boosts. For example, Fur Lining-Spell Power offers a 46 bell power upgrade over the next best
enchantment for bracers. There are also a bunch
of resistance for linings like Fire, Frost, Nature, and Shadow, and other stats like attack
power, or even just raw Stamina so there's a Fur Lining for any class. These extra resistance Fur
Linings are often overlooked but can be helpful
situationally for certain raids like Sartharian on the Obsidian Sanctum, Sindragosa and Naxx Ramas, Lich King and Icecrown Citadel or
Halion in the Ruby Sanctum. So if you're a tank, you
may want Leatherworking to get the resistances
you want more easily. There's also two Leatherworking
only leg enhancements called Jormungar Leg Reinforcements which is the same as Frosthide Leg Armor, which is not Leatherworking only. There's also Nerubian leg reinforcement, which are the same as Icescale Leg Armor. The only difference between
these Leatherworking only enhancements and what's
available to everyone else is that they are dramatically
easier to create. For example, the Jormungar
Leg Reinforcement just need two Jormungarar scales to create where the Frosthide Leg
Armor needs a Frozen Orb, which comes from a Heroic dungeon, two Nerubian Chitin and two Arctic Fur. So another advantage of
being a leatherworker, is getting your best
in slot leg enhancement much easier than everyone else, even though they offer
the same exact stats. (tense music) For those who prefer to spend
their days picking flowers, Herbalism offers many rewards. Like in the past, Herbalism can provide a
constant stream of income since herbs can be used for Alchemy, but in Wrath, herbs are now needed in order to mill pigments
and inks for Inscription, that means Herbalism will be
an even greater money making profession considering
the increased demand. Like Mining, Herbalism offers
a profession specific bonus. in addition to being a
gathering profession. That bonus is a self-heal
over time called Lifeblood, which grows more powerful
based on your skill with Herbalism, your character level and your maximum health. The heal is 3,600 at max rank baseline, but again can be increased
based on your maximum health and it also can be used
while stealthed or invisible without breaking stealth,. Like the Mining bonus, it
isn't game breakingly good because gathering professions are already such a great profession to
have for all the materials you bring in so if you're min-maxing, Herbalism probably isn't
going to be something you have on your main. (tense music) Enchanters, only good for allowing you to press that Disenchant button
instead of the Greed button, when useless gear drops. Just kidding Enchanters, I love you guys. Enchanting in Wrath got a
big quality of life change, Vellums. These vellums are created by scribes, which is the Inscription
profession and allows enchanters to use their enchantments
on these vellums, storing them, which can
then be used by anyone to enchant their gear
with that same vellum. This allows enchanters to
capitalize on the convenience of the Auction House instead of constantly spamming trade chat
and successfully eliminates the last bit of social
interaction required in this game. With a new expansion, comes new enchant that will inevitably be
in demand for all classes such as new weapon enchants like Pazaak. The profession specific
bonus for enchanting is the same as in TBC, Ring and Chance. These Ring and Chance
can increase Attack power by a total of 80, Spell
power by 46 or Stamina by 60, when both rings are enchanted. These bonuses are pretty average
compared to what's offered by other professions. For example, even Mining grant 60 Stamina, which makes the enchanting
stat bonus the exact same if you're a tank. But enchanting does offer
the Disenchant utility for groups and raids and
it's easier to make gold now with the addition vellums so you'll have to weigh your options, but most serious players
will have an enchanter as an alt since the profession only bonus isn't as appealing as other professions. (tense music)
(hammer hitting) Gathering professions have
always been the profession you get on your alt or
temporarily on your main to gather materials, to
supply another profession but in Wrath, Blizzard tried
to buff gathering professions to make them a little bit stronger. Access to the Frozen
continent of Northrend allows miners access to new ore which is essential for
either smelting bars or just the raw ore for Jewelcrafting, Blacksmithing and Engineering. Because these professions
need access to ore in bars to craft, Mining is a lucrative profession like it always has been. However, mining usually didn't grant much of a competitive advantage
other than making gold or supplying your trade
skill with materials but in Wrath, Mining also comes with a new passive health
buff which grants more and more Stamina based
on your skill with Mining maxing out at 60 mana. This health buff isn't
anything to go crazy over compared to other profession bonuses, but it's not just Mining, all three of the other
gathering professions have pretty weak profession only bonuses probably because gathering professions are already so important for
the rest of the professions. The new ores available are
Cobalt, Saronite and Titanium, in order from lowest skill
required to mine to highest, very similar to the three TBC ores, Fel Iron, Adamantite and Khorium. Titanium Ore is used to
create Titansteel bars, which are in demand for creating powerful or fun end game items like Jeeves, the gentleman robot butler, granting bank access to
engineers and serving as a vendor with repairs for everyone else. Smelting Titan steel originally
had a day long cool down so it was very in demand and expensive and finally gave miners a
cool down they could sell, but in patch 3.3.3, repeating
the cool down was removed so depending on what patch we get in Wrath of the Lich King Classic, the price on these buyers could vary. Overall, Mining continues to be a great money making
profession and is very helpful if you plan on going
Blacksmithing, Jewelcrafting or Engineering, so you can
supply your own materials. (tense music) Fishing has always been one of the most fascinating professions. It might not be the
most exciting to level, but there's a lot of fun to be had with fishing up random junk,
but also the occasional gem. And with the addition
of new events in Wrath like the Kalu'ak Fishing Derby,
there are plenty of reasons to level up your fishing skill to max. And since it's a secondary profession, there's no reason not to. Fishing provides the reagents
needed for consumables like Dragonfin Filet and
Spiced Fried Herring, as well as feasts like
Gigantic Feast and Fish Feast, which provide the Well Fed food buff. You can also fish up the
incredibly rare Sea Turtle mount, which while moves slowly on
land has increased swim speed while in water, which is really cool. And let's be honest, the Turtle
mount just looks amazing. There's also a non-combat pet you can fish up called
the Giant Sewer Rat. In Northrend, Grand Master
trainer, Marcia chase, offers fishing dailies. She's by the fountain in Dalaran and has five different daily quests, which all take place in Northrend. As a reward for these quests, you'll receive a Bag of Fishing Treasures. The rewards from this bag
are similar to the rewards from TBC. It has a chance to drop
the strand crawler, which is a non-combat pet
crab, which is pretty cool since the drop rate is incredibly low, making it a very rare pet. There are also some other
really rare items you can find with less than a 1% chance of appearing from the Bag of Fishing Treasures, like a Bone Fishing Pole
or Jeweled Fishing Pole, which both grant plus 30 fishing skill, a stylish looking
Weather-Beaten Fishing Hat, which grants plus five fishing skill or a Tiny Titanium Lockbox, which you'll need to lockpicked open. With the Tiny Titanium
Bockbox, there's a chance to find the 5 Ring, which
if you're keeping count, we should be on the three ring in Wrath but the flavor text on the ring says, " This ring appears to have eaten the three and four rings." This ring has less stat diversity
as the one and two rings only granting Stamina, hit rating and critical strike rating,
but it's a fun continuation of the Lord of the Rings
joke started in vanilla with fishing up the one ring. The Tiny Titanium Lockbox can
also give you epic cut gems like Runed Stormjewel or uncut blue gems like Sky Sapphire,
random gear, quest items and most of all, junk, a very high chance to
get lots of useless junk. One of the most exciting
reasons to level Fishing though is that every Saturday from
2:00 PM to 3:00 PM server time, the Kalu'ak Fishing Derby takes place. It begins when Elder Clearwater,
who appears by the fountain in Dalaran an hour
before the event starts, makes the announcement. Similar to the Stranglethorn
Fishing Extravaganza, the Kalu'ak Fishing Derby is a race to see who can bring back a Blacktip Shark. This shark can be found in
any Northrend body of water, but has a higher chance of
being caught in a School of Fish and the chance to fish
one up is pretty low so sometimes you might
not catch one at all. If you're the first player to
bring back a Blacktip Shark to Elder Clearwater, you'll
have the reward choice of either Boots of the Bay, which grants plus 15
fishing and an useEffect to that's right, the Bay, the Booty Bay. It does have a super long
one day cooldown though or you can choose the Dread Pirate Ring, which is an Heirloom-granting Stamina, critical strike rating, hit rating, and a 5% increased experience
from monsters and quests. This item is an enabler
for your altoholism and you can bet Altoholics
will be all over it. And if you don't win the fishing derby, you can still turn in your
shark after the winter and get a Bag of Fishing Treasures. When it comes to making gold with fishing, there's always a way
to profit from fishing. Fish are valuable consumes for cooking, either for cooks looking to
power level their profession, or for end game raiders
looking to get their best in slot Well Fed buff,
which comes from a fish. Overall, Fishing has a
lot of new awesome rewards so you can bet there'll
be a lot of players leveling Fishing and participating in the Kalu'ak Fishing
Tournament each Saturday. (tense music) The biggest change to cooking
is the introduction of feasts. These feasts make being a
cook in Wrath of Lich King valuable to a raid or group. Like a meg table or a SoulWell, you can lay down a feast
which everyone can eat from and all get a Well Fed buff. So any party or raid members
that forget to bring food, you are there to save the day. The Great Feast grants
Attack power, Spell power, and stamina so it can be helpful
regardless of your class. Like in TBC, Wrath has cooking
daily quests with rewards, but unlike TBC, there
are a lot more recipes you can get from daily quests. In Wrath daily quest reward,
Dalaran Cooking Awards, which can be redeemed at
the Dalaran Cooking Supplier for a ton of different recipes. A fun one is Tracker Snacks, which gives you the
ability to track beasts as a Well Fed effect
or Blackened Worg Steak to track humanoids or even critter bites, which allow you to control critters. And if you collect 100 of them, you can even get a rare Chef's Hat. When it comes to making gold, raiders will always want their
best in slot Well Fed buff so you can bet you'll be able
to make money with cooking throughout the expansion
and depending on the food, it might make sense to
also have Fishing with it. Overall, Cooking is a
fun profession in Wrath, but also has the practical
benefits that you're familiar with from vanilla and TBC. And again, since it's
a secondary profession, it doesn't count towards your maximum of two primary professions. (tense music) First Aid doesn't change all
that much from TBC to Wrath, but since it's a secondary
profession, you should level it considering there's no
downside to having it. Wrath brings two new bandages you can make from the new
Northrend cloth called Frostweave. This cloth, like all before
it drops off humanoids and is found exclusively in Northrend. First aid, hasn't been much
of a gold making profession and in Wrath that doesn't change. It's really just a good utility profession that can help situationally. The two new bandages
are Frostweave Bandages and Heavy Frostweave Bandages. The only noteworthy thing
about First Aid in Wrath is that the manual for learning
Heavy Frostweave Bandages is a BoP world drop so you'll
have to find it yourself. Usually it doesn't take too long to get, but if you know you're that
one really, really unlucky guy, you know who you are plan accordingly. (tense music) And that is the end of the
Profession Picking Guide. It might be helpful to see all the bonuses on a single screen, so here they are. Note though that these
are just the raw stats and not inclusive of everything
the profession has to offer. If you want that, I suggest
checking out the timestamps and watching all the way through. Overall, Engineering is widely accepted as the best profession in
Wrath with Jewelcrafting being in second place. Tailoring and Alchemy
are both close contenders for second place depending
on your place style and if you prefer PvP or PvE. Blacksmithing is also
another strong profession with the extra two sockets
in terms of raw stats. Other than those,
Enchanting, Leatherworking, and Inscription are all
pretty equal in terms of stats and aren't far behind the others. The main difference being
that they offer tag power instead of strength or
agility, for example, and there are other
bonuses with the base stat. And all the gathering professions
have the weakest bonuses because, well, they're
already providing a lot with the ability to
gather in demand materials for all the other professions. With all that said, hopefully
now you have a better idea of which profession you
want to pick in Wrath. As always, if you like the video, don't forget to give it a
like, really helps a lot and subscribe if you wanna
see more videos like this. That's all for now, thanks for watching and I'll see you in the next one. Take care.