If you clicked on this video, you’re probably
looking to learn about what you’re supposed to do on a certain boss, or all bosses, in
Black Temple, there’s a whapping 9 bosses in this raid so let’s not waste any more
time and get right into it. So to start off, the trash in this instance
is not very hard at all, but when there’s something dangerous worth mentioning I will
mention it in this video, and the first dangerous pack you’ll meet is right before the first
boss, this pack isn’t super hard but the reason why people usually wipe on it is because
they don’t know that Coilskar Generals have an ability called Free Friend that removes
any CC you would do on any mob, so instead of CCing just stack everything and mark something
to kill, generally people kill the Soothsayers first as they heal. Okay now for High Warlord Naj’entus, there’s
three main important abilities in this fight, Needle Spine, Impailing Spine and Tidal Shield. Needle spine is simple an ability that the
boss casts on three random targets, the thing is, once a player is hit it also deals damage
to other nearby players, so ranged DPS should really be spread as much as possible in a
cone behind the boss, melees should stack in two, different groups behind the boss to
minimize damage too if they’re hit. Next up you have Impailing Spine, about every
20 seconds the boss will target a random player and throw a spine on him, this will deal 4
to 5k damage on impact and then applies a dot that ticks for 2.7k every 3 seconds, the
thing is, another player can actually remove the spine from the player hit by it by clicking
on it, once you remove a spine from a player it will go to your inventory, make sure you
know where it went in your inventory to deal with the next ability. The final ability is Tidal Shield, about every
60 seconds the boss will cast this on him, becoming immune and healing himself, the way
you remove this shield is by having a player throw a spine that they grabbed earlier onto
the boss, but once you do that, the shield will break and it will deal 8.5k frost damage
to the whole raid, so before doing that, make sure everyone is topped off or at least above
8.5k HP, but you also don’t want to wait too long since the boss heals as the shield
is active. So the moment the shield becomes active healers
should start topping off everyone asap, but that’s not just a healer job, make sure
to have everyone grab a healthstone before the fight and use it once the shield goes
on the boss to be able to break it ASAP. Naj’entus will enrage after 8 minutes but
that’s pretty much the fight. Moving up to the next boss, remember that
you can not only mount up in this next big room, but you can also skip most of the trash,
I do suggest pulling any flying orcs around the boss area tho so you don’t pull them
accidentally during the fight. Okay, Supremus. This boss is pretty easy but a lot of people
will die from standing where they shouldn’t. So during phase 1 for Supremus you need two
tanks constantly alive, one tank will hold threat on the boss, and the second tank will
soak Hateful Strikes, which is a melee attack that deals 27 to 32k damage to the next player
with the highest current health within melee range, so needless to say, healers stay on
top of the off tank at all times otherwise he will die and melees will start falling
one after the other. Also during phase one you have Molten Flames,
it’s a blue trail of fire that starts from Supremus feet and moves in a straight line
towards a random target, obviously move out of that asap. After 60 seconds, Supremus switches to phase
2. On phase 2 you have two abilities to deal
with, the first one and the one that will be the source of most deaths during this fight
is the Volcanos. There will be a few volcanos spawning around
the room and spitting fire balls that deal 4 to 5k damage per second to any target within
15 yards of the volcano. Move out of those ASAP. The second ability during phase 2 is gaze,
about every 10 seconds the boss will fixate a player and start running towards him, if
the boss reaches said player he or she will very likely be one shot, so if you’re targeted
by this make sure to run away from the boss but also avoid any volcanos on the ground. And you don’t need to worry too much about
being too close to the boss during the phase, because if you’re targeted and you’re
in melee, you will be knocked back and dealt 5k damage to, so it is recommended to be away
from the boss at all times but not absolutely necessary, keep DPSing him mostly. Those two phases will keep alternating every
60 seconds until the boss is dead. Moving up to Shade of Akama, this is probably
among the easiest bosses in the game, and some don’t even consider it a boss, so I’m
not gonna waste too much time on it. Basically you start the fight by talking to
Akama and your goal will be to kill all the Ashtongue Channelers, once you do that the
Shade of Akama will move to Akama himself and you’ll need to kill quick before it
kills Akama it and that’s pretty much it. That being said there will be waves of mobs
spawning all throughout the fight, they’re REALLY not that hard and you can choose to
deal with them how you see fit, either stack them all and AOE them down, or split the raid
in three groups, one for each of the two doors and one for dealing with the channelers. But yeah once that’s done, and you kill
the boss you’ll unlock a teleport from the entrance of the raid to outside this room
where you can repair and get to the next boss quick if you wipe, so make sure to use this. Okay next up we have Teron Gorefiend, so Gorefiend
is a very simple fight and for the most part your one goal is to kill him as fast as possible,
so lust as soon as you engage him, pump all your cooldowns at the start, rince and repeat
until he’s dead. That being said, during this fight there is
one ability that will be aimed at a random player, and if that player first player that
gets targeted by this doesn’t know how to deal with this, you will wipe, that ability
is Shadow of Death. So every 30 seconds a random raid member will
receive the Shadow of Death debuff, and after 55 seconds, the debuff will turn the player
into a ghost and it will also spawn 4 Shadowy Constructs at the location where that happens,
your goal if you’re targeted by this is to run away as far away from the raid as possible
and kill those constructs before they reach the boss and wipe everyone. To do that, you have a bar with 5 abilities,
first off I want you to completely ignore Spirit Strike and Spirit Shield, the spells
on number 1 and number 7 respectively. The moment the constructs spawn, you want
to AoE them down instantly using Spirit Volley, number 5 on your pet bar, after that you want
to root them using Spirit Chains on number 4, at this point what you want to do is target
one, cast two spirit lances on him, tab to the next one, cast 2 spirit lances, tab to
the next one, etc. Once Spirit Volley is off cooldown, use it
again followed by Spirit Chains again, then cast spirit lances again, rince and repeat
until all the mobs are dead. Once the first player targeted by the debuff
manages to do this, the following times where Shadow of Death happens are very simple to
deal with because there’s always going to be 2 ghosts active at any given time from
there, so they can gang up on the constructs and kill them very easily, the first ghost
is the one that has to nail it to not have a wipe. And if you want to practice this in advance,
there’s actually a very fun flash game that will teach you how to deal with this ability,
if you still have a lot of people struggling with this in your guild I highly suggest linking
it to them, link for this will be in the description of this video. After you’re done with this boss you have
the choice between two bosses, Gurtogg Bloodboil or Reliquary of Souls, we’re gonna start
with Gurgtogg here. But before you get to him there’s one trash
north talking about, the Bonechewer Behemoth, for this you want everyone to stack up behind
the mob, as uses Meteor, he also does a stomp with deals 4k damage and stums for 3 seconds
but don’t worry about that, it’s more important to stack to soak meteor. Okay so Gurgtogg Bloodboil, this fight is
not a DPS race but more a battle for survival and a tough healer gear check. So for this fight you’ll want 3 tanks, it
is possible but more difficult with 2. Let’s explain tank stuff real quick, first
off, all three tanks must equip full mitigation and they need to always be the top 3 on the
threat list, so they must fight each other for threat throughout the fight, and the boss
is taunt immune by the way. Everytime the tank is hit an acidic wound
stack will be applied to him, building up overtime, you want one of the offtanks to
take over once the main tank has about 15 to 20 stacks, that’s around 30 seconds into
the fight. Okay next let’s talk about Bloodboil, this
is a debuff cast every 10 seconds on the 5 raid members furthest away from Gurtogg, and
it stacks, if you’re a melee you’re not concerned with this, but if you’re a caster
or healer, listen up. How you deal with this is you stack everyone
near of the waterfall, outside the water, and have 5 players move to the water, take
bloodboil, move back to the group, have the next 5 players move to the water, take bloodboil,
etc. This is easier than it sounds because you
can just assign for example group 3 to start in the water, once group 3 gets the debuff,
the raid leader calls group 4 to go to the water and group 3 returns with everyone else,
then once group 4 gets it, group 5 goes in, etc until the boss transitions to phase 2,
I suggest your raid to practice this before the pull if it’s your first time. So phase 2 happens after the 5th Bloodboil
and it’s definitely the most heal intensive moment of the fight, have everyone spread
out before the 5th bloodboil because a random player will receive Fel Rage, which will increase
their damage, healing, health and armor but they will also be targeted by the boss, the
player that received this debuff must stand still and use any damage mitigation ability
they have, here’s a list of all the ability different classes can use. Healers want heal that target primarily because
if he or she dies the boss will go to the tank and probably one shot him, but on top
of that there’s also 15 players with bloodboil stacks and also tanks with acidic wound, so
they must also keep healing other players, this is where most groups wipe, if you can
manage to get past this, you’ll likely kill the boss. Moving on to Reliquary of Souls, the way to
this boss is actually a gauntlet with mobs respawning fast if you lag behind too much,
so keep moving quick through this. But once you reach the boss here’s how you
deal with it. This is a 3 phase fight, and while each phase
is active you’ll have a permanent aura active on every player. During phase 1, it’s Aura of Suffering,
which reduces healing, regeneration and armor by 100% and defense by 500. So since no healing is possible tanks must
be rotated during this phase, thankfully it’s very easy to switch tanks. The way you do it is basically the closest
player to the boss will have permanent aggro, so to switch tanks you simply have the off
tank step infront of the current tank. Also every 45 seconds the boss goes into enrage
for 15 seconds, incidentally, a rogue’s evasion is also 15 seconds, so it’s not
a bad idea to have a rogue step close to the boss, take aggro and pop evasion to tank this. You also have a debuff called Soul Drain during
this phase which can and should be dispelled. Once the boss reaches 0 health you’ll transition
into phase 2, the transition is marked by a bunch of mobs spawning, they have very low
HP and deal almost no damage so don’t worry about them, use this time to rez and buff
any tanks that died and get everyone to full HP. Phase 2 is characterized by aura of Desire,
which means that any damage you deal to the boss, 50% of it will be reflected to you,
so be mindful not to kill yourself on this phase. Past that you have deaden, cast by the boss
on the current target and increases damage taken by 100% for 10 seconds on that target,
tanks must spell reflect this back to the boss. Spirit Shock must be interrupted, it deals
a huge amount of damage to the tank, and Rune Shield should be spellstealed by a mage or
eaten by a felhunter. Finally we have phase 3, this is characterized
by Aura of Anger, which applies an ever increasing amount of shadow damage every 3 seconds, so
at this point it’s a DPS race and you should pop lust and all your CDs once this start. Tanks need to deal with Soul Scream, which
is a frontal cone, so always have the boss facing away from the raid, and deals a base
amount of damage plus more damage the more rage or mana the tank has. So the tank must dump all his or her rage
and mana before the ability happens. DPS must be careful when they receive Seethe,
this happens everytime the boss switches targets and increases threat generated, and healers
need to be mindful of players afflicted by Spite, and that’s Reliquary of souls. It’s now time for the last part of the raid,
which is definitely the hardest 3 bosses, starting off with Mother Shahraz. For this boss everyone in the raid except
tanks want to have around 178 shadow resistance unbuffed, that’s 248 with a shadow protection
buff from a priest, you can go with less or more depending on how good your healers are
and how fast you can react to mechanics, but generally that’s how much everyone seems
to suggest. You’ll want to start this fight with a hunter
that misdirects to the tank, but before that every ranged player must stand under this
statue’s hand, you’ll know you’re below it when you have your camera pointing down
and it clips below the hand, the reason you want to do this is because there’s an ability
that throws you in the air so this will minimize fall damage, do the same for the melee group
on the other statue and have the tank tank the boss in the middle away from the melees
and not too close to the ranged players. You also want 3 tanks on this fight to soak
the ability called Saber Lash, which is a frontal cleave with 20 yards range and deals
30k damage divided between three targets, so all tanks must stand infront of the boss
constantly. Other than that, let’s talk about what this
boss does throughout the fight, first and most importantly, you have Fatal Attraction,
this is the most important reason why you’re using shadow resist, a random intervals, there
will be 3 players teleported to a close by location and they will have three beams connecting
them, their goal is to move away from each other as fast as possible to break these beams
and stop the damage they’re receiving. There’s also going to be one of four beams
happening every 9 seconds hitting 10 random raid members, some deal flat shadow damage,
some knock you up in the air and deal shadow damage, some apply a debuff and some a mana
burn, so just keep the raid topped at all times and make sure to have people teleported
move away from each other fast and you should easily deal with this boss if you have enough
shadow resistance. As you’re moving to the next boss, you’ll
encounter this weird mob, Promenade Sentinel, this guy has 3 abilities, L1, L4 and L5 Arcane
Charge, L1 is a flat arcane damage to a random player, L4 is a beam that he throws somewhere
on the ground and that deals a ton of damage, move away from it fast, and L5 is cast over
3 seconds and it’s one shot ability on a random player that deals 100% of the target’s
maximum health, the way to avoid the player dying is either by LOSing it or by having
the player targetted topped on HP fast and having a power word shield on him or her. Anyways moving on to the Illidari Council. This is in my opinion probably the hardest
boss in the raid, I had more wipes on this with multiple different raids than any other
boss. So this is a council type boss kind of like
High King Maulgar in Gruul’s Lair, the only difference is all the bosses here have their
health linked, so when you deal damage to one all their health goes down, so stacking
a couple when possible and AOEing is definitely the go to strategy. But you can only do that on a couple of them,
because Lady Malade has a reflective shield sometimes, so you can’t stack her with the
other bosses, High Nethermancer Zerevor spams Arcane Explosion throughout the fight, so
you can’t stack him either, which leaves Gathios the Shatterer and Veras Darkshadow
to be stacked, that being said Veras is a rogue and he will vanish and go to a random
player applying Deadly poison on them every now an then, so he will only be attackable
at certain times. Which leaves Gathios the Shatterer, who’s
gonna be your main target for most players, because he’s gonna receive most raid debuffs,
and periodically you’ll have Veras the rogue coming closeby so you can AoE aswell. So what does Gathios do? Well, he’s very annoying because he uses
consecration about every 30 seconds, which deals a big amount of damage to anyone standing
in it, so the tank must move him very fast once that happens. On top of that, He uses Judgment, which is
an ability that can and should absolutely be spell reflected, hence why you really need
a warrior tank on this boss. And he also sometimes bops Lady Malande and
he also gets healed by her, so let’s talk about her. Lady Malande must be tanked by one of the
off tanks, and her heals should always be interrupted, she also casts other spells should
can and should be interrupted as much as possible, but the problem is, she sometimes goes immune
to either physical or magical damage, therefore you must have a total of 4 interrupters stay
on her, two physical and two magical, so the tank and three other players. Other than that you have Zerevor, this guy
must be tanked by a mage tank who wants to constantly spell steal his Dampen magic. So the pull on this fight is crucial, ideally
you want to have 4 different hunters MD each boss to it’s respective tank at the start. The mage tank must pull Zerevor to the left
side of the room at least 10 yards away from everybody else to avoid Arcane Explosion. Gathios and Veras will be stacked on the right
side of the room, and they must be move asap when Blizzard, Flamestrike or Consecrate is
on melee camp, ideally you want to kite the boss in a circular pattern around the right
side of the room, but don’t blindly follow this path because there could be a Blizzard
or a Flamestrike on the way. And keep Lady Malade interrupted constantly,
especially her heals. The main reason why people wipe on this fight
is because of bad pulling or because too many players die overtime by standing on Blizzard,
Flamestrike or Concecrate, taking one tick of these abilities is fine if it spawns on
you, but you should never take a second tick. Okay, moving on to Illidan Stormrage. Illidan is a 5 phase fight, but it’s relatively
easy if you can get past phase 2. Before you start, you need one warlock with
maxed Shadow resistance gear and two tanks with max fire resistance gear. Phase 1 takes place from 100% to 65% of the
boss, the main tank must face the boss away from the raid so that Draw Soul only hits
the tank, and periodically the tank will also be targeted by Flame Crash, which is a ground
AoE ability that the tank must move away from. During this phase, everyone can stack and
every 30 seconds a random player will receive the parasitic Shadowfiend debuff, said player
must move away from the raid and when the debuff expires two Shadowfiends will spawn,
they only have 3K HP but they must be killed fast because if they reach another player
that player will also receive the debuff, and it’s gonna get chaotic from there. Other than that, that’s Phase 1, move away
from flames, drop Shadowfiends away from the raid and kill them fast. Phase 2 starts at 65%, Illidan will become
immune and starts flying. 10 seconds later he will throw his glaives
on the ground and two fire elementals will spawn from them. Save your lust and cooldowns for this phase
and pop them as soon as they spawn. So each one of the off tanks with full fire
resist must take one elemental each and tank them always away from the raid and where they
spawned for now, but they will be constantly moving them throughout this phase. That’s because those fire elementals often
cast blaze, which is a big fire patch that spawns on top of the elemental, so the tank
tanking said elemental must move him out of the AoE, but he must also make sure to not
face the elemental in the raid to not have a flame breath doing on the raid, and also
never move away too far from the warglaive that the elemental is linked to, because if
that happens both elementals will enrage and wipe the raid. Good tank positioning is key to winning this
phase. I should mention, for this phase you also
want to have the rest of the raid split in three groups in a triangle around the circle
in the middle, that’s because Illidan will periodically throw a fire ball on a random
player which deals AoE damage, so you want to minimize how many players are affected
by this. Also, during this phase Illidan will cast
Eye Beam, which are two lines of blue fire that deal a ton of damage to anyone standing
on top of them, the good news is there’s only 4 possible paths to the Eyebeams, this
this, this and this… did I mention tanking elementals is hectic during this phase? Okay once both elementals are dead, Illidan
will finally land and you’re now on phase 3, phase 3 is the same as phase one, except
now everyone wants to spread out because a random player can be targeted by Agonizing
Flames, dealing AoE damage around him. Also, every 40 to 50 seconds Illidan will
switch to phase 4, his demon form, at this point the warlock tank must take over and
stand as far away from the boss as possible, because during phase 4 Shadow Demons will
appear, fixating 4 random players, one of which can be the warlock tank, stunning said
players and running towards them, if they don’t die before reaching them, those players
die. I should mention, everytime a phase transition
happens, Illidan’s threat is wiped, so make sure to stop DPS before that happens. Finally you have phase 5, which starts when
Maiev appears, this phase is very similar to phase 3 with the addition of a soft enrage
every 40 seconds that Illidan receives for 20 seconds, you can remove the enrage by moving
Illidan to a trap that maiev will put somewhere in the room, but be very careful not to face
him towards a raid and wait for people to reposition away from the trap and spread out. And that’s pretty much everything you need
to know about Black Temple, there’s a LOT of information and I almost certainly forgot
some stuff, so if you notice something missing or a mistake please let us know in the comments. With that, I hope you guys enjoyed this video,
if you did, remember to give it a like and subscribe to the Classic WoW Curios channel
for more content like this, I will see you guys in the next one very soon, bye for now.