The Complete FALLOUT Timeline Explained!

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The Fallout franchise has a long and complex history and timeline that has been expanding its post-apocalyptic future ever since the original game's released back in 1997 with four Mainline games a handful of spin-offs and now a TV show that's set within the same universe the series has a big meaty timeline to wrap your head around interplay in bethesda's Bleak bunkers franchise has a megatan law that spans centuries and even overlaps with our own real world timeline but how exactly does it all tie together well despite the mainline games rolling in a roughly chronological order it can all get a little bit confusing especially with all the extra World building and timeline diversions that happen years before the games even take place not to mention a handful of games that are now considered non-canon and have mostly been thrown out of the timeline I'll explain that in more detail a little later on and with the TV show extending the timeline out further into the future there's a lot to get through so I better get straight into it naturally there will be spoilers for the TV show as well which I'll call out when I get to them so consider this your warning hey my name's Adam and there is no better time than now to dive into the lore of Fallout so join me as I break down and explain the franchise's Nutty [Music] timeline our timeline kicks off in the mid 20th century in a postor war II world that looks very much like our own but that is all about to change you see the world of Fallout diverges from our own in the period after World War II at some point between 1945 to 1961 and imagines a technologically advanced world steeped in the design Aesthetics of the 1950s hence all the retrofuturistic Vibes despite this our own history and Fallout share a few key moments namely the US entering the Vietnam war in the mid 1960s amid a heightening of tensions in the Cold War but in 1969 the similarities come to an abrupt end and the Fallout franchise branches off in its own unique Direction y with the threat of Communism looming large in Fallout America the US makes the radical decision to reshape itself from 50 States into 13 commonwealths while this plan kind of works in that none of the 13 commonwealths become communist it does turn the country into a volatile cesspit of political Strife paranoia and unrest but the Hostile intensity of this new political environment coupled with the ever Rising temperature of the Cold War leads the US to make huge technological advancements in the fields of AI and robotics harnessing the atomic power that brought World War II to a close brings about inventions that used to be consigned to the realm of Science Fiction and at the Forefront of these technological leaps is one Robert house who is born in the year 2020 house grows up to become a leader in the robotic space and he eventually sets up a company by the name of robco who become quite instrumental to the world of Fallout among their most notle Creations are the protectrons the Sentry Bots Fallout 3's Liberty Prime and the iph phone of the Fallout world the wrist mounted pit boy but despite all these Nifty bits of tech the threat of nuclear war still looms large over the world of Fallout and by April 2052 things have gotten so dire on the global scene that a new war takes hold of the world the resource war with fossil fuels Running on Empty the superpowers of the world start to fight over the limited reserves that they have left Europe declares war in the Middle East in a bid to lay claim to the Region's Bountiful Supply while in the Western Hemisphere the us invades Mexico annexes Canada and has to defend its Alaskan territory from the armies of China and this resource War naturally sets off the spark that leads to the nukes dropping but I'm getting ever so slightly ahead of myself you see before we get to the fateful day of nuclear Devastation we have to talk about fallout's iconic vaults the year is now 2054 and international tensions are Sky High reading the room the US government and a secretive organization known as The Enclave commissions vault tech and robco to start work on a little something known as Project Safe House this involves building 122 public vaults Across America with each Vault capable of housing 1,000 US citizens from a potential nuclear cataclysm well that's the official story anyway the reality is far more bizarre as each Vault was the basis for a completely different social experiment some of which I'll dig into as we make our way through this weird and wonderful timeline many of these vaults open in the Years preceding the Great War of 2077 most notably Vault 76 which opens on the 300th anniversary of the signing of the Declaration of Independence Across the Nation local citizens are picked as the lucky or unlucky depending on the vault in question future population naturally vault tech is quite a prominent Enterprise at this point of time to the point where they're basically the biggest company in the US and in the Fallout TV show we get a closer look at the inner workings of the company Through The Eyes of Cooper Howard played by Walton Goggins if you haven't yet seen the show consider this your spoiler warning as I'm about to get into some of the major story beats skip ahead about a minute to get back on track with the games okay right so Coupe is a big-time Hollywood star who's basically the John Wayne or Clint Eastwood of the Fallout timeline his wife Bob however is one of vtech's leading Executives who's pretty much in charge of the aformentioned Project Safe House which has all but up and running by the time of the pre-war sections of the teleshow anyway Barb encourages her Hollywood husband to help advertise the vaults to the American masses with one photo shoot in particular inspiring the company's future mascot Vault boy a picture perfect blonde lad with a gleaming smile and a big thumbs up thanks Coupe but as Coupe learns more about vault tech he becomes disillusioned with the company's message and eventually meets with a radical group seeking to undermine the megacorp and so Coupe starts spying on his wife which leads to him overhearing a handful of major revelations in a meeting with some of the US's biggest players including Rob CO's Robert house among others he learns the horrifying truth behind the vaults and their bizarre social experiments not only that but he learns that vault tech even intend to drop the bomb themselves to guarantee their business model the Twisted bastards anyway all of this eventually leads us to the Fateful date of October 23rd 2077 the day when the bombs fell with the resource War reaching a fever pitch the superpowers of the world started launching nukes at each other and in the space of two short hours pretty much destroyed the entire world naturally the vast majority of the planet's population straight up died but the aftermath of the Fallout brought about just as much Devastation as a never- ending storm of Black Rain lashed the nuclear wastelands and poisoned the world with high levels of radiation which in turn killed scores of old species and created um new ones to replace them and this brings our Grim history lesson to an end as we reach the prologue of Fallout 4 which takes place on the day that the world ended [Music] [Applause] [Music] [Applause] yeah before you've even got time to finish your morning coffee a voltech representative turns up at your door and asks you the player character AKA The Soul Survivor a few personal questions about your future good thing too is a few short minutes later the first nukes start to fall on the US and you your spouse and your infant son sha are whisked off to the local Vault number number 111 and just in the nick of time as well as a nuclear blast eviscerates The Horizon as you descend into the underground Vault the Soul Survivor and his family Dawn the iconic blue and yellow Vault suits and settle in for a long peaceful sleep in a cryogenic chamber we'll catch up on their Slumber in a good 200 odd years but in the meantime we're heading west to La for even more nuclear devastation yep happening concurrently to the blast back in Boston is the total nuclear obliteration of Los Angeles as seen in the prologue of the Fallout TV show here we catch up again with Cooper Howard who's fallen from the heights of his Hollywood career to become well a glorified children's entertainer he's performing in a birthday party at a Swanky La Villa overlooking the skyscrapers of downtown Los Angeles said skyscrapers are not long for this world though as the Horizon is inevitably lit up by the harrowing sights of mushroom clouds with the sky falling down on the City of Angels Coupe Scoops his young daughter up onto his horse in an ill- fated attempt to escape the nuclear Devastation we'll catch back up with Coupe later on in the timeline but before that let's get our first taste of the irradiated wastelands [Music] the first Vault to open that we know about at least is Vault 76 which opens 25 years after the Great War on Reclamation day 2102 situated in the Appalachians of West Virginia Vault 76 is home to the best and brightest mines that the USA has to offer which makes it ironic if you choose one as your intelligence but that's a moot point task with repopulating the wastelands of West Virginia the clever little citizens of Vault 76 head on out into well a bit of a lifeless lonely world well at least that was the case when the multiplayer game originally launched you see non-player characters or NPCs didn't start populating the game until the wastelanders DLC launched but I'm getting ahead of myself again anyway the player character is given a secret mission by The Vault overseer a mission to secure a metric ton of nuclear weaponry only there's a bit of a problem in the Appalachians in the 25 or so years since nuclear Devastation a plague of Beast known as the scorched have taken control of the lands mind controlled by some giant bee likee scorch East The Scorch present quite the obstacle to repopulating the wastelands and so the bulk of Fallout 76s narrative sees the player character tracking down a way to destroy the scorched and the answer as we all know is to Nuke them it's the only way to be sure on route to this end game the player character eventually discovers that The Scorch might actually have been created in a lab but despite this Revelation the plan is still to Nuke the ever living crap out of them and after they kill The Scorch Beast Queen thing the connection to the rest of the Scorch breaks only there will be treasure in them Hills bub or so the rumors go in the first DLC expansion for Fallout 76 called wastelanders yep as I mentioned before with the threat of the scorched extinguished people start to return to the area in dribs and drabs and two major factions begin to emerge out of the Rabel the settlers and the Raiders rumors of a vast treasure lead the player character to discover the existence of Vault 79 which basically houses the entire gold reserves of the US in one tiny living space anyway the player chooses their allegiance to either the settlers or the Raiders and heads off to raid Vault 79 and depending on your decision- making you can choose to spread the wealth any number of ways most of which will just break the delicate balance of power in the area between the two factions naturally as an ever expanding multiplayer game the story is constantly evolving but there are a few key beats still to mention the first is the introduction of a Fallout franchise staple the Brotherhood of Steel this highly militaristic faction is a postwar creation built up out of the remnants of the US Army with the core goal of securing and preserving technologically advanced pre-war weaponry and kit and they're often seen sporting that great big hulking tank-like power armor anyway they set up their base of operations in West Virginia in the old Atlas Observatory which they Rec Christen Fort Atlas as that has presumably got more of an army vibe to it as the player character you can Ally yourself with the Brotherhood in a bid to help keep the wastelanders of the Appalachian safe and or help the Brotherhood to steal double down on their mission to secure pre War weaponry and lastly for Fallout 76 are the Expeditions which takes the player character away from West Virginia to visit the ruins of Pittsburgh affectionally known as the pit and Atlantic City from the wastelands of West Virginia we travel West to the remnants of California in the year 2161 for the events of the very first 4 game here we witness the story of The Vault dweller a citizen of the ill- fated vault 13 which has got a problem a big one an all important microchip that controls their water processing unit has given up The Ghost and it's the Vault Well's job to venture out into the Wasteland to locate a new one this Mission takes the Vault dweller to the ruins of the nearby Vault 15 and then onwards to Vault 12 which is located underneath a city known as necropolis which is populated by ghouls humans who've become hideously deformed by nuclear radiation and it's here underneath this city of The Walking Dead that the Vault dweller finds a replacement chip to solve Vault 13's water problem one of the first major settlements that the Vault Della visits is a little place by the name of shady Sands which will become one of the most important townships in the whole series for now it's a humble little place that's managed to establish itself as a thriving little Community we'll catch up with this place a few times on the timeline but let's just say its future is not looking bright only there's a lurking threat in the wastelands of California a contingent of mutants that have proliferated throughout the world known as super mutants The Vault dweller traces these reports back to a quasi religious movement called the children of the cathedral which is headed up by a super mutant called the master long story short The Vault dweller is tasked by the overseer of Vault 13 with a radica the super mutants which leads him to encountering a conspiracy within the cathedral you see it turns out that the master is capturing humans and turning them into super mutants using something known as the forced evolutionary virus or F which is contained within a series of Vats that glow with an unhealthy Green Glow which just screams danger to me anyway as Fallout is a classical RPG you can see about this mission in a handful of different ways with the ultimate end goal of destroying the Vats of green fev goop and neutralizing the Super Mutant threat and for all the Vault dwellers efforts you'd think that they'd be cheered back into vault 13 as a hero right wrong the overseer Flatout denies the Vault doeller entry back into their home on the grounds that he's worried that your actions will inspire future Generations to leave the Vault and undermine all the hard work of keeping it going strong and so Fallout comes to an end with the Vault dweller exiled back into the [Music] wastelands all of which brings us to the year 2197 the Year in which fallout tactics Brotherhood a steel takes place and this is where the timeline gets a little funky as while tactics isn't Cannon some elements of the story are Cannon let me explain the main gist of tactics is that it vastly expands the story behind the Brotherhood of Steel specifically one of the factions chapters in the Midwest of America the game sees you join the Brotherhood as an initiate and help them move across the country from Chicago down to Colorado be thda have outright said that the game isn't a part of the larger franchisees Cannon but they have included a few references to the brotherhood's operations in the midwest since they took over series and all of this is further confused by another game helpfully called Fallout Brotherhood of Steel which launched on consoles in 2004 and is also considered totally non-canon in short we can largely ignore both of these games in the grand scheme of things after our non-canonical detour we're back on the west coast in the year 2241 for the events of Fallout 2 here we learn what became of the Vault dweller after he was exiled in the first game he eventually settles in a village called aoo where he has a family and 80 odd years down the line we catch up with one of his descendants who goes by the grandiose name of the chosen one you were the chosen one much like their ancestor the chosen one is tasked with saving their community in this case a Royo which is suffering from the effects of a devastating drought and so the chosen one is sent out into the world to to find something that is known as the Garden of Eden kit or geek for short a terraforming kit that is capable of creating life out of well nothing although as the advert says results May Vary anyway the chosen one Ventures out in search of the gek and eventually comes across the remains of Vault 13 which has now become infested with death claws which are vicious dinosaur-like beasts just a quick word on our old Pals at Shady Sands which the chosen one can visit in Fallout 2 not content with being just a thriving Community Shady Sands has become the home and capital of one of fallout's biggest factions an organization known as the new California republic or NCR for short in Fallout terms they are basically the nearest thing to an actual functioning Community remember the NCR they'll become very important further down the line Upon returning home to report on their findings The Chosen One discovers that aoo has been taken over by an organization called The Enclave which is basically made up of what's left of the US government sitting on a cache of sophisticated technology and weaponry The Enclave basically tries to rule the US with an iron fist so naturally they need taken down a peg or two and so that becomes the chosen ones core Mission take down the enclave and save the poor citizens of aoya they said about this by charting a course on a giant Freight ship to the enclave's base of operations an offshore oil rig where they discover that both the residents of aoo and vault 13 are being held captive to make matters worse The Enclave have evolved the nasty feev from the original game into an Airborne virus which will help them maintain their control over the local populations The Chosen One naturally throws a spanner into the works though saves the aoo and vault 13 hostages and kills the head of the Enclave who's also the president of the US to boot and with this happy ending the combined forces of Vault 13 and aoo create a prosperous Community together with the aid of a newly found geek just don't mention those devastating death claws [Music] next up we're heading back East to Vault 101 the home of the lone Wanderer from Fallout 3 whose early life we see play out in the prologue of that game kicking off in 2258 Fallout 3's prologue starts right at the very beginning of the lone wonderer life as they're brought into the world and into the arms of their father voiced by Liam niss and his wonderful Irish perr a boy we've got a son Catherine and across the next 16 years we see the Wonder grow up todtling around their play pen having their 10th birthday and sitting their goat exams as a teenager life seems pretty idilic in Vault 101 well as adelic as you can get for a life underground in a grim gry [Music] Vault naturally that piece doesn't last the [ __ ] hits the fan in Vault 101 as the lone Wanderer turns 9 in the year 2277 and this kickstarts the main plot of Fallout 3 yep things go sideways for the wer when they're awoken to be told that their father has left the Vault something that has never happened before in Vault 101 although that'll prove to be a fib I'll explain shortly with the overseer and his men going a little crazy in the circumstances the lone Wanderer is forced to flee for their safety and into the surrounding Capital Wasteland the irradiated remains of the land surrounding Washington DC yeah it's a real out of the frying pan and Into the Fire moment for our young hero and so the lone Wanderer Ventures out into the capital Wasteland in search of their father a quest that makes up the main bulk of Fallout 3's story on their travels through the Wasteland The Wanderer travels to a variety of different settlements Chief among them the town of Megaton named for an unexploded nuclear bomb buried in the foundations of the city the remnants of Washington DC which houses the Galaxy news radio station and the topest of top Lads three dog and a giant Battleship that's been christened Rivet City while chatting with Colin mariatti one of the inhabitants of Megaton the lone Wanderer discovers a great deal more about their parents' history namely that they weren't actually born in Vault 101 which is actually a double shock as we also discover that 101 was designed never to be opened as part of those Sinister social experiments I mentioned earlier anyway as they continue to explore the waste the wand eventually meets a scientist called Dr Madison Lee who worked alongside their father while chatting to Dr Lee we learned that James the wondrous father was once involved in something known as project Purity more on that in just a second but had to take refuge in Vault 101 in the wake of his partner's death during childbirth on top of all these meaty Revelations the lone Wanderer gets embroiled in the power struggle between the two heavyweight factions in the Wasteland the corrupt bureaucratic bastards at The Enclave led by president Henry Eden who shock twist is actually an AI and a splinter group of the Brotherhood of Steel led by the charismatic Elder Owen lions and at the center of these two Waring factions is the aformentioned project Purity a giant water processing plant that helps feed a clean water supply to the wider DC area while you can Ally yourself with either faction along with a whole host of other oddballs and eccentrics across the capital Wasteland you're largely pushed towards joining the Brotherhood after you learn that the lone Wanderers father worked with them in the past all of this eventually leads the lone wonderer into taking up their father's Mission by seeking out a gek in order to reignite project Purity a helping out with the project The Wander actually tracks down their father to another Vault 112 to be precise where they have to free him from some bizarre virtual reality Nightmare and with James and the wer reunited they team up with the good Dr Lee to resume work on the gestating project The Enclave has different ideas though and an ambush led by Henry Eden's right-hand man Colonel Autumn Augustus results in James's death when he sacrifices himself to keep the project out of the bureaucrats hands The Wanderer eventually hunts down a geek in vault 87 with the aid of the Brotherhood of Steel and a top Super Mutant lad called Forks if you choose to prend him that is but it's all for not as they're captured by The Enclave when they leave the Vault and this all leads us towards the bombastic conclusion of Fallout 3 you see after they break free from the shackles of The Enclave after learning about their darly plan to pollute the water supply with a modified antim mutation variant of the fev no less The Wander is thrown into a full scale assault against The Enclave joining him in this daring attack is the brotherhood's poster boy a big Iron Giant by the name of Liberty Prime yeah cuz nothing hits harder than democracy and a giant killer robot this all leads to a final confrontation with Colonel Augustus who you can either kill or convince to [ __ ] off and with the kernel out the way the route is clearer to save project Purity or not the fate of the Wasteland is in your hands you do what you please as the control center for the project is in the middle of a highly irradiated area turning it on will kill whoever does so which leads to yet more life or death decision-making except that is in the Broken Steel DLC which added the option to send the Brotherhood Sarah lions or your radiation immune buddy Forks to switch the machine on and save the capital Wasteland and if you up for this ending the lone Wanderer wakes up 2 weeks later to witness how the consequences good or bad play out across the wastelands and it's a good thing that they're still alive as Fallout 3 had a healthy dose of story DLC expansions in the wake of its release alongside Broken Steel there are total of five expansions for Fallout 3 which expanded the story in a number of different directions literally the first took the lone Wanderer to Anchorage Alaska albeit via virtual reality for a military simulation of the pivotal moment in fallout's history where the US took back control of their northernmost territory from the Chinese next up there's the pit which saw The Wanderer travel to the remains of Pittsburgh which has become overrun by Raiders and slavers alike then there's the meaty Broken Steel EXP Manon which as I've already mentioned altered the ending raised the game's level cap to 30 and sees The Wanderer root out the remaining members of The Enclave after Liberty Prime is destroyed the fourth expansion Point Lookout takes The Wanderer to the state park of the same name in Maryland where they have to settle a feuded between an irradiated ghoul and a giant talking brain and if that doesn't sound Bonkers enough Fallout 3 is rounded out with a trip to the Mother Ship Zeta a UFO that actually started out life as an Easter egg in both the original Fallout and Fallout 3 and with that we are done in the capital Wasteland Fallout New Vegas is next up on the timeline taking us back West to the mve desert and the glowing city of New Vegas the post-apocalyptic overhaul to the city of sin the year is 2281 and unlike the irradiated wastelands we've already visited New Vegas is is a thriving City complete with running water and electricity courtesy of the nearby Hoover Dam and all of this is because of our good old mate Mr House AKA Robert house yet the same pre-war Robert house who founded robco over 200 years ago he's still knocking about as a result of his defense system shooting down most of the nukes heading for Vegas and the judicious use of a stasis chamber located within his base of operations in the Lucky 38 casino and it's from here that he's poured his extensive resources into keeping New Vegas Alive and Kicking but his dominion over the city is under threat from a whole host of different factions all vying for control of New Vegas for starters there's our old friends the new California Republic who have expanded from their base in Shady Sands news on that place's fate shortly to build its Empire across the West the NCR is looking to expand into the Mojave and anex the currently independent New Vegas however their resources are divided with much of their attention put towards combating kaisa's Legion the antithesis of the NCR which is an extremist faction that has styled itself on the ancient Roman Empire their end goal is basically to wipe out the NCR and enact a military dictatorship over the city of New Vegas so quite different then and with both of these major factions vying for power their primary target becomes the Hoover Dam which basically controls New Vegas while the game takes place in 2281 kaisa's Legion made an unsuccessful attempt at taking control of the Hoover Dam in 2277 a conflict that went down in the history books as the first battle of the Hoover Dam anyway into this chaotic mix Falls The Courier the main protagonist of Fallout New Vegas who well starts off the game with a bullet to the brain the bullet in question is fired by the Dapper gangster Benny voiced by the late Matthew Perry in an opening sequence that sees The Courier robbed of his Quarry the Platinum chip and dumped in a shallow grave now naturally the story doesn't end there or else New Vegas would be a very short game rescued by a robot called securiton Victor and then nursed back to health by a lovable old lad by the name of Doc Mitchell The Courier is all patched up and Unleashed on the Mojave Desert and from here the main quest of Fallout New Vegas kicks in and at its core It's relatively simple locate and kill Benny and retrieve the Platinum chip while the Curious quest for revenge against Benny might be simple on the surface it unravels into something a lot more complicated for starters Benny is looking to use the the Platinum chip to take New Vegas for himself right from under the watchful eye of his boss Mr House you see the Platinum chip a pre-war invention contained an all important upgrade program that was originally designed to help protect Vegas but in the wrong hands could completely change the balance of power in the city and this is where the storytelling of Fallout New Vegas falls into the hands of the player as there are four different endings available depending on what factions you Pledge Your Allegiance to it all boils down to a great big bloody battle for the Hoover Dam though with The Courier on the attacking side as part of kaisar Legion on the defense with the NCR as part of a sneaky beaky infiltration with Mr house or lastly by taking Benny's Mission and claiming New Vegas as an independent territory depending on your actions you get a neat little slideshow of your impacts across New Vegas and the majave desert but the story of New Vegas doesn't end there as much like Fallout 3 before it there was a healthy dose of postrelease story content the story of New Vegas continued across four meaty story DLCs we saw the Kier roped into a variety of different Misadventures the first dead money wish the ker off on a heist within the Sierra madra casino on the behalf of a crazed member of the Brotherhood of Steel while the second honest heart saw The Courier travel to Utah Zion National Park and get caught up in a tribal war between two different factions the leader of one of these factions is one Joshua Graham aka the burned man who was set on fire and thrown into the Grand Canyon by kaisar due to his failure to take the Hoover Dam during the first battle anyway he's now a raving mad post-apocalyptic Mormon as you do the third expansion is titled Old World Blues and sees The Courier kidnapped and sent to the Big MT research facility to take part in a series of heinous scientific experiments by the suspended brains of a group of pre-war scientists while the fourth expansion titled Lonesome Road concludes the story of The Courier by taking them to the extremely hostile region surrounding the Continental Divide here they become embroiled in the story of Ulus es a former Courier himself whose decision to not FY the Platinum chip to Mr House led to the events that came to be in the main campaign of New Vegas long story short ulyses has a bit of a bee in his Bonnet about The Courier and lures our hero to The Divide to enact revenge on them and naturally this doesn't end well for ulyses who despite being one of the strongest characters in the entirety of the Fallout franchise finally gets his comeuppance which brings the story of New Vegas and the career to an end right it's finally time to catch back up with our old friend the Soul Survivor who we last saw over two centuries ago when they were cryogenically frozen within Vault 111 it's not a happy reunion for our nuclear family though as at some point before the Soul Survivor is awoken from their cryogenic Slumber they witnessed the murder of their spouse and the kidnap of tiny little on to boot and so the main quest of Fallout 4 kicks off which in a similar vein to Fallout 3 is all about the rescue of a family member couple this with a Fallout TV show which we'll get to shortly and we're starting to see something of a Trope develop anyway the Soul Survivor Ventures off into the Commonwealth the irradiated Wast of the city of Boston and its surroundings and experiences something of a Fallout Greatest Hits all within the first hour of the game be friend and new K9 companion check meet a new faction check Don some power armor and fight a death double check after this breathless intro the Soul Survivor makes their way to Diamond City a Township located within the remains of Fenway Park the old baseball stadium of the Boston Red Sox and it's here that they start to hear whisperings of Fallout 4's big bad no not the lad who kidnaps Sha but a secretive organization that goes by the name of the Institute the rumors that surround the Institute talk about a terrorist group of sorts who go around the Commonwealth kidnapping ordinary folk and replacing them with synths basically humanlike synthetic robots the sole survivor gets caught up in the minations of The Institute when they finally locate their son's kidnapper a lad called Conrad Kellogg Kellogg is a means to an end though as he reveals that sha is now in the possession of The Institute which means that the Soul Survivor will have to venture into the belly of the Beast only that's easier said than done as the Soul Survivor soon finds out they discover that the only way into the Institute is via teleportation and in order to build a world working teleporter they have to Ally themselves with one of the game's three anti- Institute factions for starters there's the Minutemen the faction that the Soul Survivor meets in that mad intro and who is styled after American Revolutionary War soldiers then there's the iconic Brotherhood of Steel who have a giant [ __ ] off Airship hovering around the Skies of the Commonwealth and lastly there's the railroad a group who are based on the Underground Railroad who seek to save and rehabilitate synths from The Institute naturally you can Ally yourself with any one of them on route to entering the Institute which all leads you to the shock revelation of who the game's big bad actually is sha yep your own kid is all grown up 60 to be precise and is the big bastard at the center of the institute's Evil Shenanigans which confirms that the Soul Survivor overslept by a whopping 60 years in their cryogenic pod sha who now confusingly goes by the name father reveals that he was originally kidnapped so that his precious pre-war DNA could be used to experiment on with the synths and so we reach that moment in a Fallout game where the story choices fall back onto the player and this one's a bit out there sha invites the Soul Survivor to become his successor after his death and if you accept this enticing offer your son reveals to you that he's not long for this world as he has cancer but if you refuse Sha's offer things get a little bit more explody you see the Soul Survivor heils it back to their faction of choice to devise a plan to destroy the Institute which eventually leads them to blowing up their sons evil organization by detonating a nuclear reactor which brings the main campaign of Fallout 4 to a close but wait there is of course a whole host of story DLC still to get through in the Commonwealth yep the story of the Soul Survivor continues in four more story expansions with the first automatron introducing the cast of robot wars to the Commonwealth not sure if that show made it across to the States but I'm going to stick with the reference anyway the Soul Survivor gets caught up in a war with the mechanist a super super villain of sorts that looks like a kid's drawing of a robot which to be fair turns out to be exactly the case next up we've got faraba not sure on my local pronunciation but I thought I'd give it a go which sees the Soul Survivor travel North to a Spooky Island community with a fair few Secrets they're sent there on a mission to find a missing person by the name of Kumi an investigation that naturally unravel into something far more Sinister then there's the vault tech Workshop which saw the Soul Survivor discover vault 8 an unfinished nuclear bunker while this expansion predominantly offered players the chance to build their own Vault it did offer a narrative through line of sword with the Soul Survivor effectively becoming the overseer of Vault 88 and lastly there's the absolutely bonker's ncer World which well sounds exactly like it is here the Soul Survivor secures a lucky ticket to the hottest amusement park on the Eastern Seaboard only it's completely overrun by Raiders and nightmarish creatures it's always the way the Soul Survivor explores the ruins of ncer world and eventually defeats the head Raider giving them the chance to run their own theme park what a way to round out Fallout [Music] [Music] 4 all of which finally brings us to the main events of the Fallout TV show which takes us back to the Wast of California in the year 2296 yep The Fallout teley show takes place at the furthest reaches of our timeline and expands on the law and history of the California region at the heart of the show is Vault 33 which houses a seemingly idilic Society who are waiting for their chance to head to the surface and reil the planet little do they know that they've missed that boat by a long shot anyway Vault 33 is part of a trio of neighboring vaults the others being 31 and 32 which work in tandem to keep their populations going into this mix we meet our Plucky young hero Lucy mlan her brother norm and her father Hank who also happens to be the overseer of Vault 33 their lives are pretty peachy until a group of murderous Raiders Ambush them from within Vault 32 and kidnap Lucy's father Hank which naturally kick starts the game's main campaign I mean Show's core plotline as Lucy pursues her father's kidnappers above ground up on the surface we catch up with what is left of Cooper Howard and he's still going which is a bit of a surprise as he's well over 200 years old by this point he's seen better days though as he has been poisoned by radiation to the point of becoming what's known in the Fallout universe as a ghoul life is imitating art in the case of Coupe who now Ventures around the wastelands making his living as a gunslinging bounty hunter he gets thrust into the plot of the show due to a bounty that he's after namely an enclaved Defector who has a critical piece of technology on his person the Brotherhood of Steel is also after The Enclave scientist and one of their young new recruits a lad by the name of Maximus finds himself on a mission to help secure the Bounty as well and so the teley show falls into a plot that is largely about people hunting McGuffin well the simple version of the synopsis is that at least but naturally there is far more than that going on in the show's barmy wastelands as the show progresses the worlds of the ghoul Lucy and Maximus come crashing together with all three chasing after The Enclave scientist who by this point is just a severed head with the tech embedded in his neck yeah the show leans hard into fallout's Grim violence as Lucy and Maximus team up they eventually discover the fate of shady sand which was destroyed via a nuclear blast back in 2277 Maximus learned this firsthand however as Shady Sands was his hometown until well it became a giant crater in the dust while looking for medical supplies the pair stumbled onto Vault 4 which they learn housed a team of scientists that have well they've done some pretty horrifying experiments to say the least the vault is now home to many of the surface refugees from the Shady Sands Blast Zone good honest folk just trying to live their lives peacefully mean Lucy's brother Norm is discovering the equally screwed up history of vaults 31-33 in the wake of the Raider attack as he investigates the ruins of Vault 32 he eventually uncovers the true conspiracy behind the trio of neighboring vaults it turns out that Vault 31 is actually home to the cryogenically frozen management employees of voltech and the mission behind the trio of Vault is to play out vtech's idealized version of a civilized future post Great War and this all leads to the major Revelation at the heart of of the Fallout show Hank McLean is a pre-war vault tech employee who entered Vault 33 after waking from his cryogenic Slumber it turns out that his wife discovered a clue to the truth behind the three neighboring vaults and this led her to leave Vault 33 with Lucy and Norm they eventually wound up at Shady Sands and when Hank pursued them there he was the one responsible for destroying the city when his wife refused to come home with him Lucy learns all of this when she finally finds her father at the new California Republic basis at grith Observatory after a big climactic battle between the NCR and the Brotherhood of Steel the NCR are able to get their hands on The enclaved Defector piece of tech which turns out to be a cold fusion device a source of unlimited power it's useless without a voltech Pary though until Hank is coerced into giving his over which results in La finally getting its power supply back on and the T show ends with Hank escaping into the wastelands dawned in pow suit armor Lucy and the ghoul teaming up to get revenge on voltech and in its final final shot we see Hank coming across the city of New Vegas which looks like it is now falling into ruins I guess we'll just have to wait for the second season to find out what exactly has happened canonically to Mr House's vibrant City and that friends is the Fallout timeline fully explained I really hope you enjoyed this video and if you like these kinds of gaming timelines make sure to check some of our others up on the channel like Assassin's Creed Mortal Kombat and Uncharted thanks a lot for watching guys I'll see you next time
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Channel: GameSpot
Views: 2,772,597
Rating: undefined out of 5
Keywords: fallout, fallout timeline, fallout chronology, fallout timeline explained, fallout explained, fallout tv show lore, fallout 2, fallout 3, fallout 4, fallout new vegas, fallout tactics, fallout tv show, fallout amazon prime, history of fallout, fallout history, fallout lore, fallout 5, amazon prime, bethesda, interplay
Id: 859MvU-zjpQ
Channel Id: undefined
Length: 40min 26sec (2426 seconds)
Published: Mon Apr 15 2024
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