Did you know that TF2 was one of the first games
ever with official virtual reality support? Valve added VR mode to the game
all the way back in 2013 to work with the then still in development Oculus Rift. The most expensive TF2 item ever sold is around $30,000. This includes $28,000
real dollars direct via Paypal. In the extremely early second trailer released
for the game, most of the classes are given what appear to be official catchphrases or mottos,
with Engie's being: "I like to make things", Sniper's being "Pink clouds of death",
and Scout's "Too. Much. Caffeine". In the early stages of TF2's design the art
style was at one point planned to be claymation, with characters exploding into
clumps of clay upon death, before these plans were scrapped and the
so-called painterly look was settled on. Despite their visual sizes characters do NOT
have different weights, although Heavy does have a personal hidden stat of 50% knockback
resistance. But otherwise Scout, Soldier and everyone else are all influenced by knockback
sources like airblast the exact same amount. In the Meet the Heavy video we see writing
on Heavy's bullets that says "Super Caliber Fragile Ballistic", an apparent reference to Mary
Poppins's supercalifragilisticexpialidocious. And yes I can say that really long Welsh
town name, which I will at the end. You might know that TF2 originally released as
part of a game collection called The Orange Box on PC, but did you know that it also simultaneously
launched on Xbox 360 and a month later on PS3? And believe it or not the game
remains in the top five highest rated Xbox 360 games of all time on
review aggregation site Metacritic. Sniper's voice actor is married to
Administrator's voice actor in real life. "Fortress" is actually a code name for
our particular group of mercenaries. "Team Fortress" in effect means "a team
whose name is Fortress". In the comics we also hear about a Team Vanguard,
a Team Echelon and A Team Citadel. All bullet based weapons can
destroy laid stickies but so can Pyro's secondary weapons like
the Detonator and The Scorch Shot. TF2 has experienced many bizarre glitches over the
years, like for a couple of hours it was possible to paint a certain weapon: The Cow Mangler. At
least six painted Cow Manglers still exist today. There's another glitch, albeit
more of an exploit, that allowed a player to create for themselves
a completely one-of-a-kind weapon: The Deflector. Whilst this is visually identical
to the Heavy's minigun it is actually a weapon with its entirely own stats otherwise
only available to the robots in MVM mode. The weirdest glitched item however that
I've ever seen is the "Team Fortress 2 - Upgrade to Premium". Now this is not
the regular premium upgrade which looks like this. It doesn't even have the
same name, it's not the same picture, and only one of this particular thing is known
to exist, and no one quite knows how it happened. TF2 wasn't always free to
play and it actually cost $20 on Steam for the first four years of its life. When the game went free to play in 2011 its
players increased by a factor of five. In other words: if TF2 had 20,000 players, that
grew to 100,000 players practically overnight. You definitely know that TF2 is a bot problem, but did you know that this problem is so
extreme that it actually significantly skews TF2's data that we literally don't
know how many real players the game has? With that said TF2's peak player account
is over 250,000 concurrent players, which was reached in July 2023 - over 15 years
after its initial release. Regardless of the debate about exactly how many of those players
might be bots, TF2 remains incredibly popular despite its advanced age in a landscape of
otherwise regularly dying live service games. Sniper is not Australian, he's
actually from New Zealand, which in the Team Fortress Universe exists at
the bottom of the ocean in a giant glass dome. MVM Uber canteens effect Engineer's sentry
gun. Whilst they don't make it invincible, they do grant 90% damage reduction. The space age Dr Grordbort weapons were actually
created in partnership with WETA Workshop, perhaps best known for their special effects work on the
Lord of the Rings films, who in turn partnered with concept designer Greg Broadmore who created
the Dr Grordort universe. As a result, many of the Dr Grordbort guns exist physically in real
life as incredibly high quality replica models. The most viewed TF2 video ever is Rise of the Epic
Scout by crash Maul with over 91 million views. Canonically, Spy is all but
confirmed as Scout's father, even going so far as to address him
as "son" in a near-death experience. You can technically detonate stickies one by
one. Lay all 8, and then simply fire! Your first laid sticky will now explode - not get
deleted - but actually detonate doing damage, just as if you had manually selected
that one and only that one to blow up. There are over 3,000 unique items in Team
Fortress 2 and this number is constantly growing as tens of new community contributed
items are still added multiple times a year. Of those items, at least 1,400 are community
contributed, meaning that they were made by a TF2 fan like you or me and then they were
officially selected to be added to the game. The original Team Fortress game was
a mod for Quake all the way back in 1996. Valve saw the mod and liked it so
much that they employed the entirety of the then Australian development team
and moved them over to America to work on a version of Team Fortress in the
then in development Life-Life engine. This means that Team Fortress 2 is actually
the fourth official Team Fortress game. There was the Quake mod, then there was Team
Fortress on the Life-Life engine which is today known as Team Fortress Classic, but
then the original TF2 was a game called TF2: Brotherhood of Arms which never released.
They went back to the drawing board and then finally in 2007 they released
the version of TF2 that we know today. Despite no direct esports support from Valve,
TF2 has always had - and continues to have - a thriving competitive scene run by the community,
with multiple leagues and divisions running in every region, still actively, such as Oz Fortress,
RGL and ETF2L which alone is in its 47th season! The Administrator, the omnipresent
commanding voice in game and the old woman pulling the strings in the
official story, is at least 150 years old. The reason demo man's default grenade launcher
has six chambers is because it originally held six grenades in a clip before being reduced to
four. The model was never updated to reflect this. The Team Fortress developers once created
a one one-of-a-kind hat for Notch, the creator of Minecraf,t after
what was essentially a joke on Twitter about no one believing who
he was when he was playing the game. There are actually multiple one-of a
kind items in addition to the Top Notch: three of these were rewards for a contest in
2010, three of them are special temporary hats with a very unique mechanic of automatically
changing player every single day, and there's even a set of hats awarded to winners of a DotA
2 Beta tournament in 2011 which may technically be zero-of-a-kind as these players never
appear to have opened their TF2 backpacks. Robin Walker, one of TF2's original lead
developers shipped over from Australia, has gone on to have a very successful career at Valve and he was one of the
project leads on Half-Life: Alyx. Many former top TF2 players and competitive
commentators have gone on to lead successful careers often in the professional esports
world, such as Bren and Sideshow in VALORANT, and super in Overwatch who won both the World Cup
and the yearly Championship twice with his team. Some of TF2's most in-depth character lore
comes from two unlikely places: a never released set of official trading cards and the back
of their official NECA action figure boxes. It's in these sources that we learn that Medic
apparently has no formal medical training, however in the Meet in the Medic short he
talks about losing his medical license... This has led to some confusion over whether
he really is a doctor or simply just a "Mr." as he is referred to by the Devil
when he meets him in the comics. What's even more confusing however is the truth
about Demoman's parents, whose trading card, action figure box and website blurb
all directly contradict how they died. And on top of this, his very much alive
mother features prominently in the comics, so it remains unclear just exactly which
version of the story is the realest. Random crits are not actually random: the
more damage you do, the more likely you are to deal a crit. And melee weapons have an
even higher chance to deal random crits again, with the max damage multiplier taking
your melee crit percentage up to 60%! In addition to critical hits there are also
critical heals, although these aren't random at all. Instead heals get exponentially faster
the more time has passed since the heal target has received damage, with heal rate actually
being three times faster after 25 seconds. The wave on the rescue Ranger will grow and shrink
relative to how much metal the player is carrying. We know about a lot of in-development and
cut game content from simply looking at the game files. For example, MVM at one point
had a blimp or an airship in development, there was an entire major update called
the Engie vs Spy update that never ended up getting released, and there was
even an additional building for the Engineer called the Repair Node which allowed
engineer to repair his buildings remotely. Valve have released, completely for free,
the movie making software used to create the Meet the Team shorts called Source
Filmmaker. The community has used this software to create a near endless
amount of incredible short films. Pyro's gender, race, or even species has
never been officially revealed and is often teased as female, and sometimes
teased as not even being human. You probably know that some characters
are slow walkers and some are fast, but did you know that there are actually five
different move speeds? Pyro, Engineer and Sniper all move at standard speed: 100%. Spy and Medic
move slightly faster at 107%. Demoan slightly slower at 93%. Soldier slower again at 80%,
and Heavy of course the slowest of all at 77%. Medic can actually assist his own
death by healing an enemy Spy. The Box Trot for spy has Japanese writing on it. This text roughly translates
to "the Spy is in this box." There have been over 750
individual TF2 updates released. Many of the playable characters voice actors
have been, and remain, active in the community, collaborating with YouTubers like Shork, and have even recreated many famous
SFM videos in real life skits. Abraham Lincoln is a surprisingly frequent
Team Fortress Universe side character: implied as being the original RED team Pyro, and even
credited with inventing the staircase in 1857. Disguising a Spy does NOT change your
hitbox to the class your disguised as, but you can use that to your advantage as
certain classes like the Scout and Heavy's heads are in completely different position
to Spy's; where your hit boxes actually are. Including all taunt, weapon and
cosmetic unusuals there are now over 400 different unusual effects in the game. TF2 was one of the first ever Steam
games with official Mac OS support, releasing just one month
after Steam itself on Mac. There is an officially endorsed TF2 mod
for the virtual reality game Hot Dogs, Horseshoes and Hand Grenades called Meat
Fortress which is active to this day, in which you can play a relatively
accurate full Recreation of TF2 in VR. A wet spy is a visible Spy. This includes
Jarate, Mad Milk and even bleed effects such as those applied by the Tribalman's Shiv,
but it also includes water. Regular old water. So if you're on a water map as Spy and go
swimming, just remember to dry off first. Unlike in a lot of modern shooter games,
reloads are 100% interruptable by shooting in Team Fortress 2; no matter what stage of the
reload you are at, meaning that there's almost no reason to not enable the auto reload
setting unless you find it distracting. There are 12 different item qualities in the game; that's the technical name for why certain items
have different colours. You all know Normal, Strange and Unusual but did you know about
Haunted, Community and even Valve quality? Valve quality weapons are very special
developer weapons which only Valve staff can use in game, such as the Valve
Rocket Launcher whose stats are this. Yep, that isn't edited! And Valve
devs even occasionally pull out these items in charity tournaments
to show that yes, they really are real. TF2 developers officially cite
Studio Ghibli's Miyazaki as a source of inspiration for certain techniques
used when creating the in-game textures. In the past, TF2 community members
made ENTIRE updates themselves, not just the in-game content submitted
to the workshop. But fully organized and coordinated all the content, and even
created the elaborate website update pages. Such updates include the Robot
Boogaloo, End of the Line and Invasion. Despite being one of the main characters
in the comics, there's almost zero lore ever revealed about Miss Pauling. No first
name, no age; basically nothing. We know even more about the super mysterious
Administrator than we do Miss Pauling. An enemy Spy disguised as a Spy
will always be wearing a disguise, so if you see an undisguised friendly Spy
they are 100% guaranteed to be a friendly. And similarly, if an enemy Spy is disguised as a
class who no one on your team is actively playing, the game will pick a random player's name
to copy but that Spy will have no load out; so always be especially careful around
teammates with fully default items equipped. A game with as many items as TF2 obviously has
plenty of pop culture references, such as the Dr Whoa representing Matt Smith's Doctor Who bowtie;
the Starboard Crusader a nod to Jojo's Bizarre Adventure; and the Plumber's Cap definitely
not related to any lawsuit happy Japanese video game giant. My personal favorite however
is Your Eternal Reward being a reference to Disney's Aladdin. Yes, the one and only Disney's
Aladdin I don't know what you're talking about. TF2 can be credited with popularizing a lot
of now extremely common game mechanics such as cosmetic items in non-cosmetic based
games like shooters, the general idea of substantially different classes in shooters, and
- as much as it pains me to admit it - loot boxes. TF2 was even one of the earliest shooter
games to feature regular collaborations with other developers' games in the form
of crossover items, so take that Fortnite! Over the years the TF2 Community
has raised hundreds of thousands of dollars for charities and continues
to do so, with the long running but now retired Tip of the Hats charity
event alone raising over $1.3 million. Valve themselves have also contributed to charity
directly, such as by granting many cancer patients Make a Wish wishes over the years, including
creating a special 101st Golden Wrench, and even creating one-of-a-kind impossible unusuals
like the DOUBLE unusual Spine Chilling Skull. And many community charity events continue to
run to this day, such as the TF2Maps 72-hour Jam. PineappleTF's custom MVM operations,
and the TFConnect charity variety show. There's a hidden portrait in the
Mann Manor which appears to show the Administrator or a relative in a
somewhat amorous pose. The portrait being hidden away suggests it might have
belonged to the house's previous owner: Zephaniah Mann. What this means or doesn't mean
for their relationship is open to interpretation. The Sentry Gun's beeps actually
represent its current level. Moby Francke, the original
art lead on Team Fortress 2, went on to be art director
on Riot Games' VALORANT. The Original is called the Original because
it is based on the rocket launcher from Quake, the original game upon which
Team Fortress is based. Similarly, the Classic is called the
Classic because it is mechanically similar to the Sniper's primary
weapon in Team Fortress Classic. Teufort is the name of the town
where TF2's events actually play out. You can extinguish teammates on
fire with the Sydney Sleeper. All of Heavy's miniguns have official
names. The default minigun is named Sasha, the Brass Beast is named Oksana the Hulong
Heater is named Sheil, and the Tomislav's name is Svetlana. Interestingly Natasha has a
different Slavic name in the game files: Ludmila. A form of cheating called idling was once so
rampant in TF2 that Valve actually decided it was easier to reward players who DIDN'T cheat
than it was to punish all the players who were. There are near countless TF2 cameos in other
completely independent games and franchises, like Heavy playing poker in Poker Night, the Scout in Fall Guys, and Pyro
in SEGA's answer to Mario Kart. TF2's very first lore release included this
torn-up family photo. Despite 15 years having passed, the person cut off in the picture has
still never been officially revealed. While some people think it must be Gray Mann,
this would directly contradict Redmond and Blutarch not knowing who Gray is in
The Blood Brothers comic. Either way, Valve has only ever revealed two sides of
the photo, but the middle remains a mystery. The payload moves increasingly faster
with 1, 2 or 3 players pushing it, but not any more. So if there are 3 or 33
players pushing; it's still going the same speed. Valve once accidentally released a bug to the
game that gave unusuals a 100% unbox rate, completely crushing the in-game
market for a weekend. For context, the intended unusual unbox rate is less than 1%. How the community have voted or played the game
has directly influenced what updates later got released to the game. For example, the Gunboats
were given to the winner of the Soldier vs Demoman War, meaning there's a reality where Demoman
was the one with the improved blast jumping tools all these years. There's also the Heavy vs
Pyro War dictating an entire future update which ended up being Jungle Inferno. Meaning there
is another reality where Heavy wins and we're all here playing with the hypothetical Siberian
Jungle update as our latest Valve-made memory. The coordinates Administrator tells
Pauling to meet her at in the comic Old Wounds are real and lead to a spot
in the New Mexico mountains known as the Organ Needle. New Mexico
is the state where TF2 is set. Blast jumping as Soldier or Demoman mechanics
are so complex that they are effectively a game in their own right, with thousands of community
created assault course maps specifically designed for jumping through. There's even a bunch
of hidden mechanics uniquely useful for jump courses like c-tapping, pogos, synncing,
speed shots, edge bugging and even more. Despite a lack of updates, no official end
to development has ever been announced. There's a special non-obtainable-from-unboxing
unusual effect called Community Sparkle reserved only for a small handful of niche use cases, most commonly by creating an item
which Valve select to add to the game. One item that can still be obtained with the
Community Sparkle effect is the Wiki Cap: a unique hat awarded to dedicated contributors of the game's official wiki. I
think that's pretty damn cool! There are official concept designs of
female mercs released by Valve artist Drew Wolf. These as of yet have not been
developed into official playable characters. We know many of the names of the
mercs themselves: Scout is Jeremy, Demo is Tavish Finnegan DeGroot, Heavy is Mikhail,
Engineer is Dell Conagher, Medic is Mr Ludwig, Sniper is Mun-dee Mundy, and Soldier appears
to be legally named Sergeant Jane Doe. An Engineer's Sentry will damage him. This can
be used by a crafty Spy to lure an Engineer into suicide. But a skilled Engineer with the Wrangler
can use this to his advantage and actually shoot himself in a similar way to a Soldier or
Demoman, pulling off some insane tricks. There was a time where certain hats actually
changed your stats. There was even a couple of combos where a hat - which could be bought
on the in-game - store would purely buff your stats with no downsides, making their use arguably
pay-to-win. This mechanic was eventually removed. The official PASS Time game mode wasn't
originally developed by Valve but by Bad Robot; the production company of
filmmaker JJ Abrams. Abrams and Valve originally talked about developing both
Portal and Half-Life movies all the way back in 2013. At the time of recording,
we're still waiting on those projects. Demoman only has one eye because his eye socket is
haunted after an incident featuring the Halloween book the Bombinomicon. Medic has actually
healed and returned the Demoman's eye to full health multiple times, but due to the haunting
of the eye socket, something always goes awry. Source Engine bunnyhopping does exist in TF2
but requires extremely precise timing. And it's not just for fun; it does have some
genuinely practical applications. Like, perfect b-hops after landing with a
Market Gardener allow you to crit any time after you land... as long as you
continue pulling off perfect b-hops. TF2 used to have a public beta version of the
game alongside the live game between 2010 and 2013. Some updates tested in this public beta
before making it to the real game were the splitting of The Equalizer into two weapons, and
some brand new weapons were even revealed there such as the Overdose or the Solemn Vow. There
are of course some weapons that were tested in the beta that never made it to the real
game, such as the idea of "pocket" weapons: items which got a crit boost when
the Medic healing you was killed. Due to rules around showing blood in media
in Germany, all the German Meet the Team videos are edited to show the characters
exploding into scraps of metal instead. There is a lore based explanation
for why the teams are fighting: they are both employed by Redmond and Blutarch
Mann to try and beat the other brother, and consequently win the gravel contained within
the land they're fighting on. The lore doesn't try to explain respawns or how there are
apparently multiple clones on both sides. The promotional hat from buying
the TF2 official chess set - The Grandmaster - has a unique built-in
killstreak mechanic added to the game before regular killstreak kits even
existed. The chess piece hologram it displays on top will react and increase in rank
depending on the player's current killstreak. Reloading a Spy will actually reload your
disguise's weapon. You can even use the "reuse last disguise" bind to switch your disguise's
weapon to your current weapon slot. For example, when you disguise as Engineer you'll be holding
his shotgun, but if you then switch to your knife and press your "last disguise" bind ("b" by
default) your Engineer disguise will now be holding out his wrench... A potentially very
useful tool for really selling your disguise. There are official maps and even game modes which have been completely retired with no
apparent explanation. For example, the Robot Destruction and Arena modes - the
latter of which was added all the way back in 2008 - are no longer available in official
playlists outside of seasonal community maps. There are several unused conditions still
in the game which you can easily apply to yourself in a server with sv_cheats enabled,
such as literally transforming into a dispenser when you crouch... I wonder what exactly
was being tested when they added this! Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch [Music] [Music]