Hello, everyone. Let's talk about how we can use
the outpost system in Starfield to equip ourselves with all the ammo,
medical supplies, credits, perk points, and other essentials that we need
to comfortably play through the game. You won't need to have any perk
investments for this guide to work, and you can do it straight
after you finish the Prologue. Also, when you're doing that, don't worry
about looting every little thing. Just open the locked side
areas, crack all the safes and so on. Loot the big container at the end
and make sure you kill and loot all the pirates there for their stuff. And when you get to New Atlantis,
head over to the commercial district
first to unlock it for fast travel. Before going to the MAST
to hand in your quest. Finally, you don't have to go
around the lodge if you don't want to. Straight after you handed in, you can
go to Sarah and start your free roam. When you're done, fast
travel over to the commercial district and head over here to U.C. Distribution. We're going to start buying all the resources
we need to craft our outpost. Head on over to this lady. Sell everything you've looted
from the Prologue. Remember,
you can also sell your ammunition if you need extra money,
but you shouldn't need to. And then head over to the resource section
here. You want to buy all of these materials
that you can find. Don't worry
about buying in exact quantities. You have more than enough money,
and when you're done, fast travel back to Jameson, dump everything
that you've bought into your ship, then run on over here
to Jameson Mercantile. And repeat the same process. When we're done,
we're going to want to find a planet with both iron and aluminium
to build our outpost. I'd recommend a third party website here
called Hardcore Gamer. Head on over to the database
here at the top, then go to Starfield, then Resources. And when
you scroll down, you can find aluminium. And click through. On this page, you'll find every planet
with aluminium on it. And when you search for FE for iron, you'll find planets
with both aluminium and iron. Here’s Androphon That's quite popular. Here's Tau Ceti but that's quite far. But the planet I'd recommend to you
here is Bessel III b it has a big advantage,
which I'll show you in just a little bit. Click through, find where it is
in the system, and let's travel over. If like me, you do get attacked
when you arrive or travel to anywhere else remember you can grav jump away
and then grav jump back to reset things. Now, Iron’s found here in the reddish colour
within the mountains biome and aluminium is found
in the greenish colour here in the rocky desert biome,
we're going to want to find a border that's clearly visible when we're
on the ground between the two biomes. The best way to find this that I found
mainly from watching other people's guides is to left click to place a marker to land
and left click again to remove it. Each time you repeat this,
move your mouse over a pixel or two from one biome towards the other
until just moving your mouse a tiny little bit changes
the biome you're in and then click land. And if you're unlucky like me,
you'll find just the one biome. Mountains has this deep rich red colour which
we can't see anywhere around us here, which means we've only found the one biome
in the landing site. It's all randomly generated, so
just find somewhere else and land again. And here you can see that I found the border between the two biomes
just on my second landing. And we're going to press F
to take out our scanner and R to start projecting an outpost to see what resources we can find
within the build radius of the outpost. We want to find a place along
the border between the two biomes that has both iron and aluminium
within the build radius. We also want to have enough room on those
or patches to be able to place five extractors. I'll explain more on that in a bit. Now, with your outpost down,
you should be straight into build mode, but if you're not, press F and R again to enter it
and then hit V to enter fly camp mode and as we can see, we only have
a tiny little sliver of aluminium in it. And the iron for us is right
at the other end of the circle. So this isn't a great spot if you find yourself
in a similar situation, just hold R to pick up your outpost
and move it somewhere else. You don't lose anything by moving it. Here is a much better spot. When you're placing an extractor, you'll see that there is a yellow circle
around the unit. As soon as you place one,
you can't place another extractor that has its yellow circle crossing
into the middle of another extractor. And with that in mind, you can spam
quite a few extractors into a small area. But we'll start by just placing one
aluminium and one iron extractor with enough solar panels
to get them both going. And next, we're going to place down an industrial workbench
and somewhere to sleep for an hour. And when we sleep, we'll find
the main advantage of this planet. One hour sleeping here gives us 57 hours
and 47 minutes of universal time
passed in the game. Extractors
work on Universal Time and vendors reset every 48 hours of universal time. So one hour napping here
fills our extractors and resets every vendor in the game. And then we're going to place
four more aluminium and iron extractors
for a total of five for each resource and enough
solar powers to get them all going. When we've done that,
we're going to sleep for another hour to fill all of those extractors. Then we're going to head on over to the crafting bench
and make a few hundred adaptive frames. With those, we're going to start to build storage structures
for each of our extractors. The reason we're not going to build one giant storage
unit for each resource is Bethesda. The game starts to bug
whenever you have more than about 60 containers linked together. But we're going to play around that
by building a stack of about 20 to 25 ish containers,
one for each of our extractors. While you're in build mode, press tab
to cycle between build and adjust mode. And when you're in adjust mode,
you can just right click on one container and then right
click on another to link the two. And we're going to Daisy chain the containers together
into one giant stack and then connect the output box from one of the extractors
into the input box of your new stack. Then we're going to repeat this process
nine times so that we have a storage stack of about 20 containers
for each of our extractors and then sleep. I had to sleep for about 12 hours
in total here to fill everything up and then do a visual inspection
to make sure all of the containers are filling up, which means your daisy
chaining worked just fine. And next,
we're going to put down a landing pad. If your ship is below, I think 80 meters,
you can get away with a small one. But I'm going to futureproof the base
by putting a bigger one down. And then this is an optional thing to do. But you can put down a transfer container
and then link all of the last boxes in the daisy chains of your storage stacks
to the transfer container. This will allow you to just walk up
and by spamming E, albeit unevenly, you can start to pick up
all of the resources you want, which will become useful later
in your gameplay when you're trying to build other outposts
and you need iron, aluminium and adaptive frames to do so. And when you're done, dump everything
heavy out of your inventory so that you can fast travel
and then go to anywhere at all at random. On this planet. When you land, you're going to press F
to bring up your scanner and hit E on each of these Stonehenge looking symbols here
and what you want them to turn into. We'll see it here in just a second is these symbols
and these mean civilian structures. Now, the way I've edited the video,
it looks like this was my first landing,
but this was actually my third landing. And fair warning. This process can take a while. Civilian outposts come in
all shapes and sizes, and we specifically want one with a bar and a trader
behind that bar. The first building I found here was just
a whole bunch of people living in a house And these two looked like they're having
some kind of private moment, so let's just leave them to it
and get going. On one of my other playthroughs,
I found a strange shop whose inventory wouldn't
reset every 48 hours, and you can find all sorts
of different civilian structures. In this attempt. I landed 23 times
and on the fourth civilian structure that I found, finally
there was a bar with a trader behind it. Now when you find it, head back out. Go far enough
away to be able to place another outpost, knock one down to lock in this location
so that we can come here whenever we want in this playthrough,
and name it whatever you like. And then fast travel over to your iron
and aluminium place. If you like, pick up whatever you dropped earlier and then deal with another Bethesda bug
that stops you using your items sometimes unless you save and reload your outpost. And then we're going to start
spam crafting adaptive frames. To do this, we want to be able to craft between 95 to 99 of them
just by pressing E, left click, And E again, to do this,
we have to position our mouse over a place where left clicking
can move the slider up. And when we press E to craft
and hit E again, our mouse is hovering over adaptive frame so that it will start
the crafting process again. Then just spam
E left clicking E sorry Xbox users. This will probably take you a lot longer,
but if you are on PC, I would strongly recommend making yourself
a macro to save your fingers and also your eyes
from all of the flashing lights. Start spamming left click E until you run out of resources. Sleep
and then repeat until you reach about. Level 50 Took me about a hundred thousand
adaptive frames. Thankfully, though, we don't live
in a world of Newtonian physics. We live in a world of Bethesdian
physics here. And thanks to the efforts of Todd Howard, the weight of 100,000 adaptive frames
won't snap as like a twig. What it'll do this
take our health down to 5%. Also, when we get to the cockpit
of our ship, the universe forgets the weight we're carrying,
and we can fast travel anywhere we want. We apologize, Sir Isaac Newton. Anyway, let's go back to our Sell Post, sit on a stool from which we can reach the trader. Do bear in mind
the she will move around, but we'll come back to that in a second,
and then open the trader's inventory. Now, this inventory is amazing. Every time you refresh it,
it has a new set of ammo, armour, weapons, jetpacks, helmets, all sorts of things. You can buy most of the ammunition
you would want for your whole playthrough here. For instance, I want to buy heavy fuses
for my laser rifles. And also the more money you spend here,
the fewer times you'll have to refresh the vendor to be able to sell
all of your adaptive frames. You can also stock up on medical supplies
and ship repair supplies. A lot of the consumables
that you would want to buy. The one note of caution I will give you
is if you want to spam trauma packs, bear in mind that do have a weight.
If you carry enough of them, the weight becomes significant. And on the other hand, again,
thanks to Bethesdian Physics, med packs have zero mass and you can carry
as many of them as you would like. So I'd suggest spamming those, then sell
your adaptive frames as much as you can. Head out of the trader's inventory
and you're already sat down. So just tap B and wait for one hour
which on Bessel III b exceeds the 48 hours of universal time needed to refresh the vendor
and then you can talk to her again. Sometimes she moves
clear to the other side of the bar and sometimes she doesn't move and
you can speak to her again straight away. Now there is an exploit to be able to wait
while moving around and standing. But we're not about exploits here. These are all intended game mechanics. Also, bear in mind
that you can buy most of the resources that you want to be able to craft mods
and the other things that you need. And I am also working on another guide
where we can make a pharmaceutical empire that spams a product that's light
enough to carry so that we can go on a grand tour of a settled system
selling our pharmaceutical goods. And for that
I'm buying a whole bunch of resources. But don't worry,
I'll cover that in another guide. But if you do want resources
they’re available here as well, another quick tip to do with Bethesdian physics is whenever you aim down
gun sites, the laws of physics disappear. I'm carrying way more than my carry capacity
in crafting resources, but as you can see, whenever I was aiming down sites,
my oxygen was regenerating, not depleting. And also, one final tip
If you can't find this trader behind the bar on Bessel III b
or you just don't want to, I would recommend going to Neon City
in the Volii system in order to sell. There's a whole bunch of vendors
and again, all you have to do is wait 48 hours of universal time
to refresh the vendors. This has been my first piece
of Starfield content. If you have any questions
or tips of your own to share, please put them in the comments below
and I'll pin the good ones. Thank you for watching. I appreciate that you stayed to the end. Until next time.
That's all for me for now. Goodbye.