If you want to build personal wealth in Starfield,
you need a valuable product that's light enough to carry with you
and sell it wherever you go. Stay tuned as I show you how to run
an eighties VICE LARP in starfield and build a pharmaceutical empire
that'll make you all the Amps you need to buy ships, bullets, meds
and anything else you'd want, really, with plenty left over for personal use
to zoom around the maps with because here in the far future
we don't have ground vehicles. Fantastic. Let's get going. We'll start by heading over
to the commercial districts of New Atlantis here in Jemison,
heading over to UC distribution and talking to this lady
to buy our first set of resources. Buy everything you see on the screen. You could buy everything you need
for the whole guide in one go, but it gets heavy and you have to manage
inventory and so on. Just easier to buy it in batches. So let's buy these,
take the tram back to the spaceport and buy more resources here
at Jemison Mercantile. And when you're done, dump everything into your ship
and fast travel over to the Bessel system, where we'll head to Bessel
III B and try to find a biome border between mountains
and rocky desert for iron and aluminum. You could try to find nickel too,
and other resources, but it's not needed at all for this guide, so let's keep life simple
and just find the two resources. And also don't forget to carry 51 iron, 22 aluminum,
two beryllium and two zero wire with you. When you find iron and aluminum
overlapping, place down your outpost and build yourself an industrial workbench
from which you'll make 18 adaptive frames. With those and the rest of the materials
you were carrying put down your large landing pad and fast travel away
and fast travel back to bring your ship to the landing pad
and you can build from its inventory. I put down three aluminum
and three iron extractors, enough power to get everything going and then wait
for an hour for your extractors to fill. And with those resources
put down about ten solid container storages for each resource
and then Daisy chain them all up together
and connect your extractors to them and then wait for everything to fill up
and then grab some iron and aluminum and take it with you
back to the Alpha Centauri system. And here on the bottom
left, we're going to go to the moon Zamka, where we're going to try to find copper
and nickel together next to each other in the frozen plains
and the hills biomes. Find a border between them land
and then run around the border again between the two biomes until you find
copper and nickel overlapping, don't forget to bring resources
for your large landing pad. Plunk down your outpost. And it's the same drill as before. Put down a large landing pad. Fast travel away and back. Three extractors
for copper, three for a nickel, and then about five boxes
for each of those resources. Don't forget power, and then we are done
here. We're going to head over to the moon. Voss just across from Zamka and on Voss, we're looking for tungsten
and now we can't scan for that yet. But anywhere at all in the grey
should have tungsten. Just land anywhere in the grey and pull out your outposts
to see whether or not there's tungsten. If you're unlucky enough to not have it,
then just land somewhere else. Of a dozen or so times I've tried it
there's always been tungsten in the grey. So plunk down your outpost. You know the drill. Landing pad,
three extractors, five cargo containers, enough power to get everything going. And then after we're done,
we're going to head back to the commercial district and this time
we're going to buy scientific materials. Buy all of these things that you find. Some of them will be in the aid section,
not the resource section of the inventory and then head to Jemison
Mercantile and buy some more. You said I need to reset vendors. Just one trip to UC distribution
and Jemison Mercantile will do. Then head up to the poles
where you'll find Argon here in the dark blue. When you land, your ship creates a nice flat area, which is what
we're going to use to build on. So just plunk your outpost just below
where your ship has landed, but make sure that there's enough room in argon deposits
to put about ten or 12 extractors on and then put down your landing pad
to make yourself a little crafting area. You do have a cooking station
and a research place in your ship already, but I like to have everything in one
little area and start putting points in. You need to put four points
in to science to unlock Botany One for this guide to work. You can put whatever four points you want,
but I recommend going down to Research Methods Three because that'll mean you'll only use one
argon gas per craft of amp instead of two which halves the amount of building
we need to do for storage. And head over to your research station
and research performance enhancement. One. And with the power of science, we shall enable our pharmaceutical empire
here. Also research
all of the food and drink things. And then in either your cooking station
or your pharmaceutical station, make five things to unlock ranked two
and then ten things after that. It could be the same five again
that you used before to unlock
ranked three of research methods. And then if like me,
you still need a point, head on over to Bessel III
B and craft adaptive frames. You'll need them later anyway
and then put a point into botany one. Head back over to Jemison and start
scanning these plants here. The tufted snow willow
and the cold cave nettle. Just walk up to them
with your scanner out. Press F to take out your scanner and then hit E to scan them
until you scan both plants to 100%. That’ll allow you to then
build greenhouses to cultivate metabolic agent and toxin. Next,
go to Cheyenne and land in Akila city. And when you land, follow my path here. Take a left at Shepard's. go down the stairs here. Hang a right. And we're looking for the enhanced shop
right here. And we're going to go down the alleyway
to the right of enhance. And we're looking for Aggies Bar
right there. Inside, we'll speak to Ezekiel,
who has the honour of being the only named companion
that we can hire for free. And he'll help defend our outpost
from attacks. Just pop him into your ship for now,
and then head on over to the lodge back on New Atlantis
to pick up Vasco for your crew as well,
and then head back to UC distribution. And we're going to start buying all
the resources you can see on screen here. I just buy everything you find,
whatever the quantities are. Then head on over to Jemison Mercantile
and repeat the same process. When you're done, go to vessel three,
be your outpost there, wait for one hour, which resets
all of the vendors in the game. Head back to the commercial district
and repeat until you have about 100 cobalt 72 fluorine, 54 sealants
and you need 54 reactive gauges, but you can just craft those later.
So don't worry about that. And then go around emptying
all of your outposts, get all your iron, aluminum, your copper and nickel,
and also all your tungsten out of the storage containers
and head on over to your jemison outpost. And then you're going to put a crew station down to assign Ezekiel
and Vasco to defend this base. And we're going to build a static defense
in the middle of the base with a tower. You can do this however you like. You can just put them around the outside. You can wait until you do get attacked and then put your Gatling turrets
in front of the enemies, which has a really satisfying
feel to it sometimes. And then when you're done putting down
your Gatling turrets, build power, this is what we needed the Cobalt for. This is a stylistic choice for me. I like to ring my landing pads
and wind turbines. If you'd want to just build solar power,
you can skip the cobalt part and then we're going to build 102 storage containers
for gas in two separate stacks of 51, the one being the input container
that can clearly be identified. And then Daisy chain them together
until you have two stacks of 51. Build more adapter frames
If you need them, you need quite a lot. Go back to pick up resources
from your other outposts if you need to. And then we're going to build 160
solid storage containers and we're going to build them in
four groups of 40, while technically 41, because I like to have the input container
separated out at the top. And when you're done build water
cans, four or five should do
and then put down water extractors. Now I've read that you don't really need
many of these, but every time I've tried to not put many down,
it wasn't enough and it bottlenecked. I don't know how many water extractors
you need, but I've built ten here for this build
and it seemed to work. They're basically free to build anyway,
so build as many of them as you want. I built ten here and then for each of your gas storage
towers, build five or six argon extractors and here comes trouble,
NPCs landing to attack us. Next build two lines of greenhouses, one with six and the other with 12, then put a water cans near them
and an output can two for each line. That just makes linking easier later
and you're basically done with building. You can drop all of your resources if you want you don’t
need them any more or you can keep them. And then if you go to the six
greenhouses in the back, they should already be building
metabolic agent. But the 12 greenhouses that I put
in the front here will need to be manually changed
from metabolic agent over to toxin. You need to do this before you link them
because we in the far future are limited by the technology of our time and
we don't have any central control system or any way to remotely set the production
of our greenhouses. And every time we change production,
the links reset. So before you do anything else, come and manually set them to toxin
from metabolic agent. And if you get an attack like this, don't
worry, we've prepared well. So observe
as Sarah face tanks like a boss. Ezekiel looks at his clipboard and our Gatling tower melts every enemy before us. When the attack is done,
just go manually from item to item that has been destroyed and hit
C to repair. Anyway, back at your greenhouses, connect
a water can to a greenhouse and put its output
into one of the two boxes. You want to connect half to one box
and half to the other box and then connect the output boxes
one to each of your storage stacks, two for a metabolic agent
and two for toxin. Again, half to each box, which you
then connect to its own storage tower. Then we had to Venus and land anywhere at all on the planet's surface and we get up from our pilot's seat,
sit on any other chair and press B and every hour we wait here is 100 UT hours,
extractors and stuff work on UT hours. I waited 20 hours in total
and then headed back to my Jemison outpost to manually inspect everything. Make sure all of your storage containers
are turning green because they're full. Don't forget your gas cans. And if everything is good,
head on over to the pharmaceutical bench and you want to position your mouse
so that when you hit E to craft, then left click and E again, it'll craft
amp and it'll start crafting the next one. Xbox users, thank you for helping us out
in the last video out here’s the comments showing how to do that,
but on PC, just make yourself a macro. It'll make your life much easier. One crafting session. Made me about 24,000 amps
now because the only weight 0.1 mass, you only need a cargo ship of about 2400 capacity to carry them all. And if you want to learn
how to make that cargo ship, or if you want to learn trade routes
to be able to sell your amps for hundreds of thousands of credits
per run, stay tuned to this channel. Those guides will be coming up very soon. But until then,
that is all for me for now. Thanks for watching and goodbye to all.