Souls Inheritors: Bloodborne vs. Sekiro vs. Elden Ring [Spoilers]
Video Statistics and Information
Channel: Noah Caldwell-Gervais
Views: 460,885
Rating: undefined out of 5
Keywords: Bloodborne, Sekiro, Elden Ring, From Software, Retrospective, Review, Critique, Lore, Explained, Analysis
Id: hPRo4arGaSk
Channel Id: undefined
Length: 280min 14sec (16814 seconds)
Published: Wed Jun 29 2022
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I'm really surprised by how glowing his review of Sekiro is. I love Sekiro and I feel much the same as he does, but so much about what he liked in Dark Souls, and his disinterest in grinding out difficult fights, made me think he'd be unhappy with it.
His experience of the melania fight (around 3:10:00) was very interesting in comparison to my own and really highlighted to me why discussion on difficulty in these games tends to get so obnoxious. To summarize:
Him: Used mimic tear, beat her right away, felt like I figured out the game, loved it.
Me: Tried fighting her straight for an hour or so, got bored, tried mimic tear, beat her no problem, rolled my eyes and quit.
I mean, obviously he played it wrong... if he had my brain, which he (presumably) does not. Really, he enjoyed it so he was playing it right, but I realized after consistently not being able to empathize with most of his experiences is that our perceptions of difficulty are literally inverted in a somewhat fundamental way. I tend to view a boss that takes one try as a trivial boss, a boss that takes an hour as a very hard boss, etc., so if I use a cheesy strategy that makes an infamous boss easier, I didn't achieve anything, I skipped the hard fight and replaced it with a trivial one and feel like I missed content. In fact, I'm happiest if you just give me a single stick, lock me in a room with a boss with no other options, and let me beat my head against it for a few hours. e.g. I had a very similar experience to Noah on the Isshin fight, taking a long time to finally barely beat it, he seems to have come away disliking it, I came away with "wow that took so long best boss fight ever"
(I think this boss-mindset difference alone explains a decent portion of the difficulty discourse. "oh my god you got to spend 3 hours on the taurus demon? I wish I could have spent 3 hours on the taurus demon, you're going to have so much more fun than me when you get stuck for 15 hours on no wait where are you going why do you hate fun")
Man is that a hell of an inferential gap, and it has absolutely nothing to do with skill. He just seems to sort of fundamentally interface with this type of game differently. My ideal for this type of game is something like a series of super difficult perfectly tuned bosses that take near perfect execution of a very few carefully balanced options to beat, he seems to like having tons of options and variety, and being able to modulate the difficulty. Fromsoft does a ridiculously good job of catering to both mindsets, Sekiro more the former, Elden Ring more the latter. But, there's an inherent tension there that can't really be fully reconciled. If you're the former and don't realize the latter exists, you look at spirit ashes as "Fromsoft literally added a button that just makes the game less fun?? don't press it it's a trap you'll thank me later" and be completely right for their specific mindset, while the latter might go "why would you complain about options they put them in for a reason" and also be completely right. Basically every bit of well-meaning advice from the former will actively make the game worse for the latter and vice-versa. They might be using the same software but they aren't playing the same game.
Thankfully everyone on the internet has great theory of mind and is able to realize others might have different preferences and handles disagreements maturely so this never causes any problems.
I replayed Sekiro right after beating Elden Ring and I think it's my favourite one. I like that it's a more narrative-based action game when compared to the build-focused RPG nature of Souls/BB/ER.
Whelp, time to cancel my afternoon plans, new NCG video is up.
Poor guy is so apologetic in his Patreon post for being late on his own self-imposed deadline and I'm just thankful he exists to deliver some of the best insights into games that I've seen on the internet, period.
This is Noah Caldwell Gervais btw. Forgot to add that to the title.
This might be a nitpick overall with the video, but is it me or is NCG's characterisation of genichiro kinda off? He seems to view the man as ambitious, trying to dodge the consequences of his own actions and wanting the dragon's heritage solely to defeat enemies "within and without", when he came across to me as someone driven to pursing immortality out of a desperate desire to protect his homeland from invading forces, even if it meant throwing away his own humanity. Maybe there's some lore I'm missing, but it feels like NCG either missed something or tried to shoehorn genichiro into a particular spot for the analysis
Still on the BloodBorne part, but thus far as wonderful a video as I was expecting. Glad all the work turned out wonderfully
Man, I deeply disagree with him on Hourah Loux and Morgott. The latter is hilariously awesome and a perfect example of Fromsoft's Japanese willingness to have completely earnest cheesy stuff alongside complete deathly seriousness (see the Yakuza series for another example of this habit in Japanese games), and Morgott's introduction and fight are absolutely incredible moments.
I am so impressed by Noah almost completely ignoring both parrying and mikiri counters and the jump attack. Instead focusing more on prosthetic use. He seems to have completely brute forced the game and yet still finished it somehow.
Completely opposite of the way I've played and it looks really unfun.