Solid Tools Introduction - Skill Builder

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] hey guys is there so we started into this thing with solid tools and I started to put together some workflows for solid tools and some tips and tricks that kinda thing but I figured before anything else you should probably touch on the pieces of solid tools what are the six tools that are part of solid tools and how and when do you use them so I kind of tried to come up with some examples of how each of the solid tools be used so with that we'll go ahead and hop right in okay so here I have the solid tool to toolbar turn dimes there's only six buttons it's pretty simple toolbar on here we have each of the pieces outer shell intersect Union subtract trim and split so I want to just run through how each of the sixties work and where you might actually use them so I figured a couple cases for each one with just two groups so I can click on either one of these if I turn it empty and fog and see these are both solid groups so as this is the image for the shortcut key let's see how it actually works so if I select one of these click on the first and we're looking to Union first I'm gonna click on Union click the other what happens they become one piece that's how Union works so why would you want to use this well I got an example right here so I have this little super basic super simple mallet thing right now is two separate pieces so I have a solid here a solid here and they just kind of run through each other obviously if I try to move one of these it's not going to move the other so I could go grab these two and group them but they be two set piece if I want to make them one piece I could select one I could click Union and I could click the second and now I have one brand-new solid that has been Union can you use Union like a past tense verb anyhow that is an option okay so how is that different from outer shell so what outer shell is gonna do the results actually in the simple example will be very similar because if I select one I hit outer shell and select the other it's going to create pretty much the same thing a neat thing about outer shell too is if I go ahead undo that is outer shell lets you grab a bunch of pieces at once and click outer shell so if I look at this right here this is a good example of what outer shell does so if right here I have a little little house so I'll let me take these pieces and just move them vertically so you can actually kind of see what's inside here so here I have a roof I have these walls our group and then here I have a floor that has a table built into it because because training example that's why so if I was to just take this as it is I could one at a time make these pieces go together using something like Union and I have a solid at the end that would be not a problem that would be easy the difference with outer shell is when it joins us geometry together it's only going to be concerned with what's on the outside so things like the insides of these walls or the doors or the geometry of the table are gonna all disappear when I select it all and click on outer shell see that so that is the big difference between Union and outer shell Union will combine geometry together but if there's voids or geometry on the inside as long as they're all touching and it makes a solid it's gonna honor it outer shell wipes all out and only keeps the exterior faces so that's the big difference between those two all right now we have subtract so let's see how that works so subtract is going to take away from one geometries mass from another so there we go so something's very important with subtract is the selection order you want to select the cutter first and then what is to be cut so here if I want to this plate right here and I want to put screw holes into it so what I have is a bunch of basically dowels at the corners so what I would do is I would select one of these I would say subtract and then pick the main plate and that will put a hole through there so it's real important select what you want to subtract first then choose subtract and select what is going to be subtracted from so you can see that's time consuming my desire would be of course to select multiple hit subtract and notice that doesn't work because what it just did is it subtracted one geometry from another so what happens if I do this like three and hit subtract what L tells me requires exactly two solids so with subtract your only real option is one at a time to come through here and subtract these out that's your only option right now later videos we'll get into how to actually make that happen a little bit quicker and easier but that's the basics of how subtract works which is similar but not the same function as trim so the way trim works it's also going to take geometry away from another geometry so I'm going to select the rule still applies what do I want to cut first what's my what's my trimming piece what's my subtracting piece my trimming piece i'ma select first then I can click on trim and then select the other piece the way this differs from subtract is you can see that like that it keeps my original geometry my cutter intact so if I wanted to take this piece right here which is just a push pulled hexagon and I want to actually bore out the threads for this bolt to go through them create a nut what I could do is select first like I said the cutting geometry choose trim and then pick on the piece that I want to have that cut out of with that there we go it cut that you cut those threads out of the solid shape so this is really nice when over here I had throwaway cutters I had extruded circles that were just gonna get thrown away no big deal here if I had used subtract I would have got this nut would have been great but my bolt would have been discarded because it would just uses attica as a cutter and then throws it away so that's the big difference there between subtract and trim similarly we have down here intersect and split so the way intersect works is I'm going to select one geometry then choose inter second choose another or select two geometries either way works when I hit intersect I get just the leftover jump to just where they crossed so anything that falls outside of the overlapping geometry is discarded so say I want to do something like this I have this little dome shape and right here I have this crinkly outline so let's say I want to use these two geometries and I want to make like a peanut butter cup or something like that well not something like that that's exactly the geometry I want to create you can see here I have my dome pieces one set of geometry and then down here my I don't know crinkling undulating outline whatever you want to say back and forth all the way around is a separate geometry so if I select both of these and then I click on intersect that's what I end up with you can see you kept that dome geometry and it got the outside they're only the pieces that overlapped were kept everything else was discarded so how is that different from split okay so I know achieved here I had the same example twice but for life me I could not figure out another example for split so let's see what happens so I'm gonna select both these two pieces I'm going to choose rather than choose intersect I'm gonna choose split and it looks like nothing happened but what happened was this piece got cut and this piece got cut so split axe very very similar to the way that intersect does but it leaves all the pieces behind so this is now a single piece it's not the two pieces that intersect it it's it's just a single piece and these two so if I take that same peanut butter cup example mmm peanut butter cup and I say select both of them and then click on split what I end up with is something like this there's the the piece that got cut off the top here's the piece that got cut off the bottom so I end up with all three pieces sticking around so there may be situations where you're creating assembly or something like that where geometry is gonna overlap you want to break it and splits great for that because it will actually maintain all that geometry so there you go that is solid tools in a nutshell hopefully those different examples help you remember which is which I still sometimes have to in my head run through wait which one is what does this do again and you guys probably saw me I kind of had to hover a couple times I don't always remember exactly which icon is which but those are some I think pretty solid examples of how the tools work and hopefully that helps clear up any confusion you have or maybe this is the first time you've seen anything on solid tools and hopefully that's a good way to cement them in your brain as to how they work hopefully you did like that too if you did like go ahead and click like down below and if you haven't already click on the subscribe button we create several videos a week and you'll be notified when each of them come out if you're subscribed most importantly they'll please leave us a comment the idea to cover the solid tools is actually submitted in a comment on the YouTube video a couple comments so that's why we're doing it we like making these videos a lot but we like them even more when they're showing something that you want to see thank you you
Info
Channel: SketchUp
Views: 39,334
Rating: undefined out of 5
Keywords: SketchUp, 3D modeling, solid, tools, native, union, outer shell, split, trim, subtract, intersect, skill builder
Id: diEENeEZR4Q
Channel Id: undefined
Length: 11min 14sec (674 seconds)
Published: Tue Mar 31 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.