So What Was That Whole Killzone Series About?
Video Statistics and Information
Channel: TheGamingBritShow
Views: 535,565
Rating: 4.9210019 out of 5
Keywords: killzone, retrospective, shadowfall, playstation, first person shooter, critique, analysis, takedown, franchise, what happened, killzone 2, exclusive, halo killer, killzone 4, killzone 3, liberation, mercenary, helghan, helghast, visari, sev, rico, jan, templar, hackah, review, sony, ps3, ps2, ps4, guerilla, horizon, thegamingbrit, tgbs, gamingbrit, gamingbritshow
Id: Ko8WgF0XVLc
Channel Id: undefined
Length: 62min 51sec (3771 seconds)
Published: Sat Aug 15 2020
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The video: an hour long essay about how chasing the trends of the FPS genre resulted in an uneven tone and left what was strong about the franchise behind, while introducing confused and half-baked politics.
The reddit comments: βI [like / donβt like] these games.β
I really enjoy the trilogy as their own games. The first one had several gameplay styles and the other two were great with their physics.
The ending of the third game really hit me. No victory, no epilogue about what happened next, nothing but the cold realization of what you just witnessed. None of the characters even can say anything except wonder how many people they just watched die.
I really loved this series (2 onwards, never played the first) and always wished it would have caught on in a bigger way. The multiplayer that would change modes every five minutes was brilliant and I wish that had inspired other games to include a similar gametype. Campaigns were great, too - I loved the pacing and momentum of the mechanics. Almost felt like a third-person shooter in a first-person perspective. Really solid games overall. Thanks for the reminder to check them out again.
Killzone 2 was ahead of its time. Still looks amazing and has some of the best weapon animations even when compared to games now.
Ah, yes. The Halo killer. I don't remember who actually coined that phrase or if it was a headline that pretended the author didn't invent it for content.
I think that TGB really nailed his description about why KZ2 is still so visually impressive. It isn't just about the graphical fidelity, but all of the little details - The way that your gun sways after each shot instead of just having a canned recoil animation, the way bits of columns crumble as the shots you miss tear through the environment, the way the Helghast recoil with each bullet connected. It's so just so damn GOOD
Like all of these years later, I still haven't shot a sniper rifle in a video game that feels as powerful as the one in KZ2. While the weight of the controls themselves is controversial, the weight conveyed through the visuals themselves is really impressive
Watched the whole video.
TLDR: There is a giant zone and 2 factions kill each other in an attempt to take it over.
The whole series leaves me with a "yeah it's cool but..."
While a lot of people think Episode 1 is the worst of them, it's actually the only one I enjoyed playing and replaying over and over again, I loved the ability to choose which character you play and the different paths it opened, I wish they would have kept this feature.
I liked 2 and 3 but after finishing the campain once, I felt like I was done and I have never touched those games again.