Alpha Protocol... 10 Years Later
Video Statistics and Information
Channel: Raycevick
Views: 685,155
Rating: undefined out of 5
Keywords: Raycevick, COG, connected, COGconnected, review, analysis, years, later, Alpha, Protocol, alpha protocol, alpha protocol review, obsidian, obsidian entertainment, alpha protocol game, romance, alpha protocol romance, alpha protocol sie, 10 years later, bioware, dragon age, mass effect andromeda, mass, effect, fixt, worst game i enjoy, worst, game, enjoy, gameplay, the outer worlds, obsidian new game, obsidian entertainment new game, microsoft, xbox game pass, interview, documentary, cuhnadian, sega, sonic
Id: 8dyPBkJuFdU
Channel Id: undefined
Length: 68min 33sec (4113 seconds)
Published: Mon Sep 07 2020
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This game, as broken as it is, is still one of my all time favorites.
Replayability value is insane, with different conversation options, different outcomes to various situations, differences based on the order of missions you take, even different final fucking boss.
And conversations...everything is probably said about them at this point. Gold fucking mine.
I love AP.
Such a shame it was unholy mess at release (still kinda is, but eh, don't care).
I fucking love Alpha Protocol. It's a mess but I finished it like 5 times. Easily the best use of the Mass Effect dialog wheel.
I wish there were more contemporary real world rpg's like Alpha Protocol. I'm a little bored of every rpg being some fantasy thing. I'd like to see Obsidian or somebody else try to create a spiritual successor to Alpha Protocol.
This is a prime example of a game that needs a remake. Remaking games that were already perfect just so they can look a litte prettier is nice, but not really necessary. But a game like Alpha Protocol that did so much right. That had all the pieces for an amazing games, but just need like six month more polish. This is a game that I wish Obsidian would take another swing at.
This game is broken as hell and yet I'll always go to bat for it. When it comes down to it, it's essentially The Dev Team Thinks of Everything: The Game.
That characters would even comment on the clothing you choose to wear on certain missions is absolute madness.
I knew about Parker and Marburg thing. But i never knew it could happen in reverse, it's insane. The game did choices so right it hurts we never got a sequel.
Alpha Protocol was one of my favorite RPGs not just for the degree that it forked elements based on player choice (e.g. what world locations you went to first, your approach to conversations, your approach to clearing levels, etc.), but also the nature of the setting (modern day spy RPG).
I played it on consoles originally, which was a less-buggy experience than many reviews seemed to make it out to be (not to diminish the complaints of others, but most of them just didn't seem to be present... issues with the PC port in particular? I don't know).
It felt like a large portion of the criticism was probably contained in how it played compared to games released at the same time. A common complaint seemed to be along the lines of "the bullets aren't going where I'm firing", which was also a complaint about Mass Effect 1 combat mechanics (which required you to rank up guns to hit anything).
By the time Alpha Protocol released though (2010) it was competing with Mass Effect 2 (also 2010). ME2 dropped the RPG-skill dimension for gun-use as part of the mainstreaming (reducing a huge skill list to a handful per class), and so it played more like a normal shooter. It wasn't handling the mechanic much differently than Deus Ex or ME1 had, but it seemed to suffer a lot from the comparison.
It did feel like certain weapon types (shotguns in particular, but also SMGs) were almost never appropriate to the situation in most missions.
The NG+ additions for the Veteran playthrough were a nice touch for replays as well (as were the "Rookie" conversation options you had to go through with on the first playthrough if you went that route).
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Alpha Protocol was THE game that let me relive that bioware experience from before their transformation into a AAA developer team, and in many ways surpassed Bioware as a game that legitimately allowed the player to experience extremely varied narrative paths's based on their choices (how you play, which missions you tackle, the "class" you choose, all can change the narrative pretty drastically. )
The sheer dedication to the branching narrative allowed me to completely ignore the janky gameplay and just lose myself into the spy thriller unfolding before me. I've never again experienced what Alpha Protocol has done since, and it saddens me. I really feel that with just a little more polish this game would have been remembered as an absolute classic.
Ah, Alpha Protocol; a game so buggy that when I died during the prologue and loaded a save, all the event triggers were gone, so I couldn't even open any doors.