Resident Evil Remake's Design | RttRL
Video Statistics and Information
Channel: TheGamingBritShow
Views: 136,697
Rating: undefined out of 5
Keywords: resident evil, remake, resi, resident evil 2002, analysis, review, gamecube, archives, resident evil 1, original resident evil, capcom, shinji mikami, retrospective, design, road to the rocket launcher, rttrl, tgbs, thegamingbrit, gamingbrit, tgb, gaming brit, bio hazard, biohazard, chris redfield, jill valentine, albert wesker, rebecca chambers, barry burton
Id: UgzyU0tyoQA
Channel Id: undefined
Length: 34min 42sec (2082 seconds)
Published: Sun May 17 2020
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This is the first video to explain in detail why this is my favorite game in the franchise.
I really like all these gameplay design, the focus on exploration and inventory management, while being immersed by the tone, the music and the creepy environment.
RE2 and RE3 remakes are great, I enjoyed both very much, but they don't feel the same to me.
The game was a nightmare for me due to the crimson head mechanic, sheer number of puzzle items to manage, and the disorienting viewpoints. Definitely the hardest RE game for me.