- [Instructor] 20 Simple Minecraft hacks for the 1.17 Cave update. Caves & Cliffs brings a bunch of new features to the game. And with those changes comes even more creative ways to use them. So today, let's see
some of the coolest uses for the new additions to your world. And hey, the YouTube Grandma tells me that no one subscribes to
the channel using their chin. So to prove her wrong, Master John that red
sub button down below. It's free, mended outside of top. Number one, pillaring
can be a crucial form of escape in Minecraft. That is until you've got something like a spider on your tail. And then it's an open invitation. So if you're looking to
escape without leaving around a big eyes sore, then maybe
try the softer approach. Through the help of powdered snow buckets, it's possible to place a
block and then grab for reuse. Meaning, with a bit of practice, we can pillar in the game using
just powdered snow blocks. Granted, you'll have to
remember to carry around a set of leather boots
so you don't sink in, but the payoff is pretty nice. And as long as they don't freeze to death, then this pair of powder
might just be able to get you out of danger. Number two, one-way doors
are a very cool concept, but if you're redstone,
know-hows is bad as mine, then it can be tough to build. So instead of pulling your hair out, 1.17 actually gives a
much simpler solution. You see, the way the dripleaf plant works, just the right amount
of weight will cause it to bend in the given direction. And that folks gives us just enough time to cross through the entrance and wind up right on the
other end of the hallway. Only to look back and see that the dripleaf
returns right back to normal. Now, sure, someone could just break this, but you could say the same for any door. And even with that problem, this still might be the most
compact lock system I've seen. Number three, if you've ever
played on a faction server, then you're well and aware
these kits are all the rage. But until recently, they haven't had a solid
vanilla counterpart. Though, that'll change
this with the bundle item. Now, through the help of the give command, it's fully possible for
mapmakers to give players a fully decked out and
named kit just like that. They're even command generators
to easily arrange the grid. So if someone happens to die in the arena, getting them a fresh starter kit could be just as simple as this. And not to mention, it's
quite the stylish solution. So I wouldn't be surprised
if we were to see something like this in
a future Diversity map. And personally, I'd love to see that. Number four, it can often be tough to make an inescapable trap in Minecraft, especially when they got end-game gear. Though, the new lava cauldrons might just give us the perfect solution. Now, by themselves, they
behave just as regular lava. But when partnered with honey blocks, these become a lot more dangerous. Since you're still affected
by the honey sticky qualities while you're in the cauldron, the player can't jump out of
the pot to save themselves. And there you have it. Just with these two blocks we made a trap that you
simply can't jump out of. And if you pair this with a fall trap, you'll be sure to stick your
foe right in the hot seat. And for their sake, I hope
they backed the potion. Number five, skeleton spawners are a
valuable asset to have on hand. But we're now able to
upgrade this good thing into something even better. Now, by adding in powdered snow, we're able to turn our skeleton
farm into a stray spawner. Now, you might ask why we would do this. But it only takes one look
at the loot table comparison to see just how much these
slow skeletons can drop. And that's all upsides folks. Especially when all it
takes to make the change is just some powdered snow and cobwebs. And at that point, it's a no brainer. So if you're looking for an
upgrade and the new update, then I highly recommend
checking out Ray's Works design on the store to bring your
spawner up to peak performance. Number six, instant mine tools are usually something we
associate with late game. I mean, most of the time,
you're not even getting this without Haste II and Efficiency V. Or you could just use bone meal. No joke, with the new moss feature, it's possible to turn stone and deep slate into some of the easiest
blocks to break in the game. And from there, you don't even
need another right pickaxe. Just a stone hoe is all you
need to dig these blocks. So as we start spending
a lot more time clearing out the depths below, it
might be worthwhile to bring some of those composts down in the caves. And besides, you can't even instant mine
deep sleigh with a beacon. So this is no doubt
the best option to use. Number seven, in a lot of ways, deserts can make great
locations for basis. You don't have to worry about
constant weather changes. And there are so many
different sandstone blocks that there's plenty of
variety to choose from. Though, their oasis qualities leave something to be desired. I mean, who would wanna live in a place with grass like this? I understand it's accurate,
but most of the time, it just looks gross. Though, while the grass color map isn't changing any time soon, we do have a new green block to play with. Through the help of the moss block, we can make desert grass that
actually looks green and lush. And hey, the same goes
for using azalea leaves instead of the regular ones. And needless to say, this is
what you should be growing. Number eight, waterlogged blocks offer up a ton of interesting ideas worth trying. And while there are no
shortage of positives you can do the soaked stuff, 1.17 might just offer
up my favorite option. A toggleable spiked trap. Now, when a dripstone is on the ground, it's obviously not something to mess with. But add a few drops of water,
and now it's safe to land on. Meaning, if you were to
add something like this to your fall pit down to the mines, you could just as easily switch it off for whoever follows you down there. And just like that, what
seemed like a safe fall for you turns into one
that they'll never forget. And at that point, you
can take their stuff and leave the mines with
even more of a profit. Number nine, if you're looking for a quick
way to the mountain tops, then cake horse ladders work plenty fast. I mean, in the past, when we tested the
fastest way to sky limit, this method ranked up
in the top five best. But now, we can make the
staircase even faster through the help of dripstones. By alternating between dripstone
and partially eaten cake, we're able to get an even steeper incline that lets us climb up
at some crazy speeds. Sure, it's gonna take a while
to get all the resources to do this. So if you're looking
to eat a bunch of cake, then this investment is gonna pay off. And it's also the perfect
combination of weird impractical, which that alone is worth a try. Number 10, ask any game developer, it's quite the task to make
sure players don't get lost. And Minecraft builds are no different. So if you're looking to develop
a map that doesn't leave your friends wandering around aimlessly, then you might need to use a couple of these glowing item frames. That way you can put in items like stairs to serve as illuminated
arrows in the dark. So that even in the dimmest
part of your underground base it's easy to see which way they'll follow. And if you want these to look even better, then try summoning in this item with the invisible tag like such. That way you still keep the glow without the backdrop of the frame. Giving you a chance to light the way without ever having to
use an awkward torch. Number 11, making
Minecraft builds automatic can often be a tough problem to solve. At the very least, it's
not usually that compact, but dripleaf might just
be the golden opportunity. Now, clearly, when you
stand on these for too long, they're sure to give away to gravity. But what you might not know is that if you stand put just like such, then it's possible to use
this as a time trapdoor and put the player right
into a crawl position. So if you took that time to wait around, you might just notice that the entrance to a crawl space base was
right underneath eye level. And folks, this is just barely scratching the surface for an implementation. And I'll leave the rest for
creative people like you. Number 12, whether you're
playing on easy or hard mode, mop roofing is an essential
shore on your to-do list. And while light level can work, that isn't as much of
an option than another. So if you're trying to get
piglets to stop spawning your travel tunnels or
next to your fortress farm, then an easy to get
solution is a moss carpet. Now, initially, it might
seem ridiculous to try and put vegetation next to lava, but apparently, moss carpet doesn't burn. Making it pretty ideal
for the lava landscape. Though, I'd be remiss if I didn't mention that even though this
doesn't burn next to lava, flowing lava will still break these the same as flowing water. But as long as you keep that in mind, you'll be safe or safer at least. Number 13, the candle is one
of the most popular features in the first part of the
Caves & Cliffs update. And thankfully, Mojang
decided to add these back in after temporarily removing them. Because while they obviously
have applications for lighting, it might be even more useful as a weird decoration like such. I mean, look at how much
we can do with these. Whether that's a sword
hilt, a stick of dynamite, or raindrops from a cloud. This offers up so many possibilities for the building community. Especially with the way
that we get a new texture whether they're lit or not. And while there's plenty
we can do with this, I think it's gonna be tough
to top this snail design because come on, it's too perfect. Number 14, whether you're
playing a game of manhunt or trying to prank your friend,
everyone loves a good trap. And with the help of the
dripstone fallen entity we can make a particularly effective one. As it's coded, a dripstone falling from
a height of 40 blocks will do the maximum amount of damage. Though, as soon as it
goes through an end portal the fall height doesn't reset. But rather, whoever goes
through the gate next to me, quite the deadly surprise
on the other end. Even with the diamond
helmet, the odds are that your friends still gonna
get skewered the same way. So if you're looking to
make the end off-limits, then a couple of stalag tights
might just finish the job. Number 15, we all know bone meal can be a very useful tool
to have, but sometimes, getting enough of it can be a real hassle. So to keep your farms fueled
and supplied going forward, how about we get a bit more creative and turn stone right into bone meal? And I know that sounds crazy. But as members of the
community have found out, we can use the new moss functionality to turn stone generators
into bone meal farms. Granted, we're still in
the pretty early stages of these designs, but
the concept is there. And just like that, we've got a self-sustainable
bone meal farm that's sure to provide plenty more for
your farms in the future. Number 16, now obviously,
the Caves & Cliffs update has us spending a lot more
time in the dark depths below. But that's the thing, even with the new glow icon on the walls lighting up these caves
is still a mega task. So why don't we try night
vision potions instead. Though, that's got its own issue. Potions don't stack, so they're
gonna take a lot of room. So instead of just sacrificing
storage for bottles why don't we just use night
vision arrows instead? After you craft a chunk of these, you can simply hit yourself with a dose and get right back to exploring. Sure, it's a bit more painful, but that's a small price to
pay for seeing in the dark. And a stack will give you
plenty of time to do that. Number 17, making your
builds look realistic is not an easy task by any means. For one, Minecraft doesn't
behave realistically. So it's often tough to
replicate that in a game. Though, it only takes one
look to the building community to solve that problem with some ingenuity. For instance, say you want a build to look desecrated and destroyed, well, clean stone bricks
don't exactly show that. But by mixing in some
of the new deep slate and blackstone blocks you can get some pretty convincing chart
and ruptured bricks. And really, this just
gets me excited for all the cool things we can do with
the new stone blocks below. Because with even more gradients for stone the creativity you can
crank up to the nines. And from there, that
experimentation is up to you. Number 18, terraforming a
biome is not a simple task, which is too bad. Because there really are some
great results changing around and creating your own custom biome. So why don't we try and
find the easy way out? So for the sake of an example, how about we try to take the gray hues out of a mushroom fields biome and make them a bit more colorful? And for that, moss is a classic candidate. Since this block loves to
replace the ones around it, all we need is a ton of bone meal and plenty of dedication
to get the job done. And just like so, we can
transform fungus to flora and make this biome them
a lot more lush to see. And hopefully, the mushrooms will like
it as much as we do. Number 19, when 1.14 rolled around, bamboo gave us a very solid way to defend our basis from enemies. With its weird hitbox, we're
able to walk through just fine. But the mob AI struggles a bit
to make it past the shoots, which is great. But a bamboo barricade
doesn't fit in every built. So luckily, we've got
something a bit more metal to use instead. Through the help of the
copper lightening rods we can place a couple of these down and get ourselves a mob-proof gate. And hey, if you think about it, they basically turned into
an electric fence as well. Though maybe, that's better at fending
off zombies than creepers. But with a cat to keep those away, then this safety solution
is definitely worth a try. Number 20, canons are
nothing new to Minecraft. Whether that's launching
TNT at a pirate ship, ender pearls to the horizon,
or even arrows to the dragon, we've all seen these before. But who would've expected
that an update about caves would give us the perfect
projectile for the skies? Well, through the help of slime blocks, dripstone is just that. When broken off its ceiling, it's possible to bounce this fallen entity towards your enemies and make
some pretty scary artillery. Is it the most practical?
I'm not exactly sure. And honestly, when a machine
is this fun, I think, that balances out any of the
questionable practicality. And with that folks, bone meal
that sub button down below and have a good one, all right?