Should You Use Ray Tracing on the RTX 3060?

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hello guys Chris here and welcome back to another video in this one my friends we are gonna be testing the RTX 3060 12 gigabyte model with rate racing in 10 different games so this one is the a fox model of the card it's released in September of 2021 it has 3584 Cuda cores 28 rate racing cores and 112 tensor cores that's what matters for this video you know because Ray Tracy now as I mentioned this is the 12 gigabyte model of the card if you have the 8 gigabyte version it's a much slower GPU so keep that in mind and those 12 gigabytes might come in handy when it comes to running Ray tracing because RT actually uses a ton of vram that said in terms of raw power and raw performance of this thing I'm not really sure if it's very capable of running Ray tracing in games because RT is super super intensive as you probably know so we'll definitely need to utilize some dlss with it but enough with that let's throw some games and beautiful Reflections at this thing shall we let's go over the PC specs now we're pairing the card with a ryzen 7 5800x3d and 32 gigabytes of RAM and you can find out more info down in the description for like the power supply motherboard and so on and let's start with the one and only cyberpunk 2077 at 1080p not gonna play at higher resolutions in this video because with rate racing 360 can't really handle that and we're using the ray tracing Ultra preset without the LSS and without motion blur so I'm not going to touch anything I'm not gonna set this to cycle there's no point really and over here we're using High crowd density and we're getting 30s well that's that's not too bad considering that this is actually native resolution and and with rt you really need to utilize some dlss I will use it in just a little bit but what's surprising me the most is that it is actually getting around the same FPS as it did in my full cyberpunk 2077 3060 video and I tested that with the sun Shadows off although there is no Sun at the moment so that's probably why it's pretty much the same thing and the rate race Lighting on medium and now it's on Ultra so it doesn't really make that much of a difference to FPS but it is very unplayable as you can see drops into the 20s very often so we need to utilize some quality dlss here below quality it actually looks really soft and I don't recommend it and then quality it makes it very playable as you can see still nothing that I would consider with the 3060 because if you disable RT you can get 60 plus FPS in this game and it will feel a lot smoother and better of course but hey at least we're getting playable frames right now and not 20s and 30s all of the times which is really really good I think it won't really drop from 40 frames per second now that we enabled Ray tracing it also looks slightly sharper than native resolution with dlss in this game because it has forced TAA at Native res and it looks pretty soft you know not as soft as like Hogwarts Legacy for example but it looks soft and with the LSS it is a little bit sharper so you might actually enjoy it better with dlss enabled than without the LSS oh there we go Bob you haven't done that in a while it's cyberbug after all my friends cyberbug is back and I love to see it next we got fortnite with the Unreal Engine 5.1 it looks really impressive this game right now and we're running it at 1080p DirectX 12 using the Epic settings but I made a few adjustments because a lot of you told me that these two settings instead of being set to Epic if they're set to high they look pretty much the same and they perform way better and we still have real-time Global illumination right here with the Lumen high setting as well as the real time rate raced Reflections alright guys we're approaching the mega City right now oh my God that stutter though oh now the stuttering is the worst part when it comes to race racing in fortnite it's too much guys okay when you enable that setting even on high-end systems it stutters a heck of a lot so I really do not recommend it in this one and as you you can see if you want to keep the native resolution it gets 40s could be worse obviously like it looks extremely good and the reflections are all there and everything it's really really nice but it's only for screenshots basically if you want to play this game properly you need a lot more frames per second preferably 60 plus all of the time so you can be a little bit competitive at it with the RTX 3060 that will never happen basically all right okay let's see the reflections here on the water looks really nice as you can see also some things are still not being rate raised here um but yeah it's very very intensive indeed I will enable dlss and we'll do this all over again alright guys so Nvidia dlss is now set to Quality which means that we're running the game at 66 resolution but it looks pretty much the same as native res I would actually enable dlss in this one even without rate racing or anything because you do get more FPS and the game looks basically the same and now instead of like 40s we're seeing 60s in the higher 50s at times so it's still not smooth or buttery smooth even with the Lumen stuff set to high instead of Epic guys also this area of the map is actually the most intensive one when you have rate racing enabled because it has a lot of lights and Reflections around it of course gonna go down here right now look at the ground Reflections here yeah those look really nice if you don't have rate racing enabled or the Lumen Ray tracing enabled you won't really see any of those beautiful Reflections right there so it kind of kills the immersion a little bit if you don't use RT but I wouldn't use it in fortnite you aren't really gonna stop to look around at the graphics and the reflections anyway is right getting around the same FPS still even looking at the city from above yeah but again it's not smooth if it was a smooth 64 FPS average experience I'd be fine with it but it is not it would still not be good for a competitive person of course but I don't recommend it with the 3060. now it's Hogwarts Legacy at 1080p using Nvidia dla as the NTA leasing still no dlss and using the medium settings which are the recommended settings with all of the ray tracing enabled rate racing quality is set to high interesting this is native 1080p resolution the laa is just a type of anti-aliasing like TAA smaa and stuff like that but it's using the Deep learning from Nvidia and it kind of has a dlss look to it but without the upscaling part so it's not running at a lower resolution than native at the moment honestly I was expecting it to get wrecked here this is actually playable we're in hogsmith is not the most intensive area for the GPU to render it's actually more or CPU bound around here but I I was expecting like 30 40 FPS or so we're not even utilizing dlss yet you know yeah another size coming so now this area is actually way more GPU intensive and it's starting to stutter a little bit more but you know this game also stutters without any rate racing so I guess that's normal let's try it now with the LSS on quality I believe it actually can look better than native resolution because you got the sharpness and let's start counting rfps now it should be comfortably above 60 at all times it won't fix the stuttering issues there is going to be that odd Spike here and there sometimes in the frame time graph uh but yeah it's way more stable with dlss it looks basically the same in this game for whatever reason as native resolution it works really well in this one and it is 80 FPS on average like that's it's really good so the 3060 can indeed do some race racing in some games if you really want that RT you can have it on a 1080p monitor at higher resolutions I wouldn't do it because it gets really intensive even without the rate racing let alone with rt in the recent titles all right let's go to hogsmith now for a little bit take a look at the water here not a problem and now we are actually fully CPU bands because this area is again more CPU bound and Ray tracing actually taxes the CPU just as much as it does the GPU so CPU performance will also be a bit lower compared to without RT especially here like the 5800x3d can do 90 100 frames per second here without RT but with rt drops into the 60s and from 60 at times that's crazy now we have Battlefield 2042 with a different kind of rate racing at 1080p using High settings rate raised ambient inclusion is turned on so this doesn't have any Reflections or anything it's just the ambient occlusion and it's not as intensive as the other ones in this video and here we go the match just started let's start counting our FPS as well oh hello there whoa it's broken filled after all guys it is actually Broken Field look at those one percent lows by the way that those seem extremely low to me actually interesting I was expecting a little bit uh smoother of an experience but maybe it's just because the match just started once again so it could be fine after a little while okay let's keep on playing like this I've also tried it for a little bit without rate racing and I was getting like 20 more FPS so um it doesn't really cut our FPS in half in this one basically obviously with that DLS says damn that is a beautiful explosion right there with dlss enabled we'd be seeing way higher frames per second of course so I will turn it on in just a little bit because it is a first person shooter after all you kind of want a good FPS in it I don't like turrets that was another little stutter right there oh boy oh boy lots of them all right guys now that we've been playing for a while I can say that things have smoothed out quite a bit it feels a lot better now all right there we go I'm gonna go inside here uh there's still the odds frame style Spike here and there compared with no rate racing it runs a little bit smoother without it but this is still super playable in my opinion so let's set dlss to Quality now and instead of getting like 71 FPS in this scenario we're getting 90 80s at times with people in front of us starting to stutter a little it's still not super high refresh rate but on like a 120 hertz or 144 Hertz monitor you will feel that smoothness difference for sure here we go no all right we got him but the thing is even though it runs well I wouldn't enable it because it also looks really good without it you know and I'm not really caring too much about some good looking shadow effects or ambient occlusion when I'm shooting other people here and it still looks good without your rate racing of course yeah yeah at least on the 36th I would gladly enable it on like a 4080 at 1440p for example or 1490 at 4K but with the 360 I'd keep it disabled once again even with good FPS alright but it's up to you I'm just here to show you the performance I'm gonna die now probably why is he running away or driving away what the heck okay then hello there no no oh boy everything is fine there's the guy right here and another one all right now we got this okay there's another one there another one there all right now we're starting to get this 100 FPS with Ray tracing in the LSS not bad 61 lows it's all right it's all right Dying Light 2 is next we're playing at 1080p using the high quality rate racing preset no upscaling at the moment although I highly recommend it because it looks better in Native resolution in this game and these are the advanced settings so we're using all of the rate racing possible here at Native resolution once again I was expecting terrible things but this is is still playable not what I would recommend to anybody once again like for a 360 I don't recommend Ray tracing let's just say that okay but if you really want to it is possible to experience it for a little bit but hey that lighting looks pretty good around here the fire you know yeah look at that reflecting off of the woods and the metal right there that looks really good all right oh boy what the hell did I do I broke something I'm gonna stop it there it stays around like 40 frames per second for the most part at Native race but I think where it really shines is with the LSS bump up that sharpness because again the game is really soft at Native resolution and this definitely looks way better to me than it did previously and now it's actually performing around the same as like an RTX 4080 at 4K but this one is at 1080p of course so if you don't have a 4K panel you can actually experience high quality rate racing with dlss on your 1080p monitor that rain makes everything look super blurry dude I don't like it too much honestly the droplets of rain on your camera you know let's go up now yeah 70s around here not bad at all again for a 3060 this is better than expected I would say it's quite nice not bad let's go there okay now we can take a look at the city 80 FPS so it's not even intensive when you're looking at the city from above that's that's all right that's good to see so Dying Light too very playable 3060 with rate racing if you want that look you can have it next is Spider-Man remastered we're playing this one at 1080p using TAA and the very high settings preset with the ray traced Reflections turned on on very high here we go wow this this is actually way better than I expected okay it's still getting 60s remember this is native 1080p using TAA anti-aliasing or temporal anti-aliasing and it is getting 60 still this is the Central Park area which is usually the most intensive area for the GPU to render in the game but since we enabled rate racing and we don't really have any rate racing here in this particular area yeah usually you'd see higher FPS here years in the Central Park area but now it's actually dropping a little bit further because rate racing is enabled and you can see that the reflections are actually pretty accurate you know look at those cars right there they're exactly the same on the reflection they don't look like super impressive so if you're licking Windows looking for that rate racing you might be a little bit disappointed because it's it looks really soft and kind of blurry in a way but they are accurate since they are there and that's pretty impressive of course for Native resolution it's doing a really fantastic job yes it does drop from 60 FPS in more intensive areas but still it's RT you know I thought it would get as way lower frames per second than what we're seeing right here so let's enable dlss on quality this time around and see how it does wow what a massive jump in performance all right all right start counting the FPS it's a little bit sharper of an image here compared to TAA so a lot of people might like it but you can see a bit more shimmery and aliasing as a result of The Sharper Image and lower resolution internal of course now let's lick these windows right here that's still looking all right you know it might be slightly softer than native resolution or maybe a little bit more noisy I guess the reflections on rate racing with the LSS enabled but it's really close anyways even down here it shouldn't really drop too much yep 60s previously we were getting 50 so much much better even the people which usually aren't really Ray traced because it's way more intensive to rate race every single people you know they're being reflected when off screen so it's doing a great job here guys now it's The Witcher 3 wild Hunt Next Gen update we're playing this one at 1080p using the ultra rate racing preset here which enables everything here under rate racing taau and helicing and everything else is set to the ultra settings preset I just disabled chromatic aberration and blur over here you can see pretty much everything is maxed out where it matters and well this is definitely not something that you should do on the 30 60 as you can see it gets 25 frames per second so unless you really enjoy the movies for example with 24 FPS it is actually really close to that you know it's a cinematic experience I would say yeah it's it's awful of course nobody should do this and we should try it out with the LSS here we go the LSS set to Quality right now and it gave us 10 frames per second so it is playable now above 30 frames per second it will probably drop in more intensive scenarios but hey at least it's not 25 anymore right it's still far from ideal I think even on a single player title like The Witcher 3 like again it will definitely drop from 30 as you can see right there a little bit of vegetation on screen will do it so it's still very very bad actually even with the LSS so I'm just gonna test it out using the RT preset which just enables rate racing with global illumination on performance and leaves everything else off anti-aliasing is still set to dlss and quality and everything else is still set to ultra settings and alright this is much more playable now although I think I would just disable it all together and play with 60 frames per second because you know it's still 30s but hey since it's finally playable I'm gonna start counting the FPS that grass looks awful what the heck what is that it's like it's a smudgy mess is it dlss related maybe I don't know what the heck okay let's just go to the Novi grad City right now and see the FPS inside it should be higher because it is more CPU bound here and we don't have a CPU bottle like although rate racing is also super intensive on the CPUs I'm curious yeah no GPU utilization fluctuation getting 40 something FPS even 50 at times yep all right so it's playable but it's not ideal all right let's move on to the next one okay so this is controlled the one that started it all in Ray tracing well at least it was the first good looking game with rt I guess playing at 1080p using High settings and the rate racing High preset as well this is native resolution at the moment it looks really soft but it is very playable it's getting 50s it's not bad as you can see you can shoot things around absolutely fine fine oh yeah I guess there's going to be a little bit of a fight around here uh can I can I go down there thank you okay there we go all right let's kill these basters now oh this is um right so it's quite playable here on the 3060 that's to be expected because when this game came out we had like 20 series not The 30 series and the 30 series was a substantial upgrade in terms of RT performance over the 20 Series so if this was made to run well on the 20 series of course it's running well on the 3060 as well however it is steel 1080p anyways let's enable Nvidia dlss which is set to Quality because on quality it actually sets the game to 720p and then upscales it and it looks pretty much the same as native resolution and it is getting 90 FPS or 80 something frames per second instead of the 50s that we were seeing so this is a much much better experience and honestly this is how this game was meant to be played in the first place with rate racing and dlss enabled what the hell is that oh it's smoke okay all right let's go let's go we can do this now whatever your name is I don't remember honestly I haven't played this game in like ages let's go let's continue also didn't I have like a gravity gun or something oh boy I don't know I don't remember maybe e no G no nothing oh what come on let's go let's go no I died again are you serious well the point is it's gonna get like 90 FPS average 60 plus all of the time and it is actually a really replayable and good looking experience here in control next we got Watchdogs Legion from bugisoft Ubisoft they don't have a lot of bugs this time okay so we're playing this one at 1080p if you want to see 30 60s right there once again and we're using DirectX 12 ultra settings these two are turned off because I don't like those effects and Ray tracing on high the LSS is off as well and it is actually quite playable as you can see getting 40 ish frames per second once again it it doesn't really justify the performance hit I think the visuals aren't really that much better than if you rent the game without RT and it would easily get 60 plus FPS all of the time with the 3060 without the rate racing but you know you get some prettier Reflections there in the puddles for example look at that there is also Reflections on the car as you can see yeah that's that's probably the most impressive thing here in this one those look quite nice indeed but you know it's 40 something FPS so I wouldn't really trade the higher FPS for this experience that's where dlss comes in handy I'll set that to Quality here and I can tell that the image is a little bit softer but still pretty good looking and now we can have those sweet 60 plus FPS not all of the time probably because it's really close to 60 at the moment it will definitely drop in so oh what what happened there what the heck uh yeah it will definitely drop in like Bridges and stuff those are really intensive in this game for some reason it's pretty weird as well as the park with a lot of trees and vegetation and so on but you know when you're gonna see the ray traced stuff the best is near vehicles and maybe the water as well I'm gonna try to find a bridge oh what we need to find a car first that's I'm gonna do I'm gonna restart the FPS again oh look at that dropping into the 50s in this area maybe because we are seeing a little bit of vegetation around us this time around yep it gets really intensive as you can see I'm so sorry people I'm so sorry but the cars don't handle right in this one all right here we go Bridge area now let's go oh boy oh boy okay well they actually fixed it because this used to be the most intensive area in the game and now it doesn't drop too much here but look at that water by the way it's so soft there is absolutely zero detail there I wonder if I disable the dlss if we can actually get those details back a little bit it's still very soft though and lastly we have Minecraft RTX or the Windows 10 Edition Java doesn't really work with the RT cores on the gpus we're playing at 1080p the desktop is set to 1080P and we're using the high settings I would say using render distance at 10 and rate racing is off at the moment just to take a look at this big city you know without Ray Tracy it looks impressive I would say but it's kind of lifeless you know basically Minecraft interestingly is the game where Ray tracing makes the most difference visually which is super weird because you know it's Minecraft Let's enable RT which enables upscaling by default or dlss but I went to see it at Native resolution first and just wow that is a totally different thing right this it wasn't even lighting up previously holy crap I'm gonna start counting the FPS fly around this big city for a little bit see the frame see the different textures and the the transparency on objects and stuff like that it's just it's breathtaking Minecraft like this honestly so it is already playable like this but honestly when you play Minecraft I'm not really looking for 30 FPS I want those 60 at least you know and that's where the LSS comes in unfortunately it's still not enough for us to get 60 plus FPS as you can see sometimes you get those 60s but other times especially if you fly near the objects rate race oh my God look at that reflection there that looks beautiful yeah it drops by a lot it's not that much better than native resolution maybe you get like 10 10 more FPS or so on average and I mean it kind of looks like native resolution so if you are playing this game with rt enabled definitely utilize some oh that's interesting um some upscaling with it and lastly just to test it a bit in a more normal scenario here we have the Minecraft RTX medieval thingy or map or whatever and it is getting way higher FPS of course we have way less rate racing things going on right now you can still see the reflections of the things on the water which is nice that's all rate raised of course and you do get 60 plus FPS so if you're playing a normal world you can indeed achieve decent frame rates you know very playable 160 plus all of the time but if you go crazy and you build something huge like the previous map well things are going to drop by quite a bit right also seems like we are actually CPU bounds I didn't notice it maybe in the previous map we were also CPU bound that's pretty interesting once again even with an almost top of the line CPU like the 5800x3d I say almost because last generation is it was on par with the 12900k and now we got 13th gen and ryzen 7000 but yeah it's still pretty fast and not something that you'd usually pair with the 3060 it's bottlenecking it and getting 90s and 80s here so CPU is only capable of that basically and it's finally conclusion time my friends the 3060 is uh it's not a good rate racing card is it it's decent for like entry-level rate racing I would say it's a very good 1080p gaming GPU it's even capable of playing games at 1440p with ease but if you throw rate racing at it you just wrecked everything maybe I would use it in a couple of titles that I played here today just because well the graphics are that much better for example in control but mostly I would definitely have that disabled on a 30 60. that's been it my friends thank you very much for watching this video hope you enjoyed don't forget to like And subscribe if you haven't already and I'll catch you tomorrow in the Sunday video I don't know what's happening out there I just heard something falling maybe it's my dog you cannot make that noise boy shame on you you cannot do that okay I can't be mad at you see you guys love you all bye bye
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Channel: zWORMz Gaming
Views: 152,334
Rating: undefined out of 5
Keywords: i3, i5, i7, i9, graphics, gpu, card, benchmark, games, testing, test, fps, performance, zwormz, gaming, cpu, pc, computer, laptop, desktop, nvidia, geforce, gtx, rtx, intel, core, series, amd, gt, radeon, rx, 3000, 4000, top, ray tracing, rt, rtx 3060, 3060, 12gb, 8gb, rtx 3060 ray tracing, raytracing, ray, rt 3060, on, rtx on, 3060 rtx on, cyberpunk, elden ring rtx, control, watch dogs
Id: Z3cMmQyS3Pc
Channel Id: undefined
Length: 29min 22sec (1762 seconds)
Published: Sat Mar 25 2023
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