Secrets of AutoCAD Annotation Revealed

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this presentation is being recorded today we've got a brand new website so some people are having a little bit of an issue finding some of our recorded webinars so to find this recorded webinar later on if you come up to our website cash 1.com and go to learn you will see right here our CAD 1 video channel which will have our recorded webinars we've also got a YouTube channel in here and you'll also see links to our constantly running webinars the ones that aren't recorded Revit radio AutoCAD Answers and civil check these are more like the questions and answers forum the card chat or the car fax whatever there is a car talk car car talk hard talk version of our webinars where you just ask questions and we get around to answering them on our website we will shortly have links underneath webinars for all future webinars but right now everybody's getting their emails it looks like we've done a pretty good group of people joining us today there's not going to be honestly a lot of PowerPoint in this yay we're all very happy about that questions as I mentioned are welcome and that's just about our last PowerPoint slide so what are we here to talk about today well we're here to talk about auto cad annotation scaling hopefully everybody who's using autocad knows what auto cad annotation is now auto cad annotation can take on a lot of different meanings and annotation is basically text dimensions hatch patterns line types and even to some extent blocks can be considered annotation symbols representing things like switches electrical outlets things like that manholes things that don't necessarily represent a real-world object in real world units but they do represent real world objects just as symbology so annotations scaling what is that all about it was introduced back at AutoCAD 2008 an annotated scaling was geared to relieve a problem that we had for many many many years in AutoCAD drafting and specifically I was showing that on my screen right now the issue that we used to have was when I plug in annotation and a lot of people when they were doing their design skip back over to model space when they were doing their design they would annotate things in model space and that makes sense you want to put in model space things that have to do with your model and that's what we always tell people so we would put room names room numbers hatching dimensioning and all of that instead of model space well the problem arises when we flip on over to our new layout tabs of our paper space and we set up multiple viewports for printing our drawing and the multiple viewports now everybody has been using different scales for the multiple viewports different plot scales so when I set up a viewport inside of my paper space layout then down at the bottom of my screen I can set up a viewport scale so you'll notice this viewport at the top left is a quarter inch equals a foot that's how I want it scaled the one that I'm going to switch to at the top right 3/8 inch below that 3/4 of an inch and to the left of that a half an inch equals a foot so we've got all different scales that I want to print my drawing on it now that's been around for a number of years and people really like that the problem arises is if where I'm putting an annotation and as you see the annotation is coming in but it's not coming in the same size construction documentation this is a huge no-no now if you're just doing a banner for your office happy birthday dinner or something else some kind of documentation that you don't really you're not submitting to anybody however your annotation looks is fine as long as it's legible it doesn't matter whether it's a quarter of an inch high or three inches high as long as it's legible and I can see it I'm good to go however having said that if you conform to the architectural graphic standards of drafting if you're submitting this to an approving agency if this is a construction document of any kind then what you see in front of you is a no-no I've got text of all different sizes in here now all of my annotation is support supposed to conform to just one size how we dealt with this in the past was oh we had a few different ways actually one method was we would put our annotation we would put our text on top of the viewport drawing in a little piece of text there now a problem with that is is that if I were to move the viewport or do anything else or race to the viewport the text doesn't move with it the text isn't attached to the model like it should be that text is calling out a model object it should be inside model space so that was one method not a great method of taking care of things because I have to annotate multiple different viewports in multiple different layouts so I'm doing multiple pieces of annotation they said I'll have to worry about the size of the annotation but I am still doing multiple pieces of annotation and I've got to switch back and forth from drawing to drawing from lab to layout to manage all of this text well the second method that people would use was they would have a piece of text such as this loan officer up here at the top left and in order to get it to show up propria to scale this text for a specific height they would need to make that Texas specific height so that when I printed the drawing at a quarter of an inch equals a foot that text would come out properly inside my viewport well when I came over to other scale viewports what do I do historically what we would do is we would copy that piece of text put it on a separate layer scale the piece of text through the new viewport and then on a viewport by viewport basis I would have to come up to my layers and I would have to use that other icon over there to freeze and thaw different layers of text inside of different viewports so effectively I've got all of my annotation in one location it's in model space but I still got multiple pieces of annotation and multiple sizes so what if the loan officer moved I was going to put the vice-president there what I have to thaw all of those layers I would to go in and I'd have to edit multiple pieces of text all at once so I've kind of got this a similar problem to my first answer so these were how we used to solve these problems how are we solving them now well now starting with AutoCAD 2008 we have got what's called annotated scaling for all of our annotation and by all of our annotation I mean what I'm showing you can be done for your multi-line text single line text dimensions multi liters hatch patterns and even blocks so that when you insert a block it'll automatically scale what does this do what annotate of scaling does is it allows me to put in one piece of text and have that text automatically set itself up as a printed height I'm not worried about scaling I'm not worried about saying well this piece of text right here needs to be 12 inches high in order to print at a certain scale now I'm going to tell the program I want that piece of text to print and a quarter of an inch high and I don't care how many of you parts I have I don't care how many layouts I have or drawings I have I want that piece of text auricular quarter of an inch hot so what we do with annotate is scaling is we tell the program to automatically self scale all of our annotation for us now you'll all have seen a little bit of this if you've been using paper space for years the clever might be size layout this I've already mentioned these two viewports on the top are two different scales now if you look at the Taylor's area you'll notice that the towers area has been denoted with a hidden line type now the annotate of scaling comes in in the fact that since I've got two different viewport scales and the hidden line type I don't want this line type to look exactly the same in both viewports and as you notice it is and that's being controlled through a system variable called PS LT scale as long as your paper space line type scaling is turned on or set to 1 in paper space all of your line types are automatically self scale any 20 year view ports so that your mind types look exactly alike now in order for this to work you need your LT scale your line type scaling to awesome you need to have that set to one as well so that the line type scale is setting to one I'm printing out of paper space in a one to one so all of my line types will look exactly the same and look appropriate for printing now to help out with this just as a quick aside before I get into all the annotated scale and how come you can't see those dash lines inside of my model space well it sounds second ago your line type scaling is set to one that means I've got eight inch dashes in this great big drawing and quarter inch spaces and I have to zoom in way way way close in order to see them it's in order to take care of that at about the same time that Autodesk came up with a great idea of annotated scaling they came up with a third system variable of NS LT scale as long as MSL T's scale is set to one when I regenerate my going I can see my line types based on the scale factor that I'm going to print to how is that controlled model space in paper space we set it on a viewport by viewport basis and model space you do the same thing fundamentally I've got one model space viewport and I set my plot scale down here in the ribbon not the same spot that you would set in paper space so this is where I would control how I think I'm going to print it or how I want to see my line types now this is important because this scale factor is going to get applied to all of my annotation here in a moment the line types of the first part the line types are very very easy and I could set the line types up and change those what about the text what about the dimensions well your first step is to set up an annotated scaled line for a text style or dimension style or leader style setting up them up is fundamentally the same and to help you out starting with 2008 Autodesk is in included a free text style and dimension style and leader style called annotated to help you out so you could use that you could start with it I've never been one to really enjoy using stuff that comes right out of the box I'm worried that somebody else is going to get in there and play around with that one so you can create a brand new one the trick to creating an annotated style is to make sure that you check the box that says annotated to let the program know that this is an annotated style the second trick this is very important the second trick is right here it's telling the program how high you want this text to print on a sheet of paper we're not doing any math here everyone we are not multiplying this against the viewport scale we already spent X number thousand dollars for the program and several more thousand dollars for the computer we're gonna have the computer do all of that math for us we're going to have it do it automatically all we want to worry about is how high do we want this to print now you've got a couple of other really neat options one of the cool things with annotated scaling is this little option right here that says if you want to match the text orientation to the layout that means if you rotate your viewport do you want the text to rotate itself back so that it always stays oriented with that layout and that's a pretty cool option very similar to the way that civil 3d annotation works for those of you out there using civil 3d and it's a pretty cool little feature so the first thing that we need to do with all of our annotated Styles text dimensions leaders etc need to set up an imitative style it doesn't matter what the font you use doesn't matter the font style or any other special effects that you want to use we just need to make sure that we call the program that we wanted annotated and how big we want this object to primp after that we just start annotating the drawing now the key thing here when you're annotating the drawing is you've got to make sure that you set up an appropriate scale factor before you start annotating because the annotation that you're drawing it's going to come in at whatever scale factor that you've got applied down here the default option inside a model space for all your scale factors in a normal drawing is one-to-one right out of the box which means if I start throwing texts right now well you can't see it you can see it as I type it but as soon as I get done typing it just went away why did it didn't go away it's still there it's just really really really tiny why I called the program I want this to print out in an eighth of an inch and I am specifying that I'm going to print this drawing it one two one we're not going to print drawings of one two one so how do I fix this well there's a couple of ways to fix annotation inside your current drawing method number one is you get to use the AutoCAD properties window which I've got anchored over on the left hand side of my screen if I grab text inside my drawing and I come over to the properties window the program is going to be telling me pull this out a little bit yes it is in fact annotated it's using an annotated style but the only scale that I want applied is this one-to-one scale well maybe I want other scales I wanted to print a quarter of an inch equals foot 3/8 of an inch of the foot not just one two one I want other scale so this is one method of doing it globally if I come over to click that little annotated scale you'll notice I've got an Add button rec an add any number of scales that I want so I could come over here and grab all of these and add any scales that I want add those in here and now it'll print at a quarter of an inch at that scale factor another method that you can use is the auto scaling tool whoops auto scaling tool down here the bottom of your screen you'll see a couple of extra icons the first icon says show annotate of objects always that means if this is annotated I want to be able to see it even if it does not conform to the current scale factor now what that means is is that you'll remember that I've got this set up at 1 to 1 and 128 so if I come I do not have this turned on we turn that off if I come over here and I change my scale to say an eighth of an inch equals a foot that annotation will disappear so the other trick with annotated scaling for everybody just that you just saw was that the annotation will only show up in a viewport in an appropriate scale factor that you've already added into your annotation now what if I want to see that annotation regardless okay so maybe I don't have it set up to print appropriately at an eighth of an inch equals a foot but I still want to see it that's what this first icon is for I turn that on and it's going to show me that text at any scale factor it's not going to scale it for me but it will show it to me at any one of those scale factors okay so now another thing that you can do is the second button over will automatically add a scale as I change it so rather than grabbing that piece of text and going to the properties window and adding the skills manually on the text by text basis I can go ahead and turn on the automatically add annotation scales and as I change my annotation scale and model space the program will automatically add that zoom in a little bit here the program will automatically add those scale factors is I'm coming through here so I changed my scale and it automatically adds that scale factor to all of my annotations now the good news about that is is that I don't need to worry about finding all of my text going into the properties window manually adding all of these all I've got to do is just switch it the bad news is is that I've got to switch it to every one of my scale factors that I'll apply however if I'm doing this in paper space I can go ahead and open up to each one of my paper space viewports reset scale and it will automatically add that annotation scale okay so a couple of different methods I'll get to that what you just saw there are second in a second a couple of different methods of adding those attitude scales now what some people do is they just get lazy like me um lazy I call it efficiency and they'll grab all of their text and they'll come over to the properties window and we'll specify all the imitative scales all at once okay pretty straightforward easy to do that's pretty cool it's pretty easy to do and there's another reason that I like doing this that's the method that I use to add an annotated scale to objects that aren't annotated already if I go ahead and grab this piece of text I can come up here and I can choose the annotated scale or the annotated style that I want to use as soon as I add the annotated style that I want to use it will take on all of the attributes the height etc based on my whoops move it based on my current scale factor so how do I grab them all on how do I change them all well I just grab everything it's a select similar it grabs all of my text I can use my properties window as you'll notice I can change the style change the annotated make sure that it's set to annotated okay make sure that everybody is taken care of however if I want to add you go ahead and select somewhere again if I want to add all of those annotated scales you'll notice it's only got my current scale added in there so now that I've got all my text added I could use my properties window click Add and because I'm being lazy or efficient depending on how you want to put it I'm going to grab all of my scale factors hit OK and now that text will print it a quarter of an inch high regardless of which architectural scale that I decide to pick this includes all of my viewports so when I switch over to my layout tab I've now fixed all of my annotation now I'm not going to do this again for dimensions or leaders it's fundamentally the same thing you set up the style you apply the style every new piece of text that you plug in will have that annotate of scaling built in and is you is all of my text is ready to printed a quarter of an inch high in every one of these viewports now another thing that people often ask is well if I put in a brand new piece of text right now that's great it'll be in that style it will be annotated and it's only going to be annotated for the current scale factor so is there a way to easily add all of those scales to a brand new piece of text now honestly not really what can you do cheap copy an existing piece of text come on grab that guy copy an existing piece of text and then edit it so now that piece of text has it all edited now what's going on here well the program in its infinite wisdom now that I've been told the program that I've added in all these scale factors the program is showing me what each one of those scale factors is going to look like as soon as I select that object you'll notice that when I hover over it annotated object I get the little glyph or the little icon next to my crosshairs that's letting me know that it is an annotated object that it does have multiple scales as soon as I grab that annotated object the program's going to show me what all of those scales are going to be looking like um this will drive you crazy in short order because you can't see anything as a matter of fact if I do a crossing window and grab everything and my drawing realistically I can't see a thing so how do we take care of that very easy there's a system variable called selection a no display now for those of you using a later version of the software and a quick aside right now you will notice that I'm using AutoCAD 2017 just released a few days ago so for those of you using a later version of the software 14 15 16 or even 17 you've got this selection arrow display and this system variable has been around for a while but I'm not a very good typer so what I wound up doing is I wound up miss typing things or not seeing what I'm typing in so I love the autocomplete that's something that I've got turned on all the time with autocorrect so the system variable that we're looking at here is called selection a no display if you set that to zero then that means that when you grab an annotated object it's only going to show you the grips and only show you the ghosting for the current scale factor so out of this if I want to see in model space what my drawing is going to look like if I print it at an eighth of an inch equals a foot I merely set an eighth of an inch equals a foot for the scale factor since I've got the icon turned on to automatically add annotation scales if I don't already have those added that annotation scale addict on my annotation then it will plug it in there for me and it will show it to me now this other icon as I was mentioning just says show all of my annotation objects always regardless of the scale factor that's one it's really up to you annotation scales adding different annotation scales saying that I want to see something in a certain scale and I don't want to see something at a different scale that could become very time-consuming so by having that third button turned on that could confuse things so if you get into annotate of scaling and you really want to start taking this to the next level where I'm turning off different annotation in different viewports based on the scale factor then you probably want to disable this otherwise you might want to have that turned on and as I mentioned when I get this set up everything will be set up appropriately now the last thing about annotated scaling that I do want to mention is and you've got to be very careful with this one of the reasons that the program will show you the ghosting as I showed you a moment ago that annotation display that selection and a display one of the reasons the program will show you that kind of ghosting is because every one of your scales every one of your scale factors for each piece of annotation has its own grid while this word whoops didn't mean to do that always lock your viewports they're assumed in a little bit so I'm gonna reach over here and I'll highlight the word lobby now you'll notice in this current viewport and the one right above it the word Bobby highlights it's only one word if I want to change it I double click it I edit lobby and call it entrance or whatever else I want to it's only one word but here's where things get really crazy inside of a negated scale it even though it's only one word each scale factor has its own grid what that means is is that I can grab the grip for this particular scale factor at the bottom I can't move this piece of text and it will be moved separately than in the other viewport it's still only one piece of text everybody but you can move it separately so in this particular scale which is 3/4 one inch equals a foot that word is over here but in this particular scale which is 3/8 of an inch equals a foot that word is still over there so each imitative object has its own grid in each scale factor you do need to be aware of that because what if I wanted to copy the word lobby over to this lobby as I was mentioning a moment ago I want to have two words and I don't want to have to add in all the imitative scales and I just want to plug it in well if I copy it over I'm also copying the new location inside that scale factor so if you're going to get into this in advanced mode and start grip editing your objects just be very careful when you copy them you're copying also where you've moved them to on a scale factor by scale factor basis all right now I'm looking up here and do we have any questions we have a couple questions that did just come in Karen and asked will match prop work for text additions oh I soldiers you know what I've never actually tried that so the question is is well match properties work so as you notice here I just plugged in one new piece of text and it's only got the scale factor for an eighth of an inch equals a foot which is my current scale factor that I've got now how can I tell it's only got one scale factor applied I've only got one of those little scale icons on there if I hover over one of the other objects inside my drawing you'll notice that I've got multiple that means multiple on there so the question was can I use my AutoCAD match properties to match all those scale factors if I grab one piece of text and I paint it to the other one then the answer is yes I kind of figured it would but I've never really tried that then the answer is yes it did add in all of those scale factors so that was a very good question next question is does adding all scales to your text setup do anything to the file size anything yes it probably makes the file size a couple of kilobytes bigger as far as huge size I'm going to say the answer to that is no annotated scales for objects don't appreciably add any file size to the drawing like I said maybe a couple kilobytes nothing that you're ever really going to see it doesn't like turn a 1 Meg drawing into a to make drawing or anything else like that okay and next question here is do a native annotated objects work with xrefs that's another very good question the short answer the quick connects answer to that is yes annotated objects do work across X ret so this is something that you need to be aware of if I set this drawing up to be annotated when I bring this drawing into another file then that file or the xref will react the same way um now another thing to be aware of if you are deal with people that are using a pre-2008 released they didn't have annotated scaling so if you're having to do a save as and somebody says hey we're not using that version we're using an AutoCAD 2007 or AutoCAD 2004 heaven help even earlier than that or not I can't release 14 for das because my computer never died so if we're using a much earlier version prior to annotate of scaling coming up what the program is set up to do automatically is it is it will maintain the visual fidelity of the annotated objects that is in your AutoCAD options so in my AutoCAD options for save as I've got an option here it says maintain visual fidelity for annotated objects what does that mean well that means if I do a save as and say that backwards too far if a program if the version of the program didn't have annotated scaling then how is it going to fix it well what it does is it reverts the drawing back to my second option of how we used to do things back in the old days it will take every annotated object it will convert it to different layers based on the actual layer name for this object so this is on a layer called text then it's going to create another layer called text 1/8 and text 1/4 and text 1/32 a text etc it's going to self scale all of those text objects based on quarter of an inch times the scale factor and it's going to put each one of those on the appropriate later it will then in any paper space viewport freeze and thaw the opposite layers inside the viewport so it goes back to the old way of doing things but it does it for you automatically now if you were to take that drawing and open it a newer version of the software it will automatically recompile everything and put it all back on one layer and turn it into an annotated object again so that's pretty cool one more question just came in here does the leader follow you rip edit text at different scales if it's a annotate of emulator annotate event leaders act the same way as the text of the whole leader object becomes an annotated object so it the whole thing and any of the grips will react the same way as the text that I was just showing you so yes everything that you're doing in any annotated object the multi-line text dimensions multi leaders they'll all act the same way and the entire thing will be set up as an innovative object similar to the piece of text now the big difference here being things like dimensions well the dimension will act annotate 'iv you've always got to remember and I need to set up my annotated style you've always got to remember for things like dimensions that dimension whoops try that again set that to an annotated style and there we go so while all for the dimension while all of these objects will be annotated based on the annotated scale and what we're talking about the grib editing we're talking about the grips for the annotation we are not talking about the definition point grips you don't want to mess with the definition point grips of any dimension so leave those alone you're just going to want to mess with the arrow head or the actual dimension text grips never mess with the definition points okay all right we are running out of time here so I'm going to be wrapping up are there any other questions that people have before we start wrapping up here yeah back to your discussing annotated objects working with xrefs we had another question come in is does this apply to dims dimensions also yes so just mentioning annotated scaling applies to multi-line text dimensions multi leaders blocks and and even hatch patterns by the way so if a-and one of the things that people need to watch out about hatch patterns on the set that you layer current I'm going to start the hatch command okay and you'll notice that the hex command looks really really really dense why because it's scaling it based on a one-to-one scale factors so what I have to do while I'm hatching is I have to set the hatch to be annotated so that now it will go ahead and scale itself appropriately to whatever my scale factor is and then as long as I add in just like before if I want to come in here and add in all the different annotated scales then the hatch pattern will look exactly the same in every one of my viewports that I've got scaled another question just came in do imitative objects behave in all flavors of AutoCAD such as civil3d that great question right there annotate of objects in here will react the same in every AutoCAD based program so the annotate of text dimensions hatch patterns etc that I'm showing you will react the same in AutoCAD civil 3d AutoCAD LT AutoCAD electrical anything it's autocad-based now having said that some of these other programs have their own version of an annotated object so you mentioned civil3d emits a great question civil3d styles for objects are automatically set up or annotated like the label styles they react similarly to this but they don't react quite the same way so when you're using something like civil 3d annotation you don't want to set civil 3d annotation up with an annotated text style because civil 3d annotation automatically does all of that inside the label style civil 3d annotation or the labels inside of civil 3d don't have the multiple grips like I showed you here you move one piece of civil 3d label or one sole 3d label it's going to move everywhere in every viewport but you know it's some pros and cons reacts the viewport twisting a little bit differently than the AutoCAD annotation does and it works real easy it automatically self scales regardless of your scale factor regardless of how many annotation scales you're plugging in so there are pros and cons so just understand that the annotated objects will work the same in any flavor of AutoCAD however those different flavors may have something in addition to or a little bit different from this alright and we are coming up to our end point here are there any other questions anything that I can answer quickly and if you haven't asked any questions through the presentation feel free to type them in on your side here we will respond to them as last few minutes of our webinar wrapping up and something we do need to reach out to separately we will send you a private message and let you know I see one other question from Dewayne annotated scaling and masking and I'm assuming going you're asking about like the text mask for an offense killings on the text mask works the same way we stretch this little guy in here so text masking works the same way that it pretty much does anywhere I can use a background mask and my drawing scale color and what masking is is that when I grab this guy and move it over top of something else you'll notice that it masks it and then that's the size of the text box now if I come in here and I change to say a quarter of an inch equals a foot you're going to notice that I've got a separate text box for the quarter of inch equals a foot so you've got to be careful and now if I change it to 3/16 you'll notice that I go back to the same text box so vary that the text masking works very similar to the grips when you think about text and especially M text you're not really just looking at one grip you're looking at multiple grips and inside of annotated scaling old those grips work on a scale by scale basis that's another very good question time for a few more one or two more all right how do i knitted scales play with dynamic blocks for an example can it be different states of the dynamic block for different annotation scales wow that's a really good question um you've got to be careful with annotated scaling inside of dynamic blocks if your dynamic block has text in it and you want your dynamic block to be annotated Li scaled then you you can't you shouldn't use an annotated text style inside of an indicated block use a standard text style inside of there now as far as different states of the dynamic blocks then that could that could be a very interesting proposal always remember that the annotated scaling will react to your grips and how the grips work and that grip position is going to be different on a scale by scale factor if you introduce the multiple grips and the sizing grips on a scale by scale factor of an annotated object that you may be able to do exactly what I'm showing you here I've not tested that out to be quite honest to see how those grips can react on an annotated block inside of a dynamic block so the best thing that I could recommend is that it's very similar to what we were looking at for text what I would assume is is that all of the grips are going to be separate on a scale by scale factor so that would be one of those where depending on what it is you want to do you're going to want to test that out and see how it reacts on each one of the scale factors my base assumption is that the grips are going to be managed with that dynamic block on the scale so it doesn't go zooming off in a space and each scale factor will have its own set of grips having said that like I said want to throw the caveat I've never right it can MPX rap differently at different scales yeah as I was just showing you doe right here for the FX rap each one of them pull that guy out is different on a scale by scale basis alright and with that we are going to have to wrap up we've run out of time so I'd like to thank everybody for showing up here hopefully you picked up one or two things for annotated scaling and if you're not using annotated scaling start using it I think one of the big reasons if people haven't been using annotated scaling is because it's very complex cumbersome they're scared of it it does weird things hopefully I was able to shed a little light on that you know peel back some of that some of the scariness of anacott of scaling try one thing at a time try a text style make it annotated plug in your text see how it acts don't try to do it all at once pick one thing at a time get used to it and then migrate all of those ideas over to things like dimensions and then hatching etc try it out but before too long once you get this set up and once you get it plugged into a template I can guarantee it you're probably not going to want to go back so every one as you see we have lots of ways we'd love to reach out to you so follow us on our Facebook page get on active on our Twitter page our we have a great civil three-plus blog that our one of our instructors run it's a great way to follow some more in-depth information on civil3d and again just any time you have any questions for us please feel free to reach out to us and let us know we have lots of training classes coming up we're still a chop training center here and as far as I know the u.s. tottaly top training center in North America as far as where we know the last couple years running we have not gotten any kind of notification for awards but for anybody who has not heard the last couple of years running or the top training center based on customer feedback based on student feedback in all of North America so that's from the students that's not just some random thing like the Oscars or something like that have no idea who's buddy so we have lots of resources here at CAD one so feel free to reach out to us if there's a pilot project you're taking on and you're moving into you need some additional help just some over-the-shoulder hand-holding type implementation or full-on training class here or your office for is an individual or for a group we have lots of different ways to expand the education level of your applications for AutoCAD and just about any other author list related products so feel free to reach out to us give us a call n Trivium then for the implementation part of it a lot of people who are looking at adopting something as cumbersome as annotated scaling you know using sheet sets things like that we're working with a lot of different companies on doing implementations like that so if you've if you need a little bit of help if you've got questions like Lord said reach out to us we're working with a lot of different companies we help people out all the time getting you rolling with all of this help you move through the project and kind of get back to work and so we're not not bottleneck and not that doesn't slow your progress of your project so again reach out to us at any time that we'd like to thank everybody for joining us here today keep your eyes open for more webinars coming in the future and we'd love to see you join us thank you you
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Channel: CAD-1 Now Applied Software!
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Length: 43min 38sec (2618 seconds)
Published: Mon Dec 19 2016
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