RTX 4080 Super vs RX 7900 XTX: The Ultimate Comparison!!! (RT on/off, DLSS/FSR on/off, AFMF, FG)

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today's video we're doing a head-to-head for the 4080 super up against against amd's 7900 XTX I have the reference model cooler AMD sent over for review and the founders Edition from Nvidia that they sent over for review now in my reviews I focus on the newest games and I look at Graphics settings that people might actually use which is sometimes native resolution ultra settings sometimes you might kick on FSR or dlss sometimes you might use frame Generation by the way AMD did release a driver level frame generation while I was working on testing and I've done a whole separate video on that if you want my full thoughts uh but I will also be including uh anytime I use frame generation and AMD doesn't have FSR 3 integrated into it I will be showing their AF MF results from their driver level frame generation and if you are watching this video you're probably thinking about upgrading your GPU and a lot of people make a huge mistake they take out the old GPU put it in the Box stick it in their uh closet and it just sits there instead of being used to fund your upgrade and ja. is today's sponsor and follow the link in the pinned comment Andor video description uh to look at the simplest and fastest way to sell your GPU to fund your upgrade also I can get you $10 off your first purchase using code 0 and10 if you haven't taken a look at Jaa it is an awesome uh Hardware Marketplace for PC Hardware there's also pre-built systems all sorts of cool stuff uh anyway follow the link click get an instant offer and a lot of people are thinking like selling my GPU is going to be a hassle well that's the whole point of their instant offer uh option because again you can take a picture List It Yourself set your own price all of that uh but you don't have to you also don't need to try selling on the local market where you might be like walking around town hoping you don't get mugged while you're carrying your you know your expensive GPU hardware and cash and all that uh the instant offer at Jama works like this four simple steps you tell them your GPU model and condition and they give you an instant offer uh you can then print your free shipping labels so that shipping price is factored into that uh that offer they're giving you you mail them the GPU they inspect it Mak sure everything checks out and most sellers get paid within one business day after the part is received and that's it that simple and again I can get you $10 off your first purchase don't forget about that follow Link in the pin comment and video description uh to uh use your old Hardware to fund your upgrade again we'll hop into the latest testing and again I'm focusing on the newest games at uh you know all looking at all the different Technologies upscaling Ray tracing all of that and uh let's hop into the benchmarks to give you a ton of final thoughts at the end we'll kick things off with Allen wake 2 at 1440p high preset which is the highest non-r traced preset and the 7900 XTX is taking a 5% lead at 85 versus 81 both performing well although the frame time graph is a bit spikier for the AMD GPU leading to a 31% lead in the 1% lows for the 4080 super also interesting to note in this game there is no normal TAA option you have to go down an FSR or dlss pathway so I did choose the uh option um you know for each GPU brand because I think that's how people would play and I do think the image quality is slightly different although very close maybe slight Edge dlss a little bit more Sparkles I think in motion on uh FSR but not too big of a deal at the native resolution speaking native resolution 4K High settings are pretty rough here and the frame time graph on AMD look very spiky giving a 61% advantage in the 1% lows to the 480 super although both gpus almost tied in the averages but I don't think those frame rates were quite what we would be looking for anyway so I think going down to the Quality resolution scaling makes a lot of sense here at 4K resolution upscaling looks pretty good on both gpus I'd still say a very minor Edge to dlss few little uh less Sparkles and a little more stability in Motion Performance is about tied at 77 and 76 except for the 1% % lows again we're seeing a big Advantage for the 40 80s super now um another thing I wanted to look at is in this game we do have dlss 3 frame Generation Now AMD just released a driver update allowing frame generation in any game this game doesn't have FSR 3 frame generation so that's what I'm recording here but please note that these are not really inqu equivalent experience I've done a whole separate video on this topic and ammf because it's not directly integrated into the game its image quality and frame pacing is not as good you can't really tell everything in a recorded video like this but I am just showing this as an option so there are some differences in frame uh you know frame generation technology uh where dlss 3 has a wider uh you know more games have it integrated directly than FSR 3 but AMD does have the option to do driver level frame generation where Nvidia does not anyway let's move on to the game's Ray Trac ing mode this is one of the standout Ray tracing games and if you kick on RT high at Native resolution the 7900 XTX just falls apart we're below a 30 FPS average here whereas the 480 super can handle it at 61 FPS average more than doubling the frame rate but I'm not sure many people would be buying these gpus for 1080p anyway so let's move up to 1440p resolution and at native 1440p resolution the 4080 super is playable in the low 40s but it's not a great experience I don't think this is what you'd choose to do but the 7900 XTX is down at like 17 so again we are more than doubling the performance and one of them is definitely playable and the other one is definitely not playable even though again I don't think this is quite the way you would choose to play on either GPU I think enabling quality level of upscaling which I would say image quality advantage to dlss here especially with Ray reconstruction in the mix um and again we're doubling the performance on the 480 super uh versus the 7900 XTX it's 65 versus 32 so I would say this is a very reasonable way to play the game on the 480 super but the 7900 XTX is not really offering a great rate tracing experience here now again we could kick on dlss 3 frame generation and from a 60fps baseline sorry for my noisy kids upstairs they're playing anyway um office 60 FPS Baseline I think you get a pretty good experience with driver level frame generation on the left uh AMD recommends you have at least a 60fps baseline before kicking it on and uh really the latency and the image quality looks pretty bad there even if it does at times bring the frame rate number up to around 60 now I say at times because in fast motion and Camera pans the driver level frame generation will disable itself if there's too much motion on screen for it to get a good uh good enough interpolation so again these are very much not an equivalent frame generation Technologies and I don't think ammf uh is a good way to bring up a frame rate from in the you know upper 20s or low 30s uh to really give you a good experience now to look at Ray tracing here a little more in depth I thought I I'd look at since we're already not really doing Apples to Apples comparisons really the stronger Ray tracing performance on the 4080 allows you to either you know maybe use it when maybe you wouldn't on the 7900 XTX or to use less or no upscaling versus more aggressive upscaling if you were trying to use it on the 7900 XTX so that's what we're seeing here and I think in the image quality although YouTube compression kills a lot of it you can see performance mode upscaling on the left uh leaves things looking pretty fuzzy whereas the 4080 super could choose between native resolution in the 40ish range or getting you know that 60 FPS experience with dlss quality which is still a 960p internal resolution and looks significantly better better than the performance mode upscaling we're seeing on the left and the native resolution DLS uh you know uh 4080 image uh was running at a similar frame rate to the performance mode upscaling on the XTX but anyway what about 4K resolution well in this case you'd want to go to Performance mode upscaling for either GPU and even the 4080 sup not giving you a 60fps experience here although the dlss and performance mode does look significantly less uh you know sparkly and more detailed than the uh FSR implementation there now again off a 50fps baseline dlss 3 is something you might consider using the PC latency goes up pretty badly to be honest but this is a pretty slow paced game now AF MF at this resolution off of a pretty low base frame rate we're getting a lot of micro stutters and I don't think the image quality is great uh but again I am showing amd's available frame generation option when I'm showing the available dlss option um I think you'll notice as objects are discluded like if you look at things as the character moves past them or the arm swings on the Le hand side of the screen uh things are not looking that great and you can see the frame rate dipping at times where the frame generation feature kind of gives up but again even on the right hand side I'm not sure I'd be using frame generation with dlss here either some people will be more or less sensitive to that but let's move on to an AMD sponsored title so Avatar frontiers of Pandora despite being AMD sponsored is a ray tracing title and there's no way to turn it off every setting in the game uh does use at least some uh every uh you know it's some rate tracing so anyway at 1080p Ultra probably not the resolution most people are buying these gpus for we're seeing a 24% lead for the 480 super at 123 FPS versus 99 uh if we move up to 1440p ultra we're seeing 87 FPS average versus 75 so the 7900 XTX closes es a bit of the Gap uh giving the 4080 super a 16% lead in the averages although the 1% lows are 72 versus uh 56 so a more uh more noticeable 29% lead there in the 1% lows although um you know it's still a pretty good experience here on both gpus but in a first-person shooter you might be searching for that you more more like 100 FPS type experience and if you kick on quality level upscaling um if you look at the fencing in the distances and things like like that especially the distant fence lines they're a lot more stable in the dlss image but the FSR image here is certainly acceptable uh and we're getting 128 FPS average versus 101 which is a 27% Advantage for the 480 super in the averages and a 32% advantage in the 1% lows now this is a game that actually doesn't feature dlss 3 frame generation but does feature FSR 3 frame generation and it seems to apply differently to each GPU despite having vsync turned off uh on the AMD GPU it seems to automatically enable with frame generation enabled but not on the uh Nvidia GPU and and Nvidia gpus can also use FSR and their frame generation so we're seeing that here uh but I can't really give you a a numbers difference there since we're CA to my 120 FPS 1440p capture um so there it is we could move down to the high settings if you want to get closer to that 100 FPS experience without using upscaling and I was also curious if turning down the settings sometimes AMD scales better with lower Ray tracing and things like that but we're still seeing a 21% Advantage for the 480 super at 114 versus 94 now uh if we move on to 4K Ultra we're seeing 47 FPS versus 42 in the averages which is a 12% Advantage for the 480 super so the xdx is closing the Gap a bit here at the higher resolution however I don't think we're hitting frame rate numbers that most people would be targeting for a first-person shooter so I think at 4K resolution it's often um a optimal choice to use at least quality level upscaling because with that high of a pixel count still usually looks quite good for both FSR and dlss although again if you look at little details in the fence lines and things like that I do think the dlss image is a little bit more stable uh if we uh look at the numbers now the 480 super pulls ahead by 18% at 77 versus 65 and 27% in the 1% lows at 66 versus 52 uh both of them are definitely playable there although again I was curious if we went down to high settings uh what the performance Gap would look like there at high settings native resolution no upscaling we are seeing 63 FPS versus 56 which is a 133% Advantage for the 4080 super so they're both kind of hugging that 60 FPS average but one a little bit below one a little bit above although the 1% lows are 55 versus 45 giving a 22% advantage to the 40 480 super but again I don't think that's quite the frame rate numbers you'd be looking for in a firstperson shooter so I would probably kick on quality level upscaling and at the high settings with quality level upscaling we're now hitting 80 FPS on the xdx and 100 FPS average on the 4080 super giving it a 25% lead over the 7900 XTX uh and a 38% advantage in the 1% lows at 83 versus 60 but I think that's enough Avatar uh since we're already kind of doing some Ray tracing testing let's finish that out by looking at some lighter Ray tracing workloads uh re engine games tend to have some Ray tracing but not real heavy effects where AMD tends to perform closer to Nvidia than in the really heavy rate tracing titles and here at 1080p Max settings which does have rate race Reflections we're seeing 4080 super 15% ahead although both gpus have an extremely high frame rate uh moving up to 1440p Max settings the XTX closes to within 12% of the 480 super in the averages 20% advantage in the 1% lows for the 480 super though although both gpus again are performing great I don't think you would have any any trouble playing the game at 157 FPS average or 140 FPS average so very good experience here in this Engine with the light Ray tracing workload and at moving up to 4K resolution we now see the XTX matching the 4080 super at 95 FPS although the 480 super still manages to squeak out a 4% lead in the 1% lows at 87 versus 84 interestingly the XTX is reporting vram usage and allocation uh over 16 gabes although whether it actually needs that or the engine is just choosing to grab it since it's there is uh you know Up For Debate the performance was looking good on both now to close out our Ray tracing testing let's take a look at path tracing mode in cyberpunk at 1080p resolution RT overdrive no upscaling we are seeing an 80% lead for the 480 super at 54 versus 30 um probably not the way you'd want to play at 1080p on either GPU to be honest cuz you know 54 FPS isn't that great and 30 is definitely not but honestly you're probably buying these gpus for at least 1440p in which case you'd kick on quality level upscaling to get decent performance on the 4080 super where we are seeing 66 FPS average versus 35 on the XTX which is an 89% advantage in the averages and basically doubling the 1% lows at 57 versus 29 and an image quality Advantage for dlss uh looking a little bit more stable especially in the temporal stability and the distant details um now what about frame generation with a 60-ish FPS Baseline I think dlss 3 frame generation makes a lot of sense and this game does have it uh there is no FSR 3 in this game yet although developers have promised that it is coming at some point and there are some mods and things like that but if we use the driver level frame generation on the XTX uh watch as we go through these doors here if you watch the frame grate counter and the uh um it kind of dips as you round the corner and we saw the micro stutter rate increase for a second that's where the AFM F kind of gives up and that's even in the slow steady camera pan of the uh you know built-in Benchmark and ual movement aiming and things like that uh you're going to see the ammf kind of giving up a bit at times at these low of frame rates so I don't think even though you're seeing like a 60-ish FPS number it's not uh it's not going to feel or look like a 60fps experience so just keep that in mind but I am showing the results uh anyway at 4K resolution even the 4080 super is going to fall under 60 FPS even with performance mode upscaling uh which you know on the dlss side does look better than the performance mode upscaling from AMD on the left and the AMD GPU is at 29 FPS 53 versus 29 it's an 83% lead although still not a very high refresh rate experience so again you could try kicking on frame generation the dlss 3 frame generation again being integrated into the game is going to and coming from a higher base frame rate is going to look and feel better than the ammf from a really low base frame rate on the left um but uh this is still a pretty low based frame rate honestly for the for the 480 super as well uh people more sensitive to latency are pro would probably maybe not use it at this point but people less sensitive to latency or maybe playing on a controller I would probably be fine with it um I've seen a lot of mixed reactions to what base frame rate is enough for dlss 3 to make sense um I would say we're definitely below the point where ammf makes a lot of sense at least if in my testing although you know reading through my comment sections some people seem to be fine with it at low base frame rate so you know I'm I'm showing the available option here um but again my personal preference would certainly be to not use ammf um at that low of a base frame rate let's move on to some nonr traced uh testing with Starfield at 1440p ultra settings at 1080p we're just completely CPU limited basically in new Atlantis so at 1440p Ultra uh we're seeing 93 FPS versus 88 on the um uh on the averages giving a small lead to the 7900 XTX and uh let's you know they're both getting really high frame ratees so I don't see the need for any upscaling or anything like that if we move up to 4K Ultra settings we're now seeing 64 FPS on the XTX versus 60 on the 4080 super so a 7% Advantage for the XTX and and the 1% lows are a 4% Advantage so a small win here for the XTX although um you know and this is definitely playable I think in a first-person shooter Style game uh a lot of people would be shooting for more than that 80 to 100 FPS range so if you do kick on quality level upscaling it helps move us in that direction we're now seeing uh 84 FPS versus 80 so 5% lead for the xdx although I would say small image quality Advantage for dlss although at 4K resolution uh the FSR quality does look pretty good here it's it's certainly acceptable and a bit of a 1% lows advantage to the 4080 super in balers Gate 3 um 1080P and 1440p are entirely CPU Limited in act 3 um but if we move up to 4K resolution we're not CPU limited but we are seeing very similar performance on both uh both gpus a 9% advantage in the 1% lows for our xdx um but a 2% Advantage for the 480 super in the averages I would really pretty much just call this a tie and say they both do a great job in balers Gate 3 what about Call of Duty Modern Warfare 3 interestingly they're performing very similar in the averages at 1080p both hitting about 350 FPS but the 1% lows are significantly higher on our 4080 super which is interesting it's actually taking a 55% Advantage now they're both still good it's 246 versus 159 but that is a noticeable Advantage if we move up to 1440p resolution again average performance they're still basically tied uh you know although the xdx takes a 4% lead now at 293 versus 282 but the 7900 xdx it's 1% lows have stayed about the same at 157 here as they were at 1080p but the 480 supers have moved down to 2011 showing a 28% Advantage now in the 1% lows for the 480 super then as we move to 4K resolution it looks like whatever was was the hangup stopping the 7900 xdx is 1% lows from going Beyond 150 is now kind of not a bottleneck anymore whatever that was uh because now it's leading in the 1% lows at 128 versus 116 which is a 10% Advantage there and an 8% advantage in the averages at 195 versus 180 so kind of interesting results there in those 1% lows let's move on to Lords of the Fallen this is an Unreal Engine 5 game and it's the most demanding one that I've tested it's also seemed to be a bit more envidia sided than the other uh Unreal Engine games I've tested so far Unreal Engine 5 Games I've tested so far uh at 1080p resolution we're getting 89 versus 94 average so 6% lead for the 4080 super uh in the averages although a 4% lead and the 1% lows for the xdx and that's mostly traversal stutter related with the um uh as you round corners watch the frame time graph Spike as it loads into a new area at 1440p Ultra this is a demanding game even gpus of this caliber are hitting 66 and 71 respectively 8% Advantage for the 480 super and the 1% lows are tied on both gpus at 55 so this is certainly absolutely playable uh but a lot of people are buying these types of gpus for a high refresh rate experience and Unreal Engine 5 boosts performance a lot based on uh lowering the resolution so using upscaling lowers the resolution internally and now we're seeing frame rate numbers bump to 95 and 103 respectively 8% advantage to the 480 super and small image quality advantage to the dlss upscaling especially as the character moves and things like that and objects become discluded uh looks a little more put together um less uh sparkly and and a little more stable uh if we move up to 4K Ultra neither GPU is doing that great we're seeing 41 FPS on the 480 super and 37 on the XTX that's giving the 4080 a 11% advantage in the averages and a 3% advantage in the 1% lows which is just one FPS it's 33 versus 32 and quite frankly I think most people would tweak something here to get higher frame rates and uh one option is turning on upscaling so if we kick on upscaling at the Quality setting we now jump over 60 FPS on both gpus 62 on the XTX but the 480 super does jump to 71 giving it a 15% lead in the average frame rate 6% lead in the 1% lows and slightly better image quality especially again in motion and in the fine details although again both look very good at 4K quality settings let's look at one more Unreal Engine 5 game and since we looked at one that was a bit more Nvidia leaning um I've selected Immortals of avum as a bit more of a AMD leaning Unreal Engine 5 title and this is also one where we can look at dlss 3 and FSR 3 again uh here we're seeing a 14% Advantage for the XTX at 1440p Ultra at 97 versus 85 and a 27% lead and the 1% lows at 81 versus 64 and those frame rates were high enough that I don't think we need to look at upscaling or turning anything down so let's take a look at 4K Ultra well now we're only getting 52 and 46 respectively which is a 133% Advantage for the XTX and a 14% advantage in the 1% lows at 42 versus 37 however in a firstperson shooter Style game I don't think most people are aiming for you know mid 4S to low 50s in the frame rates so what if we kick on quality level upscaling and sure enough we see Unreal Engine five boost frame rates significantly by doing that we're jumping up to 82 and 77 now respectively which gives a 6% advantage to the XTX and a 133% advantage in the 1% lows at 69 nice versus 61 and again small image quality advantage to the dlss upscale in this game now this is a game that features both FSR 3 and dss3 frame generation although it was an earlier FSR 3 implementation uh which had a bit more issues with things like variable refresh rate support now I'm not going to directly uh you know frame generation I don't like using it as like a benchmark number for relative performance especially when they're using different frame generation technologies that have different pros and cons to to um frame pacing and things like that if you do look at the numbers you get a higher average on the xdx with FSR 3 but a lower 1% low result and the 4080 super takes a lower average but a higher 1% low um uh and they have there's differences in frame pacing between the two texts let's pop out for some final thoughts so my main conclusion here is that I think AMD is going to have to lower the price of the 79 xdx assuming the 480 super actually is selling uh you know available in quantity at its $999 MSRP now why is that well first of all the 4080 super really hasn't changed anything compared to the 4080 nons super I'm actually also working on that comparison video but I thought it was extremely boring so I'm going through and I'm adding in the 490 and if you're watching this video as of the time of uh you know release date for this GPU expect this this this comparison uh with 480 and the 490 coming out within a day um possibly even the same day but uh like it's it's one to 3% performance uplift in most situations it's so close that like you have to be extremely careful on your benchmark runs that just the 1 to 2% margin of error you know V variance when doing a benchmark run can sometimes be the difference between the 480 super and the 480 nons super it's basically the same GPU effective all we're seeing here is a price cut the 480 is getting a $200 price cut to its MSRP so what does that mean well if we look into pricing right now the 7900 XTX uh has officially the same MSRP now as the uh as the 480 super $9.99 on the actual Market the 7900 xdx has been $950 and up for a while now the 4080 nons super has been at a 1,200 $ MSRP and been available for around 1160 or 1,200 uh for a while now now both gpus were available uh for less money uh a number of months ago but ever since the 4090 pricing skyrocketed these have kind of crept up as well but the point is I think AMD could get away with a $200 price gap between these gpus um there was definitely a reason to look into getting that when there's a $200 price Gap but if the 480 super really is available at $11,000 then uh okay is there an argument for getting the 7900 xdx at 950 and I I really got to say I don't think so it does have 8 GB more vram at 24 versus 16 so if you have some sort of professional use case where that's relevant uh perhaps that's a selling point difference for you but in actual gaming workloads uh 16 should be fine for quite a while I don't think we'll be seeing that become a major problem any anytime soon so more vram is only helpful if you're running out uh if you were running out and I I think 16's fine so with that in mind then when you actually look at the comparison between the gpus yes the 7900 xdx is often a few per faster when you're not Ray tracing but it's not a meaningfully different experience we're not seeing it 20 or 30% faster when you're not rate tracing I'm seeing often times 5 to 10% faster when you're not rate tracing and sometimes tied or sometimes actually losing depending on the the title but I would say on average the 7900 XTX is still a little tiny bit faster when you're not rate tracing than the 4080 super but um the thing is there's other feature set differences right so one feature set difference is upscaling and again at uh 4K resolution FSR quality looks pretty good dlss does look slightly better and um you know you're not going to be upscaling all the time with gpus these these powerful but you certainly I think will be at times especially we've seen with like Unreal Engine 5 games that's uh performance scales so dramatically with rendering resolution that I think often times um you would be ending up kicking on qu uh at least quality level upscaling so again where the upscaler for NVIDIA does have uh uh an advantage and then there are the people who are interested in playing the latest graphically demanding AAA games which will often feature Ray tracing we've even seen games like uh let's go with avatar for example so Avatar frontiers of Pandora is an AMD sponsored title and it you know it runs on consoles and it runs well on consoles which are AMD Hardware but it runs with Ray tracing at all times you cannot turn it off and while I don't think this is going to be super common like right now I think as technology moves forward uh this type of game design may become more common now in the more console optimized race tracing titles the 480 super doesn't take a dramatic lead but it does take a noticeable lead um and then you have the more uh you know basically Nvidia funded Ray tracing experiences uh like the path tracing mode in cyberpunk and Allen wake 2 and these admittedly are probably going to be a little more few and far between they're not going to be I I don't think just popping out every month some new big path tracing title because um again with developers targeting consoles I think frequently uh developers wouldn't choose to implement this level of Ray tracing unless Nvidia goes in there for the assist that being said it does end up providing the best looking PC graphics that we have seen and in some games that already that I think are quite good Allen wake 2 is probably my second favorite game of last year besides uh balers Gate 3 now that being said I'm I I grew up as a kid watching the X Files and I love Twin Peaks and things like that so this is definitely a game up my alley I understand maybe it's not yours but um it's a good game it looks excellent and here's the meaningful thing in uh uh in lower pricing tiers if you watch my like best gpus to buy videos I'm almost constantly recommending you buy AMD up to a certain price point because that's up to a certain Performance Point better Ray tracing performance relatively is irrelevant if the better performing product isn't strong enough to make it an experience you would choose to use okay so at the lower performance tiers I think nvidia's Ray tracing Advantage is not nearly as relevant or big of a selling point but once you're discussing gpus uh with the rate tracing performance of a for 480 super it does become relevant because the 4080 super with dlss quality with Ray reconstruction which helps out with the image quality uh is able to deliver a maxed out path tracing experience at 1440p with dlss quality um of over 65 frames you know over 60 frames per second uh which then gives you a decent Baseline to use frame generation if you want to um but the point is even without that you're getting a decent uh experience this is this is a a meaning F Advantage when it enables an experience you might choose to use that's what I'm trying to say so how much you care about that is totally up to you but when you're basically saying that we get uh roughly equivalent um you know rasterized performance with a small lead for for AMD a bit more vram where it's uh unclear if that will uh be a meaningful advantage in the lifespan of these gpus um you know it's I I I think it's definitely worth spending more money on the 480 super and if the price Gap is only $50 if we're talking $ 950 versus $9.99 um then uh I think yeah the 4080 super is absolutely the one to pick in which case I think AMD needs to drop the price now that hasn't happened as of the time I'm filming uh which is uh Sunday night and you'll watch this video I think Wednesday morning cuz it was going to go up Tuesday morning but Nvidia delayed by a day they said I I forget why whatever anyway the point is uh that's when you're seeing it so as of now uh 950 is the lowest price but here's the interesting thing 950 is the lowest price I'm seeing available today but it's not the lowest pricing history if I just randomly click on one of these like I did here it's sure enough this GPU has been available as low as 888999 now uh that was back in it looks like uh October uh so the point is like better pricing has been available on these they've been creeping back up so what price point should the xdx hit to kind of make sense I think it needs to be at Le honestly I think it needs to be more than $100 less expensive than the uh than the 480 super uh for for people to be worth considering and I think it needs to start getting into competition with the step down the 4070 TI super and so I'm not saying it needs to be less expensive than the 4070 TI super but uh you know what if we were down around that $800 $850 price point now I think you're starting to get the argument that it's you know it's not competing with the 480 super it costs a lot less right remember that uh before the 480 super launch uh at 950 it cost about $200 less than the 4080 which again is basically the same thing as a 480 super right there was a $200 price Gap and I think moving back into a $200 is price Gap uh is probably where needs to be and like I said it has been a lot less than it than it is now so um what I'm hoping comes out of all of this is that pricing at the high end gets pushed down and hopefully that has a trickle down effect on the on the product TI below it and we start to get everything pushing down but we'll have to see what actually happens the other thing that could happen is the 480 super just ends up on the actual Market not costing $99 99 in which case um then maybe we got absolutely nothing because the only thing the 480 super has over the 4080 is a price cut so anyway stay tuned for this 480 480 super 4090 video and if you are interested in some of that AF MF driver level frame generation that I mentioned briefly in today's video uh you can check out my dedicated video on that topic if you're interested and again don't forget to fund your upgrade by selling your old GPU at today sponsor ja. following that link in the video description and or pinned comment and getting that $10 off your first purchase also a huge thank you uh to CH viewers subscribers and channel members who have clicked the join button to directly support the channel financially that is absolutely amazing when I'm running all of these tests and benchmarks it can be a big motivation to know that people really value uh all the comparisons that I'm doing here and that workload so yeah the people who click the join button to support the channel financially huge thank you and I totally understand that not everybody is in a financial position to do that so that is totally okay huge thank you to subscribers and viewers as well commenters all of that and I hope everyone has an excellent day
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Channel: Daniel Owen
Views: 67,044
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Length: 37min 21sec (2241 seconds)
Published: Wed Jan 31 2024
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