Rough Openings in SketchUp - Skill Builder

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[Music] hey guys this is Aaron we are on week four of our architectural walkthrough so we're building an architectural model inside a Sketchup the next step so we put in our exterior walls interior walls on our first floor we got a reference image next thing to look at is doors and windows which I'm going to lump together and use the term opening so forgive me if you use openings for some other term in this case I'm just going to refer to doors and windows as openings in the wall so I'm kind of breaking this into two different pieces first is going to be the rough opening that's the hole we're going to actually punch through the wall second is going to be actually putting door and window components into those holes I know there are extensions out there that will kind of automate this process and pull it all together and that's great they're awesome extensions I highly recommend you use them especially if you're doing a lot of this but what we're going to do is again in the interest of building your skills is to walk through this process with just Sketchup tools so again I you don't feel free to call out those extensions in the comments that sort of thing but in this walkthrough we're gonna just just stick to the basic Sketchup tools so with that we'll go ahead and hop on in alright so first thing I want to look at here is I have my reference image my reference image has door and window call-outs but I can't see them so one thing I might want to do is turn on x-ray x-ray is going to give us the location of those openings I do again because I'm not going to snap to these because they're kind of messy lines so I am as I go in here and do this input I am going to use the dimensions that are called out here another thing that's not on here you'll notice I again just for the cleanliness of the output I didn't want a whole bunch of extra information on here I don't have call-outs for the door or window sizes that's fine I'm going to be making this up kind of or supplying this information as we go it's not a complete drawing again it is simplified for the training process so let's just hop in here and look so right here I have a window it is it's about a 3-foot window and I'm fairly certain that it's a four-foot tall window so this is a 3o 4'o something like that is called out now again there is a relationship between actual component size your door or window finish size and the rough opening that's required I'm not gonna get into all that stuff I'm gonna say that for this example for this window I want a three foot wide four foot tall window on a three by four hole cut in this wall and I want the top of it to be at seven feet so who cares how you come by the numbers we're gonna look at the process of actually putting that window in alright so we're gonna walk through this a couple different ways we're gonna start with the basics right so first I'm gonna do is I'm going to double click into the exterior wall space so I'm actually going to go into that group by double clicking I'm gonna clump come right here and I'm gonna just draw over four feet type for a foot enter and that puts me right here at the middle I'm gonna come here I'm going to draw a line up seven feet and then I can there's a couple ways I can go from here so again this is a three foot by four foot window so what I could do is I could draw a line to the right one and a half feet draw that down four feet and draw it back and then I could select the surface move option copy it over there I can get rid of my two redundant lines and I could push pull that in that's an option that is the way I do have a hole in the wall now that does work so the nice thing is so one of the things I can do right now is once I have this hole in here once is I could take this now and I have the same opening seven feet over so I could grab this option slide to the right seven foot enter you know it looks a little different if I turn off my x-ray and see that yeah it did copy it over but it did not punch the hole in the wall so pretty easy I can I can draw a line here and it will will get that for me same on the back draw a line and then I can just delete that surface out and that surface out and I have my two openings here so that is an option that is a way you could do this totally works totally fine it is it is a way to do it so I have a couple tips that are gonna maybe help out with that the first one obviously this was the same window over and over again or well over and over again once this was the same opening repeated I may have different sizes so over here for example I have a much bigger window so this one is is yeah so this is a 9-foot wide that is a huge window so I have a nine-foot wide window I would assume it's going to be a little bit taller too so it's probably not the same here probably same header height though same with doors I mean the doors are kind of what's going to set my header height my opening height so one of the things I can do is come up with a reference for the top of the opening so one of the things I can do again is if I was to come in here and I wanted to draw this up I could reference this point far away to kind of come up to where the top is going to be snap there that would work but that can get a little bit messy as you're working through here something I do see a lot of people do is they grab the tape measure tool they grab their line and they pull it up so if it's 7 feet 7 foot enter that's great that gets me a reference line right here on the wall that I can snap to that's awesome downside of that of course is I have openings on a whole bunch of walls so that would mean creating a bunch of these reference lines not a bad thing but it is some extra work so what I want to do is show you a quick tip for setting your top of opening height for your entire model all at once so what I'm going to do is I'm going to come out here I'm outside the group so here's extra wall interior wall group totally separate and what I'm gonna do now is draw a rectangle on the ground this is not a precision input thing just bigger than the model and I'm gonna triple click on this geometry right click and make it a group all I'm interested in is isolating this geometry nothing else to it so what I'm gonna do now is grab it and I'm gonna move it vertically and hit my up key to lock to that vertical reference and I'm going to put in my header height so again I'm keeping the simple nice round numbers seven feet enter all right so what that did was it now created that surface at 7 feet so if I wanted to if I came in here and I wanted to draw this opening I could come in here and click to that intersection and bring my opening down what's the downside of that well I basically I have to wedge myself between my drawing and that reference links if I come up here I can start my rectangle but I can't go down unless I flip underneath so this is not an ideal set up so there's a couple things I could do I've had show this people and said what can you just make it clearer fill it with transparent you cannot because transparent materials are still material so that surface would still be there that face would still exist so what I'm going to do is I'm going to double click into this group I'm going to select this surface and then I'm going to right-click and say intersect face with model what that's going to do is break this surface not the walls but this surface every place it hits one of those existing walls now what I can do is I can delete these pieces on the outside and if I look at that I have this nice sweet line going all the way around for my top of doors and windows the tops of my openings so now when I come in here to this group I can come right here and let's listen under a rectangle and draw half of it again and I'll say this is we'll say 4 and a half because we know it's 9 foot total and I will say it's a 5 feet tall and then I'll take that and option offset boom and then I can push that through so kind of a nice option to speed up the input of your doors and windows of course I didn't delete the inside surfaces but I could double click in the group get rid of all of these pieces here too and that's going to give me those lines on the inside too I would actually probably wanted to go with a separate group on the interiors because I'm going to have probably a different header height than what I have on the outside but you can see that is a quick and simple way to get that reference in there so from there it is a matter of wherever possible copying an opening so one of the things that one more thing I can do one more tip before we wrap this up is duplicating and reusing these openings wherever possible so in this case I'm going to go ahead and I'm going to go into my exterior walls I'm going to grab this opening right here I'm gonna grab it by middle of this point hit option that's going to copy it and I'm going to come over here and I'm gonna drop this right here on this line I didn't come in and make a reference first so maybe I'll come in here right now I'll say 4 foot 2 and that's going to give me a reference point right there and I can move that again grabbed by the midpoint and get a line right up with that point one of the things I can do at this point if this is a different size window so this is a will say this is supposed to be a two foot window what I can do is with this selected I can scale I can grab it option start sliding it and say that I want that to be 2 foot and hit enter what that's going to do is actually resize along there so that now this opening is 2 feet rather than the original 3 feet so copying and reusing that geometry with scale makes it a lot easier something else again this depends on the information you have I have centerline reference is for all my openings here they all go to the middle if you have the ability or have plans that pull to the edge it makes it so much easier because if I know exactly where this corner is right here I can come over that dimension and then I can just draw my rectangle down from there really speeds up input but like I said a lot of plans come dimension to the center so you have to work with that in that case copy an existing opening and resizing it is a quick way to do it so that's a couple ideas that you can use when you're inputting doors and windows into your model I know I didn't hit everything every way you could possibly do it this is something that's worked for me a couple tips and there hopefully that helped you with doing the same process if you have a better way of doing it I would love to hear about it give me a comment down below tell me what I missed what I should have done better or if you have an idea for a video in the future while you're there go ahead hit subscribe like that way you'll know when additional videos come out including this series but then other stuff afterwards we really love hearing what you guys think of our videos because we make them for you so let us know thank you
Info
Channel: SketchUp
Views: 56,966
Rating: 4.947319 out of 5
Keywords: SketchUp, 3D modeling, Doors, Windows, Openings, RO, Rough, Holes, skill builder
Id: Lhi194sagIU
Channel Id: undefined
Length: 12min 21sec (741 seconds)
Published: Tue Sep 18 2018
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