Resident Evil 4 Remake | OPTIMIZATION GUIDE | Graphics Settings Analysis | Best Settings

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foreign [Music] [Music] classic that reshaped the direction of the whole series when it first released in 2005. now 18 years later the game has been remade using capcom's re engine offering fans and newcomers alike the chance to experience Leon's Mission with updated graphics and proof gameplay mechanics and new features and the game comes with an abundance of graphic settings to adjust and today as usual we will see how well each graphic stitching skills in terms of visuals and performance so let's not waste any more time and let's get going thank you similar to the demo the game does pre-compile shaders during the loading and the initial cutscene where you can see high CPU usage furthermore the issue with stature and wild traversing is still present here the game in A Brave moment tries to load a lot of data which cause a sudden spike in the vram usage as you can see here and that leads to staturing foreign usage is close to the Limit the game will crash during these moments like here but fortunately these moments are not frequent and overall the game's performance is consistent now let's take a look at the graphics menu starting with image quality recently an re engine titles especially Resident Evil games TAA on PC always looks over sharp and unfortunately it's the same story here in re4 remake and the game does not provide in each weekable sharpening slider but what's even worse is the FSR implementation which suffers from a very blurry image that negatively impact the quality and there is no dlss support however there is a mod that adds dlss and many users on Steam have reported positive results compared to FSR and GAA but for this video due to the champ constraints I am unable to cover it but I will leave the mod link down in the description and I'll make a video about it in the near future and speaking of image quality let's take a look at NG alias in stitching here we can see three percent drop in performance by going from off to TAA and four percent to GAA plus FXAA regarding Ray tracing re4 remake only offers retrace Reflections and refractions and unlike Resident Evil Village there is no rtgi and here you can see the difference between each option performance wise on the rth 36 CGI going from off to normal drop performance by 11 and same thing to high here I don't think Rich racing is transformative and overall I recommend turning it off because it has a big vram course and this will likely cause a lot of crashes during those reversal moments I mentioned at the beginning of the video the game offers a lot of texture quality options and here you can see the difference and quality and vram usage at 1440p between all options [Music] and here is the difference between the highest option for low mid and high now from my experience I encounter no problem or crashes playing with high 6 Gigabytes at 1440p without reach racing using the 8 gigabyte 36 CGI foreign the game offers a lot of options for trickster filtering but as usual this stitching has negligible performance impact because he had gone from bilinear which is the lowest option to the highest option 16x drop performance by a small two percent so here I recommend 16x [Music] mesh quality are just the geometric complexity of 3D models as you can see here with these rocks and as a result it also affects the amount of LOD Power Pin [Music] performance was going from low to medium drop FPS by one percent to High three percent until Max around 5 here I recommend high or Max to minimize the amount of Power Pin Shadow quality is another stitching that has a big impact on the vram here even in the menu you can see how going from high to Max significantly increase the vram usage a visually both high and Max looks more stable compared to low and mid and performance wise going from low to mid costs three percent to high six percent and to Max 11 percent here I recommend High Shadow cache is one of the most impactful settings in the game it has no visual impact but on the performance side in a scene with a lot of dynamic Shadows turning on this stitching can boost performance by a massive 58 percent so don't turn off Shadow cache and keep it on contact Shadows at screen space Shadows for small details on objects like here and performance wise going from off to on costs six percent here during normal gameplay contact Shadows don't stick out visually and six percent is a high cost for that that's why I recommend keeping this one off an ambient occlusion we have three options of scco and amd's phenology effect cacao and here you can see the difference between all options performance wise going from off to a CCO costs six percent and you see a CAO around 10 percent so here I think Seco does a fine job and can save you some performance compared to cacao so go for ssao and don't turn off ambient occlusion and volumetric lighting we have six options and as you can see here only high and Max looks clean with less breakups performance wise and the scene going from off to main costs one percent to low 2 percent made three percent to high six percent and to Max 17 percent so here if you care about the quality of volumetrics I recommend high but if you don't mind you can go for men and save some performance particle lighting quality when using High makes particles interact with light as you can see here with the raindrops and the spotlight of this boat and performance wise there is no difference between low and high so here I recommend High screen space Reflections visually was always one of the weakest points of the re engine and here in Resident Evil 4 remake it's the same story SSR doesn't look good and performance wise enabling SSR costs up to 11 so here the recommendation is particularly challenging because on one hand SSR looks broken and it's costly but on the other hand turning off SSR makes water in particular looks even worse so it's up to you if you have enough performance to spare I recommend keeping SSR on but if not make sure it's the first stitching you disable to get more performance subsurface scattering improve the way skin appears and it can cost two percent when going from off to on so I recommend keeping it on hair strand is a new stitching aims at enhancing the quality of hair and full rendering and here especially when using high you can see how this stitching improved the quality of Leon's hair but it's still not perfect especially when it comes to its shading here you can see when using High during rain the hair looks dry and doesn't realistically interact with raindrops unlike off performance wise this is one of the most demanding teachings because going from off to normal drop performance by 10 percent and too high 17 percent so here I recommend keeping this one off now there are two settings I cannot compare I'm talking about graphic dismemberment and corpse physics because first YouTube will not like this comparison and it's almost impossible to get identical footage for these stitchings there are additional physics teachings which pose the same problem but I've managed to compare some of them at least visually like the worst enemy animations where it's really hard to see the difference between off and on thank you [Music] or persistent corpse which affect the amount of enemy corpse in a scene as you can see here now I'm not 100 sure but all these physics teachings can impact your CPU so consider turning them off if you have a weaker CPU or you're facing some CPU performance issues let's move on to rain quality prior to its release the game receives substantial criticism regarding how rare looks during some gameplay trailers Capcom promised a fix in the day one patch and it looks like the switching was their solution because low here resembles how the rain looked before and I looks a lot better and more realistic and performance wise there is no impact so here go for high the terrain setting controls your launch installation which creates more depth in the ground and makes rocks and objects looks more exposed when enabled performance wise going from off your own costs around five percent so here I recommend keeping this one on the structurable environment when enabled allows some objects and the game to be destroyed as you can see here and performance wise There is almost no difference between on and off so here I recommend keeping this one on next we have resource and chance light and quality this one we use in high allows search and light sources to cause Dynamic shadows as you can see here but it does not affect all lights some will still cast Shadows whether the stitching is on low or high like here with the flashlights and performance was gone from low to high costs around 4 percent so here I recommend High moving on to Resource and chains effect quality here using High enables some visual effects with interaction with some surfaces like here with this puddle where we can see some ripples as well as footprints and performance-wise gone from low to high costs around two percent so here I recommend High and finally let's take a look at some post-processing effects starting with depth of field here during gameplay enabling depth of field costs around 5 percent thank you moving on to bloom here enabling this effect costs 2 percent and finally motion blur were enabling this one costs around two percent now based on everything we saw so far these are my recommended settings [Music] let's Now quickly compare optimized settings with Max preset without retracing here at the Village which is one of the most intensive areas in the game we can see up to 28 percent boost performance when going for Max preset optimized settings all in all Resident Evil 4 remake is a solid Port the game offers a lot of tweakable graphics and options and overall the performance is good despite some rare traversal staturing and rear end problems performance wise when it comes to tweaking settings have strands volumetric lighting and Shadow cache which should always be on represent the most impactful settings and with that we arrive at the end thank you so much for watching and for your time if you enjoyed the video leave a like if not leave a dislike don't forget to subscribe and hit the notification Bell for any future videos and hopefully I'll see you in the next one
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Channel: BenchmarKing
Views: 142,261
Rating: undefined out of 5
Keywords: Resident Evil 4 Remake optimization, Resident Evil 4 Remake best settings, Resident Evil 4 Remake boost fps, Resident Evil 4 Remake optimized settings, Resident Evil 4 Remake low end pc, Resident Evil 4 Remake fps drop, Resident Evil 4 Remake fps boost, Resident Evil 4 Remake pc performance, Resident Evil 4 Remake rtx, Resident Evil 4 Remake Ray Tracing, Resident Evil 4 Remake PC port, Resident Evil 4 Remake pc optimization, Resident Evil 4 Remake optimised settings
Id: eS3De-wiPfA
Channel Id: undefined
Length: 13min 47sec (827 seconds)
Published: Mon Mar 27 2023
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