REAL Dreamliner Pilot Plays NEW Microsoft Flight Simulator

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hello guys my name is dan and welcome back to another video so basically today i contacted a 787 pilot uh who i've known for years um really close to him i go flying with him quite a lot basically i reached out to him and asked him if he wanted to go ahead and test out the brand new microsoft flight simulator and he was like yeah sure i'm totally down for that so i'm not going to waffle on shout out to my captain subscribers being shown on the screen right now and yeah basically sit back relax and enjoy the video hi my name's nick a friend of daniel i agree to participate in his new flight simulator i've never flown anything like this before and he wanted someone who's a professional pilot which i am from 17 i got my private pilot license i then got a sponsorship with britannia airways i've flown the boeing 737 200 300 7 8 900 and i'm currently on the dreamliner now with norwegian having not flown since march i was quite happy to be invited to try this um to see how it flies like the real aircraft at the moment we've got it set up for a cessna 172. the only differences i can see right now is that any simulator is never going to be like the real aircraft and of course the feel through the controls and the visual aspects is not going to be quite the same as looking at the windows of uh of a real aircraft but we'll give it a go and see if i can fly a circuit in this and then just how it goes of course i'm going blind now so uh i'm not using jiggling headsets and glasses i'm still trying to do it okay well i currently fly light aircraft as well at my uh local airfield this is a cessna 172 so just telling you what i'm looking at at the moment we're on a hard runway so i'm just going to make sure that um the flaps are up take off with zero flaps on the hard runway i'm just making sure that everything is where it's supposed to be the mix is rich the fuel is on the master switch on uh magnetos are on set on both and the main thing with this model of cessna is it has a fuel pump and unlike pipers you are not supposed to use it in the air unless it was a dire emergency and trying to restart an engine when nothing else has worked so everything seems to be where it is i've just adjusted uh my view out of the window and this little knob here is just adjusting the heading bug for the runway orientation so i know it sounds stupid so that i don't actually get lost in the circuit because if you look like this this is the only way you can really see out of the sign it's a little bit unnatural where in real life you can move your head but you still have the side vision from your eyes if you know what i mean you're not physically rotating around the aircraft anyway enough of that let's just see how it goes so what i'm going to do now and you can't get the view of the everything you need to have to make the airplane work so it's a little bit of jiggery pokery to adjust the vision and also the controls of the aircraft so you can adjust the throttle with the mouse or the little lever here so what i'm doing here is increasing to 2000 rpm just make sure that all the needles here essentially are in the green the parking brake is down there if i click there that releases and i just raise my view a little bit full power and just stare by twisting the yoke which again is a little bit unnatural because you do steer with your feet down here looking at the air speed is increasing and with zero flap you're gonna get in the air at about 60 knots gently ease back and looking for about 70 knots 75 knots of climb still a little bit of trim trim is where you balance the aircraft that you don't have to put any input into the controls to keep the aircraft where you want it if you look at this now if i let go the nose drops so if i click the nose up a little bit what i'm trying to do is stabilize the aircraft so that i don't have to keep back pressure on the yoke 500 feet just make a gentle turn to the left what we'd normally do is raise the wing and look out of the window but again that's just a little bit too complicated for this exercise so what i'm trying to do is turn until the heading bug is down at the 90 degree mark about there roll out wings level again i'm flying this on the instruments but in real life flying a circuit you'd be purely looking out of the window but again it's it's quite a hard exercise to achieve 1000 foot for a circuit is reasonable so get to a thousand feet set the attitude set the power and 172 sp 2000 rpm is quite a good uh rpm for the circuit and then you don't catch everyone else up in 150s and 152s it's just a little bit more consideration to other aircraft in the circuit and what i'm trying to do is get a visual aspect there about inch below the horizon trim it and try and get the feel out of the controls so i'm going to turn what's called downwind so now i'm flying parallel with the runway when i roll out of this turn get the heading bug at the bottom and then i'm flying parallel with the runway as you see even at uh 2000 rpm i'm flying at 90 knots and that's about the speed that the 150s will fly around the circuit out i'm not going to bother with uh boeing with the the checks for landing but basically everything is where it was set before uh the main thing is that the altimeter is set and they're all the t's and p's are in the green and i know the fuel was uh switched on before right so we're going to turn onto what's called base leg that's now 90 degrees the runway with the runway then on our left hand side i've lost a bit of altitude but again the feel on the trim aspect is is finding it difficult at the moment bring the power back to about 1400 rpm keep the nose raised so with the nose raise then you'll trade the speed when the speed is in the white arc that means i can put the flaps down so dropping quite quick so a bit of power to control the altitude it shouldn't really turn below 500 feet but again i'm not not really used to this all right there's the heading bug so when this is at the top of no i should be flying out the runway so now probably there it is it's not too bad i've overshot a little bit put a full stage of flaps down if it can reach it there that's the only other problem we've got to go cross-handed to work the throttle and the control 60 knots over the threshold cut the power and just hold the aircraft off just let it just settle on the runway like that that's the end of the first exercise whoa that was well good that's it yeah that was really good okay here we go again we've got the 787 it's the dash 10. i currently fly the dash nine um off camera and a little quick look around the flight deck and some of the ways of setting the aircraft up aren't readily available so some stage after this we'll look into that so those of you who do fly this aircraft will see that it's probably going to be a little bit untidy a little bit unrealistic uh if i just show you around the flight deck a little bit there if i show you the performance computer it actually says in op so you can't calculate the take off performance for the weight of the aircraft from here and transfer it to the fmc readily uh the other differences that i'm noticing compared to the dash 9 is that the flaps there are set at 15 for takeoff and the green band for the stabilizer for takeoff is way way way higher than we see on the nine so say i'm not used to the dash 10 set up and i'm not used to the simulator so it's going to be a also i'm not used to an aircraft that doesn't have a control yoke so assume if i click there it might appear again there we go um there's nothing about the weight and for flaps for takeoff there it says 120 knots and that's just ridiculous it would normally say a flap setting so if i just come around it's set for 15. the other thing i've noticed um when you get rid of the system page you go to the pf d or the nd sorry all you can do is look down you can't do anything else it's just like a a plan view which is unrealistic so unlike the cessna where actual the real time flying was quite accurate apart from the looking around aspect this is going to be a lot more difficult because normally it takes two people to fly it and the speed that you cover the ground is a lot faster so i would usually use the map with a leading vector for the runway so as i can line up because the the grounder eats up if you don't get lined up with the runway early enough or accurately enough then we're gonna have to overshoot and it could take a while before we got on the ground but we'll see how it goes back to the takeoff page it's showing me the v2 speed of 140 knots that's essentially the take off safety speed so i'll just replicate that into the into the mcp window there and you can see the reference changing here i'm not used to the pitch and power settings neither so it's gonna be just blind leading the blind we're empty um so i'm not going to use a lot of power for takeoff i'm not going to use any settings v now if i'm just going to basically do a raw data circuit or attempt to um these are the engine instruments so that would normally go on the pilot monitoring side so using this switch to transfer the icast to the other side so the engines are over there let's give it a go i'll just try and fly a circuit not gonna set a lot of power parking brake is down here somewhere there we go and just click it off and then just try and get an up view quickly it'll start rolling pretty quickly if it doesn't seem to be accelerating quickly enough i'll put a bit more power on but that is yeah a bit more power that's more like it that's a reasonable acceleration 18 knots already the nose is trying to come up i'm just unnaturally holding it down 140 is the v2 there's v1 so we can just ease back now and it will just oh always do that so there's positive right gear up i'll leave the flaps where they are if i pitch down a little bit try and control the speed back and i'm going to fly around about 170 180 knots around the circuit what i'll do is i'll go to 1100 feet first straight ahead or roughly straight ahead try and get it in trim again this has gone with the problem pitching power and trim i'm not used to you can hear air traffic control talking there we're just going to ignore him for the time being it's not relevant to what we're doing it's just a demonstration just trying to trying out this flight simulator there we go speed's pretty stable altitude is reasonably stable speed just increasing a little bit because i'm descending a little bit as well so you trade energy potential energy for kinetic energy all right have a look out the window again maple is behind there okay i'll keep going normally you would uh lower the gear and start descending on the on base leg and then onto final approach but i just want to stay level get lined up with the runway and do one thing at a time because again you don't have the natural ability to look over your shoulder whilst flying the aircraft it's that's the difficulty but graphic wise it's brilliant the the presentation of the flight deck in fact i'm not a look upstairs yeah the overhead panel everything is really really good so any aspiring flyers out there this would be a yeah a good purchase i think when it gets to three miles from 900 feet we'll start descending see there's a lot going on trying to click everything there's the flaps see all that going on clicking around just a little bit distracting keep the speed around about the 140 i might get a sink rate warning but just want to try and get in the profile yeah it's just overcooked it there take the power off so you can get on the ground hold the nose yeah no go around yeah the landing very very very difficult let's try that no come on yes not pretty we're on the ground so let's see if we can try and stop it now i'd say not pretty but we got on the ground a couple more of those and it's just the flare that's it so hold on that was good so what is your like overall sort of review on the simulator itself like what do you think about it i think it's great i think the the graphics are great but i think for the the more complex aircraft it's um more investigation needed to be able to set it up and fly it properly uh on the landing was a little bit tricky yeah and then what about with regards to graphics and stuff oh yeah perfect yeah really really good in fact the cessna was was really good and pricing so it starts at like 59 pounds and goes up to 110 pounds which that's worth the money i would yeah definitely i think you can i think there's more i think you can do a proper setup and uh flight in airplanes like this but we obviously you've just got it today we don't quite know how to access the different areas this is important if if this doesn't work then maybe it's not quite worth that money if you can't fly and set up these aircrafts properly because you can get equally good simulators to fly light aircraft for half the money yeah so unless you can get these to fly properly then that's what's going to determine whether it's worth the money or not that's basically it yeah that's basically it thank you no worries
Info
Channel: AviatorDan
Views: 1,956,907
Rating: 4.9020586 out of 5
Keywords: new flight simulator, microsoft flight, microsoft flight simulator 2020, microsoft flight simulator, pilot plays flight simulator, pilot, real pilot plays flight simulator, msfs 2020, fs2020 gameplay, microsoft flight sim, microsoft flight simulator gameplay, best flight simulator 2020
Id: YOFOb_FJwyI
Channel Id: undefined
Length: 12min 52sec (772 seconds)
Published: Tue Aug 18 2020
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