Putting The Players Back In Multiplayer
Video Statistics and Information
Views: 319,436
Rating: undefined out of 5
Keywords: Games, Video Games, PC Gaming, Gaming, Adam, Architect, AoG, Review, Analysis, Critique, Video Essay, British, Deep Rock Galactic, Multiplayer, Co-op, Competitive, Duck Game, Offworld Trading Company, World of Warcraft, Civilization
Id: 39DqD38J-l0
Channel Id: undefined
Length: 13min 50sec (830 seconds)
Published: Tue Jun 11 2019
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tl:dr of the video is that interacting with other players is what makes multiplayer fun, not merely the indifferent presence of other players. It's a good point that specifically WoW is now very boring (outside of raiding, apparently) because there's never any interaction anymore. I am so bitter about how WoW has been ruthlessly butchered. There's nothing left of the game I used to love, and I have such high hopes for Pantheon because of it.
The MMO genre is wonderful and unique, but there's no point to it if the social aspect isn't in the foreground, and inter-player dependency (i.e. you and your class can't do everything alone) is such an obvious way of encouraging social behavior, and this should not be limited to raiding.
A friend posted this in discord and I found that it pretty much explains how I feel and what I want from multiplayer games, including Pantheon. I thought some of you guys might agree and appreciate this perspective, so I'm sharing it here. I hope Pantheon can deliver on at least this level of meaningful player interaction.
Deep Rock Galactic is an amazing game.