Rediscovering the Joy of Exploration
Video Statistics and Information
Views: 296,603
Rating: undefined out of 5
Keywords: Games, Gaming, Video Games, PC Gaming, videogames, Adam, Adam Millard, Architect, Architect of Games, Review, Analysis, Critique, Retrospective, Video Essay, Skyrim, Elder Scrolls, No Man's Sky, Open World, Minecraft, Metroid Prime, Guacamelee, Hollow Knight, Metroidvania, Remnant From The Ashes, Subnautica, Batman, World Design
Id: 34S0EU73Q6Y
Channel Id: undefined
Length: 16min 12sec (972 seconds)
Published: Fri Sep 20 2019
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I wish he mentioned all the NPC dialogue because they're a great touch.
Definitely one of my favorite things about GW2. Gorgeous to explore and rewarded well for doing so!
Oh he's absolutely right, some of these open world games absolutely feel like more of the same. The reasons he list are also the reasons why I cannot play Skyrim and No Man Sky longer than a few hours and then I completely burn out on them. That is something Gw2 did right from the get go and I would argue that they have become even better at it. The best current maps in Gw2 that really shine in that aspect are the Silverwastes and Dragonfall.
I ended up writing a massive counterpoint argument to his video in the youtube comments. I think he has good ideas, but I think he is a bit exclusive with what he considers to make a good open world. I disagree with the things he excludes from what makes for a good open world design, rather than what he includes. I think this is exemplified by the fact that he thinks skyrim makes a bad open world, whereas guild wars 2 makes a great open world. I think this is sort of blinded to the flaws of what makes guild wars 2 a less immersive world based on ignorance of the game. Conversely, it shows that he dismisses the relevance of roleplay freedom, quest design, and immersive elements that make skyrim an excellent open world. My point is that I think he diminishes qualities that make for an important element of world design, based on his subjective taste. Regardless of whether or not you liked skyrim, it had an impressive enough open world that it's open world was it's main hook that made it the literal juggernaut that it was. The values of fleshed out npc characters, with lives, and storylines that elder scrolls focuses on are important elements, which he dismisses via exclusion.