What Is a System? And How Did They Save Zelda?
Video Statistics and Information
Views: 217,937
Rating: 4.9244537 out of 5
Keywords: Games, Gaming, Video Games, PC Gaming, Videogames, Adam, Adam Millard, Architect, Architect of Games, Aog, Review, Retrospective, Analysis, Critique, Video Essay, Zelda, Skyward Sword, Breath of the Wild, Breath of the wild 2, Ocarina of Time, Miyamoto, Systemic, Systems, Hitman, Hitman 2, Dishonored, Dishonored 2, Noita, Early Access, Rougelike, Spelunky
Id: 9RvbIP4yDvU
Channel Id: undefined
Length: 16min 46sec (1006 seconds)
Published: Tue Oct 29 2019
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This video really annoyed me.
The author starts off by saying that systemic games were disliked and then liked again by the general gaming public, citing two articles as the entirety of backing up that statement.
They then go on to state that no one really knows what a systemic game is, which if taken at face value is a ludicrous statement. Does that include the developers of the games the author is talking about? Does that include other seasoned game developers? Does that also include Mark Brown? The very person who has made several videos on this exact topic and that this video directly pokes fun at? This seems minor but it’s kind of ridiculous to say “no one knows what a systemic game means” and then go on to say not only things I already know, but stuff I’ve heard in other YouTube videos. Typically explaining what systemic game design is takes under a minute. Why is this video 16 minutes long?
The authors citation for no one knowing what a systemic game is: If you google “systemic games” you don’t get a list of games that are systemic. What? I really hope more research went into this point than what the author insinuated. Because this point should really be backed up by instances where someone explained it poorly or incorrectly. Speaking of which...
By the end of this video I was convinced that the author doesn’t know what systemic game design is. One of the ending points made is that Breath of the Wild will never compare to Ocarina of Time in terms of storytelling because of being able to go to the final boss immediately in BOTW. Except BOTW’s narrative design has nothing to do with systemic gameplay or design. The author talks about openness, player choice, and freedom so much that I think they are confusing systemic design with those concepts.
Let’s say BOTW had a completely linear main story. You have to go to specific points on the map and do specific missions in a set order. That wouldn’t affect it being a systemic or open world game. This is how other systemic games like Hitman or Deus Ex work. That’s how most open world games work, like GTA, Horizon Zero Dawn, and Watchdogs 2. BOTW 2 could have a completely linear main story to have (arguably) the best of both worlds. BOTW’s story doesn’t hold up to other LoZ games because it went with an entirely nonlinear story progression track. Not because it’s a heavily systemic game.
So in the end it’s a 16 minute video of someone claiming that no one knows what systemic games are, which is false, and they are here to clear everything up, which they don’t, and in the end leave the viewer with incorrect conclusions.
Oh wow, in the video he mentioned a game called Noita. I have never heard of Noita until now. Because yes I did play that physics-simulator game in high school, and I had no clue I wanted a game like that. Reminds me of Liero a bit too.
It's funny too since I have been playing Baba Is You which is also made by these same guys. Excited.