Preventing a Death Wave & Fixing A Cargo Traffic Jam: Verde Beach - Vanilla Cities Skylines (Ep. 34)

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[Music] hello welcome back to city planner plays where we are building the city of verde beach and in this episode we are going to be calling a few mulligans now there's a couple reasons i say that first of all this is my second time recording this episode i called the biggest mulligan i could possibly call and that is re-recording the episode that's because i failed verde beach and took it out by making a couple mistakes so i'm gonna try to not do that this time but i also want to call a couple other types of mulligans and that's naming things after mulligans so that one of the comments that that's the most recent community post was requesting a name for this airport and a commenter by the name of kevin suggested mulligan international airport named after james mulligan a war hero that is buried at the war memorial cemetery and for all of the mulligans in the series i love this idea so we are gonna name this island mulligan island so let's start out with that [Music] and by naming the island i meant naming the airport mulligan international airport so i really love that but we're not going to stop there we've got more mulligans to name so i've been tossing around the idea of renaming a portion of bass avenue and one of the reasons for that is i've called so many mulligans on and near this street it feels like a very fitting place to consider a name change so let's take a look right now you can see already it's stopping at a weird place we're gonna back that up here over to keller house and let's take a look at fairview boulevard interestingly that is exactly what it was named in the last episode when uh when it generated a name uh and we will call this mulligan avenue and we're not going to stop there we're not done yet we have one more suggestion that was made and that is renaming as it was this building the office skyscraper the mulligan tower i love that it's a really neat asset it really stands out in the downtown area it's one of the first buildings that you would see when you're coming into the downtown area and it's certainly one of the tallest so giving it that prominence is in my mind a very good thing so i mentioned that i killed verde beach so i i spent all of the money and i let approximately 40 000 people die and it's really easy to figure out why that happened death care so we are about to have a death spiral you can you can already see the beginnings of it we have 500 deceased people i'm going to pause the game because i know this is coming so we have a serious deficiency in our death care coverage that is leading to this problem so you can see this neighborhood over here that we started to develop has no death care let's look at our uses i want to place it kind of close to these commercial uses and we'll take that we're not going to put that on brock street because it's kind of the main drag through here next you can see that there's kind of weak coverage and foggy heights we might add another bit of coverage there so when i went through and added this in my original episode i added it in places where buildings have been abandoned because there were so many and near cemeteries so that's what we're gonna do now there aren't abandoned buildings yet so we're just gonna kind of use some eminent domain liberally and uh we'll place these around where they need to be because we are lacking coverage in a number of places so you can see uh here in uh jillian heights part of the gambi district we we have all of these areas there's a building that's out so i don't mind that that's a residential area it's an institutional use and generally institutional uses are allowable in all zoning districts so but it varies by city some cities will say that daycares for instance are allowable in any district even though they generate a lot of traffic because their uses that even though they generate lots of traffic and lots of interest and lots of whatever they're more compatible in the in terms of the building design and where people would want to be uh in in residential areas so it's it's one of those weird things so we've got that there so congress park and verde palms also both i believe lack coverage yes it's pretty poor so again we're gonna place another one in here but we don't want this on cargo way i believe that's a one-way so we will place it just off there that one way is part of a couplet which means that it is actually a collector so we don't want it there if at all possible and now in this in this neighborhood over here verde palms it doesn't really matter where we fit this in they're all residential homes we just need to be as i guess i don't want to be overly disruptive if at all possible another location prospect heights we actually have a senior living facility over here and no death care so uh there would be a highway setback presumably i know we have trees here so we're not going to place the crematorium there but i think we're going to place it right over here on indigo street and last but not least myrtle park is only served by a cemetery we need to beef that up so i think we're gonna replace one of these homes we're gonna say it's a reuse situation and now that is a crematorium so i'm gonna let this run for a second because i wanna make sure that this issue is resolved because if it is not resolved i know the outcome and you can already see our population is declining that is because people get sick from this and then people start to abandon i mean clearly who wants to live in a city where there are bodies everywhere bodies piling up so let's see oh well well the bodies are getting cleaned up i guess we can rebuild the park it's just a nice reminder to kind of look around and [Laughter] another one all right well that's fun maybe that's another reason people are leaving the city because everything is burning to the ground and we're not fixing it it's one thing to burn and have a disaster recovery effort it's another to burn and just kind of leave it [Laughter] and i think that's what we've been up to just leaving it so i don't think i see any more ruins but if you happen to see some that i'm missing let me know i i am not perfect i can sometimes go past these things i think that those have been sitting there for the last episode maybe longer probably not just probably that one i don't see any more i think we're good [Laughter] all right and maybe that's a good reminder too that we should look at our fire coverage yeah we we certainly have some deficiencies in cherry hills our new neighborhood let's see if we can beef this up in this area hopefully not right look at this this is probably the best location we could yeah that's a park [Laughter] so this is the shortcomings of kind of reactionary planning and that is what we are doing right now we are trying to remedy an issue that we created by a lack of planning and or by maybe not even a lack of planning but poor planning so we will need to use eminent domain this is a absolutely necessary and critical city facility so we are going to make sure we have it same thing here ah that could fit right on the collector but that's just a terrible spot for it so we're gonna not do that and the beach is way too valuable that's too close to this is a really really valuable chunk of land but the land is only as valuable as it is developed and if it burns down it will no longer be developed so we will improve the fire coverage there now we just we have fire coverage problems that we are well aware of uh we have other issues with fire coverage we'll have to deal with those as they come is the only way to really fix this would be to use roads in some of these buildings or turn off by your spreading and i'm not really interested in either of those things it's fine this is verde beach it is what happens okay so we've got that covered i want to take a look our death care is not really improving that is disturbing i may add one more cremator up it is improving it's just slow or it's before it's hovering i i can't really tell it seems as though it's on the edge and i know that they have a backlog at this point of of issues to deal with so that could be part of the problem and i'm reluctant to just put the fire out by spamming the game with crematoriums i hate that that is what you have to do but at the same time i know the way this ends and it's a lot cheaper to solve the problem than it is to let the problem run its course so looking at some of our core statistics child care is good elder care is good overall city healthcare is good death care is our problem and our big problem is that our crematoriums uh aren't getting to where they need to be and our cemeteries are full so we have we have two two plots available not not very good so uh the other question i have is something that could cause problems is traffic so this is a spot that i think we're going to need to remedy at some point this is a a problem and this is one of those problems created because of where we purchase tiles we can do more about that now this whole area is kind of heavy there's going to be some stuff we need to do here but probably our big issue area is right here so before we get to our harbors and our airport let's do a couple things here to try to improve traffic flow through this area so we have kind of a hokey setup going on here that i don't love we're using one ways in a way that doesn't create couplets so i'm going to create some couplets and hopefully that'll help one of the things i'm going to do so i am getting rid of a bike facility here we'll need to fix that so i created a one-way couplet there and i'll have one in the opposite direction here these two together will function as a collector just like these two do and just like these two do so we have these collectors now you can already see what it's done to the traffic it's starting to improve it a bit we're gonna need to do more here you can see that our trains are backing up oh my goodness oh my goodness we might need to remedy this before anything else and i have some ideas on how to fix this but it's going to require a pause so i've never been happy with what mulligan avenue is doing it is kind of terminating into this one-way king street barlow street craziness we're gonna pause that for a second because i think that the way that we are gonna solve all of this backup is to really give this rail system some thought and i think i made some mistakes in the previous build that are going to be fairly simple to correct so let's call a mulligan on mulligan and make some changes so i'm going to create a bridge that connects up here and i think we're going to shift this roundabout down and really give some thought to how this corridor functions because this is a problem so what we're going to do we will angle this up i want to adjust my heights we'll take that just a couple of notches i just severed that power line but i don't think this is necessary anymore we now have connections to this entire neighborhood so why don't we just eliminate this it's a maintenance cost that isn't beneficial to us in any way at all and it's actually a detriment if we had a thunderstorm it could be struck by lightning so not helpful in any way now i want to run mulligan up here into a roundabout but i don't want to have a double roundabout that's that's obscene so we're going to call a mulligan on this highway and make some changes because i think that this traffic backup is causing backups here which is you can see it look at the dead bodies on the other side of the train the trains are causing death care to break wow this is absolutely insane [Laughter] so maybe our focus is actually going to be fixing our trains because we are going to destroy the city if we don't so what we're going to do now is we'll feather this a bit let's get some more power on that feather and i need a flat workspace for the roundabout i think we're gonna do a substantial roundabout i don't really care what road i'm using right now these are all gonna be deleted anyway so i'm just using a 10 by 10 and now i do care a little bit more let's use a highway we'll turn our actually we won't use a highway because then we won't get nice connections and that's what we really care about at this point nice connections so now that we have that let's eliminate those connections or those those curves in this highway and bring this down bring this closer so now i want a real nice connection in and out so this would be leaving the airport this would be arriving or going towards it okay why don't we straighten this up too this is not perfectly centered and that's perfectly okay um it's gonna function all the same anyway i'm really concerned about getting people through here quickly and one of the reasons i know that this is going to be a significant freight corridor and this will eventually be our our freeway this will become a full interchange but for the time being it's going to be this connection and i think there's something else we need to do so if we look at this configuration here i did this hokie wonky thing you're trying to make it look like you could store trains here why don't we totally forget about trying to make it look uh like there's train storage there and actually give some thought about the way this functions so one of the things i was thinking about is we have this connection here that leaves we so we would potentially get cargo in from either our future harbor or this cargo uh this this cargo terminal over here and it would leave the city like that that's not a movement i want to encourage so i should eliminate this movement altogether next i'm going to eliminate this bridge for the time being so we have this cargo terminal so that's one movement that we want to have we also want to have a through movement and i'm almost thinking at this point that we should have a second cargo terminal uh so that we don't have some of the conflicts between the different uh the different tracks so i'm i'll show you exactly what i mean but here's here's the gist so i put this here so this will be my through for freight this will be my through for passenger and now i want to create a road that i could put another cargo terminal on cargo rail terminal i think this will be far enough we will give it a shot no so let's back that out just a little bit too far lesson there always trust the guides so there's a reason why i think this might be the preferred option so we're gonna do a couple of things so we have this train line going in we've got conflicts here this isn't good let's eliminate this so i'm thinking it is probably in our best interest to have a one-way loop through this entire area and the reason i'm thinking that is i know that we're seeing significant train backup through here so what i'm thinking is i will take this i will continue it on a bridge oh that is ugly that happens from time to time we can get that fixed so hopefully i can clear a road underneath there i do need a connection let's just make sure because if we can't clear yeah that's that's gonna be awful though even if i were to mirror this oh wow it's gonna let me do it that is absolutely crazy so i'm just yeah that's not gonna work [Laughter] that's cute but that's not gonna work so that this road is a kind of a temporary planning road i don't honestly think that we're gonna do this in this particular way but i do need to figure out how to get this raised in a way that allows me to at least make a connection through here in a logical way and that looks better by the road kind of we might no we're not gonna just go with it so we might do something more dirt more drastic and we'll start by clearing the road here now we have plenty of height and then well these are some of the lumpies and bumpies that you get in vanilla and one of the things that i did mention in the community tab or one of the questions i asked actually was if there was interest in me adding in in in the community having me add a mod or two or three to this build and well there was support for this concept i read a couple of comments that concern me and that was there are a fair number of people who watch this build because it is vanilla and you know i am sensitive to that and don't want to sap the fun and investment that you've put into this series with me so i am not going to be adding mods to this build to clear up those lumps and bumpies we're just gonna have to use our skill and savvy to make it work oh that is really brutal [Music] so as i talk about skill and savvy i uh you see the limitations of that you know this isn't great but i would say that this is significantly better than it has been so i am going to take that as a win and we'll we will go with this for the time being so the main purpose anyway of of what i'm doing is to create a one-way couplet so what i'm thinking is this will be our in actually this will be our out okay so it's trying to clean that up a little bit it's it's kind of a challenging connection there but it's a little bit better so this is our out let's make sure that we are all upgraded in the in the right direction because we're going to be doing a lot in terms of changing directionality we still have this weird bridged section that i just i personally struggle with getting those all to match you can make a whole bunch of short spans i wish i understood why like what the criteria is let me see if i can eliminate this and try to force it to be that was clearly a fool's errand because it is not going to have a bridge span unless it's really high and wonky okay so now we have our connection here and what i'm thinking is we will run this along here let's back this all the way up to the highway what we're going to do is prioritize one movement through here [Music] okay so that is prioritized there we're going to want to mirror this though and ensure a couple movements can take place number one we're gonna want to have a through movement here okay we're also gonna want a movement from here that merges onto this track and that's way too short that's not gonna work at all so maybe we will take this movement and actually make this the movement that comes onto the track here back this out again we got to do some leveling so i don't think that this is the ideal place to merge i'm going to try one more time i would much rather merge i think probably under the bridge let's call a mulligan on these bridge spans too [Music] oh that's so much better i like that a lot so i think we're gonna do the exact same thing in the opposite direction but in a different spot but we still do need our through movement to come here so let's let's take care of that now so we actually have two through movements i don't know how necessary that was but we still might separate them anyway just because we have the trust the space available at this point and that's at a premium or it will be in the future so we should take advantage of it when we have it so this one would need to connect up in reverse [Music] we have our connection there as well and merge in okay and then the thought process here would be that this would be shipping things out so actually this is interesting problem because i actually need to be able to reach this track over here so i might need to elevate this segment right here and i'll show you why in just a second [Music] okay so this is inbound this is outbound and we want to make sure that we can get this onto the track without a turning movement as efficiently as possible so we want to be able to cross that track so i think this is actually going to be a very efficient setup for us now i don't even want to think about what's happening over here for a second because there's a lot going on but what i do want to think about a little bit is what we're doing with the highway over here because now we've completely changed the way that this works so we have in here we have through we have through outlet make it drop off so the next thing we need to think about is over on this side we need to be able to get the products in because that will presumably be a movement we want to make as well so i've been giving this some thought and one of the things i want to do is go ahead and add on to the side of this island here because we're going to run a track here in the future and by future i mean now so oh boy so we're gonna need to run this momentarily so i don't love this because all of our train infrastructure is broken right now and i want it to remain broken for just a little bit longer this isn't connected to anything so right now we're importing and not exporting not ideal no way to get to the airport and we're flooding joy so we'll back this out let's see if i can get a level path can so what i was thinking is we have the train track right there so why don't we take advantage of that [Music] okay so now we have this and what i want to do is somehow get this movement so this movement needs to get things in so we're going to have a segment of track parallel to this that crosses over all of these facilities and into our cargo cargo air terminal [Music] so first of all we're still having flooding issues which stinks it believes that we are on water [Music] so i'm turning off the grid in the hopes that i could somehow sneak this through it's really just kind of a struggle with this and a lot of that has to come or has to do with the the height of or the closeness of the roads that i planned so what looked good uh at least in theory not so good in practicality so what we're gonna do is we'll get rid of those road guidelines get this and hopefully that will allow us to make the connection that we're trying to make here and it looks like we're going to have to have a really sharp turn here and that's not necessarily the end of the world if you think about it they're just leaving the terminal so you'd expect it to be a little bit slower going there than anywhere else last but not least we're rebuilding our road here trying to make this connection as smooth as we can it's not perfect it does widen out here but we're able to make this rail connection ultimately that's what i care about the most because we need this rail traffic to actually function okay so this is the movement in so we need to reverse this and that will make sure that the trains are on the right side of the track to make this movement so now we have a nice clean way to get into the station we just need to link it up to our main line [Music] okay so in an acknowledgement of the importance of this facility what i'm doing now is making a more significant interaction or interchange between these these uh these rail lines so the thought would be regardless of whether you're coming to the city or leaving it there's as minimal cross traffic as possible i'll modify this ramp it turned out kind of rough i don't know why that's better well no it's not yeah these ramps are just not looking very nice it's funny i did such a a good job on the than the second one and i don't know why well that's that's better so these are duplicative right now so that's not exactly helpful so what we're going to do is we will convert this so if you were going to the region you could use this line actually that is backwards if you were coming from the region you could use this line if you were going away from the region which is not something we want to do so again adjustments so just the thought process being there's no world in which we would want to promote trains leaving our region so what we're going to do let's modify this one because we actually want the trains to always come to our re to always stay within our region at least that they're going to the cargo airport i think we've got a full train length so we should be okay there and i think we're almost done with this it's not happy about the segment length so just back out a little bit now let's get our directionality correct this will be two the cargo terminal this will be away from it and now when you look they're merging into the side of the track so there's as little cross play there as as possible this is ugly i wish it mirrored this a little bit better maybe at some point we'll clean it up but it's going to be very functional right now and that is ultimately what i care about more than anything else kind of there we go that's a little bit better so we've got some movements going on here and we're going to leave this bi-directional because we're going to use this for our cargo terminals in the our cargo ports in the future but we're not there right now that is not we couldn't be further from thinking about that right now right now we are worried about making things getting things linked back up so i want to get underneath this bridge and the way that i think i'm going to do that is to try to mirror the highway just for a little bit and then make a quick turn in here and let's call a mulligan on this roadway network that we created and we are going to let the topography and the built environment guide our roadway network not so much the topography not this time i guess but really the roadway network is is going to guide our decision-making there so that is much better much smarter makes more sense i like it more so next let's fix up this network that we broke a little bit and get things back to where they were so this is significantly better in my mind uh a much better connection and this will actually function now we just need to make all of this other stuff that we have now uh compromised work again [Music] okay so kind of more of a repeat of what we did last time but it looks a little bit uglier so that's fun we'll have to try to clean this up as best we can i think part of this is our heights are a little botched right now but we have a whole bunch of soil which should work in our favor so let's give this another go all right so it's getting better a little bit more that we need to do to fix this and it's all with the tools that we're using but i wanted to get that transition piece to work well okay so i have been kind of just going back and forth with this trying to make it work and failing miserably and sometimes you just kind of need to know when to call it i am letting perfect be the enemy of good it is good it will function it is not beautiful but it is certainly certainly certainly functional and at this point getting the functionality of this area back means as much as anything else so i'm gonna stop and try to uh convince myself that this situation that we find ourselves in is okay because it's it's a challenge for me to remember that sometimes i i think it's it's really easy to just dig into going crazy trying to get all the heights just perfect and ultimately it doesn't you know it's diminishing returns so what i'm going to do here is we had a bridge that was a highway going over but i don't think that the highway bridge is nearly as important as a local roadway connection that would allow some of this freight traffic to dissipate to this collector so that is what we're doing now one of the things that i don't like about this tunnel that i'm creating is that it has a turn in it and that is just not something that i would think would be a great experience underground that said there are tunnels with turns it's just not the ideal experience so uh this is a very specific location though we could bridge up and over and it would be crazy or we could have this tunnel which makes a great deal more sense in my mind and we'll soften some of the landscaping around here i know that i've done a lot of very expensive projects let's get this running again no we won't so as much as i want to get this running we still don't have our rail connections made over here so we need to get those taken care of and this is not really the last issue that we have with transportation and what you can see is we have crossing that needs to occur so i think what we need to do is figure out the center of this relocate this track to the center so that that is actually approximately the center and i think this is important for a couple of reasons like i mentioned we have so this track is outbound so we need to find a way to get this up and over so if we have freight that needs to be dropped off outbound it can go over this needs to cross as well yeah there's some there's some crossing that needs to occur this is going to be very complicated so we're going to start off by taking this bridge and we'll drop this so i created the longest span i could while keeping that above ground and now because i'm going to relocate this across what we're going to do is have a parallel oh hold on so we actually need this to come over here because we're gonna need to have a track shift so what i'm gonna try to do is run this underneath here which isn't gonna work so we'll run this underneath and then make our connection over here and then have this go above momentarily and then drop now over here we're gonna have this go up so go up three notches meet as close as we can over here and then we need to bridge down once we cross we're gonna have to have one more line cross over here and it's gonna have to go underneath all of them or over the top of all of them so that is going to be the trick and this could come down so there's a lot going on here i'm trying to make sure that there's a kind of a logical transition between all of these and have the directionality make sense as well so i'm really being deliberate about these and that is creating headaches for me this is so cool um i think we might actually hold off on this bridge until we are done as well okay so now as i think about this what we're going to do is actually route this around and then bring it up and over so this is one more towards verde beach or rather away from verde beach so here is where we're going to cross over actually it is not going to be where we cross over because we need to get underneath that highway connection and once we get beyond that then we can go up and over so we're going to have some merging occurring before then and here i'm just going to eyeball this and make a connection for myself so i'll use angle and i'll start connecting these lines in so those lines are merging right here and then i want one line right here so i'll use the grid lines and we're going to merge that very close to here now one of the issues is that we are now starting to encroach upon our built environment and i do not want to destruct anything if at all possible just a reminder to myself so this actually needs to go in the opposite direction i believe this is outbound this one is outbound this will be both ways so we need this to cross over to the other side at some point so that will be our next movement let's get this directionality correct because it gets really complicated and confusing so what i think i'm going to do here is start mirroring tracks again i want those transitions to be as close as they can because i really think that that's important if you want it to look believable [Music] and here's where we will begin to move up so we'll go up three ticks pull it as far as we can without it kind of kind of uh having that ruining effect so we have this passenger track that's extending out for no apparent reason we're going to stop that [Music] and we will have this cross over oh i'm getting so excited because this is this has been it's a fun project but it's also kind of a stressful one so now what i'm trying to do is align this again with our road which was kind of our guiding principle last time this lines up with the road so we've got that and i can make that transition down and i can place our track that is brutal let's get that cleaned up okay and after what feels like an endless amount of adjusting and maneuvering we at least have something that would almost function this is still kind of an ugly connection in my mind i i don't know that there's a lot that i can do to improve it short of just kind of freestyling a little bit in this particular location and this is one of those situations where i'm probably just going to make it worse by by fiddling with it but you know me at this point i love to fiddle with things so so let's give this one more shot [Music] yep i've just made this worse i did not help anything i just complicated it so one last go here let's look at topography i'm wondering yes so i think that we are fighting the topography here and that is why i am struggling with this so rather than attempting to rather than trying to do what i've been doing what i should probably do is think about tunneling okay so finally something that i can live with so we just need to finish our connections with our road and get our freight rail connected and again we are fighting topography here so we actually might tunnel through this as well that is much better it makes a great deal more sense yes this is going to work there's some weird track switching going on here so let's give this one last once over so yes this would actually be a one-way track right there now we don't have any switching they just merge here and now we can focus on our connections into this area i think we're gonna want one more roadway connection in here so i don't love this location for a roadway connection but we're kind of working with what we have and what we have here is a whole bunch of roads coming in at kind of a weird location and a need for connectivity so we're going to do what we can to make do with this so this is now connected there is no connectivity between these two terminals which is kind of an interesting dynamic i think it would be better if they were connected but understandable that they're not and now we're connected let's run this we've got our highway connected we've got our new roundabout we've got our collector here we are rocking and rolling so i just want to look and make sure all of our lines are established correctly we've got our lumpies and bumpies [Laughter] we're gonna need to do some significant landscaping to make this look even a little bit okay uh like i said i'm not gonna come in with any mods at all that is something i don't want to take the fun out of the game in this build for anyone so that uh that was an impactful comment so i'm not gonna do that okay the other thing we are at we are in a very challenging spot with our water i think we're gonna have to deal with that in the next one we're gonna fix our power budget we'll just turn up our water budget for the time being let's take one last look at what's happening with our crematoriums it looks like the bodies are going away we're gaining population again and let's see how we're doing here with traffic i don't see anything traffic flows back up to 80. well i do not like what is happening here so in the final mulligan that's way too close i mean this is already bad that is you know certainly i i would not encourage a junction that close this one isn't good either but at least it's office type uses that generate a fraction of the amount of traffic that the industrial uses generate so the the industrial use is absolutely we do not want to encourage any more of those uses in this to to come through that corridor i know that it's going to lead to funneling and it looks like they're deciding that this road right here is a collector you can kind of see that they're merging into this road and that's going to be a fix we need to take on in the future but not right now certainly better than at all occurring right here okay the last thing i broke some bike lanes over here and i want to get those fixed so there was a loop through here that is gone now this isn't going to be super useful but at least you can get to this neighborhood and start anywhere in there and still proceed down the bike network so to me that's a win and it's a good thing now after what for me has been a pretty significant amount of time recording we still haven't done anything with the the island this is this is rail fixes ultimately uh it's what we needed to do to get the city working again we still have some things going on here so i want to make sure we don't have inner city trains allowed here because that's not a thing here anymore and we're really focusing on this is kind of a passenger stop so you can see that that really took a lot of the passengers away on this line but that's okay oh another really a gazebo burnt down in this that is crazy have we had any fires while we've uh been building looks like we're okay we're gonna need to do a lot on that on that airport island i wanted to get to more today what i got to was fixes to this rail line i think we are going to shift this airport over a little bit we are going to have cargo harbors over here passenger harbors and ferry over here over here we're gonna have some water treatment and uh some other some other uses over here so i've got i've got big plans for this area but i have to pace myself a little bit because the last thing we want to do is break the area because we weren't thinking through our transportation network and you can see that little bit of improvement means that our our our rail network is moving even even if that even if there's some heavy traffic in certain areas it's not insurmountable let's get rid of that signal there we don't want that we want to prioritize that through movement here we've got a better connection here we're not backing up we're in a good spot things are working the way that they should and i just when i look at what's happening here with the trains it's just night and day from that cutscene that was in the last video yeah we're we're in a significantly better spot and this is going to be an area particularly when we get those harbors in that is just going to be completely flooded with traffic so the last thing we want is to begin this in a place where traffic is is really really struggling what is this as i say all of that [Laughter] what did i do here okay that's the way in so it's actually backing up at the cargo airport hub that's acceptable it means that they're just not unloading it quickly enough and there's nothing that i can do about that so that's one of the reasons you gotta be really careful with these two and really be deliberate and intentional with your layout because it's just not it can it can really turn sideways very quickly if you're not careful so you can already see it's backing up here it makes me wonder if we're gonna have to increase this cueing lane right here we don't really have much ability to do that but we're at a spot where once we add our harbors there's going to be a blockage so that's certainly a problem thankfully it's not getting back to our main line and even if it would there's a long ways before it would impact fair day beach you see backing up here as well frustrating and i think i know why we missed one crossing shoot so we don't have a way to get yeah we don't have a way to get from the cargo terminal through here but i think most of these trains are probably going directly through that one's going there this one's going yeah they're all going to the same place so even though they have the ability to travel through here they're well i guess some of them are but i think those are the ones that are coming from the opposite direction so these trains i don't know why they're deciding that the easiest path is to go through the harbor or the the the the the cargo train terminal wouldn't seem to be because they could certainly proceed through here so that might just be some weird routing things going on because this trip is even longer so i don't really understand the rationale there that the game is is is uh is making here it is again okay that is going to the cargo terminal it's not that bad so we'll just need to keep an eye on that because that's certainly a concern i don't want any backing up or cueing we are clear here so these neighborhoods are free of bodies crematorium situations still a thing but it's it's clearing up so i'm happy this is this is a good spot our population is not declining our our financial house is in order our traffic flow is close to 80 which is which is kind of what i look at as our baseline for what we have to to maintain so if there we are 80. so we're in a good spot uh i hope that you've enjoyed this this episode today i know it's a little bit different than i initially thought this was going to start out but when you see that you have a problem sometimes even though you want to do something else you got to focus on the thing that's most important and in this episode that was getting our a rail situation straightened out and getting our death care uh straightened out too because i know that it's a big problem for verde beach if we don't do something about it we end up with these massive train train backups and this is a really complicated train network but we have we're to be really just pumping trains through this entire area and there's going to be a lot of cargo i mean this is going to be the life uh you know kind of the the where all of the cargo in verde beach comes in so all of the commercial activity in this in the city is gonna really focus on this little area right here and that island right here so it's important that we really nail it so i think that we have i think that we've got this going and it's it's working appropriately so hope you like this build if you did please consider hitting the like button if you are not subscribed to my channel please consider doing so and if you want to be notified when i release new videos hit that notification bell i really want to give a huge shout out to my patreon supporters you can see their names here thank you so much for your support and i want to thank you for joining me and watching this video please stick with me for a quick city tour thank you bye [Music] so [Music] [Music] so [Music] you [Music]
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Channel: City Planner Plays
Views: 64,812
Rating: 4.9464779 out of 5
Keywords: cities skylines, city planner plays city builders, City planner plays cities skylines, city planner plays, cities:skylines, verde beach, cities skylines cargo hub, cities skylines cargo train, cities skylines cargo train traffic jam, cities skylines cargo train hub, cities skylines cargo train layout, cities skylines cargo, cities skylines cargo train tutorial, cities skylines death wave, cities skylines death wave fix, cities skylines deathcare problem, cities skylines deathcare
Id: T4I7YCjr6-o
Channel Id: undefined
Length: 56min 2sec (3362 seconds)
Published: Sat May 15 2021
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