Pikmin 4 Bosses: Weak to Powerful

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Pikmin 4 brings an onslaught of big baddies  for the player to fight. Some new, some old,   all with their own unique spin  that diversifies the gameplay. I'm Kyle with 1upBinge and this is  Pikmin 4 Bosses: Weak to Powerful. One thing to note before we begin  is that many of these bosses have   multiple appearances and a few of them have  smaller or weaker versions. We're going to be   basing these rankings on the most powerful  forms of the enemy throughout the game. With that being said, let's fly our onions  into the rankings starting from the Weakest   Boss and working our way up to the Most Powerful! Cooling down our first entry is the Blizzarding  Blowhog. A larger variation of the Snowy Blowhog   that essentially acts the exact same, the  Blizzarding Blowhog hardly even qualifies   as a boss due to its low stats and not very strong  offense. Essentially, the Blizzarding Blowhog is   has one attack, that being blowing ice at the  Pikmin which freezes them in place. With that   said, the player is given ample time to unfreeze  the Pikmin making this an attack which is not that   effective. The Blizzarding Blowhog's defensive  strategy is actually more deadly potentially as   it will launch the Pikmin in front of it after  its regular attack. This is only an issue in   certain situations though such as when a  player is in a cave with a bottomless pit. Sticking to the same family though polar  opposites in temperature, next we have the   Titan Blowhog. This boss is essentially the same  as the Blizzarding Blowhog in terms of its health,   size and attack pattern. The only real  difference is that the Titan Blowhog   blows out fire instead of ice which, as you  may have guessed based on its higher ranking,   proves to be a more effective attack. While  the Pikmin simply freeze in place when in   contact with ice, fire causes them to run  around in panic, thus making them harder to   retrieve. Red Pikmin are naturally resistant  to fire but the Titan Blowhog can still burn   the pedals off of their head regardless, so  no Pikmin is totally immune to these beasts. Popping up next is the Bug-Eyed Crawmad. Returning  from Pikmin 3, the Bug-Eyed Crawmad is a large   crustacean creature which hides away in its hole,  waiting for the player to come around. Once it   spots its target, the Bug-Eyed Crawmad lunges from  the ground and can snatch up to ten Pikmin in its   mouth. That sounds like a lot but the Bug-Eyed  Crawmad is pretty easy to avoid, especially if   the Pikmin are attached to Otachi. Not only that  but the Bug-Eyed Crawmad has some of the lowest   health out of any boss in the game. Granted, you  have to attack its eyes to flip it on its back   first but even that isn't that much of a hassle  given that the eyes have pretty low health too. Moving on to another Bug-Eyed creature, the  Jumbo Bulborb is up next. Its undeniable   that the Bulborb enemies are amongst the most  recognizable enemies in the Pikmin games,   making frequent appearances ever since the first  entry. These creatures have many variations and   with Pikmin 4 we were introduced to a new member  of the family with the Jumbo Bulborb. This boss   is quite similar to the regular Bulborb except  it's bigger and a little more aggressive. Unlike   the regular or Dwarf Bulborb, the Jumbo Bulborb is  never seen asleep. Instead, it prefers to patrol   around looking for prey, even occasionally hiding  in vegetation waiting to ambush the player. The   formidable size of this Bulborb does make it a bit  tougher than some other enemies. As long as you   don't underestimate it though the Jumbo Bulborb  can be taken care of without too much trouble. As noteworthy as the Bulborb enemies are,  arguably the most iconic boss in the series   is the Burrowing Snagret. Appearing in every  single mainline Pikmin game as well as a trophy   in the Smash Bros series, the Burrowing Snagret  is a bird snake hybrid that emerges from the   ground to pick at enemies. In Pikmin 4, Otachi  can charge at the enemy which can stun it for   long enough to where it will burrow back into the  ground before attacking. However, if Otachi misses   said opportunity then the Burrowing Snagret can  swallow the Pikmin pretty quickly. Much like its   other incarnations from previous installments, the  Burrowing Snagret does keep players on their toes   even if Otachi's powers do make it a little easier  than some of its appearances in previous games. Poking into the next spot is the Porquillion. The  first boss encountered during the game's tutorial,   the Porquillion is a round enemy that shoots  out spikes at the player from four quadrants on   its body. The spikes can stun or kill the Pikmin  but once all the spikes are absent from its body,   the Porquillion has no offensive or defensive  measures leaving it open to being pummeled by   Pikmin. The Porquillion is really slow and  its attack isn't that effective or hard to   avoid. The only reason it ranks somewhat higher  than a few other enemies is due to its somewhat   high health but even so, that's not enough  for us to call it a very powerful creature. Belly flopping in next is Masterhop. Much like  the Jumbo Bulborb, Masterhop is a much bigger   version of a smaller enemy, this time being  the Yellow Wollyhop. As such, the Masterhop   essentially acts the exact same as its smaller  counterpart, jumping up high into the air and   falling on the player and their Pikmin. Rock  Pikmin are thankfully immune to being crushed,   making them a good choice to go up against  these massive amphibians. Even that isn't   a fool proof plan those as if the Masterhop  is on a certain surface, its massive hops can   sink the ground into the water making for  another hazzard for the Pikmin to avoid. Up next, we have the OG final  boss of the Pikmin franchise,   Emperor Bulblax. This creature has somewhat  of a complicated history because even though   it was arguably the most powerful enemy in the  original Pikmin, Emperor Bulblax was weakened   significantly for its return in Pikmin 2. The  large Grub-dog returned once again for the most   recent installment where it is much closer to its  interpretation in the second game. In Pikmin 4,   Emperor Bulblax has three attacks; eating the  Pikmin, crushing the Pikmin and screaming to   make the Pikmin run around in a panic. They  can still be stunned if they eat bomb rocks,   but on top of that, they can also be  stunned by Otachi or frozen with Ice Pikmin. Sticking to the theme of enemies that crush  Pikmin, the Waterwraith rolls in next. Fans   of Pikmin 2 will recognize this large liquid  monstrosity who returns again to haunt players   as they traverse down the Engulfed Castle  cave. On the first four sublevels of the cave,   The Waterwraith will drop down from  the ceiling after some time passes and   attempt to roll over the Pikmin, resulting  in an instant kill if successful. Attaching   the Pikmin to Otachi can make this easier to  avoid than it was in Pikmin 2 but regardless,   the invulnerability of the Waterwraith  still makes for a challenge if the player   hasn't collected all the treasures on the sub  level. Once the final sub level is reached,   the player can collect Purple Pikmin which  can turn the Waterwraith from a liquid   into a solid for reasons I have yet to fully  understand. After breaking it down for a while,   the Waterwraith will lose its rollers and run  around in peril, no longer being harmful to the   Pikmin. Repeat the same process with the Purple  Pikmin again and the Waterwraith will be no more. Another enemy that's fond of crushing is  the Baldy Long Legs. Returning from Pikmin   3 (although sporting a new tropical look in  this game), Baldy Long Legs is a member of   the large arachnorb family that have terrorized  the Pikmin many a time. They act similarly to any   other member of their family, stomping around  with the only weak point on their body being   their round core which is a bit out of reach  for most Pikmin (with the exception of Yellow   and Winged Pikmin). The only way to attack  the Baldy Long Legs is by having the Pikmin   climb up their legs to reach the core, although  they can be shaken off either by the Baldy Long   Legs shaking its body or the leg that they're  on slamming onto the ground. Like many bosses,   this is another one that is made easier with  Otachi as the Pikmin attaching themselves to   him makes it much harder for them to get crushed.  If you make sure to gather your Pikmin up quickly   after getting shaken off, your army will  mostly be safe from the Baldy Long Legs. Moving into colder territory, the Arctic Canon  Beetle is up next. A subzero variation of the   Armored Canon Beetle from the first Pikmin, the  Artic Canon Beetle is a large for that attempt   to suck the Pikmin into its mouth. After a  few seconds, it inhales much more intensely,   revealing his weak spot on its back.  During its extended inhale session,   the player must travel around to its back  and throw the Pikmin on it which is made much   easier if Otachi stuns the enemy. If this is not  done quickly enough, the Artic Canon Beetle will   shoot a snowball out of its mouth which can hit  a wall and cause icicles to drop on the player. The Artic Canon Beetle may be a tricky enemy  at times but we'd say its cousin the Horned   Canon Beetle is even more powerful. This creature  acts somewhat similarly to its Artic counterpart,   inhaling before shooting out a boulder at  the player. The difference this time around   is that the Horned Canon Beetle inhales  through its blowhole instead of its mouth,   so if a Pikmin is thrown into said hole, it'll  cause the boss to open up its shell and become   vulnerable. The Horned Canon Beetle has more  health and shoots out a larger boulder that   can actually crush Pikmin which is why we're  ranking it higher than the Artic Canon Beetle. Moving to a different family but sticking  with the shelled bosses, the Crusted Rumpup   rushes in next. This is kind of a hard boss to  rank as the level of difficulty when it comes   to the fight depends on how equipped you are at  that point in the game. The Crusted Rumpup is a   large scorpion-looking enemy that charges at  anything that comes in its line of sight. It   can eat up to five Pikmin at once and stun the  player or Otachi at the same time. The only   way to defeat the Crusted Rumpup is by attaching  enough Pikmin to its tail to flip it on its back,   exposing its belly. If you have Purple Pikmin  in your party this is a much easier task as   it will only take two of them to flip it over  instead of fifteen. Also if you have the rush   boots to avoid the charges of the creature,  this fight becomes significantly easier. Moving back the arachnorb clan, next is the  Man-at-Legs. Reprising its role from Pikmin 2,   the Man-at-Legs is a a robotic variation of the  bizarre spiders which shoots at the Pikmin on   sight.as usual, the player has to wait for  the Man-at-Legs to reload in order to get   an opening for an attack. The Man-at-Legs  in Pikmin 4 has significantly more health   than its Pikmin 2 counterpart and most of the  objects to hide from the incoming fire in this   newer entry are destructible. Even so, the fight  against the Man-at-Legs in this game proves to   be easier for one simple reason. Yes, we're of  course talking about Otachi who can protect the   Pikmin so long as they remain attached to him.  Otachi is kind of OP if you haven't noticed. Now we have our only double ranking on this list,  those being the Puffstool and the Toxstool. The   Puffstool is an enemy who has been absent from the  series ever since the first game but it came back   and brought its cousin along for this newest  entry. The Puffstool and the Toxstool are two   large mushrooms with legs who will run away from  the Pikmin instead of attacking them. If pursued   then the creatures will let out a toxic gas which  will confuse the Pikmin in the Puffstool's case or   poison them in the Toxstool's case. It’s true that  poison is deadly to the Pikmin while confusion is   not but the Protagonist can get rid of poison with  a simple whistle while the Pikmin remain confused   until the Puffstool is defeated. For that reason,  we think they kind of level each other out,   not to mention White Pikmin are pretty  much invulnerable to the Toxstool entirely. Rolling in next is Emperor Bulblax's better half,  Empress Bulblax. Making her return from Pikmin 2,   Empress Bulblax is a massive creature whose  main form of attack is rolling back and forth,   crushing anything in her vicinity, including  her own children. That's another thing;   later versions of this boss feature her popping  out Bulborb Larvae which also attack the Pikmin.   Empress Bulblax shouldn't give you too much  issue in the first two fights so long as you   stay in front of her Nd call the Pikmin  back before she starts rolling. However,   the third time you face her, Empress  Bulblax is located in a very narrow hallway,   making that previous strategy impossible.  This fight is one of the hardest in the game   and requires either very careful planning or a  lot of items used quickly. Even at her weakest,   Empress Bulblax is one of the toughest  enemies in the game, if not the series. Empress Bulblax can be attacked from the head but   one enemy that makes more of an effort to hide  its weak points is the Gildemander. An adult   variation of the Gildemandwee, the Gildemander is  a large lizard like creature that carries plates   of fake gold on its back. It will try to eat the  Pikmin until the gold is knocked off its back,   causing it to prioritize putting it back  on. As the gold falls from its back,   it starts to expose its weak points which the  Pikmin can attack. The part that really makes   this tricky is that the Pikmin will attack  the fallen gold on the ground instinctively,   giving the Gildemander an opportunity to  swallow them up while it throws the gold   back on its back. Even without the  gold the Gildemander has very high   defense making for one of the tougher  enemies from a defense standpoint alone. Now we have the largest, hardest  and coolest arachnorb in the game,   the Groovy Long Legs. Much like the Man-at-Legs,  the Groovy Long Legs seems to be part robot,   specifically in its core which has been replaced  with a disco ball. Like almost every other   arachnorb, the Groovy Long Legs stomps around and  crushes every Pikmin underneath its feet. The one   difference this time around is that the Groovy  Long Legs will also spew out a mind controlling   gas which causes all the Pikmin beneath it to  dance uncontrollably. As the battle continues,   the Groovy Long Legs will change up  the music to a much faster paced beat,   causing it to dance even faster. This is  another case where you'll want to keep your   Pikmin attached to Otachi as much as possible  if they're not attacking the creature itself. The Groovy Long Legs has the second largest  single health wheel out of any boss in the   game, beaten only by the Foolix. An orange  cousin of the Goolix from the first Pikmin,   the Foolix ranks this high almost solely on its  high health alone. However, unlike the Goolix,   the Foolix is not vulnerable to Blue Pikmin and  has an offensive strategy of stretching around   to absorb any Pikmin type it can. The only way  to stun the Foolix is by having fifteen Pikmin   (or two if you have Purple Pikmin) pull on its  tail which will cause the creature to explode   into pieces and expose its core. This does give  the player time to attack the core but they have   to be quick as the Foolix will reconstruct  itself and absorb anything in its path. We bet no one is surprised to find out that  the Smoky Progg is taking home a Medal, this   time around the Bronze. We're willing to bet fans  of Pikmin 1 got some PTSD when this scary thing   reared its head again in this new game. Here,  the Smoky Progg appears in nighttime levels where   it hatches from an egg and slowly works its way  toward the Lumiknoll. Much like the first game,   the Smoky Progg is surrounded by a deadly fog  that will kill Pikmin upon impact. On top of that,   the Smoky Progg has a few new attacks such as  spitting a glowing red projectile that will   create waves that will kill the Pikmin that it  hits. Ideally, you’ll have Otachi with you to   jump over said waves but even then, the Smoky  Progg will occasionally release a loud roar   that will cause the dog, and all Pikmin, to  run around in a panic. There is a chance to   destroy the Smoky Progg’s egg before it hatches  but its quite slim and risky to do so any way   you look at it, this definitely ranks as one  of the hardest creatures you’ll come across. One of the more confusing enemies to talk  about, the Sovereign Bulblax takes home   the Silver Medal. Earlier we talked about  how the Emperor Bulblax had been weakened   significantly since its introduction in  Pikmin 1. It turns out that the original,   much more powerful Emperor Bulblax is still around  but changed its name to the Sovereign Bulblax.   Pretty much everything about the smaller Emperor  Bulblax’s move set applies to the Sovereign   Bulblax but the size and added health of this  beast makes it much harder to avoid its attacks.   The Sovereign Bulblax also is much more agile than  its smaller counterpart, jumping high into the air   and slamming down onto its opponents. Personally,  we would recommend using Purple and Red Pikmin,   along with Otachi and a bunch of items, to  take this giant beast down as fast as possible. As powerful as the Sovereign Bulblax is, we still  think the Gold Medal of Power easily has to go   to the Ancient Sirehound. The final boss of the  game and as such the most complicated and deadly,   the Ancient Sirehound is a mostly peaceful  creature that suddenly goes into a rage upon   seeing Louie. I mean, we don’t really blame it  as Louie sends us into a rage too but regardless,   the Ancient Sirehound is not the type of enemy  you want to tick off. The fight against it happens   in five different phases, each of which sees  the canine using a different elemental power   to its advantage. The Ancient Sirehound will  chomp at the Pikmin, charge at the player,   send different hazardous balls bouncing around  the stage, fly, and even spit out a similar venom   as the Smoky Progg. They say you can’t teach  an old dog new tricks but apparently this dog   has more than enough tricks up its sleeve to  begin with. With its wide variety of attacks,   multiple wheels of health, large size and  unpredictable nature, the Ancient Sirehound   undoubtedly stands as the Most Powerful  enemy in the game, if not the series.
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Channel: 1upBinge
Views: 53,434
Rating: undefined out of 5
Keywords: Blizzarding Blowhog, Titan Blowhog, Bug-Eyed Crawmad, Jumbo Bulborb, Burrowing Snagret, Porquillion, Emperor Bulblax, Baldy Long Legs, Arctic Canon Beetle, Crusted Rumpup, Man-at-Legs, the Puffstool, the Toxstool, Empress Bulblax, Gildemander, Groovy Long Legs, Foolix, Smoky Progg, Sovereign Bulblax, Ancient Sirehound, pikmin 4 deluxe, pikmin 4 pre order, nintendo pikmin 4, nintendo switch pikmin 4, pikmin 4 nintendo switch, pikmin 4 switch, pikmin 4, pikmin four, pikmin
Id: HLnjr1n48kc
Channel Id: undefined
Length: 15min 0sec (900 seconds)
Published: Fri Aug 11 2023
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