For an adorable little pink marshmallow, you’d be
hard-pressed to find a character as powerful as Kirby. But even with his immense power, he’s still
got his work cut out for him with so many foes. But which of Kirby’s enemies–and frenemies–require the stuff of legends to beat, and
which just need a few Hammer Flips? Hiiii! I’m Kifinos with 1upBinge, and
this is Kirby Villains: Weak to Powerful. Now, Kirby is a series that often blurs the
line of hero and villain. But we want to take into account all the big bads of the
Kirby series–so even though King Dedede, Meta Knight, and even Magolor
could be considered good guys by this point–we still wouldn’t
feel right leaving them out. As usual, we’ll start with the Weakest villains
and work our way up to The Most Powerful. Starting things off, you better
hide that strawberry shortcake, because here come The Squeaks to kick off our
list. Now, we want to make one thing clear: while the titular Squeak Squad is at the bottom of
our list, that doesn’t mean they are weak by any means–this is a ranking by Kirby standards,
after all. The Squeak Squad consists of the super-speedy Spinni, the rough-and-tough Storo,
the mechanizing-weaponizing Doc, and of course leader Daroach. They’re all fairly tough, able
to use their strength in numbers to tussle with Kirby for treasure he finds on his adventure. Of
course, Daroach is the big guns of the group–with the ability to teleport rapidly, toss countless
bombs and even a wand that shoots an ice laser, he’s no small threat. He’s made even stronger with
the influence of Dark Nebula, who possesses him as the penultimate boss. The Squeaks each have their
own quirks–complete with a leader who keeps them together–but we have to put them at the bottom.
This isn’t because of any particular weaknesses they have–they’re just a much smaller-scale
threat than any other villains on this list. The Mage Sisters are next. This trio–Francisca,
Flamberge, and Zan Partizanne–are disciples of Star Allies’s main villain ,Hyness.
They respectively use ice, fire, and lighting attacks to great effect.
They’re strong enough on their own, putting up a good fight against Kirby and
company, but with all three of them together, it’s absolute chaos–the Three Mage-Sisters boss
fight in Heroes in Another Dimension is arguably one of the absolute hardest bosses we’ve seen in
a Kirby game! So…why on earth are they near the bottom of our list if they’re strong fighters on
their own, and even stronger together? Well…here’s the thing. Star Allies had a unique mechanic
where certain enemies and bosses were affected by specific abilities and elements. With the Sisters’
elemental powers, you can probably see where this is going. Francisca is weak to fire, Flamberge
is weak to ice and water, and Zan Partizanne is weak to water. They put up a great fight, for
sure–but out of all the villains on this list, they have the closest thing to a blatant weakness
that can pretty easily debilitate them. If you’ve played Star Allies, you know how much these
element-based weaknesses absolutely trivialize their fights–so while they’re not weak by any
means, we still have to put them pretty darn low. We adore you, Noble President Haltmann–we just
can’t put you any higher. Perhaps a controversial choice to be so low on our list, Max Profitt
Haltmann is the head honcho of the Haltmann Works Company–obviously. He plans to mechanize the
entirety of Planet Popstar, and with his robotic army he gets pretty darn close. With a massive
army of robots at his disposal, a powerful mech suit, and even the legendary machine Star Dream,
you’d think Haltmann would belong much higher on our list, but there’s one factor that makes him
lose a lot of points–his lack of control. He’s unable to control Star Dream, being corrupted
and turned into a puppet by simply holding the control helmet near himself…or maybe that
corruption was because of Susie snatching it away so quickly and suddenly. Either way, it’s
proof that, as many resources as Haltmann has, he doesn’t fully have control over them–being
overthrown by his employee and even his computer. Also, while having resources is great, Haltmann
himself still isn’t strong by any means–unlike Susie, he’s shown to be absolutely nothing
without his mech suit. He’s a powerful man, without a doubt, but Kirby has had bigger
threats–even in the same game. Speaking of… The apple doesn’t fall far from the tree–and
so Susie Haltmann blasts her way into our next spot. The daughter of President Haltmann, Susie
is the secondary antagonist of Kirby: Planet Robobot. She’s shown to be highly intelligent,
with her resources and smarts being absolutely top-notch. She has a powerful mech suit ready
at the literal push of a button, and is able to turn Meta Knight into a fighting machine to use
against Kirby–even somehow giving him a robot scorpion tail, which we…really don’t wanna think
too hard about, honestly. With blasters, robots, and a little drone for escape and mobility, Susie
is no slouch–she even managed to enact a plan to hijack Star Dream from her boss. We place her
above the President primarily because we feel that both her ability to double-cross him, as well
as her having further control over his resources with him being…out of the picture…combine to
give her the upper hand. Even so, like Haltmann, most of her power comes from weaponry–and while
that doesn’t make her weaker by any means, we feel like the upper hand has to be given
to characters with more natural strength. Wait, who put Squidward on this
list…? Oh, my bad–it’s just Hyness. This mad cult leader checks off all the boxes
for a penultimate Kirby boss. Corrupted by a dark force beyond his comprehension, the
Dark Hearts he’s using to summon Void Termina? Check. Able to conjure up a variety of
magical attacks, like rapiers, pillars of fire, and ice storms? Check. Absorbing the power of his
servants to strengthen his own powers and using them as battering rams? Che–wait, that’s new.
And REALLY messed up, actually. We have to give Hyness credit for his fighting prowess–as we see
both in the main game and in Another Dimension, he puts up a solid fight and can even absorb
the power of his own associates to get the upper hand on Kirby. Hyness is no joke, despite
only being at the end of our bottom five(and despite the fact that seeing that face for
the first time made me laugh out loud). Still, while he’s certainly strong, there
are MANY characters who outclass him. From one Switch game to another, we have
Leon. As the leader of the Beast Pack, Leongar is unsurprisingly quite intimidating. He
has the entire beast pack at his disposal which, in terms of power, is basically the Squeak Squad
on steroids. Leon himself is undoubtedly strong, but while being a giant, buff lion is
certainly intimidating by our standards, by Kirby’s it’s…not really that special. We give
him points for having some immense strength, as well as unquestionable authority over the
Beast Pack–according to Clawroline, his being controlled by Elfilis was pretty evident, but
they still stuck by him. That said, we have to dock some points for one reason: as strong as
Leon is, he’s also a pawn for the main villain of Forgotten Land, Fecto Elfilis. It may seem
unfair to dock him points for that, as honestly, most main villains in the Kirby franchise are
possessed or influenced by greater evils at some point. But in Leon’s case, Fecto has completely
taken over his body and mind–and while much of the strength we see in his boss fight is indeed his
own, the more flashy attacks like mouth lasers and giant forcefields of death are all Fecto Elfilis.
He’s still strong, don’t get us wrong–but there are certainly greater threats. Still–we can’t help
but wonder what Leon is capable of on his own. Though debatable as a “villain,” Galactic
Nova definitely deserves a mention in our book. This gigantic machine floats in the void
of space, granting wishes to adventurers brave and powerful enough to reach it . Nova itself
doesn’t really fight–though destroying it is part of the final boss, as Marx’s wish led to it
approaching Popstar with ill intent–but we can’t possibly ignore its strength when it’s a machine
capable of granting any wish. We can assume that, had Kirby not successfully destroyed its heart,
it would have been able to destroy Popstar–not to mention its capability to summon Galacta
Knight, the (so-titled) strongest warrior in the galaxy. Still, its power depends entirely
on the person making a wish on it, so we can’t possibly place it too high. Now, if it had free
will, that would be a different story. Hmmm….. Well, anyway–Taranza weaves his way into our
next spot. To some, he might seem to be a bit high on our list–but hear us out. Taranza is one
of few Kirby villains to not have a boss fight in his debut appearance in Triple Deluxe. Even with
this being considered, however, he still has some impressive feats; he can shoot powerful blasts of
energy, one of which was enough to incapacitate and kidnap King Dedede–who is one of Dream Land’s
strongest inhabitants. He can also strengthen and control others as puppets–throughout Kirby’s
quest to save King Dedede, he’s the one who empowers most of the bosses Kirby fights along
the way–and also strengthens and controls King Dedede. When he becomes playable in Kirby Star
Allies, he can also trap his opponents in webs, grow a miniature Dreamstalk, and even summon
a phantom of Queen Sectonia for some quick and powerful damage. Taranza has one of the most
varied powersets in the world of Kirby–and in the Kirby Clash games, we see him transformed into
Dark Taranza, enhancing his power even further through finally giving us a pretty sweet
boss fight with him. Though some of that’s admittedly due to another villain’s influence–but
we’ll get to that later. Taranza has plenty of tricks up his sleeve, and has some impressive
feats–we’d definitely have to place him higher, were it not for the fact that he isn’t as
durable as other villains. He’s undoubtedly a tough fighter with plenty of resources, but
considering how easily Queen Sectonia blasted him off the roof of her castle out of anger, we
can at least say he isn’t quite final boss level. Yin-Yarn is next up–dang it, why didn’t we save
the “weave” pun for him?! Oh, well…we honestly had a hard time placing this guy–and we really
aren’t sure whether our take here is controversial or not. Yin-Yarn can conjure up and control
weapons and creatures made of yarn–and while this wouldn’t be THAT impressive on its own(at
least compared to other characters in the series) a sock around his neck has a portal to his home
world of Patch Land. By sucking the inhabitants of Dream Land into it, he can transport them
there and turn them into yarn. This, of course, requires him to get the jump on them–but
once they’re in his world, he basically has full control over them. He manages to turn the
entirety of Dream Land into yarn and patches, and to take control over Meta Knight and King
Dedede to turn them against Kirby. We still aren’t sure what exactly Yin-Yarn was planning to
do with it, but having the ability to change the literal fabric of an entire dimension should
not be understated. But despite all this, he was pretty easily defeated by Kirby,
so we can’t give him TOO much credit. You might be a bit angry with us for even
including Dark Nebula, let alone putting him anywhere but the bottom. But while this
was quite possibly(and infamously) the worst final boss in Kirby history, it still isn’t weak
by any means. Dark Nebula checks all the boxes for a dark force of evil and demon possession that
Kirby’s adventures are known for. It has some neat elemental powers, greatly increases the power of
anyone it comes into contact with, and can only be defeated with the legendary Triple Star(originally
wielded by Daroach). The difference between Dark Nebula and many of the other “Dark” villains
in Kirby games is that Dark Nebula is trapped in a treasure chest. We’re not sure how this
chest was enough to hold it–and the implication is that King Dedede was guarding it before Kirby
unwittingly led the Squeaks to it–but nonetheless, there’s only so much credit we can give the
so-called “ruler of the underworld” if he’s just…stuck in a box and then beaten.
Some boxes are better left closed. Another darkness-shrouding villain, the
light-hating Necrodeus is worth a mention. Appearing solely as the villain of Kirby: Mass
Attack, Necrodeus manages to split Kirby into 10 tiny versions of himself, rendering him
unable to use his usual copy ability powers. Inhibiting Kirby to this extent is pretty darn
impressive–not to mention Necrodeus’s huge army of Skullies and his ability to control enemies
and bosses to attack Kirby. Dedede just can’t catch a break, huh… Our reason for not giving him
a higher position despite these impressive feats lies in the fact that Kirby, despite his numerous
limitations in this game–no copy abilities, smaller size, and no special weapons–still
managed to defeat Necrodeus. We can acknowledge that he’s strong–but when other villains
have required much more to be taken down, we can’t place him much higher. With that being noted, let’s talk about the very
first villain whose defeat required a special weapon–the Nightmare Wizard. The final boss and
main villain of Kirby’s Adventure and Nightmare in Dream Land, Nightmare Wizard is one of the
lesser-appearing villains in the Kirby series–only showing up in those two games, Super Kirby
Clash, and the occasional cameo. Nonetheless, he definitely leaves an impact; he was enough
of a threat that his very presence turned all of Dream Land’s dreams into nightmares, and King
Dedede felt uneasy enough to enact a plan to keep him at bay. Defeating Nightmare required
the power of the Star Rod, and it was no easy task–Nightmare has an impervious cloak, requiring
Kirby to use the Star Rod with great precision to get bullets inside his armor. He also possesses
great powers of speed and teleportation, and can fire strong star-shaped projectiles at Kirby. He
also has his Nightmare Orb form, with even greater mobility and projectile control. Nightmare Wizard
definitely lives up to his name–but as long as the Star Rod–as well as Kirby and King Dedede–is
around, there’s not too much to worry about. We now move onto one of the most
iconic Kirby villains–Marx from Kirby: Super Star. Placing one of Kirby’s most memorable
and popular villains this low definitely warrants some explanation. Marx is a powerful jester who
likes to bounce around on a beach ball wherever he goes. Like Taranza, he has a lot of tricks
up his sleeves…shoes…? These include–bear with us–exploding beach balls, giant wings,
laser beams, black holes, teleportation, extreme speed, sharp boomerang-shaped blasts of
energy, seeds that turn into long thorny vines, ice energy bombs–et cetera. He’s also cunning,
able to trick the sun and moon into fighting and getting Kirby to summon Galactic Nova to stop
them…only to steal the wish for himself at the last moment, wishing to destroy Popstar. Marx
was also able to survive being beaten by Kirby, as he returns as a Dream Friend in Kirby Star
Allies–showing that floating in the void of space for many, many years was no problem
whatsoever for him. There’s no denying that Marx is an absolute powerhouse–but he’s
not quite the godlike entity that many of the further entries are. It’s also worth
noting that defeating him didn’t require the use of any special weapons or abilities, which
separates him from most of the lower abilities. For our next entry, let’s reflect on the
mysterious Dimensional Mirror to talk about Dark Mind and Dark Meta Knight. Wanting to rule
the Mirror Dimension, Dark Mind enlists Dark Meta Knight to help him cause chaos and destruction
therein. Their ruthless evil is enough to not only take over the Mirror world, but to seep out
and threaten Dream Land as well. We see this in their capability to corrupt those who look
into the mirror–specifically Queen Sectonia, who was given the mirror as a gift by a
well-meaning Taranza, and then Taranza himself later on in Kirby Clash. Their influence
is among the greatest of the Dark Matter-esque villains. We can also see in their boss fights, as
well as Dark Meta Knight’s moveset in Star Allies, they have a solid variety of powerful attacks
and the ability to reflect those of others. Dark Meta Knight can clone himself, summon gigantic
swords, and has all the fighting prowess of Meta Knight–with arguably even more tenacity, whereas
Dark Mind has multiple phases–implying that he’s extremely resilient. He also is strong enough to
warrant the use of Meta Knight’s legendary sword, Galaxia. They’re intense threats in their
own dimensions, and can cross into Kirby’s at times too–but because they’re confined
to the Dimensional Mirror to an extent, we have to keep them lower than
the next few candidates. And also, while Galaxia helped, it actually isn’t
needed to beat Dark Mind–just a note. Moving from reflections to royalty, next up is
Queen Sectonia. A once-kind citizen of Floralia, Sectonia was tragically corrupted by the
Dimensional Mirror which was given to her as a gift from Taranza. The cruel insect monarch
can teleport, conjure weapons and platforms, has an army of loyal bug soldiers she can
summon any time–as well as Taranza–and rules Floralia with an iron fist. Her vanity
causes her to merge with the Dreamstalk, becoming a massive foe who envelops Planet
Popstar–making her one of Kirby’s largest foes to date. She has control over countless
vines and flower…eyeball…minion things. They can shoot explosives at Kirby,
conjure a shield with few weak points, and can shoot massive lasers at Kirby–which
Sectonia joins them for. Sectonia even manages to restrain Kirby momentarily–a feat very few
of Kirby’s opponents can lay claim to. It takes Kirby using the Miracle Fruit to gain Hypernova
and reflect Sectonia’s attacks back at her to ultimately take her down–if you tick her off, it
looks like you’ll need a bit more than bug spray. And from royalty to artistry, Claycia and the Dark
Crafter are up next. Hailing from Kirby and the Rainbow Curse, Claycia works alongside Elline to
create Seventopia. Due to her excellent sculpting skills, however, the Dark Crafter possesses her to
take all the color away from Dream Land–paralyzing everyone therein, so it can take over. In addition
to this already impressive feat, the final boss of the game shows just how formidable they are. With
a powerful forcefield that can only be broken by her own projectiles, as well as the ability
to conjure up a variety of powerful weapons, Claycia is quite the tough customer–and while
she’s able to be defeated by Kirby just repeatedly ramming into her, Dark Crafter requires the Rocket
transformation–and can only be damaged with being rammed into by Kirby…after being charged.
There are more durable bosses out there, but these two get points for just how effectively
they managed to incapacitate Popstar–had Elline not been able to restore Kirby and Bandana Dee’s
color, the land very well might have been doomed. Landing just outside of the top ten is Drawcia.
The villain of Kirby: Canvas Curse, Drawcia is the original wielder of the Magical Paintbrush–which
she uses to turn Dream Land into a work of art…and also remove Kirby’s limbs, making it so that
he’s only able to move with the lines drawn by said paint brush. Like Necrodeus, Dark Crafter,
and Yin-Yarn, she’s able to completely alter the fabric of Dream Land, and turn its strongest
inhabitants into limbless balls–even Meta Knight and King Dedede. But we feel like she deserves
even further credit than those three because, rather than needing to manipulate Dream Land’s
subjects–or anyone, really–Drawcia is able to draw subjects to do her bidding and inhibit Kirby. She
essentially rebuilds the fabric of the world and truly shapes it to do her bidding–she’s almost
a more threatening version of Yin-Yarn. It’s also worth noting that Kirby still had his copy
abilities in Canvas Curse, implying that Drawcia is a bit more durable than our last entries for
having to withstand that. She also lasts longer, having the very first “soul” fight in the
series–and since it’s not delegated to the True Arena, which didn’t even exist yet, we don’t
even have to debate whether it’s canon. Drawcia is no doubt a threat–and honestly, we’d love to see
what she could do in a main series Kirby title. What’s with all the weird looks? Fine. Let us
explain why The Master Crown made it to our top ten. Magolor’s plot to steal this source
of limitless power by manipulating Kirby and friends to reach it for him initially seems
eerily similar to Marx’s plan to make that wish on Galactic Nova. The difference, however,
is that while both of them grant extreme power to their users to grant their desires of
world domination, the Master Crown sort of has a mind of its own. We see this in
the final phase of Magolor’s boss fight, in which it’s revealed that the Master Crown
takes over Magolor’s body, disfiguring it beyond recognition with no desire to do anything
but destroy and dominate the universe. It’s able to open rifts to other worlds, striking with
interdimensional thorns, shoot beams of energy, summon small enemies, and even use Kirby’s super
abilities against him. That darn Grand Hammer/icy floor combination STILL gets us every time.
In the new Return to Dream Land Deluxe game’s Magolor Epilogue mode, the Master Crown acts
as the final boss–becoming a gigantic tree by harnessing the power of a Gem Apple. All of its
powers return–as well as the confirmation that it can not only summon enemies from Dream Land,
but another dimension entirely. It’s absolutely wild to think that a source of this much power
could possibly be only at our number 10 spot, but…well…it still requires a vessel to prosper.
That vessel does also grant it unique powers and forms–as we see with what it did to Magolor and
the Gem Apple. But as powerful as Master Crown is, trust us–the remaining characters
are where it gets REALLY crazy. Without further ado, let’s move on to
Magolor. Giving people trust issues since 2011. Most of the powers we talked
about in the Magolor Soul fight during our last entry could be applied to Magolor as well.
He can travel between dimensions with his ship, the Lor Star Cutter–which he can summon at any
given time–has powerful energy sphere weapons, a shield that’s completely invulnerable
to anything that isn’t a Super Ability, and a plethora of other attacks. Magolor
is one of the heaviest hitters in the Kirby series–especially once Star Allies came around,
where he had access to the Ultra Sword super ability. In the aforementioned Magolor Epilogue
mode, we see him go on a quest to reclaim his powers–he has increased health, can fire massive
laser beams, and can even open a gigantic black hole to devastate his opponents. Magolor has an
insane variety of powers and attacks–and every last one of them hits HARD. He even destroys the
Master Crown entirely as an act of atonement for his earlier betrayal of Kirby. We forgive you,
Magolor–just…please stay on OUR side this time. Star Dream, the prized supercomputer of President
Haltmann, finally shows up for our ranking. If you’ll remember our entry on Nova earlier,
think of Star Dream as…Nova 2.0. Basically, it also has the ability to grant any wish–on
top of having free will. It decides to delete Haltmann’s soul and destroy all organic life,
requiring Kirby to use his Robobot armor to copy the Battleship Halberd to defeat
it. Star Dream can summon asteroids, gigantic shields with durable weak points, and
even combines with Haltmann’s Access Ark to gain a great deal of defense against Kirby’s
attacks. When it reaches its final form, it summons different time-measuring tools,
and utilizes them in innovative ways to attack Kirby. In the post-game modes, we find
out even more of its capabilities–it is able to summon clones of powerful fighters
like Dark Matter and Queen Sectonia, and even able to summon the real Galacta Knight.
And in the True Arena, its heart has a last-ditch attack that can kill Kirby in just one hit.
Star Dream is described perfectly by the game: it’s a cold, heartless machine–and we’ll tack
on “absolute menace to the universe” onto that as well. It’s only this low on the list because
the remaining characters are simply THAT strong. Galacta Knight might hold the title
of “Greatest Warrior in the Galaxy”, and is undoubtedly one of the coolest bosses
in Kirby history. He’s able to fight on even footing with Meta Knight–and as we see
in Return to Dream Land, also with Kirby, King Dedede, and Bandana Dee. With
lightning-fast strikes, a laser that pierces the sky with a gigantic laser, the ability
to make swords and lightning rain from the sky, and even tear a hole in the fabric of Kirby’s
dimension to fire a giant laser beam at him, Galacta Knight is one of the most intimidating
fighters Kirby has ever faced. Heck, in the end of Planet Robobot’s Meta Knightmare Returns mode, he
even destroys Star Dream in one strike. Granted, it was Star Dream’s original form, but still–even
the Robobot Halberd took way more effort and time to take it down. The only thing keeping Galacta
Knight from rising any higher is that…well, for one thing, we don’t know much about him.
He’s one of the very few characters on this list who hasn’t technically been confirmed as
“canon”--and very little is known about him story-wise. As a result, we don’t know many of his
feats–all we know is that he’s a powerful warrior, strong enough to be sealed away for eons out
of fear…but for the “Greatest Warrior in the Galaxy,” Galacta Knight sure does lose a lot.
Kirby, Meta Knight, King Dedede, and even Bandana Dee take him down–though they do fight pretty darn
evenly, which is impressive on its own. There’s also the whole “being dissolved by Morpho Knight”
thing, which…you know, let’s save that for later. Get ready for perfection–here comes Great King
Dedede just outside of our top five. Of all the decisions to make on this list, perhaps the most
difficult was which of Kirby’s steadfast rivals is stronger–King Dedede or Meta Knight. These two
have both been Kirby’s most formidable rivals for decades, always able to fight with him on even
footing. But while both of these frenemies are among the most powerful warriors in Dream
Land, Dedede does fall short. Let’s start with everything great about him–ok, no, we’d be
here all day. We’ll just stick with him being Dream Land’s most skillful hammer wielder(next
to Kirby), with firepower that makes bosses absolutely shudder. He can also fly, inhale
enemies with even stronger force than Kirby at times, slam to the ground with his intense
girth–heck, even tripping and falling is an absolutely devastating attack from the King. Fun
fact–that’s actually the strongest dash attack in Smash Ultimate. But back on topic–Dedede
is crazy strong. He’s also inventive and resourceful–some of his resources include the Jet
Hammer which he used as a weapon to rival Kirby’s godlike strength, the Kirby cloning machine he
invented in Battle Royale just for the fun of it, an entire army of Waddle Dees, Waddle Doos,
Waddle Dums–wait, that last one’s not right. Just a lot of tough little guys. There’s also
the aforementioned guarding of Dark Nebula in his castle, the strength and connections to seal
Nightmare into the Star Rod and break it so that he would stay sealed in the Fountain of Dreams,
saving Kirby from Sectonia’s clutches in Triple Deluxe, fighting off the entire Beast Pack army in
Forgotten Land–we could be here all day, really. King Dedede is also prone to getting possessed by
Dark Matter-types a lot–and while we COULD count this against him, it actually often enhances his
strength. Under Taranza’s control, for instance, he’s able to use a battle ax multiple times
the size of his Jet Hammer. That said, he is frequently knocked out by Kirby, and as we saw in
Triple Deluxe, his proneness to being victimized by greater villains can totally incapacitate
him at times–Taranza being the most notable example. As such, as much as we’d love to put
the Great King higher, we’ve gotta keep him here. So naturally, kicking off our top five is
Kirby’s other, more stalwart rival–Meta Knight. It could be said that King Dedede
and Meta Knight are pretty equal in power, for the most part. Heck, in Kirby Fighters 2,
they even team up to fight Kirby. While King Dedede is arguably more physically strong than
Meta Knight, the masked swordsman is certainly much faster than his big buddy. Like King Dedede,
he has access to an army–and unlike King Dedede, he has a giant battleship on top of that.
He’s able to rival Kirby consistently–and, remember how we said earlier that King
Dedede was often knocked out by Kirby? Well, there’s a reason we said that: Meta Knight is VERY
seldom knocked out by Kirby–even when possessed. Once his mask is broken, he flies off–showing
that, while the two are about equal in strength, Meta Knight has the upper hand in
resilience. As of Forgotten Land, he resisted the mind control of Fecto
Elfilis by sheer willpower–and in Epic Yarn, he nearly did the same against Yin-Yarn. As
admittedly biased as I am to King Dedede, that mental fortitude makes it clear that Meta
Knight has the upper hand here…but just barely. And here we are–ID-F86…but you might recognize him
as Fecto Elfilis. Before Kirby and the Forgotten Land released, there were two camps: Those who
thought Elfilin would be the twist final boss, and those who had faith he would remain a
pure soul. Funnily enough, both camps were right–acting as the overarching antagonist of the
game, Fecto Elfilis is the other half of Elfilin. Having gone on a rampage in the Forgotten
Land, it was sealed away and more or less turned into a zoo exhibit. Elfilis managed to
brainwash Leon, the leader of the Beast Pack, not only making him exponentially more powerful,
but giving him control over the Beast Pack in its entirety. Its brainwashing extends even further,
as it’s able to take control over King Dedede as well–leading to him being at what is likely the
strongest he’s ever been. Combining its power with Elfilin’s, Elfilis essentially turns into
a god–able to open portals to another dimension, firing lasers, controlling spears from a
distance, and even pulling Kirby’s ENTIRE PLANET through a vortex to try and make it
collide with the Forgotten Land–destroying both of them. Elfilis would have succeeded, too,
had it not been for Kirby’s clutch transformation of Big-Rig Mouth. Elfilis would be higher on
our list–he’d even make us debate our top pick, honestly. But we have to bear in mind that he’s
an imperfect version of himself–and like a certain great warrior from elsewhere in the galaxy,
Elfilis fell victim to–wait…is that a butterfly…? No, wait, that’s–Morpho Knight?! Yep–he’s taking
home the bronze medal of power. Morpho Knight is one of the newest recurring Kirby villains,
debuting in Star Allies as the post game final boss. In that game, he’s infamously one of
the easiest final bosses in the series…which is surprising, given just how incredibly powerful
he is. His usual form is that of a little orange butterfly that’s always flying around Kirby at
the beginning of his games. By simply landing on Galacta Knight, he literally disintegrates
him–Marx and Magolor have NOTHING on this betrayal. In Forgotten Land, he does the exact
same thing to Forgo Soul. Two of the most powerful intergalactic threats in the whole series rendered
completely moot by a literal butterfly–and that’s not even when he’s fighting! Morpho Knight
can distort your perception of reality itself, confusing his opponents with sound waves that
make them unable to move properly until they land another hit on him. He can also set up
an inescapable border around his opponents, ensuring that it’s a fight to the death, and
has not one–but TWO gigantic swords that can not only grow to Ultra Sword size, but also leave
moving walls of fire in their wake. He also takes on attributes of the foes he absorbs, much
like Kirby himself–when he absorbs Forgo Soul, for example, he can send its phantoms out against
Kirby. Add to this his resilience, teleportation, and–we can’t stress enough–his full-on DELETION of
two major villains–and you have arguably the most terrifying, mysterious character in the Kirby
universe. And to think we STILL have two more! The runner-up of Kirby’s powerful foes is the
Dark Matter Army. Many of Kirby’s opponents have had strong armies of enemies to work
against the pink puff–but none have had quite as much influence as the Dark Matter Army.
Primarily appearing in Kirby’s Dream Land 2, 3, and Kirby 64, the Dark Matter forces are shown to
be capable of shrouding the entirety of Kirby’s planet in darkness, possessing its inhabitants
and sending its own forces as invading soldiers. Poor King Dedede is the most frequent victim
of their possession, and for Kirby to save him, he often has to collect special items to build
legendary weapons–specifically the Rainbow Sword and Love-Love Stick. In Kirby 64, he just has to
beat the Great King–but maybe Dark Matter slacked off on its Dedede-possessing skill for a minute,
because in this game it not only invaded Pop Star, but SEVERAL other planets as well. Kirby has to
team up with Ribbon of Ripple Star to collect the Crystal Shards and defeat the forces of Dark
Matter. With its incredible influence covered, let’s look at its fighting prowess.
There’s the Dark Matter Knight, which is a skilled swordsman with a variety of
special attacks, and its true form which can hardly even be touched without reflecting its
own attacks–even with the Rainbow Sword. And then, of course, there’s Zero and Zero Two.
You might remember them as the classic Kirby fare–you know, the GIANT BLEEDING EYEBALLS?
While both have their precise weak points, their terrifying blood attacks do a great deal
of danger to Kirby–and even approaching them requires special weapons. While Kirby’s
had harder individual fights than say, Zero Two, the forces of Dark Matter as a whole
offer perhaps the greatest threat to Kirby’s world–and that would make them, under normal
circumstances, an easy choice for our Gold Medal of Power. But what if we told you that, as
strong as the Dark Matter Army is, it has a boss? As hard as the rest of this list was to put in
order, Void Termina actually made our top pick pretty darn easy. For those wondering what
exactly Kirby is, Star Allies actually does provide the answer. He’s the reincarnation
of a god of endless destruction and power, and the source of Dark Matter. Yes, you heard
us right–the SOURCE OF DARK MATTER AND KIRBY. Void Termina’s first form is terrifying enough,
and blows every other version of Dark Matter out of the water. It’s able to summon countless
relics, like gigantic swords, powerful wings, lightning spears, and–wait for it–the FREAKING.
MASTER. CROWN. What makes this horrifying power even worse is that, with only a few weak points
on its body, Void Termina must be attacked on its armor with very precise aim–and with the legendary
Star Allies Sparkler to even get in on its heart. Once the heart is damaged, it rejects its
attackers and becomes even more powerful, needing to be attacked on its armor again
before its assailants can approach its soul: an eerily familiar-faced ball of energy able to
shoot giant lasers, grow needles, charge at Kirby, duplicate itself–you name it, it can probably do
it. When Kirby and Void have their final standoff, it takes Kirby summoning the power of all
his friends to ultimately get the upper hand on this monster. What Kirby is–a pure,
incorruptible manifestation of positive energy and kindness–Void is the exact opposite: a cold,
soulless being which only desires to dominate and destroy everything in its path. There’s no
shortage of powerful foes Kirby has faced–but there’s just as little room for doubt that Void
Termina is the absolute strongest of them all.