Part 5, Level 1: Sculpting - Blender Beginner Tutorial

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this video series is brought to you by polygon make better renders faster time for something fun we are gonna be I mean working with the donut should be fun enough but but this part is particularly fun we're gonna be making both the donut and the icing on it look more shapely so we're gonna use sculpting to make this pot look gloopy and like real icing and it's a lot of fun so before we do the sculpting the sculpting wall it'll work but we only the only detail we have is what is available to us in edit mode like if we're sculpting on a donut this is all the detail we have so really we want to have a lot more detail than what we've got currently so over here in your modifier section we've got the subdivision modify and there's a button we can apply it and if we hit apply it'll apply that detail to the to our donut but before I do that it's a good idea to have a copy of what it is before you're going to apply it just in case you need to go back and I say this from like years of using blender like you know you hit apply on something you can't go back by the way like a modifier it's it's there and you can revisit it at any time but once it's applied it's like it's done so that's why I think it's a good idea to keep a copy of it so what I'm gonna do is I'm gonna select both my donut and my icing I'm gonna hit shift D and that's created oh if you see it's snapping like this by the way that's because you're a snapping tool is still turned on so anyways I have duplicated it and you can see up here we've now got two donuts and two icings and on I'm gonna select whoops select my donut and my icing and I'm gonna hit M so M is gonna move it to a collection so collections are at the top here we can see we've got a collection just the default collection so what I want to do is I want to move it to a new collection and then I'm gonna hide that collection so donat my donut 0:01 and whatever don't know icing zeros are one I'm gonna move those to a new collection like this and I'm gonna call archive I just I call it och I've just to keep it out of the way and then I'll just call this original just in case I want to come back to them and then I'm gonna on this new collection here I'm just gonna uncheck that box next to it so now I've still got my donut and icing but if I want to I can access another version of them so that's just a way you know safety precaution for you okay so with my donut here so like this is the one that we're gonna sculpt on first I'm gonna hit apply on my subdivision surface and there we go we've got all this detail here to work with so now if I go to sculpting so that along the top navigation bar there sculpting zoom in a bit now we've got this so we are in sculpt mode and the the hotkey you should remember which has been turned off for some reason there we go is F if you want to change the size of your brush it is F and there's also like okay where's the other settings for your brush so if for some reason is disabled I'm pretty sure like the future version of blender will have it enabled by default but if you right click one of these buttons here and then along the header or it says header just go show tool settings then you'll actually get the settings that really should be there from the start so I don't know why it's not there by default but that's how you bring it in if you can't see it anyways now that I've got this yeah I could change my radius there and I can also change my strength hey thank you for the reminders by dhow it's always at the wrong time okay now if I was to just draw on my mesh you can see that we are sculpting we're pulling parts of the mesh out but you'll notice we're also pulling another part of the mesh out the reason for that is that by default X symmetry mirror is turned on so it's useful if you're sculpting a face but we're sculpting a donut and that's very annoying so I'm turning that off and now on I sculpt you can see we're pulling that out now if I was to go into edit mode just to show you it's pulled that out that's exactly what it's doing right now all it's doing is taking the mesh and it is deforming it in a way that's appropriate for sculpting so you might wonder what's the difference between sculpting and edit mode I mean not a lot like you could do this next step like in you know edit mode and do proportional editing and all that kind of thing but it's just different ways of working like some ways especially when we do like you know the deforming of the the gloopy bits of the icing it's just easier to do with sculpting now in the case of our donor what we're going to do is we want to make it look like because basically the weight donuts are made is they come out of a fryer I actually filmed it actually I went to a donut shop and filmed it but it comes out of a frag like it sits in a deep fryer and it sits there bubbling and then they flip it over and then the other side but basically the part that is like floating like along the level part of the donut is it's uncooked it's less cooked than the rest of it so it's usually like the parts of rounded are sticking out a little bit more than the middle so essentially if I can find a good photo of it this one right there you can kind of see it there this might actually be a bagel I don't know what the American bagel company is I'm it might be a bagel I don't know I basically like the more it cooked it is I believe the more it'll like build the yeast or whatever right it'll kind of expand it a little bit more anyways point is is the pot around the middle I want to make it small I want to make it shrunken a little bit so if I was to just draw it's actually gonna pull it out but if I hold down control as I draw you can see that it's actually pushing it in and now that is what I want to do so I'm just gonna go around it just like this this isn't particularly fancy but it does the job yeah by the way I'm doing this with a mouse and I do have a stylus but I'm doing it with a mouse cuz I know most people watching just have a mouse a stylus will be immediately better for sculpting because you have pen pressure and you can like taper off strokes just with ten pen pressure like it's so much better with a stylus so you know if you get serious about sculpting or blender at some point it's probably good investment but I'm doing it with a mouse so you can - okay so that's okay but having a look at this we need a little bit more detail it's a little bit low red so I'm going back to layout mode I'm just gonna add another subsurf modifier so I'll just add one here make sure when you apply it by the way it'll apply whatever is in viewport subdivision right so it's just going to apply that so I'm just gonna hit apply and there we go got a little bit more to play with now back to Scott mode and there we go I did that step deliberately by the way because I know you know I want to show you like the thought process of how you solve these sorts of problems so yeah as you can see pretty pretty simple don't go too far you know whether the keyboard shortcuts like shift F will actually be the strength so if you don't wanna have to keep going up there you can just hit shift F and you can control that and then F is the size of the brush so I use F a lot shift F not so much because it's a little weird to me but yeah anyway and yeah that's pretty cool we could also change to like a smooth brush like if you go too far you could kind of smooth it out a little bit let's try using shift F there we go yeah you can kind of control it like that but okay so that is the door knob I might actually just while I'm here I'd you let me have a look I didn't even do this for my my dad what is the inside of it doesn't look like nothing it looks exactly perfectly round well you know nothing's perfect so I'm gonna just like I don't know I'm gonna hold down control and I'm just gonna like add a little bit of detail yeah like some detail is better than no detail right even if it's just like a tiny little bit it's better than it just looking completely perfect cuz nothing is completely perfect in the real world okay so the donut pot is good now we're gonna do similar steps but for the icing so I'm going to apply my solidify modifier first and then the next one is the subsurf modifier let me just unhide the rest of the mask just in case that causes problems later on because it can in your scope mode you won't be able to see it and the other thing I'm just gonna increase my subsurf modifier just to give myself a little bit more detail in the sculpting stage so I'm applying that to level 3 apply and now this is the detail level that we have to work with so I'm going to sculpt mode now and along my brushes here the one I'm going to use is called inflate and this I'm gonna use ellipse yeah the clips stop believe we did this yeah we did this in a little previous tutorial but changing the clip start I believe I guess there's a different clip start for different modes but anyways so I'm changing that so I can get it close inflate will allow me to sculpt and what it's going to do is it's gonna pull yeah it's kind of almost like it's like sticking inside the mesh and it's like inflating it slightly and it's gonna create a like a dripping effect which is very very common for for droplets like you can see just along that edge there that's really hard to hard to get there but basically wherever as a better photo maybe wherever the the liquid builds up like as gravity pulls it down it's obviously going to be more built up there so essentially I'm just doing a couple of Clips clicks obviously clicks not Clips - to make it look a little bit gloopy so one two three maybe something like that this is where you don't copy me exactly you you see what I'm doing and then you apply it to yours because just a couple of Clips because you or your version is obviously gonna be different to mine you're gonna have little droplets in different places so it's just a matter of picking the droplets and just sculpt a little bit of detail just make sure that the tip of it you know make it look like the weight of it like it really is like the ball of the the the dripping icing is like at the head of it at the very bottom of it right the inflate brush is really good for this it's really handy I'll do a little bit for this pot here as well it's pretty good a little bit here maybe maybe and announced a little a little bit weird and you just go along it it's kind of relaxing it's quite a fun stuff I like this part you just kind of imitate how liquid forms yeah man hard core cool cool stuff cool so that's about that now we can switch of course to the smooth step if you go too far you can like smooth something out if it looks a little bit odd but that's okay by the way we will the pots that are sticking out don't worry about that we'll go back to the edit and we'll we'll move those in but for now it's okay all that part needs to be smoothed a bit it looks a little bit odd but that's cool I also I I guess we forgot to do it for like the Edit stage we forgot to like kind of like do this inner part ring here as well so actually what I was just preparing for this tutorial I was like let's see if I can actually fix it just in sculpt and just add a few like little drop aliy bits and I yeah you kind of can cuz like the inner part of a donut it's not gonna have like lots of liquid that's like gonna be dribbling down or whatever but it's gonna have a little bit like it's not gonna be a perfectly clean edge so I'm just using the grab brush and I'm just like pulling randomly around here like so like it's kind of like been pinched in a little bit and then I'll also use like the inflate brush and I'll inflate like little bits of it maybe just like a little bit just like running along the edge as I said something is better than nothing all right that's pretty good and then the only other thing we are gonna do is use draw mode with a small strength 0.2 or something like that and I'm just gonna create a little bit of random displacement across my icing here because we got the sculpt brush out why not right gone to the trouble of preparing the mesh so that we can sculpt on it might as well add in a little bit of detail because the real world like I mean as if icing could ever be just the right amount of Milla like point was it 225 millimeters that we used for the for the solidify modifier like it's never gonna be as perfect as that in the real world so there's gonna be parts are they're gonna have more icing thicker icing less than others etc so it's just adding in that diesel you can also hold down control of course to go the other direction and then if you go too far you can smooth it out a little bit as well this is you know it's getting a painting sort of look to it but that's kind of cool it looks a little bit like icing okay so going back to layout mode you'll see you know as I mentioned you've got parts that are like sticking out obviously that's not gonna be like that for a I mean maybe if it was like frozen in time as the droplet fell but it's we want it to stick to the donut so in edit mode we have a lot more vertices to play with and this is by the way where it comes to like as I mentioned like you want to have as few vertices as possible whilst you're editing this is what I mean like this is really hard to control this mesh right now because there's so much going on with it but as it turns out we really just need to just like move that part in a little bit so provided we have proportional editing turned on and we've got it set to smooth if I grab that little piece there turn up my proportional editing and I pull that in and also I'm gonna use rotate so to rotate why is that turn oh it just randomly turns off the screencast tool so you can't see what I'm pressing pressing which is annoying so my apologies if sometimes I'm using stuff on here and the the tool is turned off it's just it's a little buggy it's a great add-on you know props to whoever made it's very handy but little buggy so I'll just pull that in a little bit there we go like that so you just want to make it look like it's obviously hugging the donut like it's really part of the donut and yeah just do that for the rest of it we have gone over though so we will do that I will do that off camera just continue this for all the droplets along the thing thank you for watching go ahead and join me in the next pot as we continue making the donut I believe we're doing materials next so click here and I will see you in the next video
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Channel: Blender Guru
Views: 2,858,672
Rating: 4.9578352 out of 5
Keywords: blender, tutorial, blender donut, blender beginner tutorial, sculpting, andrew price, blender guru
Id: 6OTX3ZdYvEA
Channel Id: undefined
Length: 15min 42sec (942 seconds)
Published: Fri Sep 06 2019
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