Oxygen Not Included Tutorial: Ranching Basics

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hello my friends welcome back for more oxygen not included tutorials today's tutorial is going to be a overview on ranching and we're just going to be talking about the basics nothing super specific for anybody that might be new to the game or wanting to seek some tips and help them kind of do ranching a little bit better in their own games so let's start off by kind of talking about what the purpose of ranching is uh the purpose of ranching in general is to kind of help you get into those later stages of the game by producing resources that you otherwise wouldn't really be able to produce a good example of this is if you take a look at these hatches which is probably one of the first critters you're going to see in the game except for those shine bugs but those shine bugs are really annoying but these hatches are definitely very useful throughout the game and that is because they eat a lot of this stuff which we'll cover in a bit but they also excrete coal and coal is something we can use to generate power from and because there's usually there they can eat a lot of random stuff there's usually a lot of stuff for them to eat and they can turn it into a lot of coal which over time means a lot of power so this is kind of uh goes hand in hand with the point of find ways to make yourself sustainable as opposed to just draining resources and running out and dying because of that so that's one of the biggest uses of these any critter will also lay eggs well a huge majority of them will lay eggs there are exceptions but most of them will lay eggs that means that you can make more of those critters which means that they will die and turn into meat at some points and which also means you can use the eggs and eggshells for producing steel which is very vital later later in the game so definitely very critical stuff coming out of these critters so ranching will be something you need to know how to do as for drecos which is something that you will commonly find and ranch these can also produce things like reed fibers they can produce plastic and those are also resources that are very hard to come by and that have a huge benefit for your colony later in the game so ranching is definitely something you need to know [Music] so let's talk about how to actually start ranching so what i'm going to do is i'm going to grab a dupe let's spawn not a dreco let's spawn many directors we uh we want a duplicate as we don't miss click let's go ahead and grab a duplicate here let's see who we get we get ren so ren looks a lot like the title character on this video and a lot on a lot of my channel stuff so pretty appropriate for him to be our tutorial guide so what rin needs in order to start ranching is he needs some skills he does not have skills to pay the bills right now so let's go into the skills section we can see a whole bunch of stuff that can be done here but the ones that are important for ren is we want to get into this critter ranching which thankfully he loves to do so let's go ahead and select that and get those research so now he is capable of doing a lot of the ranching tasks that need to be done look how proud of himself he is so we're we're feeling pretty proud about ren as well so okay cool wren's chilling here waiting to ranch we also need some research in order to do that and i've already got this pre-researched but uh just so we don't have to clear a bunch of notifications but yeah this is what you want this is what's going to contain most of the ranching tools you're going to need especially early in the game we will cover incubators eventually so we'll cross that bridge when we get there so we now have the research we now have the skills let's go ahead and start building an enclosure for these guys and that's because you need an enclosure to eventually ranch these effectively so the biggest reason why you want one of these enclosures is because these things will have a certain wildness trait on them when a critter is wild they will reproduce very slowly they will produce resources very for you very slowly and it's typically not very efficient if you have a bigger colony to run if you're just expecting to get all of your resources off of wild critters so the biggest key in ranching them is taming them so that you can control and speed up the amount of eggs they produce and the amount of resources that they produce so in order to do that we need to make an enclosure for them so let's go ahead and build one we'll just take an area like this let's close this off build a couple doors like that and you want to keep these doors on auto by the way so that the critters won't get out there are still some reasons why they might but it's pretty rare but yeah so set up something like this you have a room that's enclosed you also might notice that i have a very particular building style here and this is something i want to mention just very quickly and that is because i want this building style to be able to allow me to reduce and add the number of rooms that i need for ranching and for growing food and for other activity areas that need to be a certain size so what i do is i build these to be 26 tiles wide and four tiles tall that is because as soon as you put the doors on here this makes a room that is the appropriate size for a stable a stable is what you need in order to actually groom and tame your critters you can see the minimum and maximum size requirements there so if you take a look at this room uh if we mouse over it this room is 96 tiles exactly so this maximizes how much space we can get uh by ranching so that's why i build this way so in order to make this a stable which is what we need in order to start ranching we need to also add one more thing which is a grooming station so let's grab that from our station setup here go ahead and plop a grooving station in there and i'll pause or unpause and pause again and you can see the status of the room has changed to a stable which allows us to actually use the station which is what what's going to allow us to groom these critters and have them produce more resources have them produce more eggs and that kind of stuff so now that we got that cool wren's happy he is shimmering because he's learning so many of the things but now we need to actually get critters in there and this can be a little bit confusing so what you want to do is you want to grab a critter drop off from the food category go ahead and plop it in there now let's select what kind of stuff we want to actually have sent here so if you open up the critters uh section you can see what you can take here and this is basically every critter in the game what we want to take in here and the first ones you're going to see are those hatches which we mentioned earlier so i'm just going to select those from the list i also need to make sure i don't overcrowd this area which we'll talk about a little bit later so for a room of this size and especially earlier in the game let's just start off with about six critters you can go a little bit higher than that and i'll explain that in a bit i'm also going to check this auto wrangle surplus and that's so that i don't exceed this amount and if i do i will ideally have a place to move these hatches back and forth between so if i set something like this up now we have a critter drop off that is asking for critters but we need a critter that's actually trust and can be moved so what you want to do to grab most critters is you can use this capture critters command do something like this rend will run down there and we'll do our bidding because that's the name of this game it's our do our bidding simulator wren will go ahead and fall asleep because why would you ever do anything useful why would you not just troll me right in the middle of an example there ren i really appreciate it let's make rand wake up and not sleep through what we need there we go get up ren all right so he's gonna run over here i promise he's gonna trust up this hatch and as soon as he does he's going to bag it and he's going to run it up to the place that it's supposed to go so wren working overtime because he fell asleep at a really obnoxious time as soon as he gets there he will drop the hatch off at this point and then now there is a errand open to actually groom the critter because there's a critter inside the room that actually has a station that is appropriate to use for this so ren's gonna call it over the critter's gonna come over jump on the table he's gonna brush its teeth and also its head it's gonna spray some perfume and pet it a little bit and yay he's groomed what this does is this actually reduces the critter's wildness once you get the critters wildness down to zero it's considered tame and when it's considered tame it's egg production it's resource production all that just skyrockets to the point where you will actually be able to sustain your colony off of coal power just because these things are eating stuff and producing coal for you for quite a long time the side effects of also producing a lot of meat and a lot of egg shells are very very valuable too so taming them is definitely the key to getting them to do what you want them to do so what we want to do after this is we need a way to feed this hatch the easiest way to do this and there's a lot more efficient ways that i'm not going to get into right now but the easiest way if this is your first time is to open up the food panel take a look at this critter feeder and drop one of these in the critter feeder is going to function basically like a storage bin or something like that where you can just store stuff in it but this one leaves the food accessible for whatever you're trying to feed so if you open up the category for hatches this is only some of the things you can feed to them if you look at their stats you can actually see it's a huge list and some of the stuff that i would typically feed the hatches are going to be things like sedimentary rock or sandstone something that i have a lot of and that i don't have a reason for just sitting around like for example on some maps a big portion of the map can just be sandstone and if i'm not using all of it to build or whatever else i'm just gonna have a ton of it laying around so i can take whatever's laying around and i can feed it to these hatches so let's kind of simulate some of that let's do this let's brush in some stands sandstone like that let's speed dig it because we're in a super cheater mode and it will drop on the floor so now that we have discovered sandstone you can check it as one of the things in here and your duplicates will go grab it and they will run it back into this room and there you go the hatch will be like oh food food food and it'll run over and it'll start eating from there and as soon as it eats or shortly afterwards it will poop out some coal there you go so now you've got a lump a coal on the ground and you can feed that to a power plant which is going to produce power for you pretty much automatically you can further automate this but a dupe will then take it down there it'll produce power for you it'll be really useful and you can see that you can support a whole bunch more of these but then you need to support you need the support of a whole bunch more hatches so in order to do that we need to take into consideration how many we can actually fit in a certain place and see how that affects them so if you take a look at these hatches if you look at the status here there's a bunch of different statuses you can read over which ones there are if there's any bad statuses here they'll be listed in red let me show you what those look like and why they happen so let me grab more hatches let's scroll down and grab this let's spawn more than can possibly be handled in here comfortably so if i spawn a whole bunch of them let's take a look at one of these and see if they're still happy oh no it's too overcrowded they're not going to like being confined in a small space with a whole bunch of them so things like overcrowded things like glum can pop up this is ultimately going to mean that this is going this critter is going to be producing less resources for you and less eggs so you want to make sure you don't overcrowd them too much if they are overcrowded our duplicant should notice that and they should uh come over to this critter drop off and start trusting them which we can then move them out of the room if there gets to be too many by just putting out another area here you can put it out in the open if you want to and just say that like oh i'll take any hatches you know whatever i don't really care about the surplus if that happens and then we can get enough of it out of here to uh take them to other areas and uh free up the space in this room so he'll capture him he'll run him over and it'll drop him off and be like get out of here i don't want you anymore so that's that's kind of the idea of how to manage these things and you want to make sure to pay attention to these red status effects to make sure that these are producing at the maximum amount that they possibly can um i'm going to talk about a couple of other small things here but this is just meant to be a basics tutorial so there's anything specific that's missing from here by the way i will produce more videos talking about how to ranch specific things and how to solve specific problems just not in this video because those videos can get insanely long and i can ramble for a long time and my poor voice just wants to cry out in pain so let's talk a little bit about incubators which i mentioned that we were going to talk about in the in the beginning so if we go over to the research panel you can see these incubators right here let's go ahead and research those which the game will say yeah you did it it'll give us a bunch of notifications that i then have to clear which i find really annoying and i wish i could get rid of but you know whatever so clear all notifications but the whole point of incubators is basically to grow your population at a very rapid rate um the incubators are not going to be something you want to use constantly i would say sparingly if you need to grow your population so the way you want to do this and this is something that i just talked with a bunch of my commenters about efficient way to do this let's say we drop a couple of incubators like so they will require power but it's only for a little bit uh we'll talk about that as well so if we go ahead and we create a cheater power generator which i have one of those here pay no attention to that we'll hook this thing up to power and now we're going to say okay well if i find any hatchlings eggs i want to throw them in there so let's say these guys eventually lay some hatchling eggs which they will so let's go here uh we need to find the egg for it which is there they'll look like this they can produce a couple of different types potentially but we'll just play with these for right now we'll say yes i would like some hatchling eggs there we go so if we want those i'm just going to tune the priority here it's not really important i just want it to happen in the scope of this video once we take hatchling eggs over there uh we want to watch our dupe is going to come over here and they will say ah incubator i love you so much i'm gonna give you a big hug so that you grow into a nice and happy critter for me so what that does to the egg is it gives us this lullaby trait uh this makes it actually hatch much much faster than it would by sitting out so if you see one that's sitting out its rate of incubation is five percent per cycle meaning this is going to take about 20 seconds or 20 seconds i wish it took 20 seconds about 20 cycles to hatch this one on the other hand is taking only four so it speeds it up dramatically however i'm going to mention that these incubators can be kind of expensive to run so you don't actually need to power these all the time once you get that buff so you could use automation to shut off the power or you can control this in a lot of different ways but the point being is that you will still get the buff even if this is not being actively powered right now all you need is this lullabied trait and again i'm just going to caution you that uh incubators are just to grow your population if you only have one hatch it's going to take forever if you're not incubating your eggs to grow that into say 30 hatches that you are now caring for um if you need to do that rapidly or if you can't find that many or maybe you only get one or two from the printing pod then that is definitely something you'll want to do ren's about to pee his pants i'm going to delete him uh i think that's pretty much all i have for the basics of ranching this is the general idea of what you want to do what i'm going to do before we end this video is i'm going to show you what it looks like in a real base towards the end of the game so you can kind of get an idea of how things grow and get an idea of how they're supposed to look so let me jump over there really quickly and then we'll call it good okay welcome over to the hot pot this is a series of videos that i did to do a run on the hardest asteroid possible at least in the vanilla version back when this was recorded so basically this is a asteroid in which the outsides are very hot and the inside is a place that you need to keep cool in order to survive uh so this is going to look a little weird compared to a lot of other bases but you know bases come in all shapes and sizes so let's check out the ranching setup that we have here and i'm just going to brush over this pretty quickly but you can see i have three different rooms full of hatches each one of them looks like it's storing about seven each depending on the size of this you can actually go up to eight but once you start laying eggs and transporting them around that can mess things up just a little bit uh so i'd say if you're just starting off starting with like six or seven per room is not bad uh these rooms are also awkwardly shaped like i mentioned because of the heat but the size of them 92 91 91 so they're all still pretty big and there's a lot of noise going on in this room so i'll kind of explain the mechanics that we've seen you did see ranchers here just a second ago uh you know grooming these hatches and keeping them up and running all the coal and everything else that gets produced from these is getting put into some shipping equipment that ships it out of the room and takes it to a place that's useful i still do have these critter feeders in here which is not the most efficient way to do this the best way to do it is probably to have this also be a part of the shipping network so that you're just dropping the stuff out on the floor and putting them in huge piles rather than needing your dupes to constantly run errands back and forth but you can see them eating sandstone from this every once in a while so pretty basic setup for the hatches uh the only other thing that i have in here that i'm ranching actively are these uh drecos and you can see them here there's a lot of different ways to do these so i'm not just gonna outright recommend them and i will have separate videos that just talk specifically about the in depth on hatches and all the different types and drecos and all the different types so the whole idea behind this one was just to get them as cheaply as possible so they'll just eat these balm lilies which grow for free i don't have to have my dupes do anything about them the the dracos will eat them they'll make a lot more dracos which means a lot more meat a lot more reed fibers and stuff all the eggs that i get go to this build this build is basically the central area where i will sort the eggs i will refill the rooms if they need more so like say a couple of hatches die in here as soon as they become adults in this room they'll get moved back and any excess goes down in here which gets drowned so you can see these hatches are drowning you can see the dracos are drowning and as they drown they will get turned into meat which gets shipped into my room to cook it and then they'll eat it so there you go you're watching some horrible gruesome critter death right there but that's the real quick basics of uh ranching in general along with kind of a real world example so you can see what it looks like at a layer phase so my plan with this tutorial and a lot of other tutorials is i will be releasing different parts of it where i talk only about hatches for example or only about dreckles for example or perhaps only about this room or something else like that that's related to it and they'll just they'll just come in different parts as time goes on so if you want to see those uh check them out they'll be coming in the future i have a bunch of other stuff going on on the channel so check that out as well which you'll see here in the post video screen but yeah thanks for watching let me know if you have any questions or comments down below i usually check and respond to a majority of them so yeah i'll see you there and i'll see you guys in the next video here really soon [Music] you
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Channel: Magnet
Views: 96,193
Rating: undefined out of 5
Keywords: Oxygen Not Included, Tutorial, Guide, Help, Ranching, Hatch, Drecko
Id: 20iRz0o8lMg
Channel Id: undefined
Length: 19min 9sec (1149 seconds)
Published: Tue Dec 22 2020
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