Oxygen Not Included Tutorial: Automation

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hello my friends welcome back to another oxygen not included tutorial this is going to be a new series of videos i'm going to put together for basic tutorials on as many different subjects as i can think of that i think people are going to get some use out of and the first one that i wanted to start with is probably the hardest one to understand which is automation so what you're seeing on screen here is a big complicated automation setup and i'm not expecting you to understand most of this right now because it's very complicated sometimes you need builds like this though but there's also a lot of more simple builds and a lot of different reasons that you're going to be using automation so if you're ever curious or if you want to know what the power of this is it's a lot easier to go through a tutorial as opposed to just looking through this and saying whoa there's way too many options i don't understand any of this so this tutorial is going to walk you through a bunch of different use cases and realistic applications of various automation uh setup so let's go ahead and jump into some basic examples okay welcome to my filming sandbox which is basically just a big open map that we can use to test all kinds of different stuff on so that's where we're going to be now let's talk about the most basic parts of automation one of the easiest things to use it for is just to return machines on and off and this is something you can do manually by just using this button here using disable building button but that does require a dupe to come and toggle it but it's a lot easier for you to just toggle machines on and off by using the most simple piece of automation which is the signal switch so the basics of this is that if you put a signal switch down you've got this that you can just control like a light switch and the connection points need to be with an automation wire so automation wires are going to look something like this and if the automation wire is ever red that means it's turning something off if it's ever green that's turning something on so throughout this tutorial see i'll speak mostly in the on and off terms rather than green and red it's a little bit easier to remember that way or at least i think so really basic usages let's take the signal switch and just turn it on and what happens is it'll just start pumping water out so when i turn that on that turns this pump on and there's a whole bunch of different reasons you would want to do stuff like this and a whole bunch of reasons why you would connect that to more sophisticated automation but doing it manually is possible you know you could do it for something like this if you want to turn on the gas pump or if you wanted to open a door there's a whole bunch of buildings that will take these inputs so you can definitely use switches to do really basic stuff if you want to manage it that way um but the problem with this is that it still does require your attention and if you have like 100 switches in your base then you're going to forget about something and it's easier just to get them on automation that's just going to do a specific task that you want without you need to pay attention to it so let's take a look at a couple of other really basic sensors this one's called a hydro sensor this sounds like just what it is basically just it senses the level of a certain liquid in an area and when it's a certain liquid you can turn it either on and off whenever it reaches certain parameters so in this particular room let's say i want to turn this off when it is above or sorry i want to turn this on when it's below 100 kilograms so i want about 100 kilograms of water in here per tile let me go ahead and connect up the automation wire to open this up again you can connect it to vents and that's what i'm doing here should run until this fills up to about 100 kilograms and it'll turn back off you can definitely configure this however you want for whatever different reasons you want here so hydro sensors are pretty straightforward concept basically just senses whatever kind of liquids around it and how much it is and there you go once we get 200 it turns off we could raise this or we could say we want to send a green signal if it's above 100 so now that it's above 100 i want it to fill up even more there's a whole bunch of different ways you could use these things so feel free to play around with those atmos sensor pretty much the same idea we'll just go ahead and hook this up it just works with uh gases instead of liquid so you can see it immediately fills up to over 100 grams per tile so immediately shuts this back off so pretty straightforward sensors there if you wanted to ever play around with those and the hydro sensor in particular is really useful for managing water um in a whole bunch different capacities so feel free to check that out all right next let's take a look at the thermo sensors thermo sensors again should be pretty straightforward whenever you set up certain temperature requirements it'll turn something on and whenever those requirements are not met it'll turn something off so in this case i have a real life example of these bristle blossoms these bristle blossoms require being at a certain temperature and this temperature is going to be 41 to 86 fahrenheit in celsius you can go ahead and convert that if you want to but it's basically a little bit above freezing to a little bit above like a comfortable room temperature so if i have roughly room temperature water that's what i want to feed these things and i can use thermo sensors to only pump the water that is going to meet the requirements of this bristle blossom so in this tank for example i have like 107 degree water it's way too hot whereas this one i have like 66 degree water and that's exactly what i want they can both be tuned to the exact same things they're both tuned to pump water out if it's below 70. and if i connect both of these up you'll see that only one of them is going to pump because it's the temperature of water that i want so now there's water coming to these things they're going to start growing they're not going to go overheat so lots of good stuff going on here especially useful if you're trying to actively cool down this water and this is your only water source as soon as it gets cool enough it'll pump it to your blossoms and it won't accidentally pump hot water that way so really good useful sensor to use uh for a whole bunch of different reasons and bristol blossoms especially our one particular circumstance that they are very useful so speaking of temperature management let's take a look at another couple setups uh this is an example of something that's gonna probably happen in your base at some point you're probably going to get a bunch of buildings that will allow you to create different things but they're going to generate a ton of heat so let me drop a couple of duplicates in here like gene and ari and what we're going to do is we're going to create ceramic and this is going to generate a lot of heat from these buildings and you need a way to cool that down so it doesn't overheat and ruin your machines or hurt your dupes or anything like that so you will need some kind of cooling system to keep this thing cool best way that i've found to cool things is to start with some very cold water there's a whole bunch of different ways you could get cold water like melting ice or using aqua tuners or something like that so i'm going to run some pipe through this room and i'm going to circulate it using this liquid pump but i only want to circulate the water if this room is hot enough i don't want to just circulate it constantly otherwise i'm just kind of wasting water wasting energy trying to circulate it so i'm only going to circulate it if it's above 80 degrees fahrenheit so as soon as i connect this up to the pump you can see that the water will start pumping and there you go the temperature should pretty much instantly drop you can see the polluted water coming in at very low and that'll keep this room nice and cool you can see we've already satisfied the requirements for this thermosensor so it's back off packets of water coming through here they're just going to get dumped back in the same pool so pretty straightforward set up there but like i mentioned there are a couple of other uses of automation and one of them especially is to help save you power and one way you can do that with your cooling setup is with something like this these setups both look really similar but this one uses a liquid shut off so that we basically store water in these pumps for us or in these pipes as long as we want it to and then when it's too hot we'll dump the water back into this tank and get new water cycled in here i'll show you the difference between these two things in terms of how much more efficient a setup like this is and it only requires one extra step and that's this liquid shut off so now that we are asking for water we're gonna go ahead and turn on our cooling system this being on is just gonna allow the water to return back to its tank we're going to get a lot more efficient cooling out of this because the water is going to be stuck in these pipes for quite a while at a very low temperature but we want it to be stuck in those pipes because that's going to allow it to absorb a lot of heat before we finally flush it and get new water in there so you can see this is going to sit this room at about 60 degrees whereas this one's still sitting a little bit hotter than that but the benefit that we have of this type of setup is that there's no power being used here at all whereas every once in a while we'll see on this setup over here power will get used and we can go ahead and kind of fake some of this stuff too by adding in some very hot oxygen just to try to activate these systems again and you'll see that all this needs to do is just flush out a little bit of water before it'll finally reset whereas this one will just continually reset over and over and over and spend a lot more power this is something i use in my own base something that's very common to see in these types of bases so i would recommend playing around with these liquid shutoffs just in the name of saving power you can still see this hasn't run at all this is again running again trying to maintain this temperature so i think you think you get the point of that by now let me go ahead and get rid of these dupes so they're not asking for things later let's move on to the next setup uh this setup is going to be all about these gas element sensors or just element sensors in general these sensors should be pretty self-explanatory basically if it senses a certain type of gas it will turn something on so in this case if we're detecting carbon dioxide i want to turn on this gas pump this is going to be a really common scenario in your base for example because buildings and dupes and stuff like that will produce carbon dioxide they'll usually sink down to the bottom of your base and you'll usually have to get rid of them in one way or another if you walk if you watch my walkthrough video you'll know that i like to just blow these out into space i think that's the easiest thing to do and we'll mention why here in a little bit so go ahead and hook this up and just like it was promised this is detecting carbon dioxide and it's going to go ahead and start pushing some of the carbon dioxide out of here and if it detects anything other than carbon dioxide this is going to turn back off oh it looks like my pipes are connected there we go got to fix some bugs but yeah once this stops detecting carbon dioxide this is going to turn back off and it should leave us with a room of mostly oxygen this isn't the most foolproof way to do this this is why i have more setups to kind of refine this down below but that's the basics of this gas element sensor i do want to run until this is eventually turned off i don't know how long we're going to have to wait to see that okay there we go yeah so now that it's detecting oxygen it's like okay there's no reason for me to be on since my whole purpose is just to get rid of carbon dioxide so now we're just left with a room full of oxygen so that's great but like i said this is not the most foolproof setup let's take a more real world example into this and saying that you have more than just one gas in your base or one gas you want to get rid of in this case we want to get rid of carbon dioxide and chlorine and you can store your chlorine if you want to but most of the time you're just going to get rid of it so i'm just going to put a set up here for this and this setup looks really similar to the one above except now we have two gas element sensors one of them is looking for carbon dioxide the other one's looking for chlorine and these are connected to an or gate an or gate is basically takes in two inputs and if either of those are on it's going to send a signal to turn something on so this basically in like if you want to condense this down and this always helps me think about automation if i'm detecting either carbon dioxide or chlorine turn the vent on or sorry turn on the pump and then that will hopefully get rid of all the gases except for the oxygen that's in this little room and should be good and just like the last one we saw we should be left with a room full of oxygen here i think that this is uh demonstrating the point reasonably enough i don't know if we're going to stick along around for too too long but you can see as soon as the gases shift this is now not detecting carbon dioxide anymore and this should turn on here in just a second once it starts detecting chlorine and there we go so you can see it's it's only turning on when it's detecting gases that we don't want so that setup will work for most cases again i think we can make this better so let's take a look at another case i'm going to go ahead and disconnect this so it's not making noise another case and this is also very common is that you have more than like three gases that are sitting in here that you don't want to have just sitting around your base so i added a natural gas which is going to start showing up if you have you know leaks from other systems or some some buildings can produce it or maybe you have a flatulent dupe or something like that natural gas can and probably will eventually get into your base and i don't want to keep adding a whole bunch of or gates and a whole bunch of extra sensors to detect the elements one by one i'd rather just do it all together and the way i can do it now is with a not gate and this is going to invert the signal of whatever you're sending so what i'm going to do for this setup is i'm going to detect oxygen and if i send that through a not gate and connect it to my pump what this says as like a readable sentence is that i want this to turn on if this sensor is detecting anything other than oxygen so if it's detecting carbon dioxide or if it's detecting chlorine or if it's detecting natural gas it'll activate this circuit and it'll turn it on and this is nothing more complicated than just a simple not gate all it does is just take whatever is the opposite of what you're passing in and send it out so like i said the the easily readable sentence here is that i'm getting rid of everything other i'm only i'm turning this on if this is detecting anything other than oxygen a couple other additions we added here and something you'll want to do which we just saw sometimes we'll grab natural gas and sometimes we'll send it into our little machine here to get some energy so definitely a useful setup if you add a gas filter that filters for natural gas and i know this isn't automation but it's going to make sense here in just a bit there's a couple of things about this that i don't like though one of which is that occasionally when we're sucking stuff up this is not the most foolproof setup you can see oxygen occasionally gets into our pipes here and we're occasionally just blowing it out uh into space and we don't want to do that like we we could have put a lot of work into producing this oxygen so i don't want to just get rid of it so let's make this setup even better the next setup i want to look at and disconnect this is something like this this looks pretty much exactly the same except i added another filter this other filter is just to return oxygen this should be pretty straightforward by now exact same setup i want to turn this on if anything other than oxygen is detected here so we're sending it through and you'll see eventually if we were to sit here and watch long enough you'll see natural gas get routed to our generator you will see oxygen returned back to our room and that's exactly what we want if we're managing a ventilation for like a large base or something like that definitely don't want to be wasting any gases that have value and the value in oxygen is for your dupes to be able to breathe it value in the natural gas is to generate energy from it so pretty simple setup here i'm going to show one last example that's going to show off a couple of other things but this is a pretty advanced example for this one i don't expect you to emulate this exactly but i'll explain why you'll see this occasionally i want to make this setup a little bit better with something like this and the reason i want to make this better is because the power requirements that's used for these filters makes this system consume about double what the pump would actually require anyway these these filters can get kind of expensive so i'd rather do a cheaper option than that so if you see the power consumption of these things down here which are effectively going to do the exact same thing it's only 10 watts as opposed to 120. the way this is set up is these are on gas pipe element sensors and these just sense elements inside of a gas pipe pretty straightforward and i'll have these uh gas shut offs turn on and off which are basically the sister object to one of these liquid shutoffs basically allows a connection of pipes to be opened or closed depending on what you want and in this case this first gas element sensor is going to be looking for natural gas the second one is going to be looking for oxygen again just like these filters were up here of course with the natural gas we want it to be routed to our machine here to produce some power with our oxygen we want it to be routed back into our room this set up here exactly the same i want this to turn on if it's anything other than oxygen i'm gonna go ahead and connect this and we'll see how this working how this works so the piping looks something like this as soon as we see natural gas come along i'll try to pause it as soon as it gets there it should activate this shut off here and that will allow the gas to pass from this to here and down this pipe otherwise it'll keep going along the main line it'll get examined by this setup and if it's oxygen it'll go along this pipe so let's try to catch it here in action there we go so now our sensor's on because this block of pipe is sensing natural gas which is going to turn this gas shut off on and it's going to allow the natural gas to pass through and there you go here's a packet of oxygen coming down and as soon as it hits this one it'll turn it on it'll say hey i detect oxygen in this pipe it'll do the exact same thing of turning on this gas shut off because we wired it that way and it'll come out of the pipe and there we go so this ventilation setup this roughly this exact setup is what i use in real games and you can see that just in the however many minutes we've been in this section we've gone from extremely simple things to kind of advanced things i'm going to show one more thing that are actually two more things that are kind of straightforward like they're a little complicated but they all show off new things and they show off real world examples so let's take a look at this here's a problem that you might have you might have some water that has food poisoning germs in it you definitely don't want your juice your dupes to be drinking this or making food out of it or using it for oxygen or anything like that so one of the best ways to deal with this is by using this liquid tepidizer this basically just heats up liquid this is very common to do for water so what i want to do is i want to turn this thing on whenever there's germy water in here but i don't want to just have it running all the time because these are really expensive and i don't want to heat this unnecessarily if i need to cool it again for bristle blossoms or something so what i have this hooked up to is a germ sensor this germ sensor is going to turn on if it detects anything above 10 germs in whatever tile it's in so right now we're detecting 86 000 germs because that's what the food poisoning level is in this water and i also only want this to turn on if we're below 110 degrees fahrenheit because i don't want to turn i don't want to heat this up too much but i do want to get the water hot enough to the point that it'll start killing the germs if you click on the water and go to the germs tab here it'll tell you how much is dying it dies at three percent per cycle but that's pretty slow for most bases so i'm just going to go ahead and hook this up and oh by the way i forgot to mention these are both connected to an and gate this is different from an or gate so or gate says if either one of these are good then i'm going to turn this thing on if it like if either one of these things are are on i should say so um that's what the or gate does either one can be on the and gate is different the and gate says that both of them have to be on for this to turn on so i'm only going to turn on this liquid tepidizer if there are germs in the water and the water is not already heated up so let's go ahead and run this for a little bit and this will take a little while to actually heat it up to the level that we want but it might not be too long i don't know okay it's going pretty fast once we get there you can start uh looking at the water and once you get to a certain temperature it's like 105 fahrenheit roughly you'll start seeing extra bonuses here for killing germs should show up here any second but once you heat up to that level that's at the point where i'm like okay cool this is good enough for me i don't want to keep this tepadizer running for any longer than it needs to be and there you go current temperature 104 the germs are dying at 30 dead per cycle and again i don't want to heat this up unnecessarily and i also don't want this to run if there's no germs in the water so again to review the logic here i want this to run only if the germs are detected and if the water's already not hot enough once the water gets hot enough this thing will turn back off which we'll just go ahead and kind of force here this is our handy dandy heat gun heat it up and there we go now the water is sitting at about 117 in this area once any one of them turns off the tepidizer turns off because we're passing it through the and gate so that looks pretty good i mean this is a setup that i use in my games as well pretty straightforward so definitely something that's worth copying i would say and for the last setup in the basics section we're going to go through some more advanced builds here in just a bit but for the last setup you're going to eventually get to a point where you want to be on oil power there's a couple of problems that this poses uh this needs to be run with petroleum but usually the petroleum is really hot so i have like 260 degree petroleum down here that's definitely not something you want to be sitting in your base heating it all up and you know messing it up or whatever so what i'm going to do is i have pipes connected from a pump down in the petroleum up to a liquid reservoir this liquid reservoir has its own parameters on here to send automation signals so this is going to basically say what are the levels that you want to keep in this tank and i don't want to keep too much but i do want to make sure that this doesn't run out of petroleum before i pump more up there like i want this to be continually running once i get there so i want it to let's say request when it's between these numbers so if it's twenty percent for full to forty percent full that's ideal anything other than that is not ideal and you can see the automation signal being sent so now that we are we are below 20 so we're below our minimum that needs to be in this tank so this is going to send an automation signal that says hey i need more petroleum and it's going to come down to here and it's going to ask it's going to turn this liquid pump on so the pump is going to be pumping petroleum up it's going to fill this tank the tank is eventually going to fill up these generators and the generators are going to run and produce power for us the reason that i have this on this reservoir like this is because i could just pump this straight into the tank and keep full tank two problems there though one is that that's going to produce a lot of extra heat i don't want that much petroleum to be sitting around in my base if i can help it and two it's going to generate heat if there's everything sitting in these pipes so when i don't need any more petroleum i want the petroleum to stay here i don't want to be anywhere else other than here and a small buildup in this tank for when i'm going to be using it just to help maintain my heat the best i can so that's a pretty simple setup for these reservoirs and there's a lot of things that have this like there's gas reservoirs that you could do this with there's a whole bunch of buildings that have these types of of inputs and out or sorry inputs or sorry outputs man i'm like really stumbling here but yeah once you eventually meet the required amount let's actually lower this even further let's say like 10 to 15 once it reaches 15 percent it'll be like cool i have enough now i'm not going to ask for any anymore and it'll turn back off let's talk about a smart battery as well anytime you build power you should probably be running it on a smart battery even like your very first power sources like coal the reason you want to do this is because if you see these inputs here this has the same idea for the battery so you basically define what are your acceptable ranges for this battery's charge i'll usually say anywhere between like 20 and 80 percent and since we're below 20 right now this is going to be like hey i need charge send out a positive signal to turn on whatever i'm connected to so now that i'm connected to it we're going to get petroleum into these things they're going to start charging it up and as soon as it reaches 80 percent it's going to turn this back off so now this is sending a red signal or an off signal basically saying like i'm good i have enough charge i don't need any more turn off this helps you for a bunch of different reasons but the main reason is that especially if you're running on petroleum this petroleum is really valuable and you definitely don't want whoops a little spoiler alert there we'll get to that in just a second you definitely don't want to burn this petroleum unnecessarily you want to ration this according to how much you actually need based upon this battery charge if you had something connected to this that was consuming a lot of power this would eventually turn this back on and this would conserve your petroleum as much as possible by the way you can see our tank is now satisfied our sync is not tank is now sending a red signal so we are not unnecessarily pumping or stoling storing petroleum anywhere so those those two things are good like i said these container type of objects have these controls on there basically to define what are acceptable ranges for this thing and if it's not at an acceptable range as in it's too low it'll turn on if it's too high it'll turn off and it'll stay off until it reaches this amount again one last thing i want to talk about in this basic section and yes i know this is going to be a very long video because automation is very confusing and hard to deal with but i'm going to talk a little bit about this automatic notifier this can be really useful if you need to know about whenever you are going to have like resource problems for example so what i have here is this automated notifier we can say whatever we want let's say hey jerk uh no petroleum like that and then the tooltip can give us a little bit more information be like hello jerk you need more petroleum and i can spell and there's a type that you can do like you can do all kinds of different stuff you could pause the game if this happens you could have it zoom in on there you could do all kinds of different uh alerts with this to notify you of when some kind of problem is happening in your base so let's go ahead and let's set this to i don't know maybe like if this is below 200 i'm going to say that this is like an emergency i need to do something about this if this ever reaches this level so i'll be like okay cool let's be over here let's see what we were doing i'm going to unpause the game and this thing is going to eventually be notified or it's eventually going to get a green signal that something is something bad is happening and when that happens it should grab your attention although i may have just bugged it out because it did happen earlier so maybe we could just quickly set this up again let's go ahead and turn that off hydro sensor set up an automation wire and there we go hey jerk no petroleum you need more petroleum and i can figure out what this is telling me about and it'll alert me to something that's an immediate emergency going on i have gotten used to not needing to use this very often but if you're just starting out learning this is one of the most helpful things in the game so i definitely recommend checking that out so that's what i've got for the basic section of automation the rest of the sections are going to be for more advanced concepts and more advanced buildings and finally going back to my real base and seeing all these things actually in action so i'll be right back with the next section of advanced builds okay let's take a look at some advanced automation builds um this is going to seem a little less advanced than it actually is some of these are fairly straightforward let's talk about them so this setup ought to look a little bit familiar as we had before this is just cooling off a something that's going to be producing a lot of heat the big overview is that there's some magma down here it's heating up some steam which is being used by the steam turbines to generate energy whenever you generate energy with these steam turbines they're going to put off a lot of heat which means i need to keep them cool so what i have in this room i again have a whole bunch of polluted water that's really cool that i'm going to use to absorb the heat from all this stuff and we're going to cycle it through like we did before with the other build as you can see a liquid shut off there you might notice this uh this is new this is a buffer gate and the whole purpose behind the buffer gate is that it retains a green signal for much longer than the original thing was sending it at so let's say this is supposed to be detecting anytime the temperature is above 80 degrees rather than turning this on and then immediately back off whenever this thing changes back and forth from 80 degrees i want to keep this on for a little bit longer so that i can flush the entire section of this pipe out to get the most efficient cooling possible rather than just flushing a little bit and keeping a bunch of hot polluted water in here for longer so what i'll do is i'll take a thermo sensor i'll connect it up to a buffer gate that buffer gate is set to 60 seconds right now which we can just fudge this here in just a little bit but it's set to 60 seconds to stay on and to continue allowing liquid to flow through this liquid shut off the purpose behind this and again it's always easy for me to boil this down to like a human sentence as far as how something is functioning when this is eventually tripped i want this to allow water to cycle for 60 seconds and that's basically enough time to flush all of the water out of all these pipes put all the warm water back in here and get brand new cool water so let me go ahead and fudge this here really quickly let me sample this fill it up with hot hydrogen sure that's probably good so go ahead and fill this up so once this goes ahead and detects the hotter well this is trolling me super bad because it's not filling up is it good now yeah okay it may also be trolling me a little bit because this is actually harder than i think it is to force the temperature like that so you just saw it flecked there for just a second it just barely went above 80 and then immediately dropped because we're cycling cold water but what's going to happen is once it detects this is too hot the buffer gate will stay on for 60 seconds before it allows us to turn back off that's again just to allow the whole room to flush even though this sensor is already like i don't know seems good to me we know better to know that the whole room is not cool down to that degree yet so we're just gonna let it flush until it's all the way out and then we're gonna stop and then the pipes are going to be filled up with this cool water again just going to sit there for a little while and eventually this will repeat so buffer gates in a nutshell are basically to send a green signal for longer than something was originally let's take a look at the opposite of that let's take a look at filter gates filter gates prevent a green signal from being sent for a while so in this case you may have noticed this setup from earlier i'm going to set this to i don't know 60 seconds this setup from earlier was basically how to vent gases that we don't want from an otherwise oxygenated environment so i have the same setup here which is a oxygen element sensor and that's connected to a not gate which is again going to invert the signal so this is saying i want this to turn on any time this is detecting anything other than oxygen i'm going to pass it through a filter gate for 60 seconds though before it allows the green signal to pass all the way through to my gas pump and the reason i want to do this is because i want this to prove that wasn't 60 seconds that was five seconds game's trolling me but you can set it for any amount of time but i want this thing to prove to me that like oh you're detecting anything other than oxygen i want you to show me that you can detect it for 60 seconds straight and not necessarily just like a stray carbon dioxide passing by or something like that so once we empty this out we'll go ahead and fudge this just a little bit and show and kind of demonstrate what you could see when that happens so right now it turned off it said i detected oxygen we're good now we're going to go ahead and drop a little bit of carbon dioxide in there but not very much just so that we can get the effect that we're looking for of it'll get it'll detect carbon dioxide for just a second but um it won't allow the pump to turn on unless it's been there for a while so drop a little bit oh adam's sampling what am i doing performing is hard all right here we go so dropped a little bit of carbon dioxide in there this is detecting it by saying oh there's something other than oxygen here and we're going to say okay well you need to detect that for a long time before i allow this to actually get pumped out because realistically speaking this is still mostly oxygen i don't want to pump all this out unless there's enough carbon dioxide for this to make it actually worthwhile so that's the point of the filter gate is just to delay the green signal from coming through and for a set amount of time it's the exact opposite of the buffer gate let's take a look at another application of buffer gates but also a new sensor which is called the cycle sensor this is going to basically activate or deactivate at certain times of the day so you could set it to something like this and you can see what parts of the day are going to be active and inactive and this red marker is where we are currently are in the day something that i practically do for this is i set up a drowning tank for a bunch of excess critters just to generate a lot of meat and i'll use buffer gates to close some doors here that will force the water upward until it eventually covers this whole thing if i were to close these all at the same time it would delete a lot of the water here just because that's one of the side effects of oxygen not included's engine and the nature of having these things in like these tiles if they don't have anywhere to displace those like within a couple tiles distance it'll just delete them because it's like i don't know what else you want me to do with this i give up so what we're going to do is i'm going to set this to be active for most the day maybe like 75 percent of the day what i would typically do is when my dupes are sleeping or something like that that's when i'll kill the critters but just because we're doing it now let's have it start up here in just a second so i'm gonna set it to i don't know this is like the afternoon or so roughly um and then each one of these is going to be hooked up to or rather this is going to be hooked up to a whole bunch of buffer gates again these buffer gates are going to keep the signal green for a set amount of time so i want these to close in sequential order so i want this to stay open for not much time at all i want this to stay open for about another 10 seconds this for about another 20 seconds and this for about another 30 seconds what you'll see and what the effect from this is is we'll let this run for just a little bit and i'll kind of make this a little quicker once it gets into the red it'll send a red signal now all these things are getting red signals right now but they're all closing sequentially so this one's been this one waited for 0.1 seconds and then it closed this one's going to wait for 10 seconds and it's going to close this one's going to wait for 20 and so on and eventually it's going to force the water up and it'll keep going up it'll even drown the critters that can fly and it can drown the critters that can climb on the ceiling and stuff up until the point where you can keep them submerged for long enough and i have this tuned to be about 25 percent of the day that's about how long it takes for these guys to die they'll turn into meat and i'll have a lot of great food and i know this looks totally barbaric but it's one of the most efficient ways to get food in the game so uh yeah we're not nice people on this asteroid but we definitely use automation to make fancy setups like this and the cycle sensor is really the thing that makes this all work you could do this manually if you wanted to put this on like a regular signal switch doesn't necessarily have to be a cycle switch but again the cycle switch is just there so you don't have to remember when to go back and do it and now that the thing is going to go back into the green all the doors are going to open and yay now we can get our meat we could have also just shipped it out but you know whatever so yeah cycle sensors pretty neat let's take a look at another example um here's another thing that i have in my base usually i have a tank of water that's a warm water it's a little too warm that then i would like for bristle blossoms so i have a bunch of ice that i've mined so what i want to do here is i'll want to fill up some boxes down here with some ice but these are only going to fill up at times that i want them to i don't want them to overfill this i don't want to make this water like super duper cold i want it to be at a good temperature here so my logic in this setup is that i have a thermo sensor and i also have this smart storage bin and these are both connected sorry the smart storage bin is connected to a not gate which is eventually connected to an and gate the human readable sentence of this setup is i want dupes to fill up this box if there's nothing already there and if the water is hot enough so if this is anywhere above let's say i don't know 70 degrees and if there is no if there's nothing inside this box then i want this door to open and i want it to allow dupes to come in here now this is coming from the and gate into an or gate because there's one other thing that i don't want to mess up and i'll show you why so let me grab a duplicate a more specifically spawn one hello camille now this is open because it's saying hey there's nothing in this box this is sending a red signal which i'm inverting because i want it to send green when it's empty meaning that i want this door to be open when it's empty this is also saying the water is too hot like we need to lower this water temperature so going through the and gate both of them are satisfied go into the ore gate eventually to open the door so camille we need you to fill up these boxes with ice let's go ahead and ask for it i'm going to ask for a fairly low amount here just because i want it to melt a little bit quicker camille hurry up and get to work come on everybody's watching don't embarrass me why do you always do this we want her to fill up these boxes oh man you are terrible at filling these up all right let's not ask for that much 200 sure whatever i wouldn't normally set it this low but camille is really slow all right there we go so camille's going to fill these up and yay cool oh no now camille's stuck this is bad for us we don't want this to happen so one thing you can do to help avoid this is you can set up a duplicate motion sensor and you can set that up and have that connected to the or gate as well so that if either a dupe is stuck in here or this is actually asking for ice then we're going to open the door now that the door is open yay camille can leave and she's happy and she's just going to stand in the door now get out of there and then it closes back up when she's not in there so this is basically like a fancy way to make sure that you can fill up this tank with water or with ice uh and cool off the water that's in here but also allow your dupes out and not get them trapped here so that's one of the few instances i've seen this duplicate motion sensor be useful probably a whole bunch of other ways you could do cool stuff with it so feel free to play around with that last one this is the last example before we're going to go back to the real base and take a quick tour of actual working setups with this automation so the last setup i'm going to talk about is when you get onto space which is going to be out here whoa which is going to be out here you're going to get hit by a bunch of meteors so what's going to happen is you're going to have bunker doors here or at least you should unless you want all your stuff to break and uh you'll probably get some some meteors coming down here like so and when they smash in oh i put it too close to the top let's do some real ones let me copy these there we go spawner some rock comments what happens with these raw comments is once they hit oh [Laughter] no don't hurt me well this is what we did to ourselves guys okay i don't think it's gonna hit anything okay we're good anyway what happens is once these hit your bunker doors they leave behind a bunch of regolith and this regular's really hot so i don't want this falling into my base i don't want it messing anything up but i need a way to get rid of this so one thing that i do if you've watched my walkthrough videos is i use these mechanized air locks to smash the regolith down and i do this by hooking them up to a bunch of other things but one of them is also timer sensor the timer sensor will send inverting signals every so often i'll reset this so every 10 seconds it's going to open the doors and close the doors and what happens is when they open the regolith will fall in timer sensor will go back to red and it'll crush it it'll basically delete the regolith and i just repeat this process until all the regolith is gone and there now i don't have any regolith and we're done the problem is that i don't want this to run forever i eventually just want these to sit open because the point of this is to add some kind of access to space for either solar panels or for a telescope or something like that so let me go ahead and stop this so this is a mimic of my real setup for an actual game and what you want here is you're going to have regoliths stacked on top of bunker doors and your solar panels won't be able to work until you actually clear that regolith in some ways you could you know put out some dig orbiters for your dupes and have them come over here and dig it all out that can be annoying though i don't want to have to do that every single time so instead we're going to smash it down we need to connect to all this business until before we can actually use it so let's talk about this piece by piece first of all the thing you need is a space scanner the space scanner is going to detect meteor showers and that's what these meteors were so if it detects a meteor shower it's going to send a green signal now we want this to be inverted because whenever this is not detecting anything we want these doors to be open basically saying it is safe for you to be open right now and we want to open this up we want to clear the regolith and we want these things to function so i have this going from the space scanner into a not gate the not gate will get connected to the doors so let's go ahead and open them up once i open these up it'll take a little while for them to open a couple of other things need to happen here though and i'm probably going to disconnect and rebuild some of this in a little bit but i want these these mechanized air locks to only smash the regular that set times i don't want it to be going off all the time otherwise these solar panels are only going to be working like half the time so what i can do is i'm going to send the signal from this not gate basically this green signal that's telling the doors to open i'm going to send it into a filter gate this filter gate should be set for about 45 seconds and i know this is all going to get messed up so i might just actually undo this let me run this for just a little bit just to get the timer set up wish they would update quicker but they don't maybe someday they will but what i want to do is i want to set this send this green signal into a filter gate this filter gate is going to wait to send a green signal to the rest of my system until roughly these doors are all the way open i usually set this for about 45 seconds because that's about how long it takes for these doors to open after 45 seconds what's going to happen is i'm going to go to this signal counter this is another automation tool that you can use to basically do things that are uh done once and then immediately like undo themselves after a set amount of time so once the signal counter gets to one you can set it to whatever you want but once it gets to one it will send a green signal out so the timer is going off on our filter gate once this timer is up it's gonna make this go to one that's gonna send a green signal the green signal is eventually going to be the other piece that we need in this and gate to eventually cause this system to turn on and crush the regolith and then eventually turn back off when this goes back to zero so the first part of that is that we have this timer sensor hooked up to an and gate and we also have the output of the uh signal counter in this and gate as well that's being inverted afterwards with a not gate because we want the resting state of these doors to be open rather than closed and then it goes to the doors now once you get to that point uh the second part of this is we eventually need to turn the system off after a set amount of time so after 90 seconds of this thing being on one i have a uh automation cable going into the reset port of the signal counter to reset it back to zero so that's a mouthful and i'm probably going to talk about this quite a few times but once we get the signal up to one we're going to now start activating the system this is the signal counter is now sending a green signal both of these are green going into the and gate meaning that both things are satisfied we're going into an a not gate that'll tell the doors to close now the door once the doors are closed for a little bit of time this will eventually send a red signal and since both things that go through an and gate need to send a red signal uh or sorry i need to send a green signal or to send it through it'll eventually it'll actively actually open the doors i know that i'm stumbling through this but this is very complicated to try to describe this filter gate here is basically acting as the timer for how long this system will stay on after a certain amount of time i know visually the regolith is clear like we're good we don't need to keep smashing regolith like this and we can eventually tune this to be whatever we want to make it a little bit more accurate but once this runs out this is going to set so send the green signal to the reset port of the signal counter this will reset it back to zero and these doors will just stay open there you go and there you go done now we have full view of space there's no junk in our way and our solar panels could work that is they would work if we actually had light coming down here but we don't but i think you get the point and this is about the most complicated automation setup i have i've done some other silly ones for for build videos and stuff like that and i think if you watch my top 10 video there's a machine in there that i made that was a scour gasp a sour gas like condenser it had a silly amount of automation but this is about as complicated as i'll get in a regular run this is to serve a very direct purpose and it's all just a collection of different components that you can put together to make all sort of interesting effects so let's go ahead and check out the my base which i did in my walkthrough videos we'll check some of these systems out and see how they're functioning in a real environment that actually got us to winning the game just to kind of help uh illustrate the usefulness of automation kind of close out the video so i'll see there in a sec okey dokey welcome back to the walkthrough crew base if you've been here before if not uh this was for my walkthrough videos that basically showed an entire playthrough from the first to the last cycle while completing all of our objectives here so that's exactly where this is left off if you are watching those videos and i just keep this base around to show examples of different things um so let's go ahead and jump into just some basic examples and we'll go up the scale of you know simple to complex so the most simple thing and like we started before basic signal switch uh this one's just going to a polymer press so that if i want plastic i turn it on if i don't want plastic i turn it off pretty basic usage of stuff there same thing goes for like this gold volcano i have this uh auto sweeper on a switch if i turn it on then it'll start picking up gold and it'll start shipping it out so that i can use it to build whatever i need refined metals for so see it'll eventually flow up these uh conveyor belts you can see it flowing up through here to get cooled in this cool water and there you go so basic stuff for that uh as far as like thermo sensors there's one here for my pool of cold water which i showed a couple times throughout the tutorial this one one's just hooked to a pump you can see it turns on if it's anywhere above 35 degrees that pump will lead down to this thermo aqua tuner to eventually cool it and send it back in just to keep this tank of water nice and cold to cool other things around my base just for fun let's take a look at my plumbing setup here looks like a disaster but this pool of water is cooling things like this steam turbine setup which you talked about a little bit just in that video it's cooling like this big whole room here which is where all my hot stuff is you can see it's keeping it nice and chilly so looking pretty good there but yeah all this is just thermo sensors just like we talked about before there's the same basic kind of setup where i have the water basically sitting in pipes in this room just to absorb some heat and when i want to dump it out i send it through a buffer gate and dump it out so pretty standard stuff that we saw in the video and you can see this actually is working in a real game which is kind of the whole point of this so take a look at a bunch of other systems here and just kind of breeze through these real quick here's an atmos sensor inside my natural gas chamber right next to a geyser this is set to pump something out if it's ever above 2 kilograms and that's also set to a buffer gate of 15 seconds and again this setup just for the usefulness of it i'll show the whole connection pretty straightforward but the whole point of this is to make sure that i'm not spending power pumping out just a little bit of natural gas my natural gas is so backed up by now that this isn't really working exactly how it's intended like this room is totally full of natural gas so i can't actually pump it in right now but kind of get the point of a setup like this you can see it's replicated right here too because i got a bunch of these in this base ventilation we saw a lot in the previous uh sections so this should look very familiar uh gas element sensor sensing oxygen sending it through a not gate and eventually into a filter gate before we actually pump out anything we don't want and you can see the end result is that everything inside this room is oxygen so my dupes can run around and work in here without needing to spend power or extra things on oxygen for suits for them and it just pumps out the gases that i don't want which will leave you with a little layer of gases that are kind of junk gases sitting down here that'll eventually get cycled back into somewhere useful or just blown out into space so we saw that same setup before start getting a little bit more complicated um here's a bunch of the uh smart batteries that i talked about they're all hooked up to different types of power sources so that i can control when i want to use certain resources so the coal is on 80 20 for example this is on 80 40 meaning i don't want to use it as aggressively i could always change this if i wanted to so i could set it to something like this if i wanted to use my natural gas a lot more aggressively stuff like that for these smart batteries same things with the tank which was another example that we talked about so i have a tank full of uh petroleum down here and another tank here to receive crude oil uh this crude oil is hooked up to a very long line that eventually goes down to a liquid shut off so that i don't have have these uh pipes filled with hot oil it'll basically send it up whenever i need more for my tank and it'll turn it off when i don't need more so that's how i've got it set up right now could probably be a little bit more generous with these numbers but you know whatever it worked uh let's talk about the drowning tank which we did see it should be full right now yeah here we go so same setup as before but you can see it actually above my actual chambers where i have my dupes of occasionally move critters in there to get more meat we should see these things die here in just a second so maybe i'll just hold on this awkwardly until that happens you can see them turning into meat and eventually get shipped back to a place where they're going to get cooked and eat so see that here in just a bit but again the automation setup is exactly the same as what i showed in the video before get these long loads later in the game but there you go a bunch of buffer gates all in different timings should have seen this exact setup before there go the critters dying ship and meat out of here gonna go over to get cooked here in just a little bit but yeah you get the point if you've seen that previous part couple i'm just gonna show a handful more builds here this isn't meant to be super structured just to basically say like the things that we learned can be applied into basic games um so that we're not basically making recommendations for things that are not very practical here's something for a hydrogen vent and this is going to be a little bit different than what you've seen before but basically i want to pump the hydrogen out here i want to uh be able to open and close this door if the hydrogen's at the right temperature so it comes out of here way too hot i want to cool it down a little bit with this steam and these metal tiles i want to make sure i have hydrogen in here first of all just to absorb some of the heat and spread it out and i want to be able to open that door when it's below 280 degrees fahrenheit which is then hooked up to a fancy system up here which again has the same kind of cooling loop you can see the radiant pipes in the background filled with that cool polluted water uh yeah pretty straightforward setup there also some stuff you could do with the oxygen which we talked about just a little bit and how you can filter the oxygen coming through here with these gas pipe element sensors this is not a super optimized oxygen setup you could be a lot more optimized by using like atmos sensors and fancy stuff like that but a lot of times it'll get backed up anyway because you're not always producing exactly as much as you need for your base but again like automation you can always make things more or less complicated depending on exactly what you need but yeah set up right here a bunch of manual switches got the automated stuff just to get the hydrogen out of these pipes and sent down to another generator which is something like this yeah i'm kind of meandering here let's talk a little about a couple more setups and then we'll just call it good um here's my water setup automation looks just a little bit complicated but the whole idea here is i have a tank of germany water at the top a tank here that's meant to clean the germy water which this setup should look fairly similar to what we talked about before this water is going to be where i used to cool it i don't need cool water anymore it's not growing bristle blossoms but that's what i used to have it then this was just to hold any excess cool water just so i had plenty of extra stuff and this is all just hooked up to a basic automation system that says like hey i'm the bottom tank i have no water i need water and if the temperature is good here then just open the door and let the water fall in just to kind of be efficient with power and stuff like that one more setup that we'll talk about here really quickly is going to be my space setup this should be pretty much exactly what we saw before there's a couple of extra things here because i want extra doors here to allow vision for my telescope so i have basically this on a timer so that these are closed until all the regular smashing is done and then i'll open and then i have these things resting at close because i don't want the debris here we go uh we'll see you later well we probably won't see it at all because it's going to take a long time for this to resolve but these basically sit open until the debris has fallen through landed on this platform so that i'm not getting a bunch of space junk here overheating this telescope so nothing too crazy nothing too special compared to what we've seen before but yeah you can see all the different practical applications of various automation stuff um i was debating on how to handle this last section i'm going to talk about this is really just kind of a miscellaneous but if you notice inside here there's a lot of stuff we didn't actually talk about and that's mainly because i just don't have a lot of practical gameplay reasoning to use some of these things in my own game examples of that kind of stuff will be like wattage sensors weight plates duplicate checkpoints memory toggles like there's a bunch of extra stuff that i don't really use that's not to say that you shouldn't use them but if you find a reason to use them then go for it there's some other organizational stuff that you can do that i don't actually have research because i didn't need to have it researched in this run uh like there's a there's cables that you can research that basically allow you to run a bunch of different cables along the same space if you have like a big automation setup or you can do some crazy stuff with these like signal selectors and distributors but i don't really have a practical need for those and i guess this is just kind of to illustrate a point that you don't need to go too crazy with automation in order to win the game automation should just be a tool that you use as heavily or as light as you feel like you're comfortable with just to get things done so i realize this is a obscenely long video but i think the point of these things is like this should ideally be the last tutorial you should need on a lot of this stuff um in order to then start completing the game or feel comfortable exploring on your own so if you're chilling and watching this or second screening it or whatever then congratulations for making it through the entire video drop me a comment down below and i'll give you a nice thumbs up which will be your reward for making all this way and i know that thumbs up means so much on the internet but for future videos please leave any comments down below if you want to see anything else in particular uh this one in particular was born of a comment that i saw earlier of somebody saying that the automation i was showing in one of my videos was a little bit complicated and they wanted a little bit more of an example so yeah let me know if you have any other ideas or any other videos you'd like to see and drop them down in the comments until the next videos and uh and hopefully they won't be as long as this one but yeah until the next videos i'll see you guys soon [Music] you
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Channel: Magnet
Views: 104,027
Rating: undefined out of 5
Keywords: Oxygen Not Included, Tutorial, Automation, Guide, Help, Explanation, Sensor
Id: 6jheE3vYWag
Channel Id: undefined
Length: 58min 42sec (3522 seconds)
Published: Sun Sep 20 2020
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