Today, I will show you how to do clean-up 
and color in OpenToonz that will turn your   animation from this... to this! So let me just get 
back into the laptop and show you how to do it.   Hoooh! So here we are again at the start screen 
of OpenToonz. First and foremost, let's load the   animation we've made in the previous video. So in 
order to do that you can just find the file on the   right hand side but, if it's not there click 
"Load Scene" and it will open another window   so you can just open it from where you save the 
file. By the way, if you are new to my channel,   if you like to follow step by step, I suggest 
you pause this video first and watch the previous   tutorial where I introduced the interfaces of 
OpenToonz software and how to create a rough   animation. Just click the eye "i" at the top 
right. Okay, if you've watched the previous   video and you're ready to proceed, let's go do 
this. I actually did some homework and created a   character to use as a reference. If you like to 
download this image I will put the link in the   description below. So I want to import this image 
into OpenToonz so I can look at it while I'm doing   cleanup and color. In order to do that, we can 
click and drag the image into OpenToonz. A window   will pop out asking if you want to "Load" or 
"Import" the file. What is the difference? Well,   to import means OpenToonz will create a copy 
of the file onto the folder where it usually   saves. This is helpful if you're transferring the 
files on different computers and you can find the   files easily. "Load" means OpenToonz will load 
the file from its location and it will not create   a copy of the file. I usually just use "Load" 
because I pretty much just use one computer and   I know where it's saved anyway. Besides creating a 
copy of the file means it will consume extra space   in the hard drive. And there we go, here's our 
reference I'm just gonna move it to the side so   I would be able to see what I'm drawing. The next 
step is adding details to the animation ruffs. So   let's create a new level on column three I'm gonna 
name it "jump-Jumpman-TD (because tie down)-1" (in   case we need a number two.) We're gonna use the 
same setting as the ruffs and we're gonna use the   Toons Raster Layer. I want to lower the opacity 
of the ruff animation so I can see the overlapping   drawing better. To do that, select column one 
and if you notice there are two icons there.   Click the arrow beside the icon with a pinkish 
background and a slider will pop out where you   can adjust the opacity. I'm just gonna adjust mine 
to 50. Alright, let me just speed through this tie   down process. While this speed drawing is going I 
just want to tell you the difference between clean   up and tie down in tie down, you're pretty much 
just adding the details onto the rough animation.   You can still make mistakes at this stage but, 
I would suggest trying to make the character   ON-MODEL as much as you can here as it will save a 
lot of time in the next process. Clean-up is what   it is. It's cleaning up the drawings which means 
the lines have got to be clean and crisp. You're   prepping it for colors already so you can't have 
sketchy and wonky lines. This is also the stage   where you have to fix the mistakes you made in 
tie down and make the drawing more appealing.   Character has to be on-model at this stage. One 
tip I can give is that you keep checking the   previous frame to ensure the proportions and the 
overall drawing is consistent. Flipping between   the previous frame and the current frame you're 
working on will allow you to see if the object   is animated properly. This will also save you a 
lot of headaches once you proceed to clean-up.   Ok, here's what we have so far let's play 
it in a loop to see where we at. [Music]   Ah look at that! It's starting to come along 
together. Okay let's do the clean-up. Let's create   a new level on column four. I'm naming this one 
"jump-Jump Man-CU (because clean up)-1" (in case   we need the number two.) Before we draw anything, 
let's set the palette first we're going to use the   eyedropper tool to get the character's color from 
the reference image. However if you notice, there   are two eyedropper tools. I will be discussing the 
difference between this eventually but for now,   we will be using the second eyedropper tool called 
the RGB picker tool. It's a little bit tedious so   bear with me here. Right click on the palette 
window and select "New Style" then select the   RGB eyedropper and click it on the part you'd like 
to copy the color. Let's do the line color first.   So I'm clicking anywhere on the lines and it will 
be copied on the palette. You can also rename this   by double clicking the name. I'm naming this one 
outline. Now we have to do the same process to get   the colors of the skin, jumper, etc. Alright, 
here is the entire palette of the character. I   did rename all the colors to avoid confusion. 
the next thing we need to do is export this   palette so that we can reuse it on different 
levels just in case. On the bottom *left,   you can see there is a disk icon. Click that 
and the save window will appear. Feel free to   name the palette however you wish. I usually save 
the palettes on the palettes folder in OpenToonz   so I know where to find it when I need to load it 
but, feel free to save it wherever you want. Now,   the moment we've been waiting for, doing clean-up! 
I don't need the ruff animation anymore so I'm   gonna hide it by selecting column one and clicking 
this eye icon with an off-yellow background and a   circle thing icon with the pinkish background. The 
eye icon will hide the column on the final render   and the circle thing icon will hide the column on 
the canvas. Then, let's just lower the opacity of   column three. Let's go back to column four and do 
the cleanup so select the brush tool and set the   appropriate thickness and adjust the smoothness 
to your preference. While this is going,   let's talk more about the X-sheet especially the 
columns. Think about the columns as layers like   in Photoshop or Clip Studio. One thing you have 
to keep in mind is that the rightmost column will   always be the topmost layer. You can arrange the 
order of the columns by clicking and dragging the   column. By the way, I just found out about this 
but you can change the a column name by double   clicking the column so you can label the columns 
however you like! Okay, let's stop this speed   drawing here for a bit because I want to show you 
how to duplicate drawings. What do I mean by this?   In this example right here, frame 7 and frame 8 
drawings are almost identical and while we can   copy and paste this, it's easier to extend the 
frame. Right-click and choose duplicate drawing   and what it does is create a duplicate of frame 7. 
The difference is that when I edit this duplicated   frame the previous frame will not be affected. 
Let me know in the comments below if you have   any questions. One tip I would like to give, is 
to make use of the "Rotate" and "Zoom" tools. It's   very helpful especially in drawing clean lines. In 
my case, actually my hand is more comfortable in   drawing pairs that arch towards the right hand 
side but when I do curves arching on the left,   it's less appealing so I use rotate tool to put 
the drawing in a better position for me to draw   the lines better. Another thing I would like 
to point out is that you don't have to strictly   follow the tie down because when doing clean 
the main priority is getting the character   on-model. When I work in a studio, I received 
handouts where the animation tie downs aren't   exactly on model and it was quite a headache 
because I got tons of because I followed the   tie down too much. so don't just blindly trace, 
make the drawing better and make it on model.   Alright, here's the cleanup drawing. Frame one, 
two, three, four, five, six, seven, eight, nine,   ten, eleven, twelve, thirteen, fourteen, and 
fifteen. Let's play it to see how it looks so far. Awesome! Now we're almost done. The only thing 
left are the colors. The main tool we'll be using   is the Fill Tool. To fill an area with the color 
select a color in the palette window and just   click around the area you'd like. For starters, 
let's fill the skin first. We're gonna do this   to all 15 frames. I usually fill the drawings 
one color at a time so in this example right   here I'm filling the skin for all the drawings 
before proceeding to the clothes, etc. For me,   it's faster to do it this way because you don't 
have to move your mouse all over the place to   change the color and fill. You only need to change 
colors when you're finished filling one part of   the drawing for all frames. One thing you have to 
look out for is the gaps within the lines because   the fills can mistakenly leak out of places you 
don't want that specific color in. So just double   check your drawings just to make sure. The fill 
tool is great for filling in large areas but it's   not a perfect tool. If we zoom in right here, you 
can see there are some very small unfilled parts.   To rectify this, we are going to use another tool 
called Paint Brush Tool, not to be mistaken with   the Brush Tool. I know it's very confusing. So the 
paintbrush tool is like a fill tool but freehand.   So instead of clicking on the area you'd like to 
fill you have to draw freehand to fill something   with color. Which is really good for nooks and 
crannies like this because it won't draw over   the lines like the brush tool does. So we have 
to do this on all the frames. Double-check any   corners for any unfilled gaps and fill it 
using the Paintbrush Tool. Here we are guys   we've created a full colored animation! Let's play 
it in a loop to see what it looks like. [Music]   Ah beautiful! Now you know how to animate frame 
by frame but did you know there's another way   to animate in OpenToonz? So if you click this 
video right here I will show you how to do it!