OpenToonz Animation Clean-Up & Color for Beginners

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Today, I will show you how to do clean-up  and color in OpenToonz that will turn your   animation from this... to this! So let me just get  back into the laptop and show you how to do it.   Hoooh! So here we are again at the start screen  of OpenToonz. First and foremost, let's load the   animation we've made in the previous video. So in  order to do that you can just find the file on the   right hand side but, if it's not there click  "Load Scene" and it will open another window   so you can just open it from where you save the  file. By the way, if you are new to my channel,   if you like to follow step by step, I suggest  you pause this video first and watch the previous   tutorial where I introduced the interfaces of  OpenToonz software and how to create a rough   animation. Just click the eye "i" at the top  right. Okay, if you've watched the previous   video and you're ready to proceed, let's go do  this. I actually did some homework and created a   character to use as a reference. If you like to  download this image I will put the link in the   description below. So I want to import this image  into OpenToonz so I can look at it while I'm doing   cleanup and color. In order to do that, we can  click and drag the image into OpenToonz. A window   will pop out asking if you want to "Load" or  "Import" the file. What is the difference? Well,   to import means OpenToonz will create a copy  of the file onto the folder where it usually   saves. This is helpful if you're transferring the  files on different computers and you can find the   files easily. "Load" means OpenToonz will load  the file from its location and it will not create   a copy of the file. I usually just use "Load"  because I pretty much just use one computer and   I know where it's saved anyway. Besides creating a  copy of the file means it will consume extra space   in the hard drive. And there we go, here's our  reference I'm just gonna move it to the side so   I would be able to see what I'm drawing. The next  step is adding details to the animation ruffs. So   let's create a new level on column three I'm gonna  name it "jump-Jumpman-TD (because tie down)-1" (in   case we need a number two.) We're gonna use the  same setting as the ruffs and we're gonna use the   Toons Raster Layer. I want to lower the opacity  of the ruff animation so I can see the overlapping   drawing better. To do that, select column one  and if you notice there are two icons there.   Click the arrow beside the icon with a pinkish  background and a slider will pop out where you   can adjust the opacity. I'm just gonna adjust mine  to 50. Alright, let me just speed through this tie   down process. While this speed drawing is going I  just want to tell you the difference between clean   up and tie down in tie down, you're pretty much  just adding the details onto the rough animation.   You can still make mistakes at this stage but,  I would suggest trying to make the character   ON-MODEL as much as you can here as it will save a  lot of time in the next process. Clean-up is what   it is. It's cleaning up the drawings which means  the lines have got to be clean and crisp. You're   prepping it for colors already so you can't have  sketchy and wonky lines. This is also the stage   where you have to fix the mistakes you made in  tie down and make the drawing more appealing.   Character has to be on-model at this stage. One  tip I can give is that you keep checking the   previous frame to ensure the proportions and the  overall drawing is consistent. Flipping between   the previous frame and the current frame you're  working on will allow you to see if the object   is animated properly. This will also save you a  lot of headaches once you proceed to clean-up.   Ok, here's what we have so far let's play  it in a loop to see where we at. [Music]   Ah look at that! It's starting to come along  together. Okay let's do the clean-up. Let's create   a new level on column four. I'm naming this one  "jump-Jump Man-CU (because clean up)-1" (in case   we need the number two.) Before we draw anything,  let's set the palette first we're going to use the   eyedropper tool to get the character's color from  the reference image. However if you notice, there   are two eyedropper tools. I will be discussing the  difference between this eventually but for now,   we will be using the second eyedropper tool called  the RGB picker tool. It's a little bit tedious so   bear with me here. Right click on the palette  window and select "New Style" then select the   RGB eyedropper and click it on the part you'd like  to copy the color. Let's do the line color first.   So I'm clicking anywhere on the lines and it will  be copied on the palette. You can also rename this   by double clicking the name. I'm naming this one  outline. Now we have to do the same process to get   the colors of the skin, jumper, etc. Alright,  here is the entire palette of the character. I   did rename all the colors to avoid confusion.  the next thing we need to do is export this   palette so that we can reuse it on different  levels just in case. On the bottom *left,   you can see there is a disk icon. Click that  and the save window will appear. Feel free to   name the palette however you wish. I usually save  the palettes on the palettes folder in OpenToonz   so I know where to find it when I need to load it  but, feel free to save it wherever you want. Now,   the moment we've been waiting for, doing clean-up!  I don't need the ruff animation anymore so I'm   gonna hide it by selecting column one and clicking  this eye icon with an off-yellow background and a   circle thing icon with the pinkish background. The  eye icon will hide the column on the final render   and the circle thing icon will hide the column on  the canvas. Then, let's just lower the opacity of   column three. Let's go back to column four and do  the cleanup so select the brush tool and set the   appropriate thickness and adjust the smoothness  to your preference. While this is going,   let's talk more about the X-sheet especially the  columns. Think about the columns as layers like   in Photoshop or Clip Studio. One thing you have  to keep in mind is that the rightmost column will   always be the topmost layer. You can arrange the  order of the columns by clicking and dragging the   column. By the way, I just found out about this  but you can change the a column name by double   clicking the column so you can label the columns  however you like! Okay, let's stop this speed   drawing here for a bit because I want to show you  how to duplicate drawings. What do I mean by this?   In this example right here, frame 7 and frame 8  drawings are almost identical and while we can   copy and paste this, it's easier to extend the  frame. Right-click and choose duplicate drawing   and what it does is create a duplicate of frame 7.  The difference is that when I edit this duplicated   frame the previous frame will not be affected.  Let me know in the comments below if you have   any questions. One tip I would like to give, is  to make use of the "Rotate" and "Zoom" tools. It's   very helpful especially in drawing clean lines. In  my case, actually my hand is more comfortable in   drawing pairs that arch towards the right hand  side but when I do curves arching on the left,   it's less appealing so I use rotate tool to put  the drawing in a better position for me to draw   the lines better. Another thing I would like  to point out is that you don't have to strictly   follow the tie down because when doing clean  the main priority is getting the character   on-model. When I work in a studio, I received  handouts where the animation tie downs aren't   exactly on model and it was quite a headache  because I got tons of because I followed the   tie down too much. so don't just blindly trace,  make the drawing better and make it on model.   Alright, here's the cleanup drawing. Frame one,  two, three, four, five, six, seven, eight, nine,   ten, eleven, twelve, thirteen, fourteen, and  fifteen. Let's play it to see how it looks so far. Awesome! Now we're almost done. The only thing  left are the colors. The main tool we'll be using   is the Fill Tool. To fill an area with the color  select a color in the palette window and just   click around the area you'd like. For starters,  let's fill the skin first. We're gonna do this   to all 15 frames. I usually fill the drawings  one color at a time so in this example right   here I'm filling the skin for all the drawings  before proceeding to the clothes, etc. For me,   it's faster to do it this way because you don't  have to move your mouse all over the place to   change the color and fill. You only need to change  colors when you're finished filling one part of   the drawing for all frames. One thing you have to  look out for is the gaps within the lines because   the fills can mistakenly leak out of places you  don't want that specific color in. So just double   check your drawings just to make sure. The fill  tool is great for filling in large areas but it's   not a perfect tool. If we zoom in right here, you  can see there are some very small unfilled parts.   To rectify this, we are going to use another tool  called Paint Brush Tool, not to be mistaken with   the Brush Tool. I know it's very confusing. So the  paintbrush tool is like a fill tool but freehand.   So instead of clicking on the area you'd like to  fill you have to draw freehand to fill something   with color. Which is really good for nooks and  crannies like this because it won't draw over   the lines like the brush tool does. So we have  to do this on all the frames. Double-check any   corners for any unfilled gaps and fill it  using the Paintbrush Tool. Here we are guys   we've created a full colored animation! Let's play  it in a loop to see what it looks like. [Music]   Ah beautiful! Now you know how to animate frame  by frame but did you know there's another way   to animate in OpenToonz? So if you click this  video right here I will show you how to do it!
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Channel: Mharz Creative
Views: 2,896
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Keywords: mharz, avimharz, the art of mharz, mharz artwork, mharz drawing, mharz illustration, mharz creative, opentoonz tutorial, opentoonz animation, opentoonz animation tutorial, 2d animation tutorial, 2d animation, frame by frame animation, animation tie down, animation clean up process, animation coloring process, animation color, animation for beginners
Id: kBai0qG7fd4
Channel Id: undefined
Length: 8min 17sec (497 seconds)
Published: Thu Apr 06 2023
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