A BEGINNER'S Guide to OpenToonz Animation

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So you want to dabble into animation and  you stumbled upon this software called   OpenToonz which is ABSOLUTELY FREE  so you downloaded it, installed it,   and when you opened it you stared at the screen  and you asked what the hell is all this?!  Well, consider your questions answered because  I'm gonna show you a quick and easy guide on how   to use the OpenToonz software so let me get  inside this laptop to show you how it works. So welcome to OpenToonz what you're looking at  right now is the start screen. First and foremost   let's create a scene. By the way, if you are  planning to create an animated short with multiple   scenes you can click new project and type whatever  file you fancy and OpenToonz will create a set   of folders exclusively for that project. For now  let's select "sandbox" and over here is where you   can name your scene so I'm gonna type "jump" for  mine. Let's set the camera size to 1920 by 1080p   make sure to double check the resolution and make  sure it's 16x9 and 1920x1080 on the resolution.   You can change this but this is the setting  I usually do. Uniit is inch and DPI is 120. I   usually leave that on default and to keep things  simple we're just gonna use the industry standard   24 frames per second and once you've done all that  click "Create." This is the default interface of   OpenToonz. You can keep it at this but I do have  my preferences so let me just arrange it for a   second. One Second Later... And there you go! So  let me explain what these windows are. This big   window is as you can see is the canvas where we  will draw all the stuffs. This little strip at the   left-hand side is all our tools like the Brush  and the Eraser and further on the left is the   Color Picker where we pick the colors we like.  The bottom window is the color palette more on   that later, and this window on the right side is  the x-sheet which is a shorter term for exposure   sheet. It's like a timeline but in vertical form.  I actually prefer this when I'm doing frame by   frame animation because I can see the levels  and I can click around it better compared to   the horizontal timeline. That's pretty much the  overview of the interfaces I use and I bet you'd   like to start drawing right now don't you? Well,  we can simply just select the brush tool and start   drawing but, I would suggest creating a level  first. In order to do that, you can right click on   the x-sheet and select "New Level." A new window  will pop out and you can name the levels right   here and we can just set everything to default.  For now let's just use the "Toonz Raster Layer"   for the type to keep it simple since you're just  starting out. Why is this important? So here's   the thing, when we draw on the canvas OpenToonz  automatically creates a level if we didn't create   one and they usually just label it "A," "B" or  "C" or whichever alphabet they're in. Imagine   if you're creating a project that has multiple  scenes, multiple characters, multiple animations,   etc. and you didn't create the levels on your own.  It's gonna get confusing VERY FAST especially,   if you need to reuse an animation from a different  scene so it's really for organizational purposes   and it's gonna save you a lot of headaches.  I usually name the levels this way "scene   name-character name-what kind of drawing is  it-and the number or letter if you prefer   that," so in this project I'm gonna name this  level "jump-Jump Man (because that's the name   of the character)-ruffs (because we are going to  do rough animation first)-and 1" (in case we need   to do a number two) and here we go. If you notice  at the bottom the palette window added in some   colors. So this color palette is exclusive to this  level only I want to draw in Red so I'm gonna add   a new color by right clicking and selecting "New  Style" in order to change the color we can just   go to the Color Picker window and select whatever  color we like. Now we can start drawing you can   draw whatever you want but, if you're following  it step by step, I'm gonna draw a simple jumping   animation. By the way I'm not gonna draw all  of it in real time so if you like to follow,   I'm gonna show a frame by frame animation of it  later on. [Music] All right first post done! Now,   I want to hold this pose for half a second so  in order to do that, we're going to drag this   little rectangle right here and that will extend  the frame. I'm extending it to frame 12. Take   note you have to precisely click and drag that  rectangle to extend the frames. You can't click it   here or here or here it's not gonna work. Only in  that particular area, okay? So now to do the next   frame you can select frame 13 and draw there and  OpenToonz will automatically create a new drawing   on the same level. You can also use "Shift + ," to  go to the previous frame or "Shift + ." to go to   the next frame. So let's do the next frame. I do  want to see the previous frame while I draw this.   So let's hover to the side of the X-sheet and as  you can see, there's a circle appearing right over   there that is the onion skin. Let's click this  and a dot will appear which means that this frame   will show on the current frame we're working on.  If you want to remove the onion skin just simply   click the dot and it will be gone! Alright, so  let me just do this second frame. By the way,   if you want to change shortcuts you can just  click ""File" and "Configure Shortcuts." So the   next frame, I want to add an in-between on frame  10. Let's delete these frames first. To select   multiple frames, simply click on the frame and  hold "Shift" to which frame you'd like to select   and hit the "Delete" button. You turn on onion  skin by clicking this side. Red for the previous   frame and green for the next frame. Alright, so  we can start drawing again on the blank frame. Now we have three frames which show the character  getting ready to jump. What I did here is an   animation principle called "Anticipation." Let's  continue this and draw the rest of the jump.   While this speed drawing is going, I just want  to do a quick rundown of the tools. For now,   we'll just be using Brush, Eraser, and Selection  Tools. We'll deal with the other tools in the   future video. So be sure to smack the Subscribe  button and get notified. Let's discuss these   toolbars up top. So for the brush tool, the first  option you'll see is the size slider. If you   notice there are two sliders. It actually applies  to pen pressure so "Min" means the smallest brush   size on light pressure and "Max" is the biggest  brush size on heavy pressure. On the right of that   is a "Hardness" slider which adjusts the hardness  of the brush. Here's the difference between zero   hardness and 100 hardness. Further on the right  is the "Smoothness" slider and it is helpful if   you have shaky hands like me. It corrects the line  so it doesn't look jaggedy. The rest of the tools,   don't worry about it for now and just keep it on  default. The Eraser only has Size and Hardness   sliders. The other things again, don't worry about  it for now. The third tool is the Selection Tool   and the thing you have to pay attention to in  the toolbar is the type. There are three types   of selection tools. The first one is the rectangle  where it will create rectangular selection if you   click and drag. Second, is the freehand where  you can select whatever shape you've drawn,   and the third is the polyline where you click  points and it will create a line from one point   to another until it forms a shape. I usually  just use the rectangle and freehand and,   in case you're wondering why it's creating a  rectangle rather than a freehand selection,   just check the toolbar. By the way,  you can also do copy-paste here and   the shortcut is the same "Ctrl+C," "Ctrl+V"  and you can copy-paste selected drawings and   frames on the X-sheet if say, you want  to reuse a drawing at a different frame.   So I'm just gonna pause the speed drawing here a  bit because I want to show how to move drawings to   a different frame. So I copied frame one here  by using the ye olde copy and paste shortcut.   I want to move it like three frames away from  the previous frame so I can do an in-between.   In order to move the frame, select the frames  you'd like to move and drag this darker colored   bar on the side of the frame. As you can see, I  can move it back and forth. Please note that you   can only move the frames by clicking and dragging  this bar on the side. You can't click it on the   center because it will only select the X-sheet  so keep that in mind. Alright, let's continue. Alright here's the animation I've made. You  can pause the video to check each drawing up   close. So frame one, two, three, four, five,  six, seven, eight, nine, ten, eleven, twelve,   thirteen, fourteen, and fifteen, and then we  look back to frame one. It's just a simple   jump animation. So to play this we're just gonna  click the play button or press "P." There we go,   and we can click this little button right  here to loop the animation and it will   just play over and over endlessly. The next  step is adding details and doing cleanup and   color. So if you're ready to proceed,  just click this video right here!
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Channel: Mharz Creative
Views: 9,619
Rating: undefined out of 5
Keywords: mharz, avimharz, the art of mharz, mharz artwork, mharz drawing, mharz illustration, mharz creative, opentoonz tutorial, opentoonz animation, opentoonz animation tutorial, 2d animation tutorial, 2d animation, frame by frame animation, opentoonz, animation
Id: di16ih5oVKc
Channel Id: undefined
Length: 8min 17sec (497 seconds)
Published: Thu Apr 06 2023
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