OpenToonz Lesson 10 - Skeleton Tool & Character Rigging

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welcome back to another open tunes tutorial in this video I'll show you have to use the skeleton tool to create a rig for anything that you want to animate I'm gonna be doing a 2d character in the last video I created this character here it's an SVG and we could just bring in this SVG this is what it looks like totally the complete character but then I actually exported out every little individual on every part that I want to animate individually so I have different parts of the arm my different parts of of the face there's a shoe there and so I'll show you first of all just I could bring in the entire SVG like this and go import but if I do that what it actually does it puts everything in one level and in order to use the skeleton tool I need them to be on their own columns and so that's okay I I still can click and modify and change individual parts of this we can change colors of things in here but the problem is what I really want to do is connect these using the skeleton tool and to do that I need to click on something like the shoe here I'd click on the shoe and go control X now the shoes not on this level and I come over here to column two and go control V and paste it and so what I need to do is get every one of these items on its own level and so to do that the easiest thing for me to do is just to have them in PNG s plus if you're already maybe you created your artwork in something like Photoshop or so you might already have it separate like this and so what I'm going to do there's actually certain parts I'm not gonna bring in I'm just and select all of these and I'm not gonna do all the different parts of the face so I think just these are the parts I want to do okay perfect I'll left-click and drag in just the ones I want and go to import and now it brings them all in and it does put them all on their own level in their own column which is exactly what I want and it puts them all right on top of each other so now I need to move each one of these body parts to the place that they're going to go just right now just lined up all the Centers of each one of them so I'll just click on whichever part like this part of the leg here and I'll go to the animate tool and I'll make sure that I'm selected on the leg and see right now it says camera 1 so I just want to go to actually column 8 is what I'm really trying to move and I'll just move it right down to here and then same thing so I'll just find the next part of the leg I want so I'll go through and find every part that I want to move and move it into the place that it needs to be I'll just speed up the video during that process okay so now I have everything where it needs to go and you'll notice I actually didn't do a right arm and left arm because I'm just gonna do mirror copies of each of these so what I'm gonna actually do I'm gonna want to rearrange my columns a little bit too first of all like I want the head to be over here closer just doesn't really matter if I'm gonna put on column two so we'll put it or what's on column one yeah I'm gonna put the body on column one up with the head on column two and I'm gonna want to copy parts of these so this arm here it's by cept I'll just click on it and I'll just go right click or can't right-click I'll go ctrl C to copy now right click click up here and go insert after and that'll make a new column for me that I can click on here and just go v to paste it and so now I have a second part of the arm here I can click and move that one and put it here and yeah that'll work I could yeah I could reverse it around but I'm gonna keep it just like that and then same with this forearm we'll just go ctrl C to copy and right-click then the hand is one that we probably need to reverse the direction of so to do that we can stay on the animate tool and we just go to scale and then we just turned this one to a negative under H we just go negative 100 and that reverses it around so what it's really doing is its scaling it down like if we were to do this negative 50% it's like squishes it and so it squishes it down to zero then it squishes it back the other way it's a little bit confusing but that's how you would that's one way to rotate I'm something around is which by changing into negative there so now the hand is reversed and then Oh control-z I didn't want to scale it move it back to position and put the hand back where it needs to go okay and then also if you notice the position of all of these well first let me copy this leg one thing I want to touch up here too is on the little corner of the body there's a little I exported out a little part of blue here that I didn't want so I can just grab the erase tool and fix that real quick hope I have to be selected on that level and I can just get rid of that so that won't be a problem for us so I'm gonna copy this leg but to do it I'm gonna try to do all three of them at the same time so I'll select the shoe the frame with the shoe in it hold down shift and do the calf and the thigh as well and then I'm going to go ctrl C to copy then come over here and go control V and it'll paste all three of those on their own it doesn't copy the positioning that we've done them which is fine the next thing I want to do is move all the the Centers of these so once everything is in position and on its own level I want to change the center of everything so we go to the body first we go to the animate tool and it's at a position we change the center so the center of this one's pretty good it's already showing basically the center we could move if we wanted to be higher that's just the point that things are going to be pivoting around and also where things are going to bend so on the head it says the center is here so this the head would Bend like this if we go to rotation we can kind of see what it would Bend like and that's not how we want our head to Bend we want it to bend at the neck so I want to move the center down to here again that's under animate and then change the center of it and so now when we if we were to rotate which this isn't how we're going to do the animation with the skeleton tool but if we were going to animate like this we can just kind of see how it would rotate around so then we'll just do the same thing go to Center I'll speed up and go through and reset the center of every one of these so really we're just sent to setting the hinge point with these right now I have this thigh selected here and if I go to rotate it the problem is I'd have to rotate this and then move the the calf and the foot manually they're not connected on there so as if you only had simple simple arms and legs coming out that didn't have other connecting parts like fingers and things you could get away with just doing the rotation and do your animation that way but the skeleton tool when you have more connected parts that's why you have to use the skeleton tool so now that we have our centers I'll relocate it to all the hinge points and we have all of our different parts of the body put on their own column now we need to go over I've been in the basics tab up until now we need to go over to the animation tab or just bring up the stage schematic but the animation tab has the stage schematic which is over here on the bottom and we can scroll in and out and I apologize on my computer it's a little bit hard to see and so if we click on like this one that everything's connected to it's called table on mine first with my theme I've tried to fix it but I have to click on to be able to read with it what they are anyway so this first one column one is associated with the column one over here so column one is body and see luckily I named these before I exported them or I named the PNG file and so it's showing the name of the PNG file and also the name of the column we can also rename the column or we can rename the level two but so column one is the body and so that's where I want everything to be tied into and so what I really want to kind of do what I'd like to do is take all of these different things and if I wish to double click this real quick I'll double click my stage schematic so we can see just this so to move these around you left-click on one you can actually move one of these nodes around and I want my body to be the one that's tied into the table so right now it is tied in but everything else is tied into but I want everything else to tie into the body basically so I go over here this is a thigh this is a so the head I'm just going to move the head to be up here and then I click this blue dot and connect the red dot on the body and then the body is next to the table so this one we have bicep I don't know if it's the left one or the right one I'll have to figure it out forearm hopefully I'm doing this right I think I'm doing it right and and shoe so I should have named my shoes left shoe and right shoe I can go back and do that calf thigh shoe calf thigh so see I'm kind of doing here I'm kind of trying to build a like that what the body looks like in here it doesn't really matter these can be anywhere these nodes but what I really want to do is just tie tie them in this way so we go red to blue or a blue to red blue to red blue to red on all of these yeah you kind of juice a couple times until it makes sense we go blue to red blue to red blue to red we want to make sure that the only thing connected into our main table is just the core of the body and everything else needs to be connected in like this so this one is not going the right way I wasn't paying attention when I was doing it this needs to go here that needs to go there and used to go there perfect all right everything looks really good now and then this is our camera we can leave it floating out here too now if we double click stage schematic and go back we see some kind of crazy things happen so we need to maybe reposition some of these maybe we did that out of order a little bit look okay every name some of these to go back to my stage schematic so I can just see make sure that I have left so it turns out the only things I mixed up was my shoes well actually basically these need to be over here because they're the right side these two go here cuz they're the left side so I've got all my left side parts over here and I'll just relink these like this and now we should be just great so I just I just went in renamed R and L for right and left side and so now we have everything correctly mapped okay let's go back in here and so now I just need to re locate these so we go to position nicer to move this and back to where it should be this might happen for you depends on the order that you do it in you might I have this issue I should have maybe maybe I should have mapped linked everything together first and then positioned it that maybe would have helped me avoid this situation because what it did it depended it depends on the order that I linked them together in that schematic because what's happening now is they're moving relative to each other so grab this calf I'll show you in one sec here so you guys might to show you what happened the reason that they were in the wrong place is they're moving relative to each other so this shoe we linked it in the stage schematic this left shoe is right here and it's linked to this left calf so when we click on it in the schematic it also lights up here in the drawing but if we move this one so if we move this left calf it knows the shoe is supposed to move with it cuz that's what we've told it but in the order that we put them in it made the shoe kind of go to a strange place at first so let's just move that back up here and everything's good so now when we move for example like this whole leg well we don't to move it the one we go to rotate it will rotate with everything connected even without using the skeleton tool and when we go to rotate like with the arm here we can click on it either on the schematic to do it or we can click on it on the level to do it oh so that one's looks like it's not connected there for some reason so we gotta find out why so that right bicep looks like it's tied into the body but then everything else is tied into the body directly to this part of the arm needs to be tied into the biceps instead so we'll go to here like this and now that should work properly I said to bring reposition it now and that'll work now so now when we go to rotate this it'll rotate with the whole arm like it's supposed to so go through and test make sure everything is working that way and then we can finally get into our skeleton tool and we can only use the skeleton tool once we've done all of this so so to use this go with the tool we just come down here and click on it it's this tool right here on the left hand side we click skeleton tool and it shows a skeleton already created this skeleton is based off of the schematic that we created so if we made a problem an error in the schematic there'll be an error in the skeleton as well don't worry about the build skeleton mode we'll just go to animate and we can click on any object so we click on the hand and rotate just the hand we click on this we don't wanna click on the move part we could move it though here we can move different parts sometimes you want to move like I didn't do the eyebrows and the eyes in the mouth of you those are ones that you might want to move sometimes so any part that you click on we can just simply rotate and move quickly we can also do this inverse kinematics which is something that basically we click an anchor point right now the anchor point is the center of the body that whatever the Blue Square is is the anchor point and then we can grab and move this hand and it kind of moves everything around like it it nut doesn't just rotate like you can play guitar or something you know and so we can move around different parts independently from the other ones and then of course we just come in and we do some key framing so we just would drag all of these we click go to the first one shift click and then drag all these down to get some nice frames and actually I'm only gonna do at 20 Forks it takes a little bit on this particular model to render around my computer so we come up here we make sure we set a keyframe and then we just move go back down to 20 let's go to 12 this doesn't matter which one we're in at this point because they're all linked together so we make some changes here and then we go down to 24 and make some more changes and then we just go to loop through it goes through and renders this all out I guess it didn't take too long and then if we want to move him I guess I'm really covering a lot in this video so if I lose you I apologize but if we want to move him as well it's also in this stage schematic we can just come in here and we can right click and go a new pegboard and then we can actually just have this pegboard go so we tie the body the main part of the body here to this pegboard and now and then the pegboard goes tight into our table and now whatever we do with this pegboard we can actually select the pegboard from this drop-down called peg one and now wherever we move the pegboard is where our guy will go oh I'm on rotate now we can we can do a lot we can resize we can position so we can have it start down here start small I'm making changes to the pegboard right now and then we can also then we come down here and go to position and where was that so we'll set the key here at frame 1 and then by frame 24 we maybe want the character to be here and to be a little bit larger or smaller maybe they're falling a far away then we just go through we can see whoa I guess I set my first frame somewhere else I like frame 20 anyway this video is getting a little bit long but that's hopefully you're kind of seeing using the skeleton tool and hopefully learn how to do that it really it's understanding this gauge stage schematic here and then once you get everything in the stage schematic the skeleton tool just works so that's kind of how it is hopefully that made sense to you go ahead and feel free to ask questions or comment leave your comments below and don't forget to Like and subscribe if you found this informative and I'll catch you in the next video
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Channel: TJ FREE
Views: 140,860
Rating: undefined out of 5
Keywords: free, tjfree, free software, open source, opentoonz rigging, rig character, character rigging, opentoonz skeleton, opentoonz skeleton tool, opentoonz animation, opentoonz bone tool, opentoonz create skeleton, opentoonz tutorial, opentoonz, free 2d animation, 2d character, 2d cartoon, 2d animation, opentoonz stage schematic, opentoonz nodes, opentoonz import, opentoonz svg
Id: LXJUYvEeVQU
Channel Id: undefined
Length: 17min 11sec (1031 seconds)
Published: Mon Mar 25 2019
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