Open World Origins
Video Statistics and Information
Channel: Ahoy
Views: 1,377,617
Rating: 4.9323463 out of 5
Keywords: xboxahoy, Open World (Video Game Genre)
Id: EdV_2svrDVc
Channel Id: undefined
Length: 12min 50sec (770 seconds)
Published: Sun Jan 18 2015
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
As much as I love Ahoy videos, I would like him to present more facts and details about games that he mentions. Like for example, how big were the worlds created in these games, what were the problems that developers faced, how gamers reacted to them etc. I just feel that there is some potential lost, that he just scratches the surface. I still have no idea why the games he mentioned were special, I just know that they belong to open worlds games. Does anyone feel the same?
Nevertheless, the production value is mindblowing. Editing, music, his voice... it's all superb. He definitely puts a lot of work to make them. That's one of the best gaming channels for me, don't get me wrong.
Good video but I feel like repeating "But is it the first?Not quite" two or three times was kinda cheesy. Like simply saying "But let's go back a few years" or something would act as a better segue than the approach he took
Really liked this video. The voice and style reminded me of when a teacher would pop in a VHS at school :)
But was it the first?
That's how you're supposed to pronounce Draugr?
I think it is important to mention, the Ultima/Akalabeth series that he argues may have been the beginning of the Open-World gameplay idea was done by Richard Garriot, who also was responsible for the first MMO to breach 100k+ subscribers with Ultima Online. (I believe Im right on that one, but any Merdidian59 fans may pounce on me for being wrong, lol, my bad)
But, Garriot lost the name of Ultima in a deal that was made with EA. I do not know the details, but, he is no longer making Ultima games, but is currently creating Shroud of the Avatar, a new MMO to follow up Ultima Online.
Ultima Online was unlike many MMOs you see today, there were no quests and the game itself was a sandbox, as he is describing in the video, but a sandbox that encouraged player interaction and allowed you to create your own feuds/alliances/playstyle.
I can truly say - no one played Ultima Online "the way" I did and its impossible to replicate. Everyone had their own adventure. You didnt start in a specific town and get told to go on this quest and go to this dungeon - you popped up in a world and had to find a way to survive. Sometimes that way was to become a thief or a grave robber and run away from others as they try to kill you for their goods. Or it was to group up with some other new adventurers and wander the wilderness and try not to die. Or you could literally be a lumberjack that doesnt do any fighting at all but makes great bows. I know youre asking "but why no quests" - towns werent these barren wastelands they are in modern MMOs. Everyone in the town had to interact with eachother, a bank in UO was not like a town square in modern MMOs. There were thieves stalking the crowd taking the goods the vendors were trying to sell. It was just the right amount of chaos at all times, no matter where you were.
The game was literally an open world adventure, no strings attached. Anyways - he is making Shroud of the Avatar, most of you have probably heard of it, but, if his record shows anything, its that he can revolutionize experiences. So, Shroud of the Avatar is in beta now - you can get it on steam and stuff, but hold off, its still legit in development, but, check it out if youre looking for a new type of MMO.
Kind of a shame he left out Elder Scrolls II Daggerfall. That game was hugely impressive for it's time with an open world the size of Great Britain.
A fantastic video as usual for Ahoy. I did feel the exclusion of the 1979 title Adventure was somewhat strange, considering its legacy as one of the progenitors of modern RPGs, but overall I loved this video as I have with all of his previous, and he proves once again why he has one of the most entertaining and informative gaming channels on YouTube.
His last words made me wonder:
Are there any open-world asynchronous massive multiplayer pen-and-paper RPGs out there?