Chicken-o-meter.
Video Statistics and Information
Channel: Ahoy
Views: 831,437
Rating: 4.9719868 out of 5
Keywords: xboxahoy, chicken, chicken-o-meter, health bar, life meter, energy gauge, health in games, knightmare, doom, atic atac
Id: B8HT8aUb5q4
Channel Id: undefined
Length: 11min 10sec (670 seconds)
Published: Fri Jun 08 2018
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I'm absolute in awe with how Ahoy edits the UI that works with the theme of the video. It's brilliant.
Really glad he talked about Dungeon Master/Eye of the Beholder, the characters you make in the game reacting to damage taken and stuff. I played EoB in 2016/17, and I was still impressed by the little touches devs put.
Another small example to the video would be the old Commandos games, where the portraits reacted to damage taken and turn to skull when killed.
Two Ahoy videos in the span of one month? What's going on?
I wish he explained Dead Space and Trespasser at the end there because I thought they both had really interesting non intrusive ways of communicating health.
Kind of different but I think that the sanity and health meters in amnesia fit this category, they aren't part of the hud however and is in a menu.
Shame he did not mention the Wolverine game, the last one that was released on the last gen I think.
I think I remember there being a health bar, but your character also visibly got damaged and the less health you had, the less body you had, which Wolverine slowly regenerated as it made sense story wise as well.
It was really cool seeing your spine and chest bones visible and slowly regrowing muscle, fat and skin.
A new Ahoy so fast? This is amazing. one of my favorite video essayists. Really neat to see what led to the chicken-o-meter of Doomguy's face.
Missed quite a few good modern takes on this, Gears of War had huge success with their chicken-o-meter.
The game Plaque Attack (1983) had two kinds of health bars. First, the number of teeth you had left to protect, and secondly the size of the toothpaste tube acted as a timer, shrinking as you run out of time.
I guess the modern example is cosmetic damage, like how Batman's suit gets progressively more damaged throughout the Arkham games, or just blood from your character as you take more damage.