Explosive Barrels.
Video Statistics and Information
Channel: Ahoy
Views: 1,013,107
Rating: 4.9692678 out of 5
Keywords: xboxahoy, barrels, explosive, explosive barrels, video games, tropes, cliche, doom, half life 2
Id: LMYEE8lvlvA
Channel Id: undefined
Length: 20min 5sec (1205 seconds)
Published: Fri Mar 06 2020
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My favorite explosive barrels were from Singularity's MP. There was a character you could play as that had the ability to grab an explosive barrel from a parallel dimension and then launch it right right at the enemy team. It never got old.
I was expecting a mention about how Bulletstorm devs learnt that the barrels have to be red to get people to shoot them frequently enough: https://web.archive.org/web/20130221190007/www.peoplecanfly.com/blog/2011/01/we-had-to-use-red-barrels/
That John Romero quote on the subject from halfway through was everything I could have dreamed it would be. Of course Doom just did that because they thought it would be cool, it's Doom.
Command and Conquer Red Alert feature them as an RTS, which is amusing.
Anybody else get the feeling that this video was picked up off the cutting room floor and slapped together?
At one point I wasn't even sure what point he was trying to make. He jumps around from point to point, then all of a sudden goes on about why Doom's barrels are filled with toxic waste. Very unlike Ahoy's content, even down to the graphic style.
Painkiller is such a fun game. Everytime I see footage of it I feel an inescapable pull to play it again.
So bummed that the studio is now just making another damn looter shooter.
Since when was Doom a licensed Alien game? He throws that out there with no citation and I'd never heard that before today.