- Hey y'all, Scott here. Ooh, look at me, I'm the Nintendo Switch, I sold over 32 million units. Yeah, big whoop. How many units did the human
race sell, try 7 billion units. That's right (beep) you Nintendo. Oh hey, it's been two years. The Nintendo Switch is two years old, only 23 years until it can rent a car. Now, three days after the
Switch officially released, I talked about my opinions on the system at that point in time, one year after the Switch
officially released, I talked about my opinions on the system at that point in time and I think we all know
where I'm going with this. I'm gonna complain about Mario Tennis Aces and talk about a year two
of the Nintendo Switch. While we take a look back at
the Switch's second full year on the market month by month from March 2018 to February 2019. I'll be talking about the main games that released each month
and the news that came out. As with last year I'll primarily
be focusing on the games, I played and or the more
notable games on the system. So buckle up, let's see
how long it takes me to start whining. Kirby Star Allies wasn't what I wanted. March was a pretty busy
month all things considered, the only first party Nintendo title that shut onto store shelves
was Kirby Star Allies and oh, boy. Kirby Star Allies was
Kirby's first traditional, mainline game in HD. So I guess they wanted this
one to be as basic Kirby as basic Kirby can be. Star Allies isn't a bad game but even when it was
originally revealed E3 2017, I championed the opinion
that it looked too basic, fast forward to March, 2018 and oh man, do I have an opinion for you? Star Allies is focused
on co-op multiplayer and because of that level designs, are incredibly simplistic
to accommodate for it. Now, Kirby games are
generally pretty simple but this one took things
too far in my opinion, he's levels really have
anything of note in them, no fun stage gimmicks or
ideas or themes, nothing. And calling the puzzles
in this game, puzzles, is an insult to puzzles everywhere. Sure, this makes the game more
accessible for multiplayer, complex 2D platform levels
can be a nightmare for co-op but even then playing in
multiplayer doesn't make the game that much more interesting. Now I love a good Kirby game, I've enjoyed every game
before Star Allies, they use the same gameplay style. This one just did not
do it for me, I'm sorry. Like I said, it isn't bad. I know tons of people who
had a good time with it but it seems like even
the people who enjoyed it say this definitely isn't
Kirby's finest outing, not worth the $60 price
tag that's for sure at least that launch. Star Allies received a
handful of free updates throughout the year, adding
new playable characters from previous Kirby games and a bunch of new things
like an extra mode. Yeah, that's cool but I'd rather these things be in the game from the start simply because
by the time they were added, I was long past the point
of caring about Star Allies. The game already kind of burned me with it's like a content
and overall gameplay, plus guys, yeah, they
added a ton of characters and some of them awesome callbacks
to old school Kirby games but the lack of playable
characters wasn't my problem with Star Allies. So while I guess they
give the game more worth it's nothing that's really
going to change my opinion. In terms of other games from March, Scribble Nauts Showdown came out and it was a triumphant return of the Scribble Naut franchise. Nevermind, I was somebody intrigued by this game when it was first announced Scribble Nauts party
game sounds pretty fun but after seeing one
trailer and reading reviews, I kinda automatically ran away. The original punch-out arcade game, finally got a re-release through
the arcade archive series, which was cool to see. A lot of people were talking
about that indie game Mulaka, I didn't play my
eyes were mainly on bingo for Nintendo Switch. Fear Facts Sedna, Shantay and the Pirate's curse, Toki Tori, yeah, there was definitely stuff to play but the greatest overall
month in terms of games. What made March worth it, was the Nintendo Direct on March 8th. Honestly, one of the better
directs in recent memory so much was shown, Okami HD, Sushi Striker was announced for Switch, Project Dr. Pev Traveler
was renamed to get this, Octopath Traveler, Dark
Souls got an amoeba and was confirmed for
a May 25th release day, can't wait for that. Captain Toad Treasure
Tracker was re-released, Crash Bandicoot N.sane Trilogy, Splatoon 2 got paid DLC and holy shit. Smash brothers was
announced for the Switch, I wasn't expecting that to happen, during this Direct but right when we saw both Koizumi and the Splatoon producers
standing together, I gave off a hardy, "Oh yeah Smash Brothers
is about to be announced "with inklings as playable characters." What do you look at that. Later in March, Nindies
Showcase premiered, it detailed a bunch of indie games but it was only 10 minutes long so I was pretty disappointed. Some solid stuff in
there, definitely though. Luminous remastered and Mark Of The Ninja just the name too. March was a mark, the first time the My Nintendo rewards program
actually meant something. Starting this month if
you're a My Nintendo member, you could build up gold points by spending money on E Shop
and then redeem those points for a certain amount of cash
you could use on digital games. Yeah, I'm happy this is here, sometimes I'll be buying a
game digitally and go home. Man I can use some of my
gold points to pay for this. You have to spend a lot of money to get even a little bit of cash back, through the gold points. A $60 game will then you have
$3 back that's not a ton, again, I'm happy it's here but Nintendo sure ain't running a charity. April was another month in terms of games, again, there are definitely things to play but just, nothing huge came out. This was the month of Nintendo Labo, it was initially revealed
earlier in January and I thought this concept
was absolutely brilliant. Giving you cardboard and instructing you on how to make your own Switch accessories to play mini games, using the joy con to help
make these things function. One of the most creative
things Nintendo's come up with in recent memory. It's obviously aimed towards kids, specifically those with
an interest in creativity, or engineering. But I think plenty of us looked at it and said, yeah, this is
pretty cool in general. The first two kits released on April 20th, Toy-Con one, the Variety kit
and Toy-Con two, the Robot kit. I just picked up the Variety kit and almost a full year later and I still haven't
touched these things since. I didn't dislike Labo but
there just wasn't much to it if you weren't looking to customize and make your own Labo creations. The build process was a ton of fun, I liked that but afterwards there was just nothing to do with these things. The games offered in
Labo are beyond shallow, there's just nothing to them. You play around with them for 10 minutes and that's about it. I wasn't expecting anything,
I'd be playing for hours but more so expecting something along the lines of a
mini game and Wii player or something. Like, sure, those aren't massive games but they're quick short bursts of fun, they're enjoyable to
replay for a high score. I wish they just added a time attack or arcade mode to these games. They have promise they
just weren't presented in ways that made them fun or re-playable. I already took a look at
the Labo Variety kit before, my opinions haven't really changed, it's a really awesome concept and it's more about the
journey than the destination. Building these things is 1/2 the enjoyment and the most memorable
experience I had with Labo. And if that doesn't interest
you for God's sake stay away. After I built them all,
there's nothing to do, I didn't have any interest in
going into the toy con garage to program own Labo toys, all the games I was done
with after 30 minutes. Nintendo Labo in its initial state, was made for a very specific kind of kit, one they wanted to make
their own machines, one that was gonna get a lot of use, out of the toy con garage feature but it could have been
for so many more people if they made the games
more re-playable and fun. As it stands, these are overpriced and take up too much room, considering how much
use I got out of them. The Robot kit doesn't
seem much better at all, you get one robot suit,
which sounds kind of cool in the game portion of it, seems more in depth than
anything in the Variety kit but it's $10 more and there's less you
can do with the robot. The Variety kit offers a
lot more and lands itself to customization. What the hell are you
gonna do with this thing? Other than Labo, Don't Starve, South Park and Shelter Generations came out. Am I the only one who can't tell if this game's visual style, is kind of cool looking or kind of ugly. SEGA confirmed, they were
bringing over their classic games to Nintendo Switch via the SEGA Ages label and Dark Souls remastered
got delayed to summer 2018, while the other platforms
would get it in May as originally promised. Yes, the platforms, where they actually had
to upraise Dark Souls, were getting the game first, while the platform that's more in line with the original consoles
Dark Souls released on, was getting it later that made sense. May was a fantasy big
month for regurgitation and they re-released two Wii U games for the Switch Donkey Kong
Country Tropical Freeze and Hyrule warriors. Only the first day my opinion
on Wii U ports of games, many are for them, many are
against them I'm in the middle. I love it that they happen because people who didn't
play these games originally, can finally play them and I love that they allow
me to play good Wii U games on a platform that isn't the Wii U, however, it annoys me
when Nintendo overprices Wii U ports when they try to pass them off as new games, when they're the
only thing Nintendo releases for like two months,
we'll get to you later. Ports aren't fun for everybody, they have some merit
but they can be annoying but hey, at least Donkey
Kong Country Tropical Freeze, is one of the greatest
platforms up crafted and that's one point in its favor. This game is god like, it
is so good, why is it $60? Tropical Freeze released in 2014 for $50 and then in 2016 was permanently reduced to $20 via Nintendo Select. So please explain to me why this version with one new character added
four years later is $60. I'm not saying that if Tropical Freeze, was a brand new game in 2018, it wouldn't be worth $60
but it's four years old. And Nintendo officially
valued the game at $20, up until the Switch Port was announced. So I don't think there's
much of an excuse here, they were pulling a fast one on us with this game's press. I kind of think Nintendo forgot, they originally priced Tropical
Freeze at $50 on the Wii U because Captain Toad
originally retail for $40 and low and behold, they retail
for that on the Switch too. Tropical Freeze is great and definitely worth it
if you never played it but I picked it up on
sale a few months later, I already bid it on Wii U,
I didn't need it right away and I usually do that
with the Wii U ports, wait for a sale at a later date, which is exactly what I did with Hyrule Warriors definitive edition. Now this was also $60 but I'm personally more
okay with this price point than I was with Donkey Kong. This game includes all the
DLC from the Wii U version, all the characters and gameplay
changes from the 3DS version and all the DLC from that version as well. Plus extra little bonuses like
breath of the wild costumes. This truly is the definitive edition and is quite a good deal
all things considered. I've never been a huge
Hyrule Warriors guy, I enjoy my time with it on the Wii U but didn't play for hundreds
of hours like others did. However, I still think it's
a fun shut your brain off, kind of game. Just mow down enemies with
tons of Zelda fan service. The timing of this port
was weird to me though, The Fire Emblem Warriors
just came out in October and that game kind of came and went. So instead of trying to give
that game more exposure, Nintendo just revealed
Hyrule Warriors for Switch, which I'm sorry, Fire Emblem fans, is way more appealing and
interesting to most people than Fire Emblem Warriors, even if it is a four year old game. Well, the original Mega Man
Legacy collections released, I love that these games are on Switch but I would've preferred
if they combine them into a Mega Man Ultimate
Legacy Collection, rather than sell both of them separately. Another Capcom collection released, the Street Fighter 30th
Anniversary Collection and oh my God, this thing
includes so many Street Fighters, and in retail for the same price as Ultra Street Fighter
2 retail for a year ago, well, what's going on here? This has 12 games on including
five Street Fighter 2s and Ultra Street Fighter 2
has one Street Fighter 2, please explain that $40 price point. Well, some of the biggest releases in May, were just older games, the month still had some
solid original titles. Bloodstain Curse Of The
Moon was a surprise release, it was developed by NT
Creates and was a precursor to the upcoming Bloodstain
Ritual Of The Night. Oh, well that game plays
like a Metriedvania style, Castlevania game. Curse Of The Moon plays, just like the classic
Castlevania titles on the NES and kind of be honest Curse Of The Moon, looked way more appealing to me, I did pick this one up. Yoku's Island Express
though I haven't yet, this was a big one for a lot of people, being a pinball adventure game. I'm definitely still interested
in trying this one out. Runner 3 finally released too but I have to say this visual style, it just does not do anything for me. I do have Runner 3, I got it on sale but haven't played any of these games yet. I did play Ekaruga though, which is one of the greatest
2D shooter 'em ups of all time. It's harder than hard but it's so good but we can't forget the biggest game, Capcom announced for the Switch, Resident Evil 7, what? Cloud edition, what? Capcom randomly announced
and released Resident Evil 7. This game came out in
2017 for PS4 and Xbox one and I personally never imagined
it would run on Switch. Well, it was sorta right because this game requires
an internet connection at all times, it's
streamed to the console, this way they can just run the game on much more powerful hardware, stream it to the Switch and bada boom, you have yourself the worst possible way to play Resident Evil 7. I have to admit though, this was a fairly creative way to get a crazy demanding game like this, running on the system,
without redoing everything and putting a lot of
development time into a port. Now there's only released in Japan and we have yet to get
a fully cloud-based, multi-platform game in this
style here in North America. It's just really weird this even happened. Well. I said, yeah this
was a creative solution to get the game on Switch, I don't want to see this
happen all too much. Having an internet connection required for single player games is really annoying and it makes it almost
impossible to play these things on the go, which is what the
Switch is best known for. Nintendo also started
to offer a Switch bundle without the dock in Japan,
coming in at $50 cheaper than the regular bundle,
well that's (beep) stupid. Dock retailed for $90, plus you don't even get the
charging cable with this bundle. I get, this is a Japan exclusive thing but now why would you buy this? Sure, plenty of people play their Switch, predominantly in handheld mode but you are literally getting ripped off by buying a dockless bundle. Pokemon company also
finally gave everybody, what they wanted, the
official announcement for Pokemon on the Switch, the first traditional
Pokemon title on a console and what they announced were games that gave a lot of people, a
case of the what the hells, Pokemon Let's Go Pikachu
and Eevee were full remakes of Pokemon Yellow on the Game Boy with a lot of elements
from Pokemon go present. This was definitely a bit surprising and not what a lot of
Pokemon fans have wanted. They wanted a full on new game
on the den look this simpler, one that wasn't so focused on the first generation of Pokemon or one that didn't look
like a console version of Pokemon Go. This game was primarily
meant for different people, lapse Pokemon fans,
people who loved it before but fell out of it, people
who liked Pokemon Go but never really played
a real Pokemon game or people who just never played Pokemon. Hey, it's me, Scott. I think this was a smart
game for them to make and they did confirm that a true mainline
traditional Pokemon game, would come in 2019. So really it wasn't a huge deal, fans were still getting a main title. They also announced and
released Pokemon Quest for the E Shop. A free title that literally just felt
like a garbage mobile game, they shoe horned onto the Switch. That's exactly what it is. I downloaded this and
played it for two minutes and said, yeah, I'm not into this. Nintendo finally disclosed more details on their upcoming paid online service for the Switch, Nintendo Switch Online, this thing kept on getting
delayed and delayed but they finally were able
to shed some light on it. Nintendo revealed that
their online service would not only force people
to pay for online multiplayer but offer cloud saves for certain games and a selection of 20
NES games to play online with more added every month. And if so was initially met
with relative positivity, people were excited to have cloud saves, old Nintendo games on the Switch and just actual details
on the service in general. But after thinking about
the service more and more, things got more critical. Cloud saves are locked
behind the online service, NES games have no virtual console that smartphone voice
chat app isn't going away. It wouldn't launch until September but people were already
critiquing the service, before it even came out. The great month of E3, Nintendo was ready to let it all out with the E3, 2018 Nintendo
direct on June 12th and for all you non Smash
Brothers fans, I am so sorry. Yeah, that wasn't that great, Smash Brothers ended the Direct as in the last 30 minutes
of a 45 minute presentation were dedicated to it. Smash Brothers Switch was revealed to be Super Smash Brothers Ultimate, including every character
from Smash Brothers History and a wealth of gameplay changes. I freaked out, this was amazing but outside of Smash
Brothers, which looked great, this presentation blew. They started things off with
the reveal of Daemon X Machina, a game everybody in 2019 refers to as, oh yeah, the game exists. This has got to be one of
the most forgettable games Nintendo has ever revealed, it doesn't look bad but
they presented so poorly, every time they show it off. Like why start E3 off with this mech game with a title most people
don't know how to pronounce. I always say, I guess it looks good but I don't really know what
this game is gonna play like. I don't really know exactly, what I'm looking at most of the time. And then they went on to show off, the Stand-Alone Xenoblade 2 expansion, like why cold open showing
these two games first, these aren't like a media crowd pleasers, these are fine games and all
but they're pretty niche. You think throwing them in
the middle of the presentation would work better. Moving on Super Mario Party
was officially unveiled in the presentation. Mario party isn't a crazy
amazing E3 announcement but it looked like classic Mario Party, which is what the series needed, after it did a bunch of
stupid (beep) (beep). Fire Emblem Three Houses was shown on. We knew a Fire Emblem
Switch game was in the works for about 1 1/2 years now. So it was nice to finally see it in action and that's all I have to say because once again I don't
care for Fire Emblem either. Jesus, I probably don't even
like video games, right guys? Fortnite released immediately
after the presentation, which was pretty big. I mean, it was the hot game. So to have it on Switch was a big deal, I just didn't really care. I've said this before but Fortnite runs on smartphone, should the Switch release
really be that amazing. Over Cooked 2, Hollow
Knight, Killer Queen Black, all really cool indie games and then 30 minutes of
Smash Brothers, that was it. Yeah, that was a very
underwhelming lame Nintendo Direct. It was a pretty good Smash Brothers Direct but a general Nintendo Direct, yeah, that wasn't that great. Switch third-party wise,
wasn't the most amazing at E3 either. You'd assume we'd see more
support for the console this year but there wasn't a ton. Fallout Shelter came to the platform, it's a mobile game, who cares. Trials, Starlink reveal
Starfox collaboration, which was pretty cool but other than that, there
wasn't much Switch content at E3 surprisingly. Splatoon 2's Octo expansion
released during E3 though, I still haven't played it or bought it. Splatoon 2 based single-player campaign, was pretty lackluster in my opinion but from what I've seen
Octo Expansion fixes that and offers a media experience
that looks way better. Arcade archives Donkey Kong
came out during E3 too, which was one of the first
times the original arcade realm of Donkey Kong was
re-released, which was pretty cool. They also announced that the ultra rare, Nintendo arcade games, Sky
Skipper would be released, VR kit archives in July. Outside of E3, Nintendo actually released, some games this month. So it was a pretty busy
time all things considered. Mario Tennis Aces pulled a
Kirby Star Allies for me, it wasn't a bad game, the core gameplay I'd show
here is absolutely phenomenal. Building of the meter
in the top left means, you can slow down time, use
a zone shot, special shot. It makes Mario Tennis way more skill-based than ever before, which
is a huge improvement from when Nintendo released
body odor on a disc with the last game. However, while Aces, gameplay
and visuals are great, everything else falters,
which is weird to say, how can a game have great gameplay but not be great overall? Well, there's barely anything to do with that great gameplay. You can plow through the adventure mode, which Nintendo were really
pushing this against marketing and it's nothing special, it just feels like a four
hour long time waster and not much else. But that's it with this game, there's no other modes to play, other than just playing tennis
or playing tennis online. Again it's weird to say that
because it's Mario Tennis, you might ask, what else was I expecting? And just look at all the
other Mario Tennis games, these things were packed with
fun, little, extra modes, awesome gimmicky courts, mini games, you could play with Mario cart items but in Aces it's just tennis. And now those game is obviously built off of Ultra Smash from the Wii U and that game was
literally just tennis too, no crazy Mario spin, just
tennis on one type of court. It was if you had to pay Nintendo 50 bucks for the right to go to hell. At least with Aces the
gameplay is pretty damn solid and it at least has
multiple themed courts. I will say though, these
courts are pretty lame, like if they even have gimmicks, they're usually kind of annoying
or just straight up boring. Look, I'm on a pirate ship, there's a giant route in the middle that can sometimes
interfere with the ball, yeah, my favorite court. If all you want from a Mario
Tennis game is a tennis game Mario Tennis Aces delivers. But in my opinion, it doesn't
have nearly enough to it, while I really appreciate
the smart changes, the gameplay that really
improved the core game, I don't know, I kind of
prioritize wacky multi-player fun in a Mario sports game, compared to how smart
the gameplay loop is. I'm not necessarily looking for a game with the deepest mechanics, when picking up a Mario sports game. Through a free updates Mario Tennis Aces, primarily has been adding new characters. And again, like I say,
with Kirby Star Allies, this games problems, had nothing to do with the
lack of playable characters, these updates really don't do much for me. Here's a quote, you can smack on the
back of the box Nintendo. The gameplay's good but the game is not and most people will say, the game they played the
most in June was Mario Tennis but the Nintendo publish game I played the most in
June was non other than, - [Man] Sushi Striker The Way Of Sushido. - Well, this game happened, didn't it? Sushi Striker was originally
announced as a 3DS game at E3 2017 but was later revealed to
also be coming to Switch, day and date with the 3DS version. This is a puzzle game, where you just have to link
up similar sushi plates, moving on the belt, eat the sushi and then throw the empty
plates at your opponent. I always kept an eye on this game, I thought it would be a
fun little puzzle game that looked like it had a
lot of heart put into it and I was kind of right. I was addicted to this
game for a few hours linking up the sushi plates, adds such a satisfying feel to it, specifically while playing
with the controller. Well, I think using a touchscreen, is how it was intended to be played. I really preferred using the analog stick, automatically snapping to a plate, it made it crazy fun to
link up a ton of them and the sound effects just made
everything crazy, enjoyable. And I thought it was
really cool how the game featured loads, a
tongue-in-cheek cut scenes and dialogue despite
being just a puzzle game. It really felt like the
developers cared immensely. Oh, that's kind of where my praises end because the game just
goes on and on and on and doesn't really switch things up. The story mode just feels like
you're doing the same thing over and over again. You constantly fight
against the same enemies, these guards or whatever appear nonstop. And the visual is barely changed at all, it just feels like you're doing
the same thing for 10 hours. Sure, some random power-ups
are thrown into the mix but it doesn't help things
on much in my opinion, most of the time each stage
feels the same to the last. Also while I said I appreciated
the cut scenes and the humor at a certain point, I stopped caring, the story wasn't interesting, really. It was more so charming that the game story didn't
take itself seriously and the fact that this
game even had a story. Well that didn't mean I cared
enough to see it through, it just slowed everything
down and honestly, I just started skipping
most of the cut scenes. This thing, retail for $50 and oh God, it is not worth even half of that. The 3DS version at least started at $40 but still download the demo for it and play that 30 times in a row and you get the exact same experiences as playing the full game in my opinion. It's a lot of fun for a bit but it's just the same
thing over and over again. Outside of those games,
Fortnite and Hollow Knight, were some big releases
alongside Inside and Limbo, Shaq Fu a Legend Reborn happened, Blaze Blue Cross Tag Battle,
Crash Bandicoot N.Sane trilogy and Wolfenstein 2 came
out on the same day, don't want to get them confused. Both of the really impressive
Ports on the Switch, I have Crash and it ran perfectly fine. Of course it didn't look as
good as the other consoles but by and large, this
is the N.Sane Trilogy, it's still looks great and being able to play the
original Crash Bandicoot games, remastered on a Nintendo
platform is really cool. Now I haven't played this one yet but Wolfenstein 2 is more so impressive with just how well they were
able to make it work on Switch. This is far from the
definitive version of the game but it's definitely more than playable and it looks pretty good
all things considered. Now the Octo Expansion wasn't
the only thing to cop DLC. Mario plus Rabbids actually
got a full-blown expansion as well, entitled Donkey Kong Adventure. And from what I've seen, it looks like so much love and care was
crammed into something that should have just
been a simple expansion, it's really admirable. But whatever, Mario Kart
8 Deluxe got Labo support, I thought, wow this actually
makes my Labo creations useful and then I realized, nevermind, why the hell would I wanna do this? July is usually a dead
month for new game releases but Nintendo decided to break conventions as this was the month
many's most anticipated, Switch titles released. Octopath Traveler finally came out, do you really think I played it? Yeah, I don't really play RPGs
if you don't already know, it's not that I'm heavily opposed
to them or don't get them, It's simply just far
from my favorite genre. I'll still play a game that intrigues me if it's an RPG, it just
doesn't happen that much. I will say though that Octapath looks
beautiful and so unique, I love to see Square Enix make a sequel, just because I've seen how so
many people adored this game. I mean, it, in a way better than I think anybody thought it would, there were shortages of it
in Japan, it did that well. I'd love to see them put
on more of the series or just continue with this art style. On the same day as that game, Nintendo published the re-release of Captain Toad Treasure Tracker. And it actually came out on
3DS as well at the same time. Treasure Tracker was a good Wii U game and that's basically all
I have to say about it. It's just a fun little concept, a game where you have to
traverse these 3D puzzle boxes and you can't jump. I didn't pick the Switch
version of it just yet, mainly because it's not a game, I'm particularly dying to replay but I will eventually if
I see it for a good price, however I'm tempted to say that this isn't the definitive
version of Captain Toad. I played the Switch demo and I've seen a good amount of footage, it plays perfectly fine on the platform, don't get me wrong but man, was it way more tailor made Wii U than I remember. So many things in Captain
Toad need to be touched via the touchscreen. So playing in TV mode, means
is pretty annoying cursor, is on screen all the time. This isn't a problem in handheld mode but if you're looking to play on the TV, the original way you version
feels a bit more natural. Treasure Tracker feels kind of shoe horned under the Switch to me, it's a bit odd they ported
this game to the Switch so early on and its life, I feel sequel would have been a better fit just because they wouldn't have had to work around all the touchscreen
requirements for TV mode. Nintendo also publish Go Vacation, a port of some, Wii Bandai Namco made. To the potential person
that predicted Nintendo would port Go Vacation to the Switch, when the system was first
revealed, you have my respect. I think this was an
effective nail in the coffin to a potential we sports
follow up by Nintendo on the Switch. It seems like they're more interested in just publishing games
from other companies that appeal to that
more casual demographic, rather than making the game themselves. Mega Man X Legacy Collection one and two. Oh yeah, it's great to have
some of these games on Switch but it is incredibly annoying that they're separated via two volumes. I got it with the original
Mega Man Legacy Collections, those were created years apart. So while it was irritating that they didn't combine
them for the Switch release, it still kind of made sense. The X Legacy Collections
need to go lay down, they have no excuse to be this way, they released the exact same day and are literally the same collection with these same extras
just with different games. Plus X Legacy Collection 2, is undoubtedly the worst collection. It includes the latter
half of the X series, which (beep) stinks. Well, Nintendo announced a new Labo kit, the vehicle kit and everybody
was kind of like, ooh but it was also kind of like, eh, we already knew what to expect
from Labo at this point. So it wasn't suckered
into this one as much. Warframe was announced, a port
being done by Panic Button, they brought over Doom,
Rocket League, Wolfenstein 2, these guys are wizards. Mario Kart 8 Deluxe
randomly got a new update, where Link can wear his
breath of the wild attire, nice but why? 2K announced the WWE 2K19, wouldn't be on the Switch this year. Definitely because WWE two 2K18 was (beep) garbage on the Switch. Like yeah, no wonder the
series doesn't sell well on the platform. Nintendo also made a statement
that they like to release, 20 to 30 indie games
every week on the E Shop. All right guys, the
Nintendo Switch E Shop, has officially become a breeding
ground for pure garbage. Literally anybody can release
a game on the Switch E Shop, it's so bad. Releasing that many games a week, isn't a good thing Nintendo, I haven't been playing as many indie games on the Switch as it was back in 2017 because there's like a dozen
that release every day, I can't keep up with them. And for every good one, there's four (beep)
calculation castle games. Now August was automatically great because we got a Smash
Brothers Ultimate Direct on August 8th. This was way better than E3, the reveals of Simon and Rickter Belmont, all the stages King K ruled, there were no negatives with
this Direct in my opinion. It was just pure Smash
Brothers for 30 minutes, just like E3 but at
least with this Direct, it was completely warranted
to be just Smash Brothers. Dead Cells was the hot indie
game of the month on Switch. It was apparently so good, it's worth losing your job over. I didn't pick this one up just yet but I did buy Okami HD
and it's so beautiful, it's such a good game, but hell yeah. Picross S 2, more Picross, man, it's so good, it's so Picross. Monster Hunter generations Ultimate over cooked to a pretty quiet
yet solid month for games, not a ton of stuff overall but a good amount of great
titles and Knight Trap. There is another Nindies presentation, a bit longer than the last one but nothing really stood out to me, outside of untitled goose game. They revealed into the breech at the end, which I know is made by
the same guys behind FTL but it didn't really excite
me at all to be honest. Diablo 3 was officially announced, after being rumored for months. I mean, that's cool that Blizzard is back, publishing games on Nintendo platforms but Overwatch would have
been such a better fit and would have been so much cooler to see. Doom eternal's game play was shown off and it was announced the game
would be coming simultaneously to everything, including Nintendo Switch that was awesome. It was great to see a modern game, get announced for Switch, day in date with the other versions and they didn't make a huge deal about it, it was like, it was just
one of the other consoles but brace herself folks because development on Steep for Nintendo Switch was officially halted. No, was shown off in the original
January 2017 presentation and then they never really
said anything about it for 1 1/2 years and now they'll really
never say anything about it. September 2018 was my favorite month to hate Nintendo Switch online but first a Nintendo Direct
premiered on September 13th, after being delayed from
a September 6th date, after a tragic earthquake in Japan. I was perfectly fine waiting, especially considering the circumstances and it was well worth the wait. This was a pretty decent Direct, Luigi's Mansion 3 was
revealed right off the bat and it looked okay. One of the things that
makes Luigi's Mansion so memorable for people is the atmosphere and overall aesthetic. People mega dig the family-friendly, yet still a little creepy
unnerving haunted house look. And the original nailed that but when Luigi's Mansion Dark Moon in 3, it doesn't look dark enough and the aesthetic feels more like, haunted house clip art
to me, I don't know. Not saying it looks bad,
it just looks okay so far, I need to see more. New Super Mario Brothers
U Deluxe was announced and somebody was probably happy. This was a port I would've never guessed, they would do a year ago. It just didn't make any sense, why not just barf out a new
new Super Mario Brothers game, come on, they can't take
that many resources. But they have getting
a port of the Wii U's, new Super Mario means we
aren't getting a brand new one and Nintendo's teams can
work on way better games, I'm okay with it. Civilization 6 was supposed
to be announced in the Direct but due to the delay
was revealed beforehand and the Direct acted like
it was a big surprise. I guess this was supposed
to be the big third-party game we weren't expecting for 2018, like how doom was for 2017 but I don't know, it's cool that it was announced but I wasn't a jaw-dropping or anything. The Yoshi title from last
year E3 got a final name, Yoshi's Crafted World and
was slated for spring. The game freak showed
off a new RPG called Town a remake of the original Katamari Damacy and nonstop Final Fantasy games. Final Fantasy 15 Pocket Edition HD, a port of a mobile version
of Final Fantasy 15. That's all we're getting Final
Fantasy 15 related, isn't it? I mean, look at 15, You really think they could make that work on Switch immediately. It would have to be a substantial project to port that original game over. And the original consoles
also got Pocket Edition HD so it doesn't feel that
lame, like they got it too, it wasn't like they just
did this for Switch. But no, this wasn't the greatest news, this was the lamest possible outcome of getting Final Fantasy 15 on Switch. But hey, at least they
announced Crystal Chronicles HD, Chocobo's Mystery Dungeon,
Final Fantasy 12, 10, 10 two, nine and seven. They're actually bringing
seven to the Switch, they came famous for not
being an Nintendo game that is pretty historic. Smash Brothers Ultimate got a bundle, I thought the doc looked pretty good but those Joy con man, right? Joy con fans, I'm sorry. It came out a month before
the game officially did and it came with a code
for Smash Brothers, which unlocked on December 7th and the November release was a bit odd, I guess they wanted to get
it out before Black Friday. Then they announced
Isabelle for Smash Brothers and that led into a tease for
Animal Crossing on the Switch in 2019, it didn't show anything but hey what are you gonna do? Xenoblade 2 Torna The Golden Country, was the main Nintendo
title published this month. Well, it was DLC for the
original Xenoblade 2. You could purchase a physical
copy by itself for 40 bucks. It had a new battle system and basically it could
be considered a new game, which is pretty cool. Yeah, I didn't buy it, I didn't play a fair amount of the Capcom Beat 'em Up Bundle but Beat 'em Ups aren't
nearly as fun on console because you can just
infinitely play a game. You don't need to keep pumping quarters into an arcade machine. So I flew through final fight in an hour by just smashing buttons
and not thinking at all. these games are way more fun
in the arcade environment but it was still nice
to have a good amount of Capcom's Legacy Playable on Switch. SEGA Ages Games finally released, starting things off with
Sonic 1 and Lightning Force, Quest For The Dark Star. Right after the SEGA
Genesis classics collection, was announced for Switch. SEGA, what the hell were you thinking, right before you try to
sell a copy of Sonic 1 for $8, you went into collection
of like 53 Genesis games including Sonic one for only 30 bucks. Yeah, I did pick up Lightening Force because it wasn't in that collection and it ran pretty well. There's a lot of options in
these Sega Ages releases, they're structurally pretty great but I am not paying $8 for Sonic 1 when I can
just get that collection. Labo Vehicle K release
in what didn't, you know, barely anybody talked about it, I think we might be in for
one more Labo kit, maybe two but I don't think it's
gone too far past that, unfortunately. Scribble Nauts redeem
themselves after Showdown by releasing the mega pack featuring, Scribbled Nauts Unlimited and Unmask. Dragon Ball Fighter Z finally came out for the platform, Undertale,
Valkyrie, Chronicles 4, South Park The Stick
Of Truth, Wonder Song, NBA 2K19. This was a really good
month for third-party and indie games. But hey, you look like you wanna play, Assassin's Creed Odyssey
Cloud Version on your Switch. So they're really evolved that vibe. Yep, same deal as Resident Evil 4, it would launch the other
consoles in Japan only, nice. But we gotta get down to what September, was really known for. Nintendo Switch online,
officially launched and people who are not happy. It basically felt like
I did was push a button and made us pay for online multiplayer, nothing really improved, it was the same old thing
we were getting for free since launch. The cloud saves were nice but titles like Splatoon 2 and Pokemon didn't work
with them to stop cheating, who cares? These are games that
people would actually want, cloud saves for, games people
spend hundreds of hours in, they don't want to lose their progress. Nintendo entertainment system, Nintendo Switch online,
rolls right off the tongue. This is a service offered free to the online members where
you can play selection of any NES titles. 20 games are available at launch, two to three added each month after that, this was the replacement
for virtual console with that, you just buy
whatever old games you want, here it's at a more like
a subscription service, where you can just open up the app and pick any game you wanna play. Now, this whole setup, is kind of what a lot of people suggested for the virtual console to evolve but for this to work well, there needs to be more
than a couple dozen games. Why is this thing like
behind the online membership? Do you really think 1/2 the people, who play Splatoon two
online, give a about baseball on NES? Game selection at launch was rough. Sure, I was happy to see they offered, some third-party NES games and we got games like Mario 3 but this library was what I
feared the NES classic edition, would have. When that thing was announced
to have 30 NES games, I was like, oh great I can't
wait to play Urban Champion and Tennis but no they did a legitimately great job, piecing together 30 of the greatest, most iconic NES games of all time. For Nintendo Switch online, Nintendo had no problem
throwing pro wrestling and soccer onto the service. Seriously, these garbage
early Black box NES games, make up a good chunk of the
games offered, it's gross. You play these games for five minutes and you'd never have to play them again. Now in terms of playing the games, they run and look pretty great. Hopping from game to
game is instantaneous, online, multiplayer
offered across all games and it works all right but it is annoying that
you can't remap any buttons or turn off this control layout or turn off or change this border or if only was blue or just purchase any of
these games separately, outside of the app. If you wanna play Kirby's
Adventure on your Switch, you have to subscribe
to the online service. I can't, I just buy it for
five bucks on the E Shop, Nintendo would make more money that way. This is a fine way to play NES games they load crazy fast and
there's a decent selection now. But man, is it hard to get
excited about NES games nowadays. Nintendo's been drip feeding us NES games over the years on other platforms and now they're doing
again with the Switch. It had a bunch of filler here too, with these special releases of games, where it's literally just a
safe state later in the title. I'm sure since this is
basically a subscription service and that makes adding new games so much lower than it would be to just offer them all
separately on the E Shop. Like instead of just asking Capcom if they could put Mega Man 2
out through the virtual console on the E Shop, Nintendo definitely has to
pay them something upfront or Capcom will get a
certain percentage of money from the online membership
subscriptions or whatever. I think throwing a game on
the E Shop is way easier to do for most companies, even Nintendo. This is just making things
more complicated for everybody and because of that, we get less NES games than we ever did on older
virtual console services. Seriously Nintendo 2 NES games per month, you wouldn't release to NES games per week on the Wii U sometimes. But hey, at least with this service if we'd pay for Nintendo Switch online, Nintendo gives us the right
to buy NES controllers for the Switch $60 that is a little high for NES controllers, I must admit. I'd rather be able to buy the NES games, I want to own on the E Shop and have this service as an option, outside of Nintendo Switch online. The service is only 20 bucks a year, which is totally manageable by most people but instead of making a great
service for 60 bucks a year, Nintendo opted to make
a mediocre one for 20. It was just so annoying
that this was what we got, after waiting a year for
Nintendo Switch Online. They always kept saying, we'll have more to reveal
about the service later. If Nintendo delayed the service, just to get the online multiplayer for NES games working right, oh God. If a billion dollar company had problems, getting NES games to run online,
we're (beep) as a society. Dark Souls remastered finally
released in summer of 2018. If you can't act over a summer but the game I was more
intrigued by this month, was Super Mario Party. Super Mario Party proved that NDQ, knew what people wanted from Mario Party but really didn't know what
people wanted for Mario Party. Compared to reason Mario party titles that were just the definition
of not very, very good, Super Mario Party reverts to the formula of the first eight titles and that definitely makes
things super tolerable. This is a fun multiplayer game but it is nowhere near
as good as the height of the N64 and Game Cube Mario Parties. It feels like they went
for quantity over quality, when it came to the modes in this game. There are a ton of things to do here but each and every one of them is gimped, there's just not enough to 'em. There are only four boards in
the standard Mario Party mode, I'm sorry, but that is unacceptable. Even worse the is fact that
each board is grid-based, they just don't have the
most interest layouts, plus they're really small. There aren't enough different
pathways for you to go on and most of the time there's a path that is undeniably the best one to go on. So really in the end, each board, just kind of feels like
you and your friends are constantly going around in circles with how small, simple and
undeveloped the boards are. Also, this game just has so many things that are unbalanced about it. Now have the fun of Mario Parties, is the fact that a lot
of things are luck based. I'm not talking about that, the main goal in the
standard Mario Party game, is to get as many stars as possible, which you primarily get by collecting and spending the coins you earn from playing mini games
in landing on good spaces. But you get so many in this game but they lose so much value. Stars are so cheap to buy, like who cares if you lose coins and
that's a major problem, there needs to be weight
to the things going on. Now, the mini games are perfectly fine and well the boards are a
step in the right direction, compared to Mario Party nine and 10, they definitely needed more of them and the boards themselves
need to be of higher quality. The other modes in Super
Mario Party are kind of cool, only the first time around. River survival is fun, you have to travel down a stream with your friends,
cooperating to win mini games to gain more time on the clock. It's actually a really fun idea but there's only 10 different mini games that can appear in this mode. Kind of repeat fairly often,
also it's way too easy, maybe if they started
you off with less time, it would be better but overall, this was just a mode that was a good idea but kind of ruined with the execution. They got so much right with the concepts in Super Mario Party but in the end they just
needed more game boards and better ones at that or they just needed to put
more effort into all the modes. Every single one of them
is lacking in some way, it's still definitely
a fun time with friends but honestly after I've seen everything, this one has to offer, I'd rather just play the Game Cube games from now on with my friends. Oh, I know not everybody has access to the older Mario party so for them Super Mario
Party is perfectly fine. It does the job as supplying
a fun enough new Mario Party. It just could have been so much better, I'm really hoping for
a super Mario Party 2 with better and more boards or more of a focus on quality
over quantity with modes. The World Ends With You Final Remix, a remaster of the DS title for 50 bucks. That was a little steep and from what I've heard, this really isn't one of the best consoles to play World Ends With You on. Playing in handheld mode seems okay but playing on the TV hit
really doesn't work well. This game definitely
requires a touch screen which makes me think this remaster, would have worked a lot better if it was released a few years ago on the Wii U. Dark Souls remastered finally came out and after playing it, I don't think I'm a Dark Souls guy, all those delays for nothing. It didn't grab me immediately, I'll definitely try it again for sure but I don't think it's the game for me. But really though, it's great
to see this game on Switch but all those delays
were kind of ridiculous. Starlink released in
reception was a bit mixed, I wasn't really interested but it seemed like people
either loved the game or found it really boring. Regardless, the Switch
version was the only the one that did somewhat okay, definitely due to the Starfox content. This game really didn't
end so well overall, it was put on sale almost
immediately after releasing. Mega Man 11 though did fairly well and I really enjoyed it, it controlled like a dream
and has a great look to it. The music was pretty lame
by Mega Man standards and I wish there were more checkpoints. These stages are long and dying somewhat far into one and having to traverse five
minutes of the stage again, isn't fun. Other than that, this was a solid return to form for Mega Man and the new double gear mechanic, where you can slow down
time or power Mega Man up for a brief moment was awesome. I hope for future games,
they get a little riskier and try more new things
like this with the series. 11 did feel pretty
vanilla Mega Man, overall, still really good though. Guacamele, Child Of Light, the original Valkyrie
Chronicles, Windjammers, October was pretty decent overall, definitely something for everybody here and how November's big title
was Pokemon Let's Go Pikachu and Eevee. The first main Pokemon game I ever owned and played and I'm sorry but
this came was kind of boring. It was obviously made for people like me or people who fell out of Pokemon or Pokemon Go fans but it was just too simple. There was nothing that kept me engaged, I wasn't like, oh man,
I got to keep playing. It felt too basic,
probably due to the fact that it was a pretty faithful
remake of a Game Boy game. I've seen a lot of people praise Let's Go for trimming the fat of
the newer Pokemon game and keeping things simple. And I don't know, man, I think
they took it a little too far and I really lost interest quickly. I think for a Pokemon
game to really grab me, it has to be more in depth than Let's Go but simpler than the newer games, I'm in Pokemon purgatory. Also can we talk about how this game, requires you to use one joy con and motion controls in TV mode. There's no reason for doing this, you can play with a standard button layout with no motion controls in handheld mode. Why can't. I choose to use
a broken driller on the TV. November was a big month
for the third parties, we got Diablo 3, Sieve
6, Warframe and Ark, nice port guys. I was surprised to see
Missplosion Man release on Switch. It was originally a Microsoft
published game for 360 but I guess the developer
parted ways with them and we got Missplosion Man for Switch now. FN carnival games guys, it's back for Wii sensation made its way to Switch and Jesus Christ, you see, I think he could get away with
looks like these on the Wii but here even I'm embarrassed
with how this looks. The final Smash Brothers Ultimate Direct, debuted on November 1st
and it wasn't that great. You know, it's been for
pretty subpar overall and just felt like they already
revealed all the cool stuff and had like a bunch of
really small whatever things to talk about and they just
spread it across 40 minutes. The game's still a great though it just was a bit of an underwhelming way to end off the announcements. There was a rumor floating
around that Aiji Anuma, apparently hinted that a
Skyward Sword HD remaster at a Zelda concert in Japan. And even though Nintendo
made a statement saying, yeah it's not happening. I mean, it's probably happening, why else would Anuma say that. Now I picked up a ton of
games over Black Friday. I got a box copy of
Bayoneta 2 on the Switch for like 30 bucks but I also
went berserk on the E Shop. I finally got Doom, Child
Of Light, Undertale, Sonic Forces for some (beep) reason, all those board gaming game show games from Ubisoft were on sale, so why not? Yeah, Smash Brothers came out this month, let's talk about that. Super Smash Brothers Ultimate, single handedly turned a pretty lame year for first party Nintendo releases and do a pretty lame year for
first party Nintendo releases that at least ended with a
really good Smash Brothers. And that's all I really say, whenever somebody asks what I think about Smash Brothers Ultimate, it's a really good Smash Brothers. The gameplay is better
than it's ever been, oh my God, these visuals are so good, the soundtrack goes on for centuries. The character roster and
stage list are mind boggling, there were still stages in this game that'll pop up and I'll go oh man, this stage is in the game, I forgot. It is a great game to put it lightly, however, it's single player
offerings aren't the greatest in the world. And the fact that some
Smash Brothers staples, were cut entirely is a bit puzzling. Ultimate single player
likes a lot of variety, while the classic mode
is really cool this time featuring character specific
routes for each fighter and that's the fact
that single-player wise, it's basically non-stop spirit battles. Ultimate features these
collectibles called spirits over a thousand pieces of
character art from other games. They're the basis of spirit battles, which take a character in
a specific costume or color on a specific stage
with specific conditions that are supposed to invoke the spirit of the character is representing. These are the basis for
the mortal World Of Light, which is fundamentally just
roaming around on a JPEG, fighting spirits. These are all new things that are the replace various
Smash Brothers staples from the past. Trophies, events and the adventure mode. However, they all just
feel a bit underwhelming, spirits are just images
and compared to trophies which were full 3D models
and had descriptions and told you two different
games that character was from and they're pretty
lackluster in comparison. Spear pedals are crazy charming at first but they lose they're
luster after a while, considering there's over 1,000 of them, plus 1/2 the charm of a spear battle, comes from understanding
what they're referencing and if you don't know the character, it's hard to appreciate the spirit battle, which is a problem considering none of the spirits have descriptions of any character information
like trophies did. And then the adventure
mode World Of Light, it's fine, it does the job,
but goes on far too long. But now I have to ask, where all the things from
previous Smash games, like home run contest? It's a little weird they're not here, considering so many of the
things missing from ultimate were present in Smash for Wii U. And Ultimate was built off Smash Wii U so it doesn't seem like these things, would be hard at all to
bring over into Ultimate. Now, most of these complaints
are honestly nitpicks, I'm still playing spirit
battles in Smash Ultimate, I 100% in a World Of Light, not because I was over the
moon in love with these things. I just really like Smash Ultimate and these things, well not the
most fun things in the world, were fun enough to play in short bursts. I found myself playing 30
minutes of World Of Light, before bed to feel I
accomplished something that day. Well the most negative
things I can say about a game are just, yeah, this part about the game, is a little mediocre
but not bad or anything. And everything else is pretty spot on that's when you know, it's a good game. However, I do have to say with this match happening so
quickly after the last one, I didn't have the same
excitement I had for Brawl or Smash for 3DS and Wii
U when they came out. I feel like myself and countless others, were asking for Smash for Switch, not because we were tying
for a new Smash game but because we literally just
wanted to play Smash Brothers on the Switch. A year or so ago I would
have been perfectly happy with an enhanced match for we you port. And to see we got Ultimate,
I'm more than happy with this. Even if I do have some
nitpicks here and there. On the same day as Smash
Brothers Katamari Damacy Reroll and SEGA Genesis Classics
came out that was a mistake. Katamari Reroll is fantastic, just the same old Katamari
Damacy from the PlayStation two but now in beautiful HD, I love it. How it was hard to find a
physical copy of this game, I believe it was a Game Stop exclusive and I didn't know that until after copies were selling
for crazy amounts of cash but thankfully they restocked it and it's hanging out on my game shelf now. SEGA Genesis Classics is a
great deal for only 30 bucks, I'm not a fan of the
overall menu aesthetic, it looks really cheap to
me, but other than that, it has a great selection of
titles for a great price. And no Sonic three and Knuckles
or Eco the dolphin though, so nowhere near the Ultimate Collection but still a no brainer for 30 bucks. You gotta be honest, not a ton of other notable
titles came out in December but hey, we got four
gallons of announcements at the game awards this year. Marvel Ultimate Alliance 3 was announced as the Nintendo Switch exclusive, published by Nintendo and
developed by team ninja. None of these games have a fan base but this was an odd game
series for Nintendo to revive. Joker from Persona 5 was announced as a DLC character for
Smash Brothers Ultimate. Yeah, that means Persona
5 is coming to Switch it hasn't been announced yet, but yeah that means Persona
5 is coming to Switch. Crash Team Racing Nitro Fueled and Mortal Kombat 11 were announced as multi-platform Switch
titles, CTR I totally get but mortal Kombat 11,
nobody expected that, they showed the trailer at the game awards and I don't think anybody was saying, yeah it's coming to Switch but no, it is, there's
a lot going everything. There were lots of rumors
about the Metroid Prem Trilogy, coming to Switch and being
unveiled at the game awards but that never happened. Oh, I mean, who knows
maybe a little unveil it alongside new information
on Metroid Prime 4, that was uncalled for, after
being announced at E3 2017 and nothing else. Nintendo announced they were not pleased with the development status of Prime 4 and decided to restart the project, now being developed by retro studios, the original studio
behind the Prime Trilogy. Now a lot of people were upset about this and I totally understand, but honestly, I was pretty
okay with this overall, first off we knew nothing
about Metroid Prime 4, other than some junk logo. Hearing that the game
we knew nothing about, was still coming, it was just being restarted, didn't really bother me because, you know, we knew nothing about it. The rumors were that various
segments of Bandai Namco, were working on the game, I felt Bandai Namco
could probably be trusted with Metroid Prime but I
have way more faith in retro. Sure, the original team that made Metroid Prime is long gone but retro is still
makes really good games. I don't have any worries
concerning Prime 4. Many were expecting an
intended Direct for January but that never happened. We got random spurts of information, like Yoshi's Crafted World's release date and an indie showcase on
Nintendo UK YouTube channel, well, that was about it,
really though, who cares? Because New Super Mario
Brothers U Deluxe released, oh (beep). I played enough of New
Super Mario Brothers U, I didn't want to contract anything again so I haven't picked this one up. If anything, this version is worse than the Wii U release, later releases of the game
already included all the DLC, plus it had boost mode, which
relied on the Wii U game pad and challenges associated with it. They took all that out and they had to Toadette
as a playable character but with that, they made it so then if you're playing four player multiplayer, one player will have an advantage because Toadette and Nabbit
have special abilities. You can't play as just Mario, Luigi, Blue and Yellow Toad altogether anymore. You're either blue or yellow Toad and then the fourth player is Toadette or Nabbit, that's dumb. Also just reading this
title gives me a hernia. Nintendo also published fitness boxing, another sign that we are
getting a new Wii fit style game from them. They just published some
developers fitness game but apparently this is a huge hit in Japan and I gave the demo world and it does offer a decent workout. We think games are more fun but if you're looking for a fitness game, this one is fun enough and we'll get your I'm squealing. Travis Strikes Again, No
More Heroes finally released and it really wasn't, what a lot of No More Heroes fans wanted. It was basically a top-down hack and slash and a lot of the No More
Heroes charm is lost by getting rid of the
third person perspective. Yeah, it wasn't the craziest month, the lack of a direct
was really depressing, just because, what else were Nintendo
fans expected to talk about, New Super Mario Brothers Deluxe. Holy (beep) all right we're here the last month and it was a
pretty packed one for news. A direct Finally happened on February 13th and that thing started and ended great. Super Mario Maker 2 open the show up but I don't think anybody could come up with anything negative to say about this. It did everything I wanted
for a Mario Maker sequel, beautiful but Legend Of
Zelda Link's awakening, ended the show, a full
remake of the Game Boy game. I'm a little worried this may be like, let's go and be a little too simple, considering the world map
is from a Game Boy game. So, you know, everything's based on a grid but I'm not too worried
it looks fantastic so far and everything has on the
Direct kind of wreaked. For middle was just filled with games that didn't hot interests me all too much. A lot of RPGs I wasn't into and just plain bad looking ports. Rude Factory 4 Special was
stated to be fully remastered, what? Dead By Daylight and
Assassins Creed 3 remastered, looked rough, like why
did they look this bad? For some reason, Hellblade
is coming to the Switch, I mean, cool. Astro Chain was a new platinum
games, exclusive title which looked fine but man I think that name is kind of dumb. Captain Toad is getting DLC, why just make a sequel. A new box boy and they literally played, a four minute long trailer
for Dragon Quest 11. I get it, Nintendo wants
to push Dragon Quest, this is the definitive edition, it looks great on the system but good God four minutes for a game that released last year. But all was saved by the announcement that a free game was
coming after the Direct, Tetris 99, you against 98
other people playing Tetris, there's not much to this game, it's just Tetris with 99 players. But it as such a fun pickup and play game plus it was free. Finally, a reason to get
Nintendo Switch online. There were loads of rumors going around that Microsoft was planning
various X-Box games, X-Box live and Xbox
game pass for the Switch and if that's true, which it probably is, oh God, that will be amazing. Just so many more games on the Switch, including games I would
have never pictured playing on a Nintendo console, this is so cool. Later in February, Pokemon
Sword and Shield were unveiled, the true Pokemon games to be
released in the late 2019, I mean, they're Pokemon
games, that's for sure. I saw a fair amount of
people express disappointment with the fact that Game Freak
seemingly isn't doing much to push Pokemon in a new direction. Well, I mean, Sword and Shield, look like perfectly fine
new Pokemon games overall, just nothing crazy. They do look like HD 3DS games, I think they look pretty
good visually overall but there's obviously areas that could use a lot of improvement and graphically it doesn't
look mind blowing or anything. Well, that took about
four years off my life but we finally got through the Switch, a second year on the market
and overall, I hate Nintendo. Really though the best
way to describe this year was disappointing. 2018 was just not the greatest
followup year to 2017, this felt like such a filler year in terms of Nintendo's offerings. I mean really think about it, how many in-house Nintendo
made games came out, like other than Labo and older games, nothing really they just published, second and third party titles. They obviously just rolled this year out and banked on Pokemon and
Smash Brothers to save it and they were completely right because they did. Well I love Smash Brothers Ultimate and throughout the year the
upcoming release of the game, made things interesting, the year itself was
pretty lackluster overall. I feel like Nintendo used 2018 to quietly work on a lot of future games because it's obvious
2019 is gonna be filled with a lot more heavy
hitting first party titles Mario Maker 2, Animal
Crossing, Link's awakening, there's so much coming. 2019 feels exactly how 2013
felt for the 3DS games wise and that was one of the
handhelds best years. Luigi's Mansion, Pokemon,
2D Zelda, Animal Crossing, Fire Emblem, even little E Shop titles, all games the Switch has coming in 2019 that the 3DS has had in
2013, I'm pretty stoked. But still in terms of last year, Nintendo support for 2018 was in one word, underwhelming. To me each of them big new games were either unfinished at launch, just plain lacking in
content or underwhelming. Sure, we got a lot of
the, we use greatest hits but those are old games
I already played them. Now of course I don't
speak for the people, who never played games
like Tropical Freezer, Captain Toad and were able to
play them for the first time, they're great games, they
deserve to be played by everybody but they're also old ones for
a lot of people, including me. I still like ports on the Switch but I want them to supplement
new games coming out, not fully replaced them. And ports are fundamentally
90% of the Switches library, don't get me wrong, I want every game ever
made on the Switch too. It's incredibly convenient
to have so many games from different kinds of
concerts and time periods on an all-in-one portable home console. There's always something
to play on this system but the fact that the vast, vast majority of this library is old, makes the system less exciting sometimes. It gives the system less character since it's primarily
characterized by titles that it can't call its own, which is weird to say
about a Nintendo system. Like I said, I like having these ports and older games on the Switch but that's almost all
that comes to the system. I want to see more new you
original titles released for it, both from Nintendo and third parties. But with Nintendo they're
almost out of Wii U games to port over and thinking
about some of the games, they have left, I think Mario
3D world will make the jump. This game would feel way
more at home on the Switch than it did on the Wii U, especially with the two joy
con, instinct co-op multiplayer. I'd be more than okay with the
paper Mario color splash port just because ditching the Wii U game pad, will make this game way better. Wonderful One-on-one would
definitely benefit from one, Yoshi's Willie World, it would be nice if they pulled a Hyrule
Warriors definitive edition and combine the content from
the 3DS and Wii U versions. Pikmin 3 is probably gonna happen, I'd prefer a Pikmin HD Collection though or better yet. Pikmin 4 for God's sake. But I'd prefer much
older games remastered, compared to Wii U ports. I just played a lot of
these games a few years ago and not remaster some much older titles, obviously because that
would be a lot more work but still I would rather
see some remasters. Of course you may say with
all this old game talk but Scott there are loads of
original games on the Switch, not everything is a port or an old game. Well, yeah, there has to be
some great original games but I can't find them in this minefield of shovelware. The Nintendo Switch E Shop is horrendous, every time I log on, it lags and stutters more and more because too many games
are releasing on it. Now that must be a good the thing, right? No, of course not most of these games, nobody has ever heard of
and nobody wants to play, I think this is just porn. The E Shop desperately needs an overhaul, Nintendo added this featured tab but it doesn't really do a
good job highlighting games, you might not have heard of. It mainly just showcases games we all know we're on the system. Speaking of the E Shop, I
already said this last year but I really wish Nintendo
would put out more smaller games on there like they used to do on the 3DS. Just throw a random things on there, like Push Mower or another Snipperclips or better yet completely original games. And that would have
definitely helped things out, when there wasn't a ton coming
out, I was itching to play. I feel like Sushi Striker
would have been the perfect, kind of E Shop game but unlike
Push Mower or Snipperclips, which were downloadable
titles at a low price Sushi Striker came at
a retail for 50 bucks and that's a major problem in
general with Switch content. There has rarely been a great deal, when it comes to Switch
accessories or games. This has been a thing since launch but it's been especially
noticeable this year, when something like Kirby
Star Allies comes out for $60, when Kirby Planet Robot for the
3DS came out a few years ago for $40 and had more content. Capcom recently revealed that
Resident Evil 1, 0 and 4, would cost $30 each, when they cost $20 on the
PS4 and Xbox one, why. I guess publishers are
pricing Switch related items, crazy high just because they know they can and it's just ridiculous. I've recently started
playing Resident Evil 4 and I adore it. I was gonna buy the
Switch version on release but I guess I'll just wait for a sale now. I do quite enjoy the Switch and while I finally
remember in somehow miss, the days of 2017, when we
only got 20 games a month, all be a good games, I'm happy that has been this
monumental of a success. I want to see it succeed
and become better, which is why I'm very
critical of it right now. This isn't the charming little console that could from 2017 anymore, this is a legitimate platform
with thousands of games, ranging from retro to
indie to triple A releases. Which makes the problems
that are still here, after they could have
been fixed since launch that much more irritating. We're still waiting for a
better you E Shop experience, a much better online service, more new original games
from third parties, a better lineup of legacy
content from Nintendo, a more robust operating
system for God sakes. This whole, we're focusing
on games at launch was cute but it's been two years
Nintendo, this is ridiculous. No internet browser, no
way to browse social media, you can post to it but not browse it. No menu themes, no folders,
still no Netflix, oh my God. I want the Switch to be the
best console it can possibly be. So when Nintendo does something
that I find underwhelming or just playing bad, I'm
gonna talk about it in a tone that'll make any grandmother faint. I didn't personally find
2018 that crazy exciting on the games front but that doesn't mean the
system is bad far from it. The last year was sort
of lackluster for me but 2019 is looking to
definitely be an improvement and I am legitimately excited for the future of this console. The Nintendo Switch has potential to be one of the greatest
systems of all time. It just needs to fix a few things, the E Shop needs a better design, the overall quality of the online service, needs to be improved, the releases of newer and older titles, should be much more evened out, needs to refrigerate food
better, kill 99.9% of germs, eat my vegetables, tell me ghost stories, drive my cousin to school and if it does all that, then I think we have
a winner on our hands. (upbeat music)
The Switch's second year sucked because they didn't port Madden 08, of course
IT'S AWESOME BABY!
Literally cannot think of any other guy when someone's post beggings with "Hey y'all!"
This review was spot on.
If the Nintendo Switch doesn't get Halo Master chief collection, this is becoming a Scott the Woz subreddit
wait am I in r/jontron?
Love all the obvious people who didn't bother to watch the video before downvoting this.
He was critical but the Switch severly deserved it after how piss poor the 2nd year of the Switch and how many features it still unacceptably lacks.
Like he said its important to be critical becuase we all know the Switch and Nintendo can do better becuase we all regard them highly and that's not a bad thing.
Finally a "2 year anniversary" video I want to watch.
I can't believed I watched the whole thing but I agreed with most criticisms. The Switch's faults are painfully obvious to everyone but Nintendo. I understand there are things they can't fix quickly but stuff like the online membership, the lack of video apps, UI, eshop, etc are just them being lazy