- Hey y'alls Scott here bull(beep) I don't need video game controllers. I have all the controllers
I need right here. Yeah, I failed anatomy. You guys, you wanna
see what a Nintendo fan committing adultery looks like? Yeah look it, I lived it. The seventh generation
of video game consoles where the Xbox 360 reigned supreme. If you don't count all other consoles third place after being in first since it came up before the
other two, second after the Wii became a jock and third after the PlayStation 3
gained a lot more momentum in its later years. I mean come on. It had all these games come out right before the PlayStation 4 took over. The Xbox 360 before the
Xbox One like, oh wow Gears of War Judgment came out. It did, While the Xbox 360 ended
up being the lowest selling of the three, for a while
there it was head of the class. I mean the PlayStation three
was kind of just bleeding the first couple of years on the market. The 360 had a handful of must have titles and was nearly half the price of a PS3. And on top of that this era was when online
multiplayer was really starting to become a thing. So people were not only buying 360s because they were cheaper in
for Gears of War in Halo three they were buying them so they could play on line with their
friends who also had 360s. However, while these two
consoles were duking it out another one in the distance
was taking advantage of uncles everywhere
the Wii was cool right? You could swing the Wiimote and the game would respond
accordingly sometimes. The Wii was the best-selling console that generation asterisk. Sure. It sold over a
hundred million consoles but did it though, a lot of those were sold
to your uncle who played it for a couple of weeks and
never played it again. Yeah sure You sold the
console, but as running in the entertainment center,
really a life worth living? Regardless it cornered the casual market. People who didn't normally
play video games were attracted to the Wii due to its
simplicity, motion controls and not Wii music, like look
at this I can't hold this it has prongs. What are these? Why are there two of them? The Wii remote was no nonsense easy to understand, you hold it like a TV remote and you
can just shake it around for most games. You didn't have to think about what to do to make the little man on
screen swing the tennis racket. You just swung the remote
like a tennis racket. As good as standard controllers are, there's a reason mom can't
look them straight in the eye. The motion controls, simplicity and fun factor of we sports really helped the Wii fly off the shelves like crazy. Not only was the technology up to par with the standards of meet at the time but it was fun and easy
to grasp for most people. So that's just the thing. The Xbox 360 and
PlayStation 3 were catering to people who wanted to
play hardcore triple A games but it was hard to overlook
just how successful the Wii was doing catering to everybody else. The motion control gimmick
worked for Nintendo. It got non-gamers to become real gamers but you'll want to know what
really kept the Wiimote away from greatness? The Wii remote (Beep) I don't wanna hold something
and swing my arms around. I just want to swing my arms around. That's what Microsoft got
us, introducing Kinect for Xbox 360 see this was a fun look into the future of humanity. It was so technologically advanced and just like the future of humanity. I can see death in this. The Kinect was Microsoft's
answer to not only trying to definitively beat the
PlayStation 3, but also take on Nintendo as well, the Wii
was in a league of its own. It was fair to say these
two things weren't directly competing, but Microsoft
wanted a piece of that pie. So instead of a motion controller,
why can I have a camera that tracks your motions
that led to an admittedly pretty smart marketing angle. When I grow up, I want
to be the controller. I mean, they were kicking
Nintendo down with this whole, You are the controller, no
controller required shtick. Its only made consumers
think that using controllers for motion control was a
nuisance than no controller required was the way of the future. They were solving a problem
that not a ton of people really had with the Wii. Sure back in the day the
thought of the Wiimote, swapping spit with your TV was terrifying but did anybody really go? 'Yes motion controls,
No I have to hold that'? Kinect was a smart move by
Microsoft did, it made a lot of Wii owners look over with envy. They were all like, oh wow you
don't need a controller now. It's like having enough
of pencil bull (Beep). So you just use speech to
text apps on your computer. It works 40% of the time,
but hey it's way more technologically advanced
than pencil (beep) However to truly
understand what the hell we must go all the way back to when the hell? Project Natal Sure. This was revealed at E3
2009 camera accessory for the Xbox 360 that
tracked your whole body and can do some pretty interesting stuff. You could look at the bottom
of an Xbox avatar's shoe. Whoa bam There it is. That was the first use
of Kinect they demoed. And Steven Spielberg supports it. They got Steven Spielberg! Oh yes, of course I'll
buy your stupid (beep) video game camera. Yes Spielberg ever heard of him. Director, writer, Kinect advocator. To be fair Spielberg made some good points in his appearance here. He mentioned how games are
intimidating to a lot of people. You can't just expect anybody to pick up a controller and start
playing a game in the same way somebody can just sit
down and watch a movie. Project Natal would just require
people to move their bodies in front of the screen to control a game in very intuitive ways. There'll be nothing to learn,
no hurdles to overcome. No nunchuck to plug in. It can do anything. It can splash paint, hit balls have meaningful conversations with artificial intelligence
with project Milo. I mean, yeah, that's impressive. And also (beep) Yeah, this was all about
having an actual conversation with artificial intelligence and the way they showed
it off just screamed fake or at least within an extremely
controlled environment to me. It's 2019, they still
haven't nailed sex bots. And I'm expected to believe this from 2009 regardless bragging, Project
Natal showed a lot of promise. It was like the, Eyetoy
for the PlayStation two, but with a ton more tech crammed into it. The EyeToy was pretty much just a webcam. Natal had three sensors on the front it projected infrared lights
onto the user to track them. It could sense depth gestures and had facial recognition,
voice recognition. This thing was jam packed
with features and technology Project Natal had potential and it was all building up
towards official unveiling. One year later at E3 2010
Project Natal was officially named Kinect for Xbox 360. I like the name. I will stand by the opinion that Microsoft has a terrible history of naming products and Kinect
was one of their best ones. But this was it. This was where Microsoft was going to show up the future of gaming. What their new accessory
was seriously capable of. What set it apart from the weak. (hands clap) I am a big supporter of not this E3 2010 was where a lot of people grew a strong distaste towards the Kinect. Only in the first 30 minutes of their hour and a half long show
were dedicated to games. People actually cared about. And then the last hour
was ugh, eek and gross. The Kinect ended up
releasing later that year on November 4th, 2010 for
$150 here in north America you can use it on the
original model of the 360 but you needed a separate
power adapter for it. The second and third iterations
of the console were more Kinect friendly. All you had to do was plug the Kinect in and you were good to go. I personally got to Kinect
alongside a 360 for Christmas in 2011. If you were an eighth
grader and only had a Wii you were a (beep) That's why I wanted either
an Xbox 360 or PlayStation 3 because I wasn't a (beep) I swear. I ended up choosing a 360
because I played around with the Kinect at a friend's
house a couple months prior and that completely sold me on it. So I got a four gigabyte Xbox 360 Kinect bundle that game with Kinect Adventures. I also got GoldenEye OO7:
Reloaded, Dance Central. And Yoostar 2 because nothing screams I'm not a (beep), like Yoostar 2. Yeah I Know the Kinect
does a crazy bad rep. A lot of people have negative opinions of this thing because of how
much Microsoft prioritized it during the latter half
of the Xbox 360s life. It felt like they were
pushing the hardcore audience off to the side while focusing too much on
Kinect and the casual market. All while those same casual
consumers who bought a Wii and later a Kinect. Yeah, they weren't long-term fans. They bought a Kinect had their fun with it and then moved on. Now I didn't have a one
night stand with this thing. I played it, but I don't have a lot of massive memories of it all. The Kinect I never thought too highly of. I always felt like the concept had a
lot of potential though. I still feel like the concept
has a lot of potential. I feel like too many people
are unwilling to accept new and innovative ways of
controlling video games. Too many people just assume that, yep. This is it, this is how all
video games should be controlled till the end of time. I mean, yeah, that's the definitive way to play most modern games,
but being unwilling to change the input method for a lot of games means we won't get as many
innovative experiences. Video games can be so much
more than what the standard controller allows for. And if we don't accept
stuff like this, then we won't get crazy experiences
that we couldn't get with standard controllers. It's too bad. This wasn't that good. So turning On the 360 with the Kinected plugged
in, it has to boot up by nodding its head up and down. Yes, there is a God and
they let this happen. It needs a sec to figure out
the optimal viewing angle for your Kinect experience
and entering the menus. There I am. So I have to wave at the NSA to get Kinected to recognize me. And now I can move my
hand around to pummel through some menus. Now, if the Kinect doesn't
see you, it's time to tune the Kinect. Each Kinect comes with sleep paralysis. We use this card to calibrate the camera. Don't ask me, I don't
know how and there we are from the chest up, I exist. We can use voice commands. All we have to do is say
Xbox, it starts listening. And we can do such things as
ask it to search using thing. It's really hard to use the
Kinect after throwing it in the garbage. So we'll put it back for now. I mean, this works for the most part, but it's so slow dragging your hand. There's a bit of a delay. So everything feels like
it's almost in slow motion and you have to hold your hand over an option for a few
seconds to select something Back when the Kinect
originally came out, this was an effective way to make any
casual gamer lose their mind. Well, yeah, it's a power trip controlling a menu like
this, but every time I do this I just end up going through withdrawal. So mom's Kinects came bundled
with old the reliable, Kinect Adventures, so this was
Microsoft obviously trying to pull a Nintendo though. We experienced tremendous success. And a lot of that was definitely
because Wii sports was bundled in. That game did an
amazing job of showcasing how easy and fun it can be
to use the Wii remote. The sports where fast paced
and a joy to play through. It does Kinect adventures reached that level of quality and fun. This guys selling like 20 for $5 Kinect adventures is fine enough as a freebie with the
Kinect. Does the job, but it doesn't try to be
anything more than that. The theme of Kinected
ventures is camping and space. Four camping mini games,
one space themed one. Let's start off with 20,000 leaks. You move your hand and feed
around to plug up holes. I (beep) dare you to
imagine that without Kinect. River rush you move
around to control a raft and jump up and down to go faster. Yes, I've lost all ambition. Rally ball. You hit the balls to break stuff. It's okay. Reflex Ridge, squat a bunch to get
through the obstacle course. This one's also okay. And finally we have Space Pop That's Kinect adventures. I felt like it met the quota for what a free mini game
collection should be. It does the job, but it also
doesn't at the same time this is an incredibly
boring representation of what the Kinect can do. So many of the mini
games just feel like... there's nothing here for
people to get excited about. I still had an okay amount
of fun playing this game but not enough to warrant
buying a Kinect or playing this ever again. Well Microsoft knew
Kinect adventures alone, wasn't going to cut it. No Alongside the launch of the
Kinect they put out a handful of other games under the Kinect moniker. We got Kinect Sports, Kinect
Joy Ride and Kinectimals Kinect Sports was actually
developed by Rare, you know Rare, used to work a lot with Nintendo Rare. Got bought by Microsoft Rare. Barely did anything noteworthy afterwards and was forced to work on
Kinect games, Rare that Rare you know, that rare Kinect
sports is a direct response to Wii sports and a pretty okay
one, all things considered. This should have been the
back end title instead of Kinected adventures.
That game was just... Kinect Sports is way more involved. It uses the Kinect in
way more impressive ways due to just how active you have to be. But here's my problem
with this type of game on the Kinected compared to on the Wii, games like boxing and track and field feel
really natural with Kinect but then you have bowling and table tennis where you just have to act
like you're holding objects. And it just doesn't feel right. Being the controller doesn't
equate to it feeling natural to swing my arms around with nothing in them to play ping pong, with the Wii I have a tangible controller in my hands. It feels much more natural
when playing a game where you're holding a tangible item and I've got tangibility
on the mind tonight. And while we're on the topic let's give Kinect JoyRide a try. See what you have to do here is pretend that you're holding a wheel
and then start to play (beep) And that's how Kinect JoyRide works. This just doesn't feel right. I constantly over undershoot
each turn the split. Second of delay between my actions and what happens in the game. Doesn't help things at all. This is a no way immersive
or natural feeling. Mariokart Wii we feels
10 times more natural because you're actually
holding a wheel in your hands. Here you're holding nothing. And it costs $150 to do so. For a Game called Kinect
JoyRide was a bust. What does that mean for Kinectimals? Microsoft really pushed
this game with Kinect. I assume they thought this was going to be the next Nintendogs. - I would love to see that timeline. I mean this is the best
looking game we've seen so far. We get to pick a Kinectimal
and then teach us some tricks and play with some toys. They kind of move you
through a small story and give you a bit of a mini game to play. And it's fine, but it's not compelling. And you know, when I pulled
this game off the shelf that's what I was looking for. It feels like a Kinect mini
game collection disguised as a pet simulator. It doesn't even feel like
this Kinectimal is mine. It just feels like I'm renting it. Anybody ever play the other
two Sonic rider games and go what, what the (beep)? These aren't easy to pick up and play. They're weirdly complicated. So surely Kinect version of
the series must be better. Sonic FreeRiders is
consistently labeled as one of the worst Sonic games,
mainly due to the controls and the menus. People hate the menus. Images of knock-on free
writers to work well from what I've played, I
got it to function enough. You have to stand like
you're on a hover board but you have to do a ton of
extra motions to use items and grab rings and wipe the
screen off and turning is so difficult sometimes. And then the menus don't even have labels. You have to scroll through each and every option to see what they are. And scrolling is a mess Weird right? This one wasn't good. Well I saved the best for last Dance Central. There's an anything that's
special about this game. It's a dancing game. You dance along to the song moves. You have to perform come
up and you just have to dance as well as you can to
get the best score possible. Again, nothing that
special, but this is a game that Kinect truly does best
dancing games on the Wii were a bit gimped. Games
like Just Dance could only read what the hand, the Wii
remote was in with doing. And even then the Wii remote
wasn't advanced enough to truly know if you were doing
the dance move correctly. Kinect was and still is in my opinion the definitive platform for
games like Just Dance and Dance Central that's nice well let's move
on from Kinect launch titles to (beep) Kinect Star Wars
was supposed to be one of the Kinects' killer apps. I guess they originally showed off a brief clip of it at E3 2010 and it's nine years later
and I'm still underwhelmed. They showed off more of it at E3 2011. And based on this footage you'd expect the Kinect
star wars to be just a full-blown game of just that now it's pretty
much a mini game collection. There's lightsaber adventure,
whatever mode is pretty short and to make up for it, they
included a pod racing game a 20 second long game where
you destroy a village dancing it wouldn't be a star wars without dancing playing through the main story mode. I would actually do stuff for 10 seconds and then get interrupted
by cut scenes constantly. Every time they actually
let me do something they rip it away from me
also, again, it's weird. I feel like the lightsaber
fights would feel more natural on the Wii there. You're holding something in your hands. Here you're just whipping
your arms around. I said, one of the games
I got with my 360 was Yoostar2 now as you can see, I still own Yoostar2 which implies
I can't be a (beep). See, I own Yoostar2 This is one of the most
underrated games for the Kinect. I actively wanted a Kinect for this game because
the concept was so cool. You have a bunch of scenes from movies and it's fundamentally karaoke. You have to stand in front of the camera and reenact the scenes. Now, of course you can do
whatever you want on the camera. That's up to you. But I always thought this
game was pretty neat. And I stand by it to this
day and we're talking Kinect games I actually liked. There's like three. One of them is definitely
happy action theater. There was no point to this game at all. It's more of a toy that just puts you in different environments and situations. You can interact with objects. Take fun pictures. It's a cute little diversion. It was a downloadable only game developed by DoubleFine who made
a sequel Kinect party and another Kinect game Sesame street. Once upon a monster, dammit this is better than Kinect Star Wars
for what this game is. It's actually pretty
good for a young child. Just being able to wave your arms around and for the game to
actually read your movements and play really simple mini games. This works incredibly well. And I can tell this is actually
a really good game for kids. That leads us to Kinect
Disneyland adventures a game also directed at children. Look at this presentation on E3 through 2011 and children don't lie. Look at them. They're having fun. This is an open-world
recreation of Disneyland who the hell thought it was a good idea to make an open world Kinect game. There were a few other
Disney theme Kinect titles. One of them being Kinect
Rush, focusing on Pixar movies honestly, a pretty high quality title. I said, high quality, not good. You explore all these
different worlds based on Pixar movies, but nothing
really screams Kinect about this one. It's almost like they took
a regular game and just force you to use Kinect to control it. In fact, just a few years ago,
they re-released Kinect Rush and Disneyland as X-Box one games with the
no Kinect support at all. That brings us to games. I really shouldn't have required Kinect but the deed anyways. Kinect was home to a very
few amount of core titles. One of them being rise
of nightmares, I always assumed this was a part of
the condemned series of games. But like I'm gonna look that up. It's a standard first person horror game but you have full control
of your environment. You have to tilt your shoulders to turn and place one foot forward to move. You have to go into a fighting stance to start
punching and Jesus Christ. No thank you. This feels like they were working on a standard first person horror game and then made it Kinect only later on. It has an auto move option but you have to constantly select it. And it resets after every cut's scene. Now there could be an
option to keep auto move on at all times, but I stopped
playing this game already. Nothing was compelling. The controls weren't fun. I'm over it. Hopefully the other
major am ready to Kinect title will be better steel
battalion, heavy armor. This was one of the few Kinect
titles to use the Kinect sensor as well as the controller
steel battalion was a chunk on the original X-Box. It came with this giant
accessory that replicated an actual mech. Now with the Kinect, you don't
need that giant piece (beep) You have this smaller piece of (beep) All these controls are now on-screen. And because of that, our
view of what's going on outside is about 20% of
the screen real estate. You still use the controller
to do stuff like shoot but you have to select all
these doodads with your hand. And sometimes if I rest
my elbows on my knees since you know, I'm holding a controller the Kinect stopped recognizing me. So I had to play like this. This, this is garbage. - That's the self-destruct if we have to bail on the battlefield but I want to destroy the... - Oh my goodness he's fixing to kill us Whoa, whoa, hey, hey. So you go that far. It ain't funny no more partner. - Jeez what's your (beep) hairstyle. (beep) are you doing? (bomb explosion) - Most of the other Kinect titles were alternate reality versions of Wii shovel ware. We had, who wants to be a millionaire which required Kinect
for someone godly reason and for an even ungodly a
reason, it doesn't control well. They couldn't get a trivia
game to control well. Minute to win it. Wipe out sports mini-game collections Fruit Ninja Kinect was originally
what sold me on Kinect. That was a fun little time. Microsoft supported it
with a few other titles like Fable the Journey
and the Gun Stringer. There was a fair amount
of support for the Kinect. People just didn't really
fall in love with the concept. It was cool at first but the novelty died
down incredibly quickly. Sure it read your movements are right but it took way longer
to get through menus and play games and
calibrate the thing compared to most of the casual stuff on the Wii. I never hated the Kinect. I felt like I went along
with a mob a little too much sometimes whenever
I would say that Kinect who likes that thing? I had some fun with it. I didn't have enough
fun to keep playing it. I'm not that sad that Kinect
games stop getting made, but we are missing out on those sweet sweet E3
press conference moments. But I do think there were
a handful albeit very few good experiences with
Kinect, including the fact that developers use it
in legitimately much more interesting and good ways
in real world situations But the games. Eh. A lot of them didn't
feel like the developers had a great understanding of how to utilize the Kinect well. It would be too slow to
finally get into a game. 90% of them were just kind
of knock-offs of Wii stuff but thank God Project Milo never came out. With AI that crazy the world doesn't ready
to be overrun by sexbots. (gameplay music)