NEW Grey Knights vs Thousand Sons Warhammer 40k Battle Report Codex Review - First Impressions

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hello war gamers luca here from mini wargaming is joined by kenny and we are going to be doing something special today we took this opportunity to play the two new codexes against one another it's going to be gray knights up against 1 000 suns at a 2 000 point level strike force game sit back relax and watch the fireworks go as they shoot psychic powers across the table at one another and in the mini war gaming vaults kenny and myself go over our first impressions of the grey knights and thousand sun's codex it's gonna be two separate videos for that uh we're gonna start with the granite one then jump to the thousand if you want to check this out click on the link down below and get yourself a seven day free trial to the vault where well you can hear what we think about it after we've read through it after just a little bit and played only uh a couple games so not like veterans with it or anything but we have some good insight we'd like to imagine uh with these two codexes we play and call it work mini wargaming's warhammer 40k battle report let's take a look at this gray night list right here ah this is the second time playing them you're gonna see the first time i play gray nights later in the week if all things go according to plan here this says i'm just shy of 2000 points i could have upgraded one of the rhinos to have an extra bolter but storm boulder but neither of them even have a storm bolter on them so like i wouldn't even be able to tell which one has it you know what we'll say the shield one has an extra storm boulder probably won't matter but you never know so we're at 2 000 points uh because extra storm bolter on the rhino over there now what we have going on here is a i had a hard time choosing a brotherhood i didn't know which one i wanted to go with with this build i don't think it really mattered i went with uh the rapiers just because i liked the psychic power the symphonic strike where they get extra attacks and uh if i'm in the right tide i could do that multiple times i don't see myself going that tide though so i mean we'll see i went with a typical msu build which a lot of people are talking about online i was able to do a little more research before playing this game and uh the previous game i played i didn't do the honored brethren rule correctly i had played paladins as if they got the brotherhood traits so as long as you watch this one first then you go watch the other one later on in the week you're like oh luke i mentioned you forgot that one kind of it impacted the game a little bit but not too much so hopefully you know you forgive me for that when you go watch that game but it should be good for this one i wanted to go lots of strike squads and some terminators and we got even more strike squads if i uh i i was i was gonna go all six strike squads but i figured i'd throw in some terminators to give a little bit of variety in the build and um they're not bad terminators are not bad either so i'm back i'm not too sure which one is a little better but it's like looking at a strike squad like it's crazy i'm gonna go on like a little tangent here but i do a little bit more in the review that can i do go along with this but 22 points a model for like an amazing melee weapon storm bolter it's a psycher they move six inches they have a lot of attacks it is just so efficient it's got probably one of the better troops out there in the game right now i think oh and it's a steal too at 22 points but this is gray knights this is a battalion and it is led by yokodo drago and uh i'm bringing him just because his 180 points is not overly expensive kind of hits like a truck got a lot of good psychic powers uh he's an honor he doesn't get the rapier benefit he's the only one here who won't get it so i don't have to worry about that regarding him he's kind of a lone agent too in a lot of cases he can just go off on his own and just attempt to succeed i suppose as long as he doesn't get too ambitious there is magnus on the side of the table so i got to be very mindful of that and not be crazy with drago so i might be we'll see how it goes i might be a little more tame with him in this game he's the warlord he has his uh demon slayer warlord trait i believe it's called extra tax when he charges all that good stuff in addition to uh when he's fighting demons they don't get vulnerable stays against the titan sword so he'll be a great fight he'll be a great combatant against magnus if he ever gets stuck into that position but i mean we'll see and then beside him we're gonna have a brother librarian and a brother captain i know that's the captain stern model but i just forgot to use him as a brother captain he will have his sword and master crafted combu bolt or storm bolter we got the brother librarian on the left uh on the brother librarian we gave them the relic the vam braces or the vent ii vambraces they make it so he ignores mortal wounds on a four plus and reduces the damage he takes by one it's not a bad relic i just figured i'd have a little value in this librarian like to keep him around he is going to have warp shaping and he is going to also know gate of infinity for our boy in red and not really right he's got some right on caldwell drago he is going to have gate of infinity empiric amplification and vortex of doom for his three uh dominance discipline powers now i know the librarian can take from the sanctic discipline and i i was debating on taking the i can't remember what it's called but it does the mortal wounds to three more wounds to the nearest enemy within nine but i really wanted something with warp shaping and i know i could have done on the brother captain but the brother captain is going to be hanging out with the purgation squad so i want him to have empiric amplification if anything gets a little too close to him uh other than that though he'll be rocking around smiting empirical amplification if you're not familiar is choosing the name within i believe 12 and any psi weapons and nemesis weapons get extra damage when they go to target them so you know three damage on the side cannons or all nemesis weapons are three damage as well can be quite devastating if it goes off so i wanted to double up on that one absolutely and i also spent one command point on a requisition strategy on the brother captain there to give him the warlord trade unyielding anvil which makes him objective secured any characters nearby him objective secured and any gray net core units nearby objective security as well i heal like i said you'll be with the purgation squad mostly hanging out trying to uh make them a little bit more useful and i went with a couple of upgrades with visions of the prognostic cars and that will be little character upgrades name characters can't take them but the brother librarian and the brother captain here are going to have i believe with the brother librarian i went with omen of incursion which is an ospec scan that doesn't use a stratagem which i found unique because armies like the genestealer cults can't use their uh planned generations in the making to counteract it that's that's a cool that's a cool interaction there so what that will be was an aspect scan throughout the game once per game if that comes up and then on the brother captain i went with augury of aggression that is he gets a a character he picks himself a character or a unit nearby him and if they go to overwatch they overwatch on a four plus instead of six plus uh that one not two i wanted to try it out see if it's worth the point at the points or not maybe maybe not you kind of lose in a weird way not in a weird way i lose a extra strike squad member here or there but uh with the humble collection of gray nights we have i didn't really have the points to spare in that regard so i felt like that upgrade might be worth on him and then the rest of the army is well pretty basic i have six troop choices i have two units of terminators over here and they are equipped with everything you see this is exactly what you see is what you get except we have a standing paladin acting as an extra demon hammer the war gear is just because the points were weird and i want to get to 2000 obviously so we have a squad of five with two demon hammers and three halberds with the side cannon and then we have the demon hammer being on the jessica and then we have a squad here with three nemesis four swords and nemesis halberd with the side cannon and then a demon hammer on the jessica the rest of our troops will be four strike squads they will be riding in rhinos and again the one with the shield i guess we'll have two storm bolters and if i play it incorrectly the other one has two storm boulders so like in in one way or another one of them is gonna have two storm bolters i'll try and remember to play it as a shield one in case some weird amount of time passes before this and the game starting two strike squads in each one we have two demon hammers in this unit and three swords we'll have a demon hammer side cannon and three swords and three swords demon hammers high cannon three swords demon hammer side cannon i would have liked to do a side cannon over here i just didn't have the model we ran out i use all the cycans in the brigation squads and i had an extra 10 points so i figured another demon hammer that demon hammer why not just uh they're thunder hammers that's pretty much it they're just pretty good and then two progression squads in the back with the justice cars with four swords and four side cannons in each squad and that's it that's my build oh for psychic powers uh i discussed that a little bit in the review well i guess i'll probably discuss it a lot i'm recording this first but each squad must take certain powers so they all have access to symphonic strike from the rapier uh psychic brotherhood but uh like all the strike squads have to take hammer hand the terminators must take hammer hand the oh i didn't talk about them the interceptors they have to take a power uh which is hard to pronounce i believe and it's odd but it essentially lets them shoot in the psychic phase and then move but they're not able to do anything else for the rest of that turn so they're able to pop out shoot their guns use the psychic power or use the second power shoot your guns and then move into a safe position again they could do things like that but um i mean they might be it all depends uh they do have a side cannon in there and we have four with storm bolters and swords and then adjust the car with a demon hammer and storm bolter again all kinds of points one with a six-man squad because of the points on that uh i don't know it's i i don't like it because of blast and everything i would have rather had two squads of five i only have enough models for six as you can see i know i could probably proxy strike squad guys if i really wanted to because all these guys the only difference here is they have the weird little uh sticks on their power packs they have four sticks that protrude from their power packs and heck even a couple of them are broken in the back there just because i haven't seen them uh get play in a long time and then the purgation squads must take astral aim but they can all cast smite right and that's where a lot of the power comes into but that's enough rambling about green knights let's go take a look at the thousand suns because kenny's got a cool list for today all right i'm gonna blow through this real fast don't need to spend 10 hours on every model this is a cult of knowledge detachment for my battalion and i have magnus and his supreme command attachment so i don't lose any command points so for hqs i brought an exalted sourcer who is a dilettante which gives him an extra relic which one of these is the exalted source they're both these all the swords those are both examples tall boys are exalted sorcerers the one load of the ground is the infer uh the stand-in for the infernal master it'll work it'll work for sure so he's a dilettante which gives him two relics i took like legends orrery and the athenian swirls which are vastly different from what they used to be i'll tell you what they do when we get to the point where they're usable he has doom bolt and baleful devotion for his psychic powers and just default war here the other exalted sorcerer was upgraded to be a member of the rahati which allows him to manifest in additional power and then he has glamour of zinc and weaver of fates as his psychic powers default war gear now the infernal master very important character i wanted to show him off he has a four staff and a bolt pistol in case anyone was wondering what an infernal master gets yeah he's like their equivalent of a dark apostle he is yes he he's a chaplain with a psychic power i gave him for one command point the seeker after shadows warlord trait which will just give me an extra cabal point every turn and uh he has a psychic power presage which is just presidents and he knows bladed maelstrom and malefic maelstrom for his prayers one prayer is just plus one strength two ranged weapons for a squad the other one is -2 to advance in charge rolls for one of your squads within 30 inches all right now we get to the bulk of things i have three squads of zangors two ten mans one fourteen man no upgrades just points yeah so you got fourteen because the points i get just just obsec and body that's all they are nice then we have beautiful rubric marines each squad there's two identical squads have been upgraded with the icon of flame which again just one cabal point every turn each and then uh they got their inferno boulders default war gear on everything squad number one which we the squad on the right man's raising his staff a little bit more than the other guy they have swell by the warp which is a hereticus discipline power i can't remember the name of it's plus two strength plus one attack that's that yeah the dark power one i can't remember yeah yeah you choose a model plus two at tax and like one more strength yeah yeah he'll probably use it on himself if if we're being honest and the other one has empiric guidance um that's plus six inch range to rapid fire and heavy weapons for a squad with an 18. that's cool all right it is cool i like that one a lot and we we did discover some things you can do with that power to make it even better but i'm not doing that so all right and then we have a couple terminators we have a couple terminators a couple identical terminator squads both with hellfire missile rack upgrade and uh soul reaper auto cannon upgrade one squad the squad with the man with blue staff i upgraded him to have a relic he has in candium which basically gives him a heavy flamer [Music] from his staff so he gets fired two weapons i'm thinking ahead here and this squad within candium has the power dark blessing uh i can't remember exactly what it does but you took it anyway i took it it was important i'll remember why i gave it to that squad specifically there right they have a very important psychopath we'll figure it out later the second squad has twist of fate twists of fate twist of fate is legally distinct uh death x that's what it's called okay i don't need to worry about the old names anymore we're done with them forget those names they pretty much have a lot of the dark reddick because powers renamed though they have all six of them yeah just renamed and then we have two hell drakes we have two hell drakes with bail flavors and magnus the red who is my warlord by design yeah he must be the warlords it must be your world he's got three different warlord traits from the thousand suns book he knows all 18 psychic powers that are available in the two lores anything else about him he's immune to perils of the warp that's why his spite does 3d three damage he's living the dream yeah he's he we're curious to see how well he's going to perform in this game uh i guess it all depends on how he's played he's 450 points cheaper than mortarion martarian has like uh a lot more obvious effects like on the table he has a lot more imposing presence but magnus has a lot more finesse when it comes to the psychic powers so i'm curious to see i don't know any of the thousands of psychic powers so i'll be of zero help in that regard and it's gonna be a hundred percent up to kenny don't worry i got you 100 i'll even go figure out what dark blessing does absolutely all right let's go take a look at the table and figure out this this is anger shaman oh yeah demonic curse it's uh minus one strength for a unit's ranged weapons within indian images all right cool yeah i like it all right he's a little seventy point cycle dude i can throw smite for sure he's just hanging out yeah he gives his angers plus one hit they hit on threes now oh yes anger's got nerf sorry well they also went down to points yeah that's true they're seven points now but they got minus one weapon skill they may have been seven i'm curious what they were before oh they lost relic hunters too that's right yeah anyways that's particularly the table and the mission today's mission is grand tournament strike force overrun the deployment map includes six objective markers with player deployment zones running the long table edges two of the objectives are placed in the player deployment zones each 16 inches from the center of the battlefield the other four objectives run 16 inches horizontally from the center of the battlefield and 20 inches away from each other the primary objective in this mission is domination which is progressive it states at the end of each player's command phase the player whose turn it is scores five victory points for each of the following conditions they satisfy for a maximum of 15 victory points they control two or more objective markers they control three or more objective markers they control more objective markers than their opponent controls this primary objective cannot be scored in the first battle round the secondary objective in this mission is overrun which is progressive it states score a number of victory points at the end of your command phase if you control one or more of the objective markers that are within your opponent's territory as shown in the following table one objective controlled is two victory points two objectives controlled three victory points and three objectives controlled are five victory points right here we have the battlefield it's a table war mat we got jw wargaming that provided the objective mats here the way these work is if your models are just on the mat you're going to be within range of the objective easy as that don't need to worry about it you can just measure that very clean and auto takes away from the environment maybe a little bit unless you can get ones that match them out these ones are pretty close to the match so one with these ones here but they make eternal war missions so easy to resolve and uh enhances play by quite a bit more speed of play by quite a bit and you know less arguing we have the old citadel wildwoods that are going to provide some dense cover and difficult ground for us to be moving through we have uh green leaf terrain that made these buildings that will be dense cover i've not done some obscuring cover so places for us to hide behind and places for our infantry to bust through and then we get a couple random void shield generators from games workshop as well uh citadel kits if you want to get your hands on them they're just giving giving the table some life in 40k uh to make it you know evident that it is at least from 40k and like i said the master from table war i want to remind our silver vault members though that there are discount codes to well over 40 companies that provide terrain model supplies models themselves as well you know uh table war as an example a fat mat is in the is in the discount code vault section if you're a vault member you just go to the vault section on the website check that out click on the link down or you can click on the link in the description below or go to miniwaregaming.com silverdiscount and you'll be redirected to where you want to go to check all that stuff out you don't need to be a silver vault member to see what's available either you just go as any vault member and check that out now kenny and i are going to go ahead and pick our secondaries we're going to roll for attacker defender we're going to deploy our forces and we're going to show you what that looks like i'm going to start rolling some dice and playing this game and we're done deploying uh it was actually kind of difficult i was struggling with a wee bit here that's the double combi voter store boulder rhino there we go sure is i didn't realize i put it over there threw it down like that's the one right there that's what i was talking about inside of there we have two strike squads uh the non double demon hammer one so just the regular loadout ones we have progression squad with librarian who knows who i already already told the powers we have the interceptors with our brother captain and then we have que eldor drago over there with the double demon hammer and another strike squad in that rhino and then the purgation swab behind the well the rocks there and that's it for my deployment in reserve i got my two units of terminators ready to pounce at a moment's notice and then across we've got oh you want me to go yeah i got both my uh terminators in reserve i usually don't do that but i feel good about it uh heck drake tens angers fourteen's angers shaman exalted sorcerer number two rubric marine squad number one magnus exalted sorcerer oh no that's the infernal master see now i'm going to get the infernal master's in the middle exalted source of number two purple staff exalted sorcerer number one green staff tens anglers river green squad number two and hell drake held drake number two absolutely okay so we're all deployed before we roll off we have our mission secondaries that we picked before all this stuff so i went with i was gonna go with teleport assault which is the typical granite one i think most people will go for but i've seen the unique opportunity to maybe get points with purge the demon and i'm also looking at kenny's list here the ruger queens are very durable against storm bolter master and multiplier so i can't reliably teleport a unit in or gate of infinity unit and shoot something dead like zangor is a little bit more likely but like in a perfect world there's only three units of xangor so i can only get nine points for that so what i'm gonna go with is purge the demon which is unique to gray nights as well and that is three points for a demon vehicle and five points for demon primark so i could potentially get 12 odd 11 points out of that as opposed to the probably nine i know i could gate of infinity or teleport strike and then charge you get a kill but i don't want to rely on nine inch charges uh for that so i'm going to try and go with purchase demon plus i want to kill magnus so kind of fun in that regard if it doesn't work out whatever it's not like it run out of determination so i just wanted to try out a more fun one but i'm going to try and accomplish it i went with engaging all fronts a couple rhinos should help with that in some regard and lastly i went with assassinate uh just because kenny's got a bunch of characters he's got four basic characters in the fifth in magnus so i get double points if i kill magnus in fact if i kill magnus he's worth four points because he's the warlord plus an extra five so if magnus dies i get nine victory points so we're just kind of going heavy in on that and if he doesn't die well i yeah drago tried drago tried and that's all that matters now what about you my man i took i got the sheet here psychic interrogation smart nice yeah engage on all friends and the thousand suns unique one sorceress prowess which i score by killing other psychers in the second phase yes so you get it's like three victory points five per character three for any unit yeah you probably get that's almost guaranteed 15 points yeah that's why that's why i took it yeah now we are presented with a unique opportunity you and i would you like to spend a command point no no no we can each spend a command point to swap out one of our objectives after we've seen each other's objectives yeah i also think i chose right so i'm surprised you went with the psychic action one i'm a brave man yeah i believe in myself also you can't stop me on the first turn well you have to be within denial range for me to be able to do it oh yeah there's 24 inches yeah i believe myself there we go yeah so it's it's one of those like i was thinking about going for psychic action once too but i was too afraid of well first of all magnus would stop at 100 he has plus two to uh posted an idea you deny the witch so i didn't want to bother going with that but i mean i could see you get bonuses to yours and i get bonuses to deny so it's pretty much a straight dice roll off with you at a plus one well i have to beat you by one because of the normal rules of how it works so is that a bad option for you it's worse for me that's why i didn't take it so it's not the worst for you it's like seven percent worse for you yeah yeah the uh the the tide i'm going to be going in because you don't have like you do have shooting obviously but the scariest shooting is the hell drakes and well the rubric marines too but they're not going to be overwhelming right away the uh tighter shadow is not super super important i don't think i'm going to go with tide of convergence extra range on my side weapons so they're 30 inch range and if i get in melee and i attack with nemesis weapons which obviously everything has i do mortal wounds in addition to their normal damage on a unmodified windroll of six that one's not as important it's the extra range on the side weapons that i care about though i hope tied up not taking tight shadows doesn't bite me in the butt uh we'll see we'll see well heck it's rolloff time now folks winner of this rolloff must go first a two three thousand suns must go first there we go i wanted to go second i think i was okay with either one but i think i wanted to go second i don't know we'll see turn 1000 suns regardless this is where we stand for command points i'm down one because i spent it on the extra warlord trait and uh well kenny spent a couple as well whirler trading relic warlord trade and brother but kenny's gonna go up to 11. the command phase my man what's the plan uh magnus is going to give himself rerolling all hits yep that's the well that's his chapter master equivalent rule drago has the exact same one yeah his uh beautiful primark rule yeah the magnet or mortarian has the same one i think yeah exactly yeah the death guard lord of the thousand suns kind of stuff yeah so uh as long as i'm touching terrain i can see through it and you can see through it yeah so i'm going to use my oh i gligan's orary on that's what all right the inceptors what does this do so as long as anything within six inches of him is attacking that squad specifically uh they ignore all hit wound damage ballistic skill and weapon skill modifiers they just get to yeah just pretty much roll dice at them and do some damage yeah i use my weapons profile yeah i get no fancy rules too like so like as an example the dense train wouldn't work but i can just suppose that's it for your command phase so when you get ball points second phase ah cool there it makes sense that checks out now actual movement what are we doing i assume the hell drake is staying in the sky because they're flyers now yes and you have nothing worth or i'm not willing to risk their lives charging you yeah yeah it's fair all right that first hell drake is going to fly over here to get in the stable quarter for engaging on all fronts i see where this magnificent beast is going up and that um boom man oh what if i just kill both of them right away uh whatever all right close objective and there was angor's moving forward under the objective hello to there and the other zangara's moving forward as well and the zengors take up that position where's magnus magnus can be hyper aggressive immediately he's i just need to be within 18 inches of something exactly i get it i get it magnus up and that down okay are you within 34 inches of magnus i have no idea i could move i'm doing this is going to jump forward 11 inches right there just to get within 18 of the interceptors rubric marines moving up behind magnus sorcerer's moving up you can keep lookout sir just getting a little bit further up the field we got more xangors and rubicon's over here and they're just gonna cement themselves on the objective all right that's where they both end up it's our favorite time of the game these psychic phase for the thousand sons i'm gonna make a ball points at some point i'm not too sure how that works i get them is it right now is it right now heck yes how does this work sorry not quite the second phase ooh ah there's anger shaman moving within 24 inches of a character ah yes to psychically interrogate so we're gonna acquire cabal points here how does this work okay so each character has an associated value to them magnus is worth four cabal points each exalted sorcerer is worth three the infernal master is worth two in each rubric marine squad xangor shaman is worth one all right each but each rubric marine squad gives two because of the icon of flame right a little bit of upgrade uh the infernal master is really pretending to be something else he gives through because there's a warlord trading game is it a world of trade extra two couple points all right okay one extra one so how do you get how many are you at then 15 uh i think i miscalculated by one because i forgot the warlock trade so 16. okay cool so 16 cabal points for them i know they get they get to augment their psychic powers do fancy things with the ball points is it's not an all or nothing currency if you use like a little bit you get to retain the ones you had before right yep or no no and the second phase done oh i get it can you do multiple ones or you can only choose one of them one per character except magnus can do two ah neat okay cool all right so what is the first order of business i'm going to manifest smite from this squad all right now there's nothing within range but maybe there is okay cabal points but maybe there is i got a seven eight eight all right uh you can have it you got a guy right there who can deny i'm not gonna bother with him i'm gonna deny other things fine yeah i don't care about his mate so you know what i'm not going to extend the range because he still successfully manifested it sure and that's what i wanted out of it okay i wanted to do that just so uh magnus can manipulate that later on we'll see that in a moment so manifesting smite over there yeah all right what is next next will be the psychic action from the zangor shaman who's going to interrogate my brother captain he's going to interrogate so good this is a psychic action cast on a four big plus one i got an eight eight hmm do you get points for this every time you successfully do or you have to do it x amount of times it's well you know what he doesn't want this foul mutant filth in his mind he's going to spend a command point on hexagrammatic wards for the deny here he's going to throw 3d6 at the deny and take away one of the dice ooh but i get plus one of the roll so i got a nine so i do stop it victory boom sorry i'm gonna have to i'm gonna probably have to use hexagrammatic words on that every time i i kinda wanna do it on magnus and stuff but he just casts so high too it's it's hard it's it's really hard to justify which one you use it on but denying victory points is a big deal that's three victory points we're going to do some weird powers here we'll start with more continuing with magnus beginning with magnus yeah this is the i know what you mean you know what we're both right yeah i'm going to do battlefield evolution so it's a warp player 18 inch range i'm going to try and manifest it so i got a 4 5 6 7. okay so magnus gets plus three in total plus two bass for b magnus and then the thousand suns all get an extra plus one yeah so just give me give me a hot second here all right we forgot to do the prayers on the infernal master but none of the prayers he would have done would have been relevant this turn so i'm not gonna if it does come really we'll just jump back into them but yeah yeah the only one i would have been able to do is the plus one strength on the voltage so you roll a seven eh i got a seven total oh he's got a good ability here unearthly power lets him re-roll he just gets to re-roll every psychic test every second oh we got i can't stop that psycho's off oh how does this work i roll one die for every model in the unit as long as that unit had six or more models when i manifested okay so it had to be them that's the only relevant unit okay for every six it's d3 mortal wounds let's see how many sixes you can spike uh i'm gonna guess one one maybe we got two oh d2d3 more wounds against them yeah and it's gonna be oh six more wounds very nice one second aegis yeah you do that and i take four mortal wounds i'm going to augment this power now that i've dealt mortal wounds to you okay i'm going to just slap a d3 on to that bad boy and that's a kabal thing that is a cabal thing all right so how many which is an extra d how many cabal points is that it is four drop me down to eleven all right uh you said you're right so further d3 mortal wounds so far we're losing two of them one one more mortal wound and they don't ward it with the aegis so we're losing two of these chaps let's lose you and you i suppose not a bad hit now we'll do smite the beautiful power some might on a six honest that's so that's that's i'll just uh re-roll that psychic test oh look at that we got an eleven eleven oh with the plus three yeah okay that's fair and then he does 3d three he does 3d three if you get the big smite if you get the big spidey i need to show at an 11 to stop that on two days so i guess go for it all right ooh so three three more wounds and not bad ward we only take four lose i'll lose you and i guess you i don't want to keep the side cannon or i care about the thunder hammer hmm yeah we'll just like hit him i'll probably take a few more hits here and there's like one more moon on that guy there because uh the you added the actually the cabal ritual ritual all right would you like to do another kabal ritual yeah oh yeah all right i'm gonna spend eight of my remaining twelve dropped me down to four uh magnus is the only one allowed to do two rituals yeah and this allows me to manifest a power who ha that has been manifested by another psycher if you all recall smite over there these bad boys did nothing but you smite so we're gonna smite again we're gonna swipe again let's do it five you could re-roll it i'll reroll that all right so five those two eight eleven again with a big one uh oh what am i doing oh i'm such a fool let me try the first one i failed it the second one i was just i was trying to deny the first mic because i forgot everybody's a psycho yeah exactly literally everyone i have is the cycle so i could i failed to deny that smite as well i don't know why i was holding back on the night but i failed that once so it's another 3d three more ones one two five the aegis i take four which is enough to kill the unit because there's only three wounds technically so magnus flies forward he murders the interceptor squad now we got more psychopars but typically buffs and whatnot here yeah we're gonna move on to exalted sorcerer number two with the purple staff there and he's going to manifest glamour of zinc okay same power it's always been folks minus one to hit goes off on a seven oh look at that he did it would you like to deny that i don't think i have anyone in range of that one that's uh the two guys back there yep yeah you're good you got that i'm gonna give magnus minus one to hit all right magnus now negative one hit weaver of fates as well weaver of fates uh same against oh it's different now actually grant's a default oh that's a 12. four up in vulnerable save to a unit ah it's sanctuary i got that same idea who's that going on i get all these rings it just boosts there and vulnerable say by one yeah no oh yes you know roundabout way it does yeah yeah so i'm going to use my rahati upgrade to manifest a third power and i'm going to spend my four cabal points i think i have five remaining but i think you had four but you have enough i have enough yeah to extend the range of the power by six inches and then i'm going to manifest the cult of knowledge power which allows me to reroll ones to hit for my entire army against a specific unit okay so i'm going to try and manifest that i got a five i have to command point that okay i'm going to command point that all right rerolling and you've got a six six six gets it is six is good on that one yeah it's gonna go on these uh pregation squad it's wound rules and one not hit rules once again it's wonderful yeah that makes a lot more sense there okay yep and then we have this river green squad i'm going to use swelled by the warp magnus which is the plus two strength plus one attack it fails okay that's okay that will conclude psychic power is not bad you got the interceptors you know that's a pretty good unity i was debating on putting them in reserve but uh i don't know i didn't mind them going there i had plans i had plans and plans we have hell drakes to resolve how do you want to do this oh we'll just do this squad into the squad i'm rerolling wounds against boom boom rules is it all just one one all right so into them it's 2d 3 automatic hits with a bail flamer yep and it's gonna be three three all right and these are strength oh so we'll not threes we're only ones we have all wound these are minus two but i am in cover here so i this is why i didn't want to tie the shadows because i knew these guys would have been able to get in range and deny me my title shadows and uh so three ups on this guy here one at a time he's okay he's okay and he is fine so he should be four ups uh he does fail that one so he um what's the arrangement 18 yep he dies i'm gonna go other bale flamer into them as well uh this one i will use true silver armor on uh i should have done in the previous one i wasn't too sure like the which way to go with it uh i'll choose silver armor though so minus two command points i can only be one on a four up well he's gonna shoot five hot shots four is the wound and we got no reroll one wound because of true silver armor i'll put on a guy in cover and we are going to ooh fail oh come and point it i pass i lose one but i'm down by three command points for that i'm down to seven now and then these rubric marines in the woods will shoot down the table at my rhino they will four shots four shots on threes no re-rolls one miss and wounding on sixes fives fives one wound one infernal bolt gun so it's got additional ap of two so i take a damage down tonight okay so we're there we're down to nine on that rhino that's it no charging because they're airborne they're in the skies and uh this guy's dead and we are gonna go no morale on them we are gonna go on to my turn scoring wise uh kenny does start racking up points because he was able to kill a striker unit for three points there also three victory points for engaging all friends at this table quarter this table quarter and then obviously his two table quarters as well i'm gonna go up to eight command points in my command phase i had to make the decision on what to go for the hell drakes are an issue but magnus is right there i might try and go for not a kill on magnus but to try and i want to try and is there any way to heal him powers or anything yep who's got it magnus oh my god that's right yeah he would have it this is just d3 it is d3 okay but if he rolls a if he gets a nine or higher he can heal another d3 that's cool that's pretty good keller drago will use the his chapter master ability he is the uh supreme grand master of the great knights we're going to put that on this purgation squad they get to rebuild all hit rolls i think also in the movement phase i'm about to poop out some great night squads just to stand on these objectives i can't be overly aggressive as is so i think my plan going forward is because i'm going to probably plan on just trying to light up magnus i am going to move this squad starting here we're going to move six inches in this direction just so they all have line of sight on so i'm going to move them to about here where their wall they should all have line of sight if anyone's curious like i have literal solid walls in front of me in this building it's not because it's obscuring i just i literally have no line of sight with this building here so they're going to go over there i plan on moving them anyway so the dragon's going to boost them up they're going to move this way or that way based on whatever they needed that's where they end up we are gonna go ahead and advance keldor drago here uh that's fine i think him to get to around here just need to get him within 18 inches of magnus and then we are going to disembark the non-double demon hammer strike squad from the rhino disembarking there getting in that line because i want to if i need to see magnus i want to be able to see magnus yeah yeah and then they're all in the objective as well we're going to advance the rhino an extra two okay close that door buddy not quite enough to engage in all fronts unfortunately so we're still down to nine and no rhino repair either guys very sad days for the new rhinos we are gonna move on to that's a good question what do we wanna move on to we're gonna move this squad over in this direction because again they're gonna be going for magnus so might as well go for the target i think i need to go after we're gonna move you first over there yeah we're just gonna move you five inches that direction not going to advance and then these guys are going to come actually we're going to change it up we're going to go you there you there you there like so let's be aggressive we're going to move the brother captain back a little bit so he's within six inches of both squads i don't even get lookout sir there but uh it is what it is maybe let's go there i'll go there just to get a little bit of dents we're then gonna disembark a strike squad they're both the same so it doesn't really matter which one i do and we're gonna drop them off on that objective we're gonna drive this rhino off we're going to actually drop the strike squad around back here because we got to get the rhino going that direction so we're going to i'm going to put the strike squad down and we're going to advance the rhinos i'm going to advance the rhino now just so i don't work well not so i know where it's going to go i know i'm going to put the strike squad there i'm just right here with the rhino already you know what i figured it'd be easier because i'm not going to remember where it actually was before i move it that's why you have to disembark them first so they're going to disembark like that in fact this guy actually might be blocking them so we're going to move this guy more so over here because i just moved them afterwards anyways and then we're going to move that round with 17 inches so 12 inches i can just go over the base of the holder because it's an aircraft will take me there i don't get to go the full 17 because of the uh the difficult terrain and we're just going to go with the rest over here so i should have something like that then this strike squad is going to move on to the objective and we are going to again use some of these guys to take some shots at magnus we can see his big fancy stick so we can see through the windows over here too so they're gonna move there that moves forward they're there there there no they are gonna stay there and uh that should bring us to the psychic phase look it's time let me look over a couple stratums because i have to do this in a proper order the brother captain is just going to smite he's going to be hitting the hell drake here we got it with a big smite right away d6 more wounds good job buddy oh i have magnus in range eh uh magnus would be right 24 you you have up to that we know that you have up to the shaman well the shaman's gonna be the one to try then all right sean look for a hard double sticks yeah he's uh do you get a couple of points only in your phase i assume uh they're only for psychic tests so yeah okay yeah double sticks nope nope but it's worth a shot d6 more wounds applied to hell drake six oh heck that was a huge smite use a stratum called biomechanical mutation it's a five-up feel no pain against mortal wounds all right is that one cp yes it is you're down to nine down you take five instead all right we're gonna have this strike squad smite because they don't need asteroids oh we got it d3 more wounds sure unless you want to stop it i don't think yeah maybe magnus could i don't wanna okay and it's gonna be two but you have a five up you take two down to five this strike squad is gonna smite because they don't want a hammer hand they fail they failed this might because they needed a seven there can i rule the test no no i don't librarian's gonna go ahead and smite i guess because he has nothing else he really wants to do we'll be hitting this cell drake oh we got with an eight d three more ones unless you want to stop it no no no yeah three that's a good number we're getting maybe two more he's got three wounds left we're gonna go over to these they have to hit this eldrite but their spite's on eight now i believe well definitely that so d3 mortal wounds to this guy good one he takes one all right now do these guys try and smite from him to there to try and finish him off a little bit no they're going to astrallane nah they're going to smite yeah a smite from that guy because ashram's just one reroll smite fail who would they miss cast okay oh perils they are going to suffer two more wounds which dang i do lose a guy to that oh that was actually really bad that sucked okay my last buddy to cast powers is mr drago now magnus could deny here and if he does deny it i lose a lot of my my killing power here but we'll see we'll see we are going to use a command point here on psychic channeling and powerful adapt i believe we're gonna go down to six down to six powerful adept will increase the range of his psychic powers by six inches and psychic channeling allows him to throw 3d6 at a psychic power for all his psychic powers his face and take away uh well one of the dice it doesn't have to be the lowest or highest so we are gonna start with empiric amplification and we're going to target magnus with that so with the increased range is 18 so we can hit him from here now what this does is it'll make all side weapons and nemesis weapons that attack him an additional damage that makes all the side cannons damage three this is the one we're hoping to roll really high with and we're gonna throw three dice oh yes there we go we got an 11 with it 11 that's nothing that's nothing that's on meg that's on magnus there obviously you can deny it he does have plus two to the knife plus two yeah yeah but not the bonus third so you need to show a ten i'm going to show you magnus's psychic dominion you're gonna throw three days i'm gonna throw three days yeah so it's a similar strategy to hexagrammatic awards here that's not quite good enough that's a 10 that's not enough he has to command point it because he can only reroll his own psychic test so i'm very nervous oh bless okay we got it we got it okay good so he's lit up any side cannon that targets him will be three damage now this face and i got three four five six seven eight nine side cannons trained on him because that's what that's what i was scared about now we're just gonna vortex the doom to try and kill this stupid thing on three days uh we got it with a nine bloop i'm not going to be rolling i'll just try manifest or deny unmanifest no i got a five six yeah you suffer uh five more wounds unless obviously you will suffer five more wounds okay though it does explode just caught it off camera there sorry about that folks so should is it d3 it's d3 yeah so why don't we where do you want to start rolling we got two characters and my two squads nearby i'll do you two squads all right so we'll start with the uh pregation squad and they don't ignore it we're gonna put that wound on the justice card okay and then the strike squad ignore one of them i'll put that on i guess the guy in the back and then calder drago does not ignore it and then my brother captain oh that's three of them only got two dice here so he's gonna take two let's spread the love of wounds there but we got this nice big hell drake shaped hole here i don't worry about anymore i believe actually after he only i could do a third power with him but the i kind of want to in a way i could do um i can't remember what it's called but he has to do a third an additional power and then he could uh what's it called um gate of infinity but the problem is i would gate but i advance this turn so i can't charge i had to advance to get there to get within 18 inches as well so this is fine this is this will do for now all right let's oh i almost messed up this is the one guy within six inches i guess i would have put the wound elsewhere but he only took one so we'll still put it on him we are going to start with this squad firing its four side cannons this squad that is re-rolling everything will fire into magnus i gotta see if the storm boulders in range though or else the storm bolter will go i guess to the hell drake to the left storm bolter's about two inches too far from magnus so we're gonna fire into the hell drake over here we hit one time but we get to reroll because drago we both hit and we wound none nothing then a command point here on psychic onslaught for these side weapons they're going to become strength aid so it's pretty much just plus they get additional ap as well but magnus doesn't care about that we just want the plus one wound here are the four psi cannons now with the psychic onslaught these hit on fours because magnus well that's a bad rule that's a bad rule but that's what drago's there for does it help yeah somewhat well that was a miss a lot more than it did before so these are threes to wound uh because of the strength eight and i get to roll ones because i'm near my brother captain okay that's a great roll that is eight saves yeah eight in vulnerable states oh let's see if you spike em three six nine twelve fifteen damage do they do four damage a piece no no three sorry oh then it's two damage each oh you reduce your damage by one yep oh okay there oh i forgot about that i forgot about so two four six eight ten damage agnes has eight wounds left we're gonna start with this second side cannon squad atom see what they can do they hit on fours no we're rolling though they don't have drago nearby and then these are forced wound ruined ones we have two more saves and two more damage magnus down to six and we're going to fire this squad at them with all their storm bolters we're going to spend a command point on cybolt ammo to make the storm bolters a little bit more effective against magnus and we have a side cannon as well and they're near drago so you get to real hair rules one and that'll bring it down to four uh what this does is increase the armor penetration characteristic of the storm bolters and the um crap what's called uh they automatically wound on sixes i'm also gonna spend a couple command points on steely advance so they count as having stood still so they get to double shoot with their strong bolters sorry i was supposed to use that in the movement phase i was always i heard you say it yeah my bad guys my bad that's supposed to be the movement phase so we're gonna do two four six eight storm boulders and then the side cannon okay here are the storm bolters these hit on fours because of uh weaver maybe not weaver face the other one glamour of z glamour but we roll hippo's one oh that's not what i only got one six too that's a wound with a cybold ammo and these don't do um i can't find anywhere those used to count as psy ammunition before but uh like a side weapon but i don't think it does in this case even if it did going up to two damage wouldn't matter against magnus's uh damage reduction he has the one so got some hits there and then the re-roll gives me two more hypnosis i was kind of hoping to get a little more sixes there but we have one wound and disease wound two wounds you got two try two more thank you nothing so two wounds at minus one because the sideboard handles the two four ups uk two more damage there's only one damage magnus down to four and then we're gonna fire the side cannon at them and then fours reroll once we got a hit we got two hits one one of those uh one uh no it's only oh yeah right here that does not wound we have a wounded hit on magnus a four up four up no two more damage down to two and we got one more side cam that can fire at him the storm boulders are i do not believe her in range i'll double check there's going to go into the hell drake otherwise the one storm boulder in the back won't be able to reach so he'll fire into the hell drake the other three will fire into magnus and then the one sidecan will fire into magnus as well through the building at him the one storm bolter into the hell drink getting on fours and booming on fives we got a wound down the hell drake no ap so three up say you're good and then we have the other six storm boulder shots because they're not rapid firing and bam these hit on fours into magnus ooh but i need fives to hurt him maybe there's no ap on this either one wounding hit one wounding hit you're fine you're fine we have this psi cannon which hits oh we miss everything with a side cannon so he's gonna live maybe this guy could do it we have two characters i can still fire storm boulders adam so we're gonna go ahead and do that actually i don't know what a brother captain hits on i gotta go look at that i was gonna throw them together but yeah we'll just do a librarian hitting on fours we have two hits with him wounding oh we got a wound as well three up save on magnets because no wait you're good and then we have the brother captain who also hits on threes because oh feels bad though oh you're good nice very nice okay there we go we shot everything we could in magnus i'm not upset with the turn we got the hell drake that was like a secondary i wanted and uh i advanced both the rhino so we got magnus all the way down to two wounds that should help that should help as for scoring uh i do i get three victory points for killing a demon vehicle so this is that i don't get engaged in all fronts and the last one was last night which i haven't worked towards yet either so i am on three objectives here not that that scores anything for now uh but on kenny's turn he will gain uh 15 or 10 points because he's on three as well he's on two and three we're gonna go on to turn two for the thousand suns very tight very close it's a good thing he had the damage reduction off the table he goes okay well i did tank my command points for that attempted assassination but i think it was well worth it i think if my cyborg ammo guys rolled a little bit better that could have gone more my way but that's okay i'm actually also kind of happy to see him alive for an extra turn of the game so we get a little more interaction there and we have but i did try to go for the kill had to go with the throat there so we have eight command points left for kenny well he gains one now and he's gonna gain some victory points being ten but that's at the end you're gonna have to we're actually just gonna go ahead and give kenny command point back so when he went to go re-roll it to re-roll the deny uh for the empiric amplification that hit him uh he doesn't need to do that one of his roller traits is actually rural deny the witch test so if you caught that well good job all right magnus who's ruling everything magnus magnus rerolls everything okay we got one other thing to do here we got a prayer i'm gonna pray this time all right uh you know what we're gonna pray uh plus one strength for bolt weapons i assume on the reads right behind me uh what a surprise yeah so there's a three up i assume it is a three up all right well there's no doubt let me double check i think i can kill a zangor to automatically succeed for one cp well that's kind of cool it's called malignant pact i can do one damage to any cavalry or infantry within six inches of them to automatically succeed that we'll remove one xango from the table yeah one that's angular so that will then instead work and their infernal bolt guns are gonna become strength five i should say all of their ranged attacks but i think they only have inferno ball guns yeah and a bolt pistol right yeah whatever all right so we got is it can you only chant one prayer yep okay and that no we have to you have to pick a target to ignore all modifiers on with your artifact oh you're absolutely right i can't see a lot right well you got these guys back here i guess it's little guys then all right that progression squad movement we're gonna swoop that uh he'll drink he's gonna drink this his movement goes down to 20 and now he's the old hell's right profile he moves around he's a jump unit he's going to murder things he's going to attempt to murder things i got nowhere to place him over him oh right the stupid wings yeah that's where he's going to land with his 20-inch move yep very imposing very spooky the note i shot the mastercraft the stormwater magnus didn't do anything and plus he reduces damage by one yeah rurik marine's gonna go three inches through the woods a little bit hey four inches oh they move six that's right because they got nothing in their armor it doesn't weigh them down yeah and they shuffle around on the objective a wee bit oh those anglers do that's where the river greens end up magnus only moving 12 now because his bracket is jumping to the other side of the building because it's dangerous over here i get that the xangors are moving up as well this anglers end up i think we're showing me jumping across behind magnus the rubric marines moving up six inches with their exalted source they're just gonna kind of just follow behind the pair of them we're gonna go ahead and advance the chaplain of the thousand suns i can't remember his name four extra inches i'm trying to remember ending there going up and over the wall does angers want to move no they can move forward and then i can yeah yeah yeah they're gonna move after some movement the reinforcement step the scarab occult show up one on my left leg i was i was i was hard pressed on this one do i stay back to the nine nine showing up over here do i get the extra storm boulder shots and i went with the storm boulder shots which didn't really pan out and then over here on this side more scarab called show up near these two squads on my heart right where drago is now the thing with this is i do have the which kenny's aware of the omen of incursion so this guy had some visions of the prognostic car it was one of the two actually actually it was the librarian has the uh omen of the incursion which well i picked any unit uh it's like a core unit or i pick a unit on the table and they can fire at something that shows up from reinforcements if they're within 12. so this squad of progression will fire at those scarab cult black panther all hair rules we're gonna spend one command point here on wavering phalanx of the thousand suns what does this do it reduces the damage the unit takes by one which will also give me the all as dust proc this it is actually reduced the damage characteristic of the attack by one that way all this dust works and this is going to be [Music] should be threes to hit rerolling everything now it's not gonna be super effective here because of the phalanx but i'm gonna use it now because there's no more reinforcements to worry about and that's from drago allowing them to be role and these are strength seven so threes we are rerolling once because when you're the brother captain but because there's only one damage characteristic on these weapons now they're not three because they're not marked by the empiric amplification you you uh they're ep one so you get a three up honestly but because of all those deaths you go back to a two up so you have eight two up saves and maybe i'll get something out of it nada nice well i spent 30 points to make kenny spend one command point that's how i'll look at it it's like eh kind of worth it we got the strong bolt there too maybe i'll do a damage here we roll two and fours oh wait brother captain brother captain brother cat nothing now we're able to proceed to the psychic phase where kenny actually has 19 cabal points now because he has the two additional units of psykers yeah i do how do you go from 16 to 19. are they one each other uh i miscounted how many the infernal packmaster or i forget his name also you were at 15 and they give two each then yeah but you would have had you would have had one extra cup ball point last time because he would have met 17 base and then the scarab called just give one each so 17 to 19 because of them i'm going to start with that scarab cult terminator's dark blessing power all right dark blessing let's see what yo what do you need to manifest 10 will do it 10 will do a day well i'll just try and stop it with them and i don't all right i'm going to choose them that squad there how does this work ah dark blessing is a d6 rule if you roll higher than my toughness i suffer more wounds d3 plus three mortal wounds i do not know my toughness too high obviously at four then we're going to smite from these scarab cult terminators way down on the side of the table we are oh that's an 11. plus one because a thousand suns that's a big smile oh go ahead and big smite uh big smite big smite's gonna be four more wounds these guys have the aegis so it's gonna be one more wound and all right we'll take a wound on you you're gonna use the dark apostle to attempt an interrogation upon drago that is it goes off with an eight and i'm going to use eight cabal points so that it cannot be denied right a psychic test cannot be denied so okay that's three victory points there you go and you're down to eleven couple points remaining nice yeah hypothetically i would have got it anyway i would have stopped i got plus one the freaking infernal master has a warlord trait which allows him to roll three dice when denying it doesn't matter i wouldn't risk it you wouldn't risk it okay fair fair okay well we got his name now too in front of me yeah that's that's the important thing we got there all right so we got the psychic action done that's three victory points from kenny i'm going to use imperial guidance from this squad i'm gonna try and get on this squad okay transparency so that's a five i'm pretty sure that's not enough and i'm not gonna re-roll it okay so no guidance there it does go off on a four we're gonna try and stop that with uh the strike squad because why not i do you know look at that so we're gonna glamorous inch here all right glamorous negative one to hit and we got nine nine i'll try and stop that also i guess we'll see drago i don't magnus has negative one hit weaver of fates is next weaver gives uh eleven oh you can have it okay and uh a four of them might who's got the four up involved on the weaver so that was that was both powers from him he's the rahati he's just might with the third one there you go who is my anyways who is smite hitting over here there's nothing in line of sight or range for that one these guys are out of line of sight because they're behind the building and drago is about 19. then i will spend the points to increase the range yes and that's four cabal points that's four dropping me down to seven yeah okay so drago is getting hit by a hum what was the value on that smite it's d3 right it was yes d3 it's nine i'm going to try and stop that because i got a bunch we'll say the brother captain i don't so d3 more wounds against drego i'm gonna spend a command point it's flat three oh okay well we got the aegis we're gonna take one ah not a five i'm gonna use the cult of knowledge power oh i'm going to try and get it oh i got a seven seven all right all right i'll try and stop the drago can stop two this guy can only stop one well i'm gonna try and reroll ones to wound against one of your pregation squads probably we'll try and stop it let's see if we get here that's a four we fail that's fine i'm gonna choose that progression squad right there wow reroll one rules of one against one and then his other power is a whiff nothing no no no range on any of that stuff and then we have the magnus and the shaman the shaman is going to cack a demonic uh he's going to do his kakademonic curse a psychic power cacao demonic curse all right bring it on uh that's a four five he's a thousand son i'm eating a six it apparently sucks so you took it it gives minus one strength to all the ranged weapons in the squad gotcha so in this case it sucks because the only thing i can reach is your rhino oh why did you smite with him oh he wanted you know what you don't want he wants to be hard yeah gotcha gotcha because you smoked once twice that should be you've only done two smites okay so magnus's turn he doesn't get any bonuses though he does not uh sorry and by no bonuses i mean he lost one of them so he still gets plus two to cast powers uh thousand sounds give him one and he always retains one to attempt to temporal manipulation on himself to keep him in the game he will that's a nine i'm gonna try and i'm gonna use hexagrammatic boards i'm not gonna re-roll on this guy here i'm gonna throw three days to try and stop this i do i got a 10. i'm down to one command point and the second power will be smite yes plus dude cast is still that is nine not nine i'll uh use magnets as an eight re-roll oh wait wait we're trying to fish big oh fish big you got big i can't physically deny it i'm just gonna say i don't i can't deny i don't know if i have anything else in range because he can only deny one and that was that's the one i needed to stop as the heal so bring it on big hit on the stupid right first i manifested a power with a nine up i'll spend a command point to heal magnus d3 is that actually a thing yep one one yeah that's amazing that's pretty good you're down to five command points a little scary i gotta stop any healing on him anyway i can okay up to a nice and healthy three now we have three d3 more wounds at my porino three that is something that is five we age is one of them we take four we have six moves left blessed be the rhino that protects his magnus's third power i'm gonna go for a doom bolt oh jack it's just on that guy yeah or whatever but it might be you got an a i will re-roll that i don't think i have a deny though boom does it do something more at a high cast no i'm gonna i'm gonna roll my deny and check to see if i have anything arranged which i don't think i do i failed anyways how many more was this flat three and then i'm going to spend points to add to d3 oh i'm go oh i guess the other side of the d3 yeah it doesn't matter what order we did five i was hoping for one more yeah i understand that aegis it's gonna be only three damage so he's got three wounds remaining the rhino it was i believe four kabal points for that extra d3 so down to three left no more cycles though just to let him know so i was able to survive that that was that was actually pretty big deal the aegis was huge like without a doubt age just ate my butt there like that was all ages i failed like every night except for like one unimportant one sorry i did stop the heel that was pretty important i'm gonna go with this scarab cult terminator squad shooting i'm going to use infernal fuselade which is plus one shot for every model oh and uh that's it all right and we're firing at them i suppose sure you can use down to four yeah it used to be does it increase the characteristic of the attack by one or is it like a rapid fire two now no no it's one extra shot and then it gives the exact example involving scarab cult terminators nice nice and i will also pop wrath of the wrong so that they get plus one to wound oh all right so we're down two command points and yeah we're gonna murder read them infernal comedy holders sitting on threes no reals the next one roll those are all heads sorry for the glare there folks and these are threes to moon because uh plus one wound oh there we go these should be five pluses so i'm going to save uh half of them i guess we're gonna lose the guy lose a guy lose a guy so we lose those boop and uh at this point i don't really want the side cannon anymore i don't think i want to cycle anymore then we still have the missile rack and soul reaper though unfortunately and then missile rack two shots one hit two to one probably that's wound yeah he is probably pretty good i'm gonna roll that's a fail how much damage three three at least like kill somebody they kept the uh d3 damage on this bad boy all right and we got the soul reaper all right scary gun uh threes to hit because they ignore the heavy moving terminators two is the wound because of the plus one absolutely this is a good ap if i recall three three i need oh he's dead boo boo boom gun down after they clear up that strike squad we are going to move to over here and these rubrics that'll be nine shots because there's a bolt pistol on the sergeant or the aspiring source okay uh four hit these are fives to moon we have nothing then we've got these river greens over here they're going to shoot into my packaging squad you get to remove one of those one again i do i also get to reroll hit rolls of one because of these guys it doesn't matter a couple hits and these are strength five i think now so one wound ap two i guess it would have been negative on the hit because uh the woods are in the way that's okay we are gonna take a damage i guess we'll put that on you my man i think yeah sure why not yes hello drake 2d3 automatic hits same target i assume yes yep so that's three hits on them moving on them on threes we're only in one so we got three winning heads maybe two as well so i'm gonna oh you die and you die we got one left now to save thanks oh it's two damage each one has a few damages so i'm gonna keep that guy alive instead all right now we have these terminators to resolve they're gonna shoot at uh this strict swat over here this beautiful obsec monstrosity yeah uh yeah 16 shots hitting on threes only one minute okay yeah there we go six wounds ah i gotta check the one guy actually might have cover if he's within three of the barricade i doubt it i'll roll him anyways it wouldn't matter other than three so he is dead five more five pluses oh kills another two and one's one that's not great we're gonna lose you and you like canon wound on you yes i'm wearing for the staff staff time yeah relic d6 automatic hits it's six three swoon okay all right what's the ap on this two two five ups i make one fail two two damage one damage one damage so you die and the just car takes a wound missile rack and the soul reaper after missile rack double hit probably two wound and you got him there you go to move we did it we're gonna go ahead and charge magnus now no overwatch obviously and he's in charge i got three four oh three and a one who is that see within five minutes magnus is gonna land right there with his anglers late to charge they're gonna try they're gonna try to charge same thing right they're looking for a big roll big roll four is that a re-rule for command but you got two left i'm already on the objective i'm fine yeah you're good okay so he charges there hello drake's going to charge the pregation singular guy and your brother captain no that's not a brother that's a sorry librarian brother librarian yeah another librarian no overwatch oh he's got it nine we're actually just gonna fly over he's gonna engage both of them bad boys sorry the tree is broken now sadly then charging over here the important charge they're gonna try nine inches i will overwatch for command point here and i'll use the brother captain's ori of aggression where they get to overwatch on a four plus that's my one command point though and i will spend one command point cutting the damage of the weapon in half yes i'm just trying to burn command but just trying to trade command points here essentially i know i only really need one on my turn uh we have these are fours to hit but they re-roll everything this is the order of aggression let's watch on a four-plus and they re-roll gives me that many hits which wound on threes but they're only damaged one so you get a full two of save against it so i might as well do the bolt gun as well so so far we have seven saves the storm bolter re-rolling got three hits and nothing so seven saves these are all two ups though all those dust i do a damage hey better than last time that scarab occult has two remaining wounds charging and nine dude i'll make it natural i'll use my last command point oh you make it very nice oh goodbye brigation squad yeah probably might as well you're here would you like to pilot yeah yeah let's let's let's get base to base here hey buddy what up oh look go with the kopesh hitting on threes resume because they are essentially power swords i don't know why they're called they're four swords yeah i don't know why they call them cold patches should be four swords we have a lot of saves here they're minus three so that's seven seven oh they're all dead you got him super dead what a surprise they were able to cut them down moving to there the hell drake is going to slam all of its attacks in the purgation squad i'm okay i was gonna just remove him but maybe not maybe i'll get lucky hitting on well not the two and then these are starting the strength eight or seven three's doing three okay okay and i will fail that's probably probably this two damage though boom frigation squat down gonna be a magnus fighting the rhino he's kind of hurt he still has a lot of attacks though maybe this will pilot a wee bit a little bit further up and then hit my rhino it's got six attacks on twos good start okay and these are strength sixteen still i assume they're on twos and ap is four yeah about the glare guys yeah this is uh yeah it does destroy the rhino does it explode bless of course and magnus is alive still with two wounds that should be the only thing it affects though so we are going to disembark this squad here emergency disembark i'm gonna roll for five days now i lost one of them well there's a bark like that we'll have the one guy on the objective and then you die from the over damage on the uh well or the vehicle being destroyed sorry for attacks with my brother librarian i don't want to go anywhere with this we'll go there i suppose sorry and we are hitting on threes uh no yeah just threes and wounding on that at minus good but you have your demon save you are good my mind is good i mean minus three he's got a four sword that should be it for my attacks back i don't have any morale anywhere because uh well you killed everything so it is the end of your turn scoring wise engaging all fronts you have this quarter this quarter your quarters so that's three points for engage in all fronts and your other objective was the psychic interrogation which you got because of the cabal points which is nice and then the last one was you're trying to just kill my psychic units right i have to kill a psychic unit in the psychic phase it has to be the psychic phase interesting sorry that it was only in the psychic phase with sorcerer's prowess i thought it was i guess that makes sense i thought it was it just killed psychers like showing that you're a better that wouldn't make much sense then i guess but that's specifically good against like great nights too oddly enough okay anyways we are gonna go on to my turn my turn to where i'm gonna hopefully hit you back just as hard as you hit me because i got i got ambitions and i get a command point i'm at one command phase drago is going to command himself to do better he'll be ruling his rules and then for scoring i'm on this objective this character has a roller trait that provides him with obsex so he's on this objective and drago still which is on the subjective alone so that's only 10 victory points for the uh primary because uh well kenny's on three as well i have now just realized and i am greatly saddened by the fact that kenny destroyed my two storm bolter rhino yeah it is gone got it i believe i'm good to move this is gonna be needs to be an efficient turn but never count a good grey knight down they are never out of the fight so what we would like to do here drago is going to move to about there stay on the objective i would like to uh probably shoot a storm boulder back there because it's master crafted and you can do some damage with it but the problem is this guy is an issue as well so he has to die but if i do that don't kill them this is this is where i have to do a lot of things but draco's gonna go there 100 we're going to disembark from that rhino with that straight squad disembarking there we're going to immediately move them six inches in this direction that's gonna take them to about here they gotta go test this objective somewhat no don't touch those woods it's bad we're gonna move the rhino here it only moves eight because it's gotta jump over this but we're going to simply move to there and then from there i'm pretty certain i'm just going to keep them where they are that way they get to rapid fire and i don't have to suffer the negative to hit with this sidecan we are going to move them and that way they can put some pressure on these anglers back there maybe i believe this librarian's going to stand still because i'd like to smite well i would love to smite i guess the problem is the brother captain i would like for him to smite and get some shots in on certain things but the problem is i need him over here i actually can't really do much of this i need him to be obsessed for both of those models so if i commit too far over here this guy loses object so i don't kill this that sucks and if i commit too far over here counter drago loses some sec so it'd be too far away so i think unfortunately i might just hang out in the middle here uh i might move as far as six will allow me on this guy by that i'm just gonna go hide in the woods too so i get some negatives to hit on them that way i can shoot out two at the rubric marines which i kind of want to shoot at anyways also while the psychic phase goes of course so yeah we're just gonna hang out there and maybe if i kill one of these two things he didn't charge back that way oh gosh life is difficult it's mine's a student's charge ah whatever i'm sure he's fine i'm sure perfectly fine a little bit closer this way just in case just keep in mind then we bring in the great night terminators my terminators turn and then they show up look at them go kind of focusing hard on this corner so i want these guys to push for that objective and i want these terminators to push for that objective over there now we're onto the psyche phase our collective favorite phase that's true uh we're gonna go ahead and cast smite with uh those uh i kinda wanna do a symphonic strike but at the same time i'd rather just smite and see what that gets me obviously hitting magnus and they uh get it with a tent ten yep really indeed i'm not filibustering so i can stand up oh need a ten or i need a nine that's a you get a tree roll because you're worried because i'm a warlord nope how about one more loon i guess it was uh oh that's three maybe he's dead yep just dies to a smite that's five victory points for the granites we're gonna come to this strike squad over here we are gonna spam not spend any command points we are gonna cast symphonic strike which is they can do hammer hand they can do smite or they can do phonics strike which is the rapier psychic power that they get for being rape ears so we're gonna try that it gives them all an extra attack which might be a little bit better than the smite or the plus one wound we got it with a nine so they if you let it go off they all get an extra time i'm gonna try and deny rubrics you don't know so they have some products right so for the brother captain he could do empiric amplification or he could smite i don't think i need to amplify any like nemesis weapons drago's already got a three damage sword which is great for them so i don't need to oh you can reduce the damage you take by winning i don't have any command points oh okay never mind i don't have to worry about that okay so empiric amplification is not super necessary unless he wants to charge him but i don't think he will but i could matter for this hell drake would that net more damage over him simply smiting i don't know you know what's easy i can just go to the uh librarian he's gonna smite god with an eye i'll try and deny with my back exalted sorcerer ah yes you do 11. okay so the second power i could uh gate uh him out of combat if i wanted to but i don't so we're done with him you could smite or empirically they both charge into a lot of extra damage you know we're gonna try the empiric amplification against this eldrite here we'll see if it matters we got it with a seven so same guy's going to try and deny same guy yep nope so on the hell drake their weapons will do three damage of swing instead of two if you know we get there drake is gonna go ahead and we are going to cast we're going to use a command point on psychic channeling so he throws three dice out of psychic powers taking uh whichever two i want and i have no command points after that no rerolls for charges that was the hard decision there but i got a lot of shooting coming up too and i will hopefully kill a lot of designers i mean we're at least gonna see so drago's gonna go ahead he's gonna go ahead and start with a vortex of doom oh we got it well i might as well try and deny with uh the sorcerer's standing in front of him all right oh very good tonight we're gonna throw a smite out and we got it with an eight i should be good we'll deny with the rubric marines this is what you get oh you got me i do and it's going to be two more wounds kills the one skipper that's one of four all right that should be it for psychic powers over here we are going to go over to the terminators and they are going to cast hammer hand we'll start with uh that one over there hammer hand they get it plus one to wound i'll stop it with the infernal master might as well you do and then hammer hand on the other grey knights now they can do it because of the disciplines from but it cost a six or a seven cast now i got with the seven you got it with a seven i'll try and stop it with a zangara shaman sure yeah that's my last power oh so they have hammer hand plus one wound well we're going to shoot we are going to do all the storm bolters at the rubric rings in the middle yeah three of them are rapid fire so it's 4 8 twelve plus four more 16. yes 16 shots i'm gonna throw the rhino in there as well because it's all the same profile that's the squad with the double hammer so they don't get the side cannon these are threes to hit with the rhino included and these are going to be four stoned but you can have all this dust so two of save against that that's gonna do five six seven eight booms maybe i'll get lucky and kill a guy i do oh three damage slay one entire rubric of marine we do calder drago firing into the scarab cult terminators i don't want to get tied up with them for too long so we're just gonna put shots into them uh his stormwater is master crafted he is the supreme commander of the granite supreme grand master he chose himself and that is two wounding hits at 81. he's going to three up you are okay then we're gonna do the i guess no because he's not rerolling so i'll do him next firing no negatives but he hits on twos and two more wounds minus one same thing mastercraft and stormholder i do two damage and he takes two it doesn't really accomplish much i wanted to kill one more shooting so like charging in drago we'll have to just do it on his own then the last shooting i have well it's the two terminator squads and the strict squad squad over there we're gonna start with that terminator squad and i think i want to fire everything into these terminators over here ah but i'm afraid i'm not doing any damage to them with this strike swap going it'll do some damage almost certain of that but i don't have a reroll so let me fail charge real bad time they're gonna fire over here to put pressure on them so side cannon first we hit once we wound once you have a three-up save i have a three-up say it two damage naturally and then we have all the storm bolters four eight twelve sixteen shots would love to kill a guy here forced to hit because i'm shooting through woods forced to wound two more wounds oh sorry that's the first half sorry i only had certain days in front of me so two wounds on top of two so four wounding hits this is consistent and i don't kill anyone okay down to one i'm too afraid to shoot at anything because of uh difficult charges what we will do is they actually yeah they're gonna fire everything into that squad there i would love to make the nines charge but i'd rather just put a morale pressure on them maybe they'll start make some of them run away and then get them later on maybe just maybe so we're gonna do cycan and then the sixteen stormwater shots side cannon first we moved they all hit threes oh wow they all wound as well minus three even in bones and i kill three of them and the storm bolters on threes and fours because they are e4 on this angle so we have two three moons on the first volley and then followed by one more four wounds which are just five ups i kill three more so i killed six there's eight zangara's left and that unit in the middle there yeah i was just looking for the sergeant yeah all right not bad that was the last thing i was firing so we're going to start charging this rhino to clear a charge against the rubric marines who are in the woods so it is negative too there's no command points for an overwatch we make it with nine love to see it folks love to see it let us go right there charging we are in this table quarter with that right now this strike squad will declare charge eight good enough that's a good start we just want to avoid the woods like uh well you know like the plate and then we're gonna get these guys over there and we are gonna go over to this strike squad declaring charge against those angers five they're good they should be good but it's tight i'll end up charging there there's if i was more than enough unfortunately i do leave the objective in doing so the terminators they're gonna declare charge they need a nine oh jeez okay that's lucky brutal we're gonna go with those gray knight terminators to clear a charge against they're not a legal target anymore so we'll just say that squad i suppose they fail okay no reroll they're just stuck back there it's okay we're gonna go with the brother captain declare in charge because hell drake minus two to this he was three inches i think he fails yeah i just needed one more i needed a six on that charge that's okay that is oh well i don't know if it's okay it's something it's definitely something and then drago will declare a charge against the scarab cult 10. whoa look at him go he made it uh the scary thing though is the fact that i'm going to be charging out of his obstacle range i'm you know what drago's so big energy we're going to assume that he's going to kill them and they're not going to be able to pile in and get the objective though they very well might be able to i'm just going to hope they don't we are going to fight first with drago because we're already here there is no command points on either player's side so it's just straight dice at this point we're going to see where it takes us his world trade does give an extra attack on the charge uh it does remove the invulnerable save against demons specifically not these guys obviously seven attacks with drago on the charge rerolling because he buffed himself up and then these are twos to wound every six is a mortal wound in addition to normal damage because i'm in the uh he's strengthy uh because we're in the right tide of convergence so that's two more wounds and seven saves let's see if it matters it probably doesn't no but he didn't get cut down he just like actually just mashes him up that's caldor drago didn't even notice kenny's role those were all threes twos and ones uh wild well even on average they were gonna die that was a horrible that's a candy roll that's kind of real my next charge we're gonna go with the strike squad here we're gonna pile in a little bit okay let's strike here we'll go with the swords first and remember that they have the symphonic strike psychic power active on them so they are going to be four attacks on model five on the justice cars so that's ten thunder hammer attacks between the two of them these are four stay with us uh the demon hammers though uh no re-rolling so we only actually got like three hits on yours twos to wound that's a mortal wound and three saves and it kills four zangors because of the mortal wound on the titan convergence the spords on threes yep one miss these are strength five so these are three wounds and six that's three more wounds in addition and then that is six nine six yep they're dead they get cut down that is like 12 dead or something is that that tighter convergence is wild and then we're gonna go with the rhino attacking three attacks nope they'll miss what i think i want to do is go with the the paladins not the paladins the grenade terminators there they are the ones with hammerham too so we're gonna go ahead and fight with them we'll do the the halberds first i guess the three halberds because that's a double hammer terminator squad these are hitting on threes no command points to boost them up to twos and these wound on twos because a hammer hand and no sixes so we have four in vulnerable saves and i killed two and then i got two hammers to go uh which are gonna be four attacks plus three because of just the car and then these are fours to hit four hits and twos to wound so one more wound and three saves oh just one more wound very nice well that actually kind of didn't work out the way i wanted it i know it because you're gonna pull that i figured the terminators alone would have done all the work but these guys i kind of whipped it a little bit you're gonna pile in you're gonna pile in and we'll get you guys going there i'm going to get this i can out of the way because it's not a nemesis weapon so it's not very exciting threes and fours nothing there and then i have uh two swords and a hammer the two swords on threes and full of threes so that's a mortal wound in three saves kills three of them because of the mortal wound and then i have the hammer which is four attacks one hit and a two one more save i kill one more all right we didn't quite kill that squad but we did some damage to it and we consolidate further in and uh i think i'm done charging uh you get to do your you can fight here over there i still have to fight with a librarian but one miss any strength good so threes okay and then we have our save i don't know what your ap is i make one i know two two so i fail that safe and how much damage is it two oh he's got his van braces and makes it one damage he's down six wounds i think i double check it's actually got four who's left let's go ahead and attack with the library he's got four attacks with his nemesis weapon oh he's got two hits and wait a more wound i'm not too sure if i forgot about that the last one so two no just one there's one save and a mortar when it's a five up oh fair enough you need to take more wood do these have inferno regeneration still uh probably so you probably add 11 still go double check that because i i did the one damn shooting previously i'm like i'm just going to heal it and i don't think they ever healed him he would have been at 12 just down to 11 now we got rubric reads punching a rhino they should have two attacks each they do yeah just have to move that guy a little closer and then the staff could actually do some damage unfortunately maybe hopefully it doesn't do too much uh regular guys on threes and fives that's two three saving two damage i'm down to seven all right the stick okay hey it wouldn't wait yeah seven it should be plus two or three yeah uh that's a minus something good who definitely beats that that's not minus something good uh two damage two damage down to five oh it's just four staff your four staff does d3a interesting well i guess that is just a regular four stave all the other ones didn't update we just have i have fancy nemesis for us weapons and you have fancy co-patches oh you get your zangors fighting and i well didn't mean to drag him in so i guess i'll let your shaman attack too okay just gonna be pulling back a little bit there we go so we have the zangors all right who are they attacking uh the strike squad strike squad makes sense hitting on threes no rear yep that's getting real that's strength they're probably five nope that is in the combat i have no more else to do on my turn but the zangor sure do on a one they stay okay one's running and then the other two are running on ones and twos one more one so we have two angles one sorry one zinger left and then the zengers over here lost a handful lost six i'm probably bravery seven ah that's an eight i don't know what they are one will run and then some may follow how many are left after one runs five this one okay oh look at that two more oh my hey then at the end of my turn for scoring i am in all four table quarters nope i messed that up oh no you were you i did mess that up crap i forgot to do i forgot to do something with you it was it was also them they were they were only supposed to charge if the terminator is in charge but it's a good thing they both charge them so i actually kind of screwed up there guys i do not have this table quarter boo but i am near my maximum capability of killing demons i've killed magnus in the other one so i'm at eight points for that secondary assassination i got four points for killing magnus because he's the warlord and that's about it i have to work on killing the other characters still we're on to turn three though this game is even though we've annihilated each other's armies quite a bit this game is still fresh all right so kenny's got one command point here and for scoring nada kenny's on one out of the six objectives right now i pushed him off the two flank ones this one's got nothing on it but you know we're trying command phase we're gonna use the relic here like leggings augury we're going to target the librarian brother librarian uh this is unique because any abilities that would reduce damage or in any way shape or form don't exist here so i lose my rel i still keep does it stop um feeling the pain effects as well i guess it will it says reduced damage oh reduced damage then no okay well i have a four up against uh uh mortal wounds that's the way this guy going for him then we have a prayer from the infernal master all right so actually infernal master can't see that squad of terminators you just roll a three up then we can pick whatever he wants to do sure he did it nice look at him go so i'm gonna use bladed maelstrom on this squad of terminators that's minus two to advance in charge rolls oh yeah and they take a mortal wound uh but they don't have enough friends ah i probably should have tagged this guy because now he's a little too free to do whatever he wants anyways he's gonna run or die he's gonna hoof it uh which he probably doesn't have those extra four uh i mean i see one foot he doesn't have a hoof he's gonna go right on the objective that's his home hello i couldn't see the rubric marines are going to advance they're six plus two they go up to eight inches and just to get them in this table quarter to keep getting points for engaging all fronts gonna go there just so avoiding the wall you're still in my territory though over here in this quarter gonna move these anglers hiding time keep one on the uh oh i guess you don't need too easy no no oh you got that you do have a fourth one okay the two exalted sorcerers exhausted sorcerer number two exalted sorcerer number one all right can he see he can see oh yeah you can see oh right infernal master's gonna advance an extra three and i'm just gonna move these uh scarab cult terminator they're able to move and shoot now they were thinking about maybe advancing over there but that's what that guy is for i should have well even if i tied him up yeah he wouldn't have been able to make it he wouldn't have been able to make it you did this i messed up that's a tactical error and i'm gonna fall back with a singular zengler absolutely this is his objective look at him go hello wow i mean assuming my guys look at him go i think time and there will be 12 cabal points still on the table as we whittle away at the psychic might of the thousand suns gas goombal from apparently exalted source for number one that is exalted sorcerer number one green stick man he will show him respect oh no oh no that's not that bad you have a lot of wounds but you get the power off you can just spend a command point i'll ignore the power no i'll just take it okay taking the barrels d3 motor wounds and i take many myself is it i take three flat three yeah is there another effect to this one i feel like doom both have i can throw another d3 on there especially but you want to do that i have to wait for you to successfully take the mortal wounds oh okay well i take two more wounds oh i guess i will add d3 to that is that torque ball points yes it is all right so i'm down eight and then adding that further d3 and adding another two aegis nice i'm gonna kill the second one you got one and a half huh we're gonna kill you and put a wound on you and then we have a perils to resolve one more four wounds remaining he still has another power i will now use the athanian scrolls on smite so now for the rest of the game which is like two more turns i roll 3d6 for my smite and drop the lowest i'll take that 10. 10 because you're a thousand son i will try to deny it because i might as well drago nope you're good boom and uh d3 more rules i should have added plus one to that plus one could you oh further plus one yeah yeah it doesn't matter it's oh three aegis i take two old you i'll kill you and wound you now we have the rahati he's got three powers he can throw out he sure does uh he's going to glamor his inch negative on the hit negative one to hit yeah nine nine i'll try and stop it i'll just do drago again i do oh you got a nine i don't stop it i got him i also got a knight in here glenn racine is totally gonna hit my wounded exalted sorcery absolutely all right uh weaver of fates weaver i got a seven what do you got i'll try and stop it with the brother captain i got a ten that's all yours all right oh going to smite on a six smite you got it i got a seven librarian i stopped it okay i'm gonna do prasagi i'm going to try and pre-stage five that's probably not that's going to be a hard note that's a hard note okay was that the his third power nope okay does he have the third power you wanted what did you just smoke we were fates and weaver and oh glamour is correct correct okay and then that was the infernal masters he's done so much this game he's whatever he's trying his best okay what about those rubrics all right well they can do swelled by the warp but you know 100 percent swell by the warp that's in the 12 absolutely i don't even think i have a denying nearby so i did one two three four i don't know if i did theirs or not what about those guys they might be within 24. they are indeed within 24 so i need a double six to stop it wow what a surprise i don't i'm gonna choose the wounded exalted sorcerer for reason what does it do plus two strength plus one attack oh it's just that dark power gotcha this guy over here is gonna perform it's like actually psychic interrogation that's a six oh i guarantee it passes he's gonna raise my ball points eight ball points just interrogate we'll say this guy i guess you know the character nearest so that's three more victory points for the interrogation what are they gonna do they're gonna they're gonna do something that rhymes with all right it's might they fail never mind now it is time for the scarab cult terminators to fire into i assume i strike squad but it could be the terminators i don't know uh strike all bullets you know the strike squad on threes four is to wound hey that's a wound that's a yikes it's all coming apart we take a damage i don't think i care for the cycan anymore i just want these guys walking around these giant swords murdering everything all riper gets to go still on yep two hits and three smooth that's a wound that's pretty good ap though which i failed that kills the side cannon in the hellfire we have two hits oh two's two wound oh and i if it's minus three oh it's only minus two i think both stays oh it's literally just a missile is it not better hellfire and hell drake he's gonna bathe him in hot glorious flame three shots three shots oh i gotta die right here winning him on threes now these do full damage because of the relic on him minus two so i make one and i'll fail one and uh unfortunately that's two damage we have two infernal bolt pistols because the infernal master advanced here we go i'm just gonna do both at the same time hit on twos oh what a surprise they wouldn't oh not that the inspired with the bull pistol he's gonna like three goes get the pilot that's okay he misses okay we're gonna do uh this exalted sorcerer into the squad yep he's performed so well that's gonna make it he's in it he's in it to win it i sure hope he doesn't whiff and then die to demon hammers you shut up right now all right what about the other one uh same squad same idea it probably needs like a five or a six nope that you have a command point if you want to use it there no no no he thinks this is zinc as well he's chill we got a big old charge over here oh it's only 10 inches oh nice okay that's pretty feasible nah never mind do you want to reroll it jeans as well okay we got to fight over here first oh i got five dice he's got six attacks all right yes that's true well he's i guess he would only have four attacks he's a lord so he's hitting on twos with no rerolls let's keep that in mind here and we have oh what a surprise we have a pair of ones yeah these are strength plus two so you should be strength nine ish i am strength nine oh look at that cool minus uh minus one i make uh oh neither save actually oh is that d so it kills the one guy close the one and then and then uh there's another well i will keep my just a car oh they're both out of an nj well you could choose to pile in them i assume you don't want to let me see if that guy's in an inch i do not think that that guy is within an inch nope he's not interesting well i'll just stay where i am then that is very fair being your only charge i will do my librarian with his four attacks and i'll allow it by the way he's up to 12 wounds now ah you're correct correct correct two hits and no wounds okay so that makes it his turn right i if you want it to be oh it is hitting on three hitting on threes on threes wait didn't i give him plus one to hit with what no i failed that oh yeah that's a wound that's a wound which i will fail well we're gonna consolidate and i've got a rhino to swing with we're still in our never mind we have uh nothing eight attacks from uh regular marines re-rolling ones due to proximity to the new lord hanging out absolutely got em that one's five zoom hey i got two we take one damage then a four well it's uh time for two four steps got a couple hits don't fail me now a wound we pass all year all right all right so that's it no there might be morale that strike squad over there oh you actually he actually runs you actually got him that's huge oh nice [Music] now that only puts me on two objectives very interesting and i get a command point we're both at one yeah and i get five points because i'm only on two objectives yeah got uh two upset units on that one and keller drago was over here losing my librarian and then losing that guy to morale uh well that's a five point deficit there so we have got to get kenny off of objectives so you're on currently two of them that one's gonna be hard to get you off of unfortunately for me but i can get you off of this one here and that one over there yeah he is aircraft he won't be able to score but he's still a thorn in my side i'd like to get rid of naturally drago will target himself in the command phase to reroll all hit rolls and we are going to move him this way is going to be a six-inch charge for mr drago arg i was debating on running you and making a move for the objective but i wasn't loving the role we are going to unfortunately move that's such a bad charge of the negative two on the woods oh man that's suspicious ah whatever we're still gonna just move you there maybe you'll make it who knows you never know crazier things and then after that move that's going to bring us to over here nice strike squad is going to try and make sure i get this objective just beat the crap out of that guy so we're going to move them in this direction because they're going to try and make a charge up and around i'm going to change their move they're actually going to move towards the terminators because they they alone might be able to do quite a bit of damage to them and then these terminators are going to just uh hang out on this objective remove five with these trimmers i changed my mind yet again we're just gonna go with the terminators and hopefully with the negative two they still make the charge and that should conclude movement i'm i think i wanna keep these guys in combat with the rhino but the rhino's slowly ebbing away if i fall back they get to shoot and that could be kind of devastating they get to attack me again i'm gonna leave this we're gonna fall back just want to make sure we have something in this table quarter psychic time i think we're just gonna start with some basic stuff mr drago mr drago what are you gonna vortex maybe yeah cause i think you're just gonna vortex and i don't want to gate and i don't want to i think that's my vortex and spite yeah you want to spend a hundred percent of your command points rolling through this no vortex we fail smite we succeed would you like to try and stop it oh yeah oh you're in a bad spot my man you you ever you ever seen a rubik deny a power before maybe yes we're gonna smite with the brother captain we got it with an eight you ever seen i don't know the guy standing behind the rubric greens oh not with the plus one all out so d3 more wounds one more wound to the hell drake then we're gonna go to this squad oh this strike squad there oh i don't know it's it's weird so i don't want to shoot anything because i need to charge i need to use them as a bump charge bumps get to them charging we're going to go hammer hand on those uh terminators they got it with a seven i'll deny with uh those terminators you very good denial face pretty sure those we're going to change the move up a little bit because i realize i wanted them as an option to go for them too so we're going to change and move to there and then they're going to cast the extra attack on themselves from the rapier brotherhood and i would like to say no from that zenguard nope no so they get the extra attack okay we'll go hammer hand with the palette uh the grenades in the back of the terminators we got it with a 10. i'll try with exalted sorcerer number 47 nope it is a shooting time we are going to start with this brother captain taking shots at that guy there if he's outside of three he is for sure is if it really looks like he is it yeah and i i'll let you do it he's got four shots with his master crafted storm bolter which would be twos and wounding on fours i guess three wounding hits at 81. or up you take two damage and then we're gonna have calder drago fighter same target twos and fours we do two more and four damage he gets gunned down by mastercraft and storm bolters we are going to have this strike squad fire into [Music] i guess just that xango there we'll put the storm bolters into them and threes like grossly overkill we're gonna de-atomize his body we got five when he hits let's see something cool no never mind he dies four times over boom i know there was a reason to not shoot him i kind of had an idea of the terminators charging him and then the gray uh the strike squad charging them so i could have get the terminals on the objective just in case like they made the charge first all right no there's an awkward way of doing it it's not it wasn't a great idea we're gonna have i don't want them to shoot because the wounded guys out front it'll make the charge that much harder so i'm not going to shoot with them and i don't want to shoot backwards because i don't want to make that charge harder these two have already shot i have no shooting over there so we're right on the charging one of the more important charges are the ones over there because that will determine if i get on objectives or not terminators in the back have a seven inch charge they are gonna roll a nine that's perfect and they're gonna charge him from the back there and then that means the strike squad does not need to charge this squad will declare a charge i assume you do not want overwatch no i'm good all right and they're gonna charge at minus two now do i re-roll uh i am if you mess that up drago could uh potentially fail his like five inch church well i know the problem here is draco his charge isn't as important these are these are kind of okay but that's that's a pretty big threat on this flank i'd like to get rid of so i want to secure this one because this one's already kind of shaken and it's kind of going downhill i'll command point it's a seven inch charge with the negative two oh we make it with an eight very nice now i know they can become durable but i just have a bunch of attacks on water ones i'm hoping just go go right through them and i'm avoiding the woods while they go in so they're done over there and then drago he's gonna roll dang i can't get everything i suppose that was a six i needed there brother captain to counter charge against the rubrics i think he needs a nine now he hits check i almost certainly was the nine yeah it's over seven inches so the woods make that a nina's charge okay a little faulty over here but we made up for for a couple of a couple of good charges over here which are still important so we are going to fight first over here i assume you want to make them more durable yeah i'll spend the command point on taking uh reducing the damage characteristic of weapons yeah pile in you have one wound on that guy so i'll start i'll swing with i don't matter i'll just do all the halberds first they're all one damage but they still have enough ap that ah no actually the rapey's not super great here because you have uh all this death so they're only ap one they put you to three up saves three halberds on threes and twos because i have hammerhand so we have a mortal wound and four saves three ups and i do that's four damage that kills two of them and then we have the demon hammers seven attacks with the hammers on fours oh we have a wound though five up all right you take the uh just two damage boom then we'll consolidate in further just to make sure we're in this table corner that'll give me then the terminators over there are just going i'll pile them in after i'm gonna do their attacks from over here we have three guys with swords ready to go well one's technically uh a halpert a three swords actually i could do throw the hat within the two because there's a vulnerable save it doesn't matter you're all three spoons i don't want them not getting hammer handed oh whatever i'll just say i'll say don't have a hammer hand i'm not too concerned about it and that's one more wound and four saves fives oh we killed three of them and then the demon hammer which is two hits and two more saves two more saves no we got that saying and the objective and then we're gonna consolidate we're gonna pile in and consolidate island wasn't gonna be much it's gonna be like this just getting a little closer over here and then we're gonna consolidate further in this direction staying on the objective though naturally and you have your fight over here against raw is there another one oh wait no you fell back i see yeah right all right we got the kopesh first i assume yep six seconds go fish uh-huh that's a wound and i will fail that's two damage so i got one wound left and then we have i'll put it on right in the back there i suppose oh well three hit very nice and all three and i it's only if you won yeah so i fail one d three days kill the guy in the back yeah so he dies that's going to be the end of my turn for scoring i do have engaged in all fronts i got one two three four table quarters for three points on the third turn so i do get an additional three victory points for killing the infernal master i'm still trying to work on you this stupid demon though i god man failed that charge kel drago could have done it for sure now point update at the end of the third battle around before we go to the first one scores 31 for grey knights 28 for a thousand sun so we're both kind of sucking but we're trying we are trying we're gonna turn four for a thousand suns and you gain a command point you're on bringing in one of mine none you're on one two of the objectives which is not more than me and but not enough for being on three so five whole victory points domination is hard everyone domination is hard okay uh command phase you want to pick something that could ignore modifiers he gets he's negative on the hit currently shooting uh obscuring stops everything with a rhino okay he's the one with the relic mr number one okay well he's going to target the rhino then yeah only option and the hell drake is staying low to the ground so he still moves 20. oh he actually goes back up to 12. yeah he doesn't fly to there rubik marines moving up six train here the sorcerer i can see inside gonna go up look through the train so you can see through the securing train that stuff over here those marines are gonna be moving back to get onto the objective ending there got that one secured oh my gosh are you gonna suicide him no moving exalted sorcerer number two to my uh terminators then he's jumping out of there to there just to get for engaging all fronts is he gonna try and charge and get the objective and murder them i can't do this let's see if the smite does it ah we go to the guy who has the active athenian scrolls he gets to throw smite on three d6's he'll take a ten ten all right and who's who is the nearest visible is it my brother captain it's maybe the rhino i guess we can measure and figure it out sorry he's on this side of the building uh then you cast that on a 10 eh well i have enough cycles nearby i'll try and stop we'll start with you might as well yeah i do not because i rolled a 10 as well boom okay so it's going to be and you're going to spend some ball points making an extra d3 yeah so d3 so 2d three damage it's four and we have the aegis which ignores none he's got one move left oof gonna attempt doom bolt he's gonna try his hardest hey an eight hey oh drago we'll try to stop it we don't we also roll an eight oh we're good at this uh three more three yeah and he's going to aegis none of it one of one of it but he will die my character you failed this charge now you five victory points because you killed the character in the psychic phase with sorceress prowess not bad that's that one done that's him done we still have that one over there oh yeah we would have been smart uh i should have done the deny with him in case he died that's okay i did with drago i think i still have enough knives on the table for it to be okay uh he's going to uh go for glamorous inch all right glamour got a nine and nine you can have it i will give those rubric greens a negative one to hit over here yep all right and then his second of three powers uh smite okay i got a seven i'll try and stop smite i'll use the grey knight uh the terminus right in front for that one i do stop it with an eight hey good job weaver fates for an invulnerable save or additional involvement ten i'm going for those river greens you can have it you can have it and that leaves me with two more denies but kenny only has two more powers and they're all over here yep you're gonna smite we are gonna smite that is a nine might as well try and stop it i got a sick nope that's not good so smite goes off do three more worms hey three nine ages none we're going to lose you and put them in that guy we're going to twist to fate twist of fate that's an eight and i don't stop it you have no vulnerable safe i get to fight first go smite over here we are doing smite over there and that's a miscast would you like to ignore that or re-roll it or keep the command point i'm gonna re-roll it all right so we're gonna re-roll that smite and that's gonna still be a and that's an eight i'm gonna spend the bulk points to make it a nine so it does go off legally i think i can't remember how many spikes you've done at this point probably should have kept track of that i was hitting drago yeah you needed that you needed to boost it to a nine to go off so it's going to do d3 motor wounds to caliber drago which is going to be one one aegis no four we have one more smite forgot this uh cast on a ten though from those river marines into the rhino no no the voltage is gonna fly under the rhino nine shots on threes rolling nothing one thing i did realize when i said i didn't get and when i said i didn't get remember when i uh messed up didn't have this table quarter for engaging in fronts i think i mentioned on camera i don't get any points i actually got two points for that i just i don't know why that clued in now but i still get two points for that i may have said zero so if anyone's corrected me i do i know i got two sorry i was thinking i'm gonna lose him and get engaged in all fronts losing my three points on it but i'll still get the two at least here and there i'm like oh i might not mention that earlier that's fine anyways proceed over here sorry for the interruption two wounding hits and i will make one save i will make two saves greens are going to do the exact same thing but this time decals or drago we're going to attempt six seven shots on uh threes yeah no sorcerer nearby yep and fours that's not bad two so three up he's got his three up and vulnerable save with his shield he takes one damage down to three you're gonna fire 23 shots into the terminators that is what they are five shots three and threes three shots those are three shots that's right yeah yeah wait it's 2d three roll all there's only three oh gross two wounds and i will make one save and fail the other ah put it on the back guy i guess yeah well that's the infernal pistol uh oh he's fine oh we'll keep it on the game back and uh that's it for shooting because i don't think this anger has any shooting attacks he does not where do you want to start charging his anger shaman into the stretch one by all means six that there folks is perfectly good sorcerer starts for charging i have an overwatch so bring it on he's in it to win it this is well i can't even really have many options but uses characters i suppose we're at a very nitty gritty point here in the game hell drake hell drake coming in that might be bad i might be good though within six yeah that's good he's in oh boy those wings all right we're going to put the ruger greens into drago to try and finish him off here that's good enough if they kill him that's amazing but if they don't gives him some potential well not really i guess he's gonna murder them on his turn anyways and stand on an objective there's an exalted sorcerer inside of the building no legal charge target form though we're just checking that there all right would you i have no interest you just want to start here or do this one last week we'll do that one first i have no command point so no matter what we do it's whatever just dice all right we got rubrics first i guess they have six attacks on threes and they wound him on fours let's see what can they do that's four wounds no runs oh i don't have a command point so he's down to two and then the aspiring sorcerer two sticks oh both sticks hit one wound you got no command point oh no oh my gosh i can't believe that worked that was very not likely very good job there you go he's dead anyone's curious his shield doesn't give him a plus one to a save it's just a three-up and vulnerable save so he has a two-up armor and a three up involved not a one-up three-up yeah i mean they might be curious because he's got storms sure this has two up no not in this case unfortunately so who's fighting over here first the exalted sorcerer exalted because that guy's got one wound yeah all right there so five attacks on twos one miss and three threes we got two three moves they're all minus one yep i well i lose that one guy in the back and then we have the hell drake attacks on the whole drink all hit all hit very nice and threes minus one or two two that's two we take that kills another uh terminator and uh just pull the guy in the back i guess yep and then we have the shaman attempting something ambitious ah it's not real i actually remember what his weapon's like i assume he just has a similar staff he's got a force staff what a surprise what a surprise he's gonna make uh his disc attacks first attack hits because he gives himself plus one to hit wound he doesn't actually mind yeah he leaves himself out that means this was a bad charge overall okay hitting on threes yeah you might have stuff the three's not bad and one miss it wouldn't have mattered there then uh no wound minus one that kills him yeah it kills the sword so i have the demon hammer left so i'm gonna fight with these terminators here makes the most sense oh we have full damage too okay hitting on threes with those halberds we have a miss and these wound on threes we have four woony hits at ap2 so you go to a four up i kill just the moony guy and they have the two hammers forced to hit with the hammers ooh good rule good roll four hits two's to wound so that's four saves and a more wound these are all five ups and they're every fail is a dead guy we killed him and we are going to consolidate towards the nearest being that guy we're not going to bother i think their life for the rest of the game is just hanging out over here that's fine and then we're going to go with the demon hammer on the justice car against these anger shaman and then we have fours to hit we've got a hit which is a wound well he's gonna save oh very nice i have my terminators over there i think i'm gonna pile in a little bit keep the two guys on the objective but i'm gonna put all the attacks on the sorcerer you get the demon hammer out of the way very curious to see if that's gonna do well that's a wound animal wound so one save oh you pass it safe for vulnerable i can combine the halberd and the sword together they all hit and three saves and another mortal wound and then that is three more damage because the more wound so he's got one wound left okay that is all she wrote a big clump over there but that's still my objective over there i suppose and i still have that one i can't film or i don't have a whole lot left but i mean neither does can you losing drago that's big that sucks that sucks but we're gonna try and make do with what we got so you got five points for killing a character in the psyche phase and then you're engaged in our fronts you are in three table quarters so you get two points for that as well not quite getting the psychic action so my turn four for the grenades command point i only get five victory points for the objective because i only hold two of them on the movement mr drago's dead so i don't have to worry about him we are going to do tough to say tough to say i think we're keeping you there these guys i almost want to actually i might just we're gonna fall that guy back from combat and just not the objective yeah we'll put them towards the building if i can get them in the building they're onto the cover there we're gonna have them move into onto the objective into the building so they're down there they're gonna be shooting at that shaman i'm gonna try to shoot at the show then i think we're gonna keep those terminators in combat even though it's not my best interest and uh we're gonna make do with what we got here we got this rhino too i guess are we in three table quarters yeah we're getting two we'll get two points we'll get two points we're just going to run over here we'll be there all right we're gonna go into the psychic phase now where we're going to start with smite from those terminators come on do hammerham i just want to get rid of that psyche we're going to attempt i almost want to do psychic channeling for them just to give this a little more likely to go off why do i need that command point for cyborg ammo what's the armor saving that guy probably not great i think we're gonna psychic channel here on these uh terminators i'm gonna see if it doesn't have to be a character maybe just like her yes it's for granite styker so we're gonna channel oh not great but i'll take the eight we'll all deny with uh the guy you're trying to kill yeah it's fair no not quite done he is dead he takes the more wound and dies that's another character kill for assassinate i'm gonna go ahead and smite with that strength squad justin you fell back oh you're right you're right you're right i was uh i forgot about that they were going to smite i'll just keep the four on that they fail that is okay and then they might need to be in range i think they might have though but that's their smite they fail we're gonna go on to shooting where we're gonna put all of their shots into that guy there we'll do the side cannon a couple hits because they moved a couple wounds at minus one we have an involvement and he is dead four damage that's another character kill and then ah that's just it we have this fight over here you get to fight first so with the hell drake oh yeah all right here we go threes can't do anything with this guy we gotta miss maybe this is it here maybe this is my first wound my opportunity and i will pass oh i'd lose another terminator uh i guess yeah sword guy's fine boop so i just have two of them left just got one guy in the objection still we're to fight with the hammer because the hammer is the coolest i want to do that it's really holding the hammer hand here but you know what hammers on fours threes to wound oh two of them at five ups those are this is only three damage and then we got the sword or the halberd i think it's albert oh he misses that that sucks all right well he tried all right that hell drake is unstoppable man that's my turn we're done i have no morale to do and i am in three of the table quarters because of the rhino so i get two points for engaging all friends and he killed two characters and i did i got six victory points for that so turn five for the thousand suns they have their one command point now and then they're on two objectives not more than me it's only five victory points for them uh we both barely have anything left except that hell drake is unstoppable flying high he's getting out of here he's flying so that way i don't have to worry about the falling back thing yeah boom boom moving over there we're 20 inches should be like here yeah like that's perfectly fine you just turn them yeah well i don't need to turn if you don't want to boom it's going to fly lane over there as he flies over there we're going to vector strike that i am going to this is the only time i get to use it and then that's his wound there he's going to go back up to 10. as he lifts off the ground he might try and talon one of them and he does and it's d3 i assume yep two more wounds the aegis oh we take two we got one moon left on uh well we're gonna take the wounds on the jester car because i want to keep the guy on the objective uh actually no i go last in this battle round so actually i'll put it on the uh cannon yeah exalted sorcerer he's just gonna go here hello uh but not past six because i'd be cheating he has six moves left he's got four four gonna touch the stream yep we're gonna go toe the train with a couple of models moving forward with them so they can get shots on the terminators as well now we're on the psychic phase start with a smite from those rooms they're gonna smite so good they got a six a six would you like to deny i only have one deny over there uh no no by all means you can go for it oh man one two three four five six seven oh i'm totally adding a dexter d3 more absolutely all right so two three more wounds oh four aegis we take three one moon left on that rhino they're done we have i assume they don't what power do they have uh they're the ones with the six inch increase range on boulders okay oh they could have just stayed still that's funny uh if you you could risk it if you wanted to get out of your volleys okay that's fine they're over there then and then this uh exalted source got a couple powers if you throw out boomboard uh two days plus one to this you get a nine i'll try and stop it i don't i also roll a nine oh that's uh three more wounds ages only one i'm losing in the back that's right because it's turned five i'm like why would i put it on him i just move on my turn get the points at the end that's right that's right if he's alive that is okay well he's got more power uh do you know what that power is mike 3d6 smite you got it nine nothing arranged to stop it oh gross aegis come on you got him that's huge that's real big man that was huge all right shooting with the hell drake uh 2d3 automatic hits that's four i don't have uh i'll just three roll a fail fail they all work through another one yeah four minus two so in the end minus one we are going to die he got him he's dead uh there that leaves me just this unit that there is probably i just passed my turn uh i could try to go kill that thing i guess you know what we're gonna go ahead and shoot that too i got a four inferno bulls i don't think he gains oh sure go ahead and kill it kill him you know what you got it he's dead hey you burn it up look at you go that's good all right now these guys it's my turn turn five nice and quick i'm gonna try and kill that hell drake okay so it's easy it's a 10 inch charge when they bust through there i will i'm going to move out i'm going to cast hammer hand we got it and then we are going to shoot our guns we don't have a side cannon in there yet and we do have a side cannon i shot it earlier got the side cannon on fours and uh strength seven so fours yeah usually seven and then we have both strong bolts well storm bolters hang on threes and one wound that's it three up safe you are okay and then i have a tens charge which is re-rollable nope we fail all right that was my command point reveal so that is it there i don't gain any further points so kenny are gonna jump into a post game that's all five turns done i unfortunately lost the last couple models i had and i think that actually might swing the game in kenny's favor it's a tight game no matter what i was in the lead but those last couple kills might have sealed the deal thanks for checking out that battle report everyone hopefully you enjoyed it it was pretty intense oh yeah it was now don't forget that kenny and i go over our first impressions of the gray nights and the thousand suns how we like their changes how we think they're gonna play in the future and just general cool factors about both armies if you want to check this out all you have to do is click on the link down below and get yourself a seven day free trial there's gonna be a thousand some videos there's gonna be a great night video go to either one go to both that's up to you appreciate the support thanks again for watching happy board gaming all right looking over the scores calculating it all very tight game uh i think we got what 10 10 10 5 5 for our primaries yeah yeah because you missed it the one turn and i missed it the the last turn so we tied on that we only got like 20-ish points on that and then you got 28 on your second i got 28 of my seconds you got 30 on your second you said last turn so your last turn the killing two models gave you the win by two points i did otherwise i would have won by about 10 to 12 i believe so yeah that was huge heck even even just that oh if i just made one aegis or if i just didn't die that guy killing him is not actually that far fetched these guys making the them making her failing in charge no big deal there not not not that big of a deal i just came down to the nitty-gritty also drago dying over here is a big factor because he could understand on this objective as well and got me more engaging all fronts so it came down to a few clutch rolls then like obviously the whole game builds up to it right yeah but then the end of it really those like tiny little no command points no re-rolls just dice dice dice really got in there drangle falling over really sucked and then losing the um total mortal wounds really sucked too but hey the thousand sons persevered i thought i had it too i thought it like no problem obviously it was close i thought it was gonna be a win but i i'm surprised surprised that they'll come i'm not ouch no i'm 100 surprised you give me i thought i lost on like the bottom return too well that's right that's what i figured through the way the grenades had it all set up it was you can tell because i started getting aggressive with the characters right well you what you were put into a place of desperation and it worked that's all that was amazing that it worked like typically well it's one of those like you have to do you have no choice but to do it yeah but typically when you're in that position it's like oh crap i lost but i gotta try right you gotta try and it worked they move forward like a that's a questionable charge boom got him down killed him over there like that's that's charging the character in kind of whiffed and he ended up dying because of it but then he had the backup sourcer uh cover that and then the hell drake i just couldn't get him uh he had plot armor 100 drago like how much like drago going in seven attacks just murder no save at all it's just three three three three three every six is a mortal wound he dodged it oh but i think that's because i i put there was more value in this charge being rerolled so i don't think i made the wrong call there i just would have liked if he didn't fail his uh six-inch charge so i that sucked too but them coming over here got me engaging on friends for a couple turns and then also put another unit on the objective whereas drago didn't need to be on the objective so badly over here by killing that hell drake he was the best one to do it so i maybe i should have rerolled i don't know it's tough to say oh no sorry the other reason i rerolled them is because if i didn't i would have got charged by that stupid scare but cult squad and then they would have got murdered instead and shot charged fought no vulnerable save the whole exactly because they had the defects equivalent so i i don't i don't regret my choice there i just wish draco made his charge couldn't have asked for a better game he was like super tight yeah it's crazy it is 48 to 50. yeah i love it our score sucked by the way like those are real bad scores like if you compare that to technically 10 more on each side so 60 to 58 we both would have done much better against different armies uh there's that and the fact that domination is typically a lower scoring game as well just because it is so easy to deny your opponent primary it's like you just get five return you're lucky if you get 10 almost 15 you're just dominating your opponent you're just watching you've already won the game exactly in a lot of cases you're just walking all over your opponent at least in my experience it might not always be true that's probably mostly true that's it for this game we're going to go ahead and tidy up we got a little more work to do today and uh leave some feedback down below if you forgot any rules please please please say something down below and expect to see more thousands on the grenades without a doubt because well i think they're just both in a very fun place to play right now they're good or bad i think they're both incredibly fun to play you never count a gray night out and then the pure hitting power of the thousand suns in the psychic phase very astonishing very very interesting to see thanks again for watching everyone and happy board gaming happy warrior
Info
Channel: MWG Studios
Views: 47,602
Rating: undefined out of 5
Keywords: miniwargaming, miniature wargaming
Id: U97XPD4-3E0
Channel Id: undefined
Length: 128min 40sec (7720 seconds)
Published: Mon Aug 16 2021
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