MORE Movement Shooters
Video Statistics and Information
Channel: FUNKe
Views: 976,576
Rating: 4.9747777 out of 5
Keywords: FUNKe, ultrakill, orange door, boomer shooter, doom, quake, fps, indie, demo, ghostrunner, enchain, bpm, beats per minute, roguelike, platformer, dark souls, titanfall, animation, essay, dusk, new blood
Id: oRTh2aMgPY4
Channel Id: undefined
Length: 11min 26sec (686 seconds)
Published: Sun Jul 25 2021
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Cannot accurately describe my love for Ultrakill.
The movement feels amazing, the weapons have incredible impact behind them and the style meter constantly pushing you to use everything at your disposal while not railroading you into specific tactics is something I want to see in more shooters. The soundtrack slaps consistently hard when it wants to, but the way it builds atmosphere Latest Update Spoilers: like in the dark mission from the Greed update or the bass guitar playing softly as you approach the v2 rematch are just so fucking good man. And now there's a hookshot.
If the future updates are half as good as what we've got now it'll without a doubt be my favourite FPS of all time, potentially favourite game of all time, it's that good.
Buy Ultrakill
BPM is such an underrated game, I'm glad to see it here. It's real hit and miss with people, but when it hits, it hits HARD. I can't recommend it enough.
Get To The Orange Door, while still in Early Access, is best described as "Legally Distinct Titanfall 2". It is one man's effort to take that gunplay and mobility and give it an overloaded neon/synthwave aesthetic. And the video is right, the core gameplay is air tight, it's just lacking content in its' current state.
The recently released(and aptly titled) Excessively Late Update is proof that this game is going places and I am on board for the ride.
There are two good gems that aren't listed in the video.
Roboquest is a rogue-lite in Early Access that is super fun. It's like if Hades, Boderlands and Doom Eternal (yes I know that the video in the OP said that this comparison is played out) fucked and had a baby together. Development is ongoing and a lot of the rogue- minutiae is still being laid out (run progression stuff), but the gameplay is great. Buttery smooth movement, weapons are fun to fire, abilities feel good to use. Worth checking out.
Severed Steel has had a few demos come out and is releasing in full in the next few months. It's basically FEAR 1 style combat but with added parkour (wall runs, slides, dives). The demos have been great time wasting fun.
Does Tribes: Ascend count as a movement shooter? Since I'm still waiting for a game (that doesn't die in 2 days) to scratch that itch.
i got to the first boss of ultra kill and just didn't gel with it, unsure why,
Picked it up since twitter was saying it's got better movement and more fun combat than Doom Eternal which is my favorite game so I thought I'd love it but just found it a bit boring.
On paper it seems like my cup of tea but it just didn't grab me, no idea why
Not quite on topic, but I love unique/movement focused multiplayer shooters. Tribes, Alien Vs. Predator, Jedi Knight II, Titanfall, War for Cybertron, etc. One thing I've reflected on over the years is why are these types of games not more successful or demand more sequels among the general market. I've come to realize that.. FPS are actually a pretty niche genre.
Now I know that sounds insane for the genre that has overtaken the entire video game market but when you think about it, there's really only ONE truly successful multiplayer shooter at any given time. Sometimes you have one really successful one and a small select handful of other ones that are doing pretty well, as long as you don't look at it relative to the top dog. If you think about it, I bet you can name the top selling/top played FPS of most years/release cycles, because only one ever truly dominates in the public conscious.
Something about the genre just funnels people into one game at a time and that game is ALMOST never a unique or movement-skill FPS. I find it really fascinating how one of the most successful video game genres seems to cannibalize itself and leave little room for divergence.