Minor Clans Guide: Benefits, Unit Ranking, & Locations for Mount & Blade 2: Bannerlord

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Popped out another guide, this time taking on the Minor Clans.

In it I cover: the geographic locations of the clans (at the start of the campaign, because they move pretty quickly and get pulled all over the map during their contracts at around the 50 to 60 day mark), the units for each clan as well as ranking both their units and the clans difficulty when attacking them on the campaign map. At the very end, I discuss how to bring them into your OWN Kingdom as a mercenary.

So hopefully this helps you guys in deciding what or how Minor Clans benefit you. HINT: Triarii are gods

👍︎︎ 7 👤︎︎ u/TheItalian567 📅︎︎ May 06 2020 đź—«︎ replies
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Aradia is ruled over by six vast cultures with eight major clans ruling all the cities and castles of the land a mountain blade - banner Lord it is your job to interact with these clans for the main quest but before you do so you yourself start out as a minor clan amongst a smattering of other minor clans across the campaign map in our video today we're going to explore those other minor clans and how they can be extremely advantageous to you and not just the early game but throughout your playthrough as you grow your own kingdom I'm gonna cover the units of each minor clan as they have their own unique unit line the benefits that they can give you as the player and where they're located on the map when they aren't part of another Kingdom or part of another kingdoms Wars and again some other tips so let's dive in on my guide to the minor clans before I talk about where they are on the map I really want to highlight the benefits of attacking these guys and why they should be important to you here is duane of the been ezel all and i've just defeated him in combat shockingly enough now right out of the gate here is why these guys are so important they are minor clans just like you and as thus are not aligned with any one faction at the start of the game this gives you an immediate progression in targets outside of the various bandits that swarm the lands of Claudia now you'll be able to attack a higher density of troops with far better loot in addition take a look at Duane's armor he's stacked this grants you a small chance to get his armor as a drop as of version 1.2 that armor will more than likely have a modifier like cracked or rusty greatly reducing the sell price but still giving you some great armor in the early portions of the game this extends to the troops as well who will also have a nice array of gear depending on which minor clan you it's hack Blake rats are the lake rats for example can have tier 4 or 5 chainmail hauberks while the oathkeepers don't really have the nicest sets of armor so its clan dependent in my experience the further along you are in your campaign the more of their loot that they drop so for example de 450 vs de 50 in addition one other little thing here so rather than take this guy prisoner I'm gonna release him that's gonna grant me some charm experience that has another huge benefit of this so you fought well you're free to go and well there wasn't any a huge gain there you also get some relation which will help out when it comes to dealing with bringing these guys into your clan on top of the loot which will show more of in just a second you're going to get a grip of renown which is really important in the beginning of the game to progress to clan tier 2 at this tier you can become a vassal and it is the first tier in which you can gain access to feats progressing to clan tier 3 and being a vassal the nation will guarantee that the ruler will award you of thief as soon as one is available if you didn't get it in the previous tier so there's looped there's renowned there's experienced there's charm experience but there's one final benefit and I'd argue that this is probably the largest one risen errs you can get us so many prisoners from attacking the minor clans if you're trying to level up your roguery you can turn them into taverns for some quick experience gains also it wards you a further amount of money for ransoming them if you want more influence if you're a ruler or a vassal of a kingdom you can donate the prisoners if you so wish or and this isn't probably the most important part of the video and we'll go into it more in the latter portion when we discuss the troops you can convert them to become a part of your army and I cannot stress how huge this is because currently it is the only way to acquire many of the minor clan units in the game such as these guys right here as you'll discover by the end of this video they have some of the best - troops outside of the noble lines for the respective factions the ARB Orioles are some of the best archers triarii i are amazing a heavy infantry Kuhlman riders are outstanding cavalry there's just tons of options and it adds a lot of flavor to your campaign I mean for example I have aster Gaea roguery focused character that I play I went on a journey through ass ride to find a companion but ended up fighting a member of the jawoll and getting 15 or 16 Golemon recruits for my army it sort of creates this fun narrative of this Sturge and mercenary with troops from ster gia and a force a deadly shot cat from a distant mysterious and I really love how the minor clans can fill in some of the gaps of your armies depending on the cultural playthrough you have in mind you can see here I'm a little bit later in the game so I have a huge amount of prisoners from this one unit and also I have a lot of his own prisoners to put into my army but I'm just gonna press done here so I can show you sure it's fine should I can show you the loot because loot also this like I was saying the further you are in the game the more loot I've noticed that you actually get rewarded from that party and this looks like a little bit more of the tier 5 & 6 stuff that I would have expected less of in the earlier portions of the game so as you progress through you'll actually get even more loot from attacking these minor clans and even further I take a look over here at my party menu real fast once this all loads through I can go down to the bottom of this and you can see I'm already starting to work on recruiting some lake rats and some scolder units some pasta tea and some prints pretty PES so you can really add a lot of flavor and variety into your army with a lot of the prisoners and troops from the minor clans so a lot of what I mentioned is really gonna help you out in fighting these minor clans in the beginning of your campaign but you're probably wondering how do I find them well you can click on any one of the minor clans by going to the encyclopedia page going to clans clicking minor and let's just select company of the golden bore well I can click on this gentleman here and then I can click on last seen here and then press track and now it's on my map to go and find him but one thing you should know if it does say part of and then there is a banner here and it will thusly color the banner of that clan that is a part that means that they are part of an actual kingdom and you can't just go attack them unless you're a part of that Kingdom as a mercenary or a vassal or your okay what's going to war with all of Betania so for example here the Gilman who Duane was a part of he's not part of any clan there's nothing right here but if I go back to I'll just say the forest people I can see that they're part of a stri and their banner is colored thusly a lot of people were asking about this and I wanted to kind of clarify it before we jump into the geography let's go into the geographical locations of the minor clans across Colorado now this will only be true for the first 50 or 60 days of your campaign after that point they'll join up with another faction or Kingdom as a mercenary to help fight in their Wars as of the most recent patch though they'll constantly be switching depending on which factions need troops the most so again please take this with a grain of salt and it's meant more to give you an idea of where to find them in the early portions of the game kind of to guide you there if that's the best specific factions troops you want to get in the beginning or start of your campaign if there's a point in which the clan finds itself not at war or it's captured and then released it'll more than likely spawn back in its cultural homeland rebuild its army then go out and fight again but I'm gonna broke this break this down by culture as there's typically one to three minor clans her primary culture even sometimes it's not even called Sturgeon they're called nord or something of a sort so we're gonna pretty much break it up just like that so it's easier to follow our first clans are the ones from Velandia and these make up some great early game targets to expand your army we've got the company of the golden boar here comprised of leve troops that have opted to continue warfare rather than returning to their fields as farmers and as such they typically make their home in the northern reaches of Velandia from austin all the way down here to aux halt now moving further south the other minor clan is the Brotherhood of the woods home of the famous arboreal archers they actually have an interesting lore starting out as a Robin Hood esque band of peasants robbing from the rich and giving to the poor and as their size and notoriety grew it became just like any other band of bandits and mercenaries selling their skills to the highest bidder and you can find them along these southern reaches of Velandia in the mid to southern reaches I guess you could say actually they actually he um I've seen some of them as far north as tal VL castle over here even into in Beth as far west as Jacqueline and gayland then as far south as charas all the way down over here to gamma Dan as well to the east of Velandia lies the forested lands of Betania home to to more minor clans sharing a border with Velandia there's a bit of an overlap with the forest people an interesting surgeon and botanial cultural hybrid as the backin these people specialize in slash-and-burn farming using the ashes fertilizer predominantly farmers they're located in a similar location to the Brotherhood of the woods around talyvel Castle and then down once more to gammer dan but I'd argue that the key difference is that the forest people will wander more north and eastward into botanial lands whereas the Brotherhood of the wood will wander south and westward into the land Ian lands secondly is the wolf skins who are typically noble sons of botanial that take part in an ancient tradition known as Wilding essentially they live like wolves wearing no sown clothes eating no cooked meat and sleeping under no roof they start out in the center of Betania all the way up to the northern portions out by Navy Yanks castle and the furthest reaches of the icy northern lands lies the minor clans of these sturgeons and the Nords the school Roberta or the shield brothers are an intensely serious mercenary company of Nords out of the sturgeon Heartland relying on their extensive training with ax and spear they are valued across the north by noblemen for their almost monastic approach to warfare and discipline as you would expect they spawn right smack dab in the center of Sturge at Sabir Lake rats on the other hand while culturally sturgeon are found around the great lake low stir Gia they are known for creating false lighthouses that wreck ships on the shoreline for their looting purposes their spawn can be a little funky as mine spawn them you know down here bio Neera but they will quickly make their way around the edges of the great lake going to Omar Vaughn about Paul down over here to our Gironda Emma but pretty much is kind of running a circle around the giant gray lake here in the far east the rolling steps are home to but one minor clan and that is the character argot this nomadic clan refuses to centralise with the primary ruling faction of the COS eights the irken it cons this allows them to move fluidly through the steps and sell their sword to whom they wish you can find them in the beginning portions of the game in the northern regions of the cos a territory they will typically spread across the entire cos aid territory coming down here into the southern empire and over here as well into the northern empire a little bit as well we'll just kind of find them in this nice big open area the COS 8 Empire land now in the southern territories we have three more minor clans of the ass Ryan the Darcy cultures the jawoll or roamers are a Bedouin Confederacy throughout that Nahas desert much like the Carragher act they are a nomadic autonomous tribe that has eschewed the forward-thinking ways of the Banu Astra and hold on to the old a Sarai ways you'll find them around Kyra but they'll typically head south to the periphery portions of the Assyrian territory now the second minor clan is the Gillman comprised of a subculture of as rye and cos eight known as the DAR she out of these southern and eastern deserts they are both slave and slave masters selling themselves to the order while retaining themselves as part owner have an interesting little la dynamic there's skill with mounted archers is second to none and their Lance's rival those of Velandia and the Empire you can find them in the westernmost portion of the as ride lands around hacen ala now the Bennie's law is the might is the last minor clan of the as right and not much is known of them outside of being a secret society this clan is rooted in the central portion of the Assyrian lands around a yea 'kiss and a Syrah but they roamed throughout the entire territory as needed last but not least are the Imperial minor clans with for minor clans stretching across the massive former Empire the first one we'll talk about is the el faro or free people they share a close heritage with stir Jia as former slaves and debtors but they can be found among the northern Empire territories or in the frontier of the sturgeon lands also the second clan is the embers of the flame comprised of the religious zealots that wait for the return of Emperor Usos in the beginning portions of the campaign they can be found in the northern empire way up here but will move between northern and southern empire pretty seamlessly third the hidden hand is a mafia esque minor clan that rules over the rural areas of these southern and western portions of the empire and their territory is just that pretty much the southern portions right when you start lastly my favorite minor clan is the Legion of the betrayed they are made up of veterans from the Battle of pendrake that clung to the old ways of the Imperial Army prior to the personal red news that we see in the current era and they make up the majority of the Western Empire with a little bit of the northern Empire mixed in the way I'd like to do this next section is reviewing each milliner clans respective troop line they all get their own very unique and depending on the clan a quite strong set of troops I'm gonna give it to grades the first will be the clans difficulty when it comes to attacking them onto the campaign map some clans are far easier to kill than the others especially in version 1.3 which saw a massive overhaul to the loadouts of each of the clans the second rating will be its comparison to my best units by troop type video I did linked in the upper right corner for example I'll be comparing the infantry of all the minor clans to the Valais Indian Sergeant or the heavy cavalry to the Imperial cataphracts let's take a look at our first unit so our first faction is going to be the company of the golden boar and that is the boar novice boar veteran and boar champion I'm gonna rate these guys as moderate as far as difficulty goes because I think that they actually have a good set of a reign or a good set of armaments they've got a sword a shield and then varying levels of armor as they progress through their ranks and I think that they're they're relatively easy to come by to and your Velandia campaign they are a Velandia style minor clan and you can find them for any clan it doesn't matter if your plan D or not but I will give these guys their units an excellent rating they are the best crossbow men in the game the boar champion has 200 one-handed he's got 120 polearm just which really doesn't matter but to a hundred and eighty crossbow and 180 our 28th Lennox to compare that to the Vil and E and sharpshooter here the Villani and sharpshooter only gets 130 crossbow and it's the same thing with the empire crossbowmen our sergeant cross woman so the boar champion is the best cross woman now I will say this though crossbow men are at a weird kind of place in the game their crossbows don't do very much damage by comparison to the amount of so they can get out archers always kind of eke out above them just because they can do more damage over time then say a crossbow which is stuck to doing a pretty set amount of damage as per its reload so I still think that the feein or the astra archer or the next one you know we're about to talk about outrank the bore champion until crossbows are fixed a little bit but as it is the bore champion is still the very best crossbow men in the game the other Velandia Minor clan is the Brotherhood of the woods this is the dreaded arboreal line now I would rate these guys as easy when it comes to fighting them they have very low armor their weapon is I believe it's just a sword if not a dagger depending on which rank they are and they don't have much armor outside of this even the arboreal line or the top end arboreal is very very low armored the biggest threat here is the fact that you are dealing with a lot of archers and that can be punishing because the thing about the arboreal is that it is probably the best archer outside of the feein if we take a look at this 200 one-handed 200 bow and 140 and athletics ignore the crossbow cuz it doesn't use that but how about again rate this as an excellent unit if I take a look at the fee in champion here we can see that it the fee ins got 260 bow and then the fee in itself has 160 so it's got a place in between the two it's even better than the assor I master Archer so really take us into account when you're fighting these arboreal 's anytime you pick up the forester units to sprout to the saplings you're gonna want to keep them in your army and convert them all the way down into our Boreas arboreal is you can't they are tier 5 they will not convert for you but you should try to grab as many sprouts and saplings as you can to get these guys up to their max level moving into the botanial minor clans we have the wolf skins with the young wolf season wolf and chosen wolf these guys that would rate as very easy they have a light armor they still have both so you do have to worry about them but writing them down is quite easy especially if you have a large contingent of cavalry and even if you don't even just having enough footmen or responding archers can kill them quite quickly they do have shields they can't protect themselves a little bit but again I still find these to be one of the easiest minor clans to attack in the game that also brings me to discussing their unit which I find to be quite poor I would rate them among some of the worst ones in the game to be honest taking a look at the chosen wolf which is your tier 5 unit or the wolf skins 180 bow one handed with 140 athletics is okay no but their armor is not exceptional they're not gonna last the long haul if you convert them they might be a really good or early unit game just to kind of get something in your army that is relatively inexpensive and easy to acquire since you're gonna be killing the wolf skins and droves but I personally find these guys to be a unit you can absolutely pass on the other botanial minor clan are the forest people with the recruit expert and veteran foresters now these guys that would also rate us very easy they are simply archers with a very low amount of armor they are maybe a little bit harder than your wolf skins because the veteran room Forester for example has a little bit scarier of a stat line but not enough me to give them that moderate tag of difficulty overall I would find these units again to be pretty lackluster you get so much more value out of the arboreal which has a better set of armor and a little bit better armament than the veteran Forester and you're just more better or better off going with either a noble line or an asteroid master Archer even if you don't want to touch the arboreal you can use the foresters if you do want to get some quick good early solid archers I just find them again another unit to pass up on it when it comes to the minor clans and all their unit types moving over to the Sturge and minor clans we have the lake rats in the recruits of veterans and wreckers and I would actually give these guys a pretty decent difficulty rating at moderate they're essentially like sea raiders but the veterans and the wreckers are a bit better because they have a lot better armor and a little bit better armament than your standard sea raider but when it comes to their overall troop viability they are excellent the like Rat wrecker is a beast 160 one-handed 200 polearm 140 throwings and 140 Athletics if I were to compare these guys to the sturgeon veteran warriors they're pretty much better stat line it was just a little bit less armor so I think that if you're playing through a northern Empire or Sturge and play through and you get a lot of scolder or Lake rat in your area a lot of Lake Rats is gonna be huge the other Sturge in minor clan are these scolder broad flaw with the recruits warriors and veterans now I'm gonna give these guys an easy rating because of the fact that even though they're very similar to the lake rats they use throwing axes versus javelins and in my experience javelins do far more damage and tend to be a little bit more accurate now as far as their overall recruit viability I do want to give them that excellent rating but I'm unfortunate gonna have to go with moderate on these guys because they still are a very solid troop choice but the biggest problem here is if you take a look at the veteran Bratva he has 180 two-handed but he has no two-handed weapons he still has a good pull arm at a 150 and throwing and athletics at a good considerable amount of skill points but the biggest problem is again no to Anna weapon where these guys really shine is their scolder warrior Bratva with 80 pull arm and a really nice set of armor at just Tier three if we compare this to the sturgeon at tier three he out classes him armor wise leaps and bounds moving over to the cos eight lands we've got the carrot Herget with the Caracas eight line with the nomads riders and elders now these guys I'm actually gonna give still that moderate level of the difficulty with a word of caution try not to fight them in a huge quantity or else you'll find this difficulty bump up to hard white quick because you are dealing with a large amount of Archer calves and they will take you down quick if you cannot deal with them so moderate to hard is probably what I'm going to give them here now the recruit viability is also again quite well if you take a look at the COS 8th elder you're looking at a unit that pretty much sits in between the cons guard and the infantry choice there's just a non noble unit choice for the COS 8 and look at this 100 one-handed 100 parm 200 bow and 200 riding looking at that compared to the cons guard just a little bit less than a lot of these stats of course the cons guard has a much better pull arm and 60 more bow but if you're looking to get some really solid archer calves or for your unit for your army and you can't get the Khans guard getting these guys is gonna be a really solid addition and you really are not gonna be disappointed moving south into the ass right we've got the jawoll recruit camel rider and betta ween I don't mind the weird glitchy icons here for these guys but I would have marked these guys as quite easily the recruits are on foot very low armor and it kind of progresses all the way up through the chain even to the betta ween which has very light armor you can take these guys out quite easily you do have to worry about their throwing weapons on that do have those and they'd have them at a very high skill even at the very bottom with the jawoll recruit having 150 throwing and 250 Athletics and then that scales up here to 200 in the betta ween now as overall recruits though I find these guys to be extremely lackluster I think that there are way better astral units across even the Benny's awal or in the Gillman and I think they're totally something you can pass on the second of the asteroid miner clans at the Benny's a law but the recruits soldiers in Royal Guard now I find these guys to be easy to moderate depending on how many Royal Guard are in the army but honestly I find them to be so lightly armored that taking them out is quite easy especially if you have a large amount of archers to really focus them down and shoot them off their horses because they are just using throwing weapons we're not going to be able to take as much out of you as say Archer cavalry will now as far as their viability goes I think that they kind of are on the poorer side again very similar to the jawoll the Royal Guard itself just sits simply above a Mamaluke heavy cavalry and it wouldn't take a look at this they have 140 throwing crossbow pull arm and 160 riding but if I'm gonna get a unit I'm probably gonna get the Mamaluke heavy CAV because I prefer the bow over the throwing and pretty much lackluster combat skills even taking a look at the ferrous which gets really amazing combat skills really great throwing weapons and a really nice set of armor I think that the mama Luke and the Vanguard Faire is just kind of outshined the Royal Guard but I will say though if you want quick access to cavalry they're not it's not gonna hurt you to put them in your army I just think with our better options for an ass restrict playthrough the last of our ass for our minor clans is the Gillman and I would actually rate these guys as quite difficult to deal with because as soon as they hit their rank three they become a very formidable the Coleman is a little bit lightly armored and easier to deal with but the Gillman and the Gulman are a very strong opponent so I would be very wary of these in the earlier portions of the game but as your army kind of grows up you can deal with them a little bit better now as far as a recruit viability fitting their difficulty I think it's quite good and this is again because they wrap up so quickly the Gillman is a very strong unit at rank three it has really nice armor at a tier five archer armor as well as a nice set of barding but then if I look at the Gulen he has amazing armor as well he has a camel which is kind of goofy and fun but he sits just above the Mamaluke archer when it comes to his stat line with 130 130 and 150 comparing that of course to the heavy Mamaluke archer at 130 130 130 though they're a little bit faster and they're built more for combat with more pull arm and one-handed so if I wanted a true shot CAV unit for the a Sarai style play through the Ghulam really kind of fits that niche focusing on the central portion of colorada here in the Empire we have the hidden hand with the pawn hand and then puppeteers now I would mark these guys as easy I in fact they're my preferred a minor clan to attack and almost all of my playthroughs and thusly when I take a look at the recruit viability I actually mark it the worst almost of any minor clan and it's mainly because the puppeteer while he does have some pretty nice armor he's got 180 one-handed which is cool 200 throwing which you would think is great and 100 athletics the problem is that he's got throwing daggers and as of right now the throwing daggers are extremely lackluster and he doesn't have a shield so this unit has a very short-range unit with no real staying power and I think you should absolutely avoid recruiting the height of the hidden hand but kill them in droves another Imperial Manor clan are the embers of the flame with the Oathkeeper recruits experts and then veterans and these guys are also just as easy at the hidden hand if not even easier taking a look at these guys they have absolute terrible armor that have near nothing on them of real worth ever just an absurdly high Athletics and these guys just recently got a pass in version 1.2 and one point-three with better armament to tell you how bad it was before the recruit viability again kind of falls in line with the hidden hand the veteran Oathkeeper is in my opinion garbage he's got a 180 athletics which is cool but no other stat is good which makes me believe that his stats have to be a little skewed or messed up right now so hopefully in the future this will become a viable or at least a good unit in some regard but right now even his armor is terrible as he progresses through the rank because they keep the same monastic robes that fit in with their zealot kind of lore but I definitely think you should be passing on the oath keepers for recruitment but again kill them in droves the third imperial minor clan is the El Faro and these guys are quite easy to deal with they are very lightly armored and their stat line is not awesome and they're pretty easy to come by I found them on almost every portion of the Empire no matter what I did so getting a pull up close and personal but these guys the hidden hand Amber's the flame gonna be a great way to increase all those stat lines we've talked about their recruit viability again falls right in line here they are absolutely garbage they have gotten a pass in 1.2 and 1.3 and they went from being really cool awesome centerpiece kind of very sturdy and Nordic looking units to these guys so they have taken a very huge jump down in quality and unfortunately again I would not recommend you recruiting these at all our very last minor clan to talk about is the Legion of the betrayed now I'd give these guys a moderate difficulty because they still are some very good foot soldiers it will predominantly have a lot more hasta t than print keep s and those will actually kind of help out in really reducing their durability and making it easier for you to kill them and also giving you quite a bit of loot now the recruit viability though is through the roof taking a look at my video here where I discussed my favorite heavy infantry unit the tree rei is without a vest the best unit in the game two hundred one-handed 160 people armed 160 throwing and 100 athletics comparing this to an imperial legionary it has better all of the stats I just mentioned even better armor in my comparing the two it just is a sure fit for that bests lot of heavy infantry these guys are trucks and you can get them in a really good of vast number by just converting them through ha study and has study themselves are still very good units it does say that these guys have throwing and I know that the pranky paths do have javelins on their back so they still retain their throwing abilities I believe the triarii I just like the Legionnaire has a bug where it does not have javelins but I have still seen sometimes its spawns with javelins so I think that there is a bit of a bug in there with the tree rei and i'm giving a little more time here to them because they are just that much more incredible than any other unit in the game when it comes to just strictly heavy infantry we've talked about the veteran sergeants here with Velandia and Velandia does have again really solid units with those veteran sergeants but the veteran sergeant just the overall viability of it is really great with its shield with its pull arm with its mace but it does not have throwing javelins in the way that the tree rei the Precure pass and has Dottie do and the level of armour it has is even better than that of the sergeant so I truly believe the tree rei is the best foot soldier in the entire game now the last thing I want to cover before closing this video out is how to recruit these miner clans into your brand new budding Kingdom well you discover them just like we've talked about earlier in this video where you find them on the map and talk to them I take for example the Ben ezel all I can see that they are not part of another clan as far as a mercenary goes so I can go and recruit them and make them a mercenary but you can still do this for example with the embers of the flame who are part of Patania Cara bows here I can see he is at Omar which is where I'm at and I'm gonna go talk to him in the keep so we're gonna have a conversation with him and you've got two different levels of conversation so when you go to there is something I'd like to discuss you've got this first option which is what you would do for any other noble that is a part of another clan outside of the minor clan so just say talking to a Velandia noble you would use that line but you've got this one here I would like you to serve valdore that same in my clan as a mercenary and he'll tell you the rate he wants if you can pay us 322 in exchange for every influence we gain for you okay this is fair join us so they'll end their contract with the battalions and then immediately join you this is how you would recruit them in to your clan so this is a great way to kind of boost up your initial playthrough of your kingdom and trying to make it so that you've got more parties at your disposal and as you kind of go through your kingdom here it is that that portion you can see that they are now part of your kingdom in the clans menu there they're going to be getting all sorts of great benefits as a member of your clan but hopefully this helps you out and getting more men or armies or or parties for your clan and the one thing that I forgot to mention here is that before you can actually bring anyone into your kingdom as a mercenary you have to talk to the leader of that minor clan so make sure you're talking to the leader before you go to have this conversation or else they'll say hey you'll talk to our leader and with that it brings our video to a close so hopefully you can really get a good idea of how valuable minor clans are in the beginning portions of your campaign to grow your renown get some good loot and hopefully get you some skills or experience across charm or roguery and then in the latter portions of your campaign when you're working towards building up mercenary contracts for your kingdom or even getting better recruits for your specific armies that are maybe missing certain heavy cap choices or heavy infantry choices and how do you really explore these minor clans I really encourage you to really kind of see how these units will play with your kingdom or how they'll play with your respective parties now a big disclaimer here that they will probably be changed in future patches to come especially when we look at the scholars I'm sure that there pull arm and two-handed will be swapped but if you have any questions about the minor clans and really how to conduct them into your playthrough please let me know in the comments below I'm always ready to help you guys out and hopefully correct this information in the future as it gets patched but as always guys again thank you so much for watching here today don't forget to like subscribe comment below and if you do subscribe go ahead and try press that little Bell button I'm trying to kind of talk about a little bit more of my videos because apparently it really helps but if you don't no big deal buddy and guys thank you so much for watching here today have a good one and take care
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Channel: ItalianSpartacus
Views: 199,320
Rating: undefined out of 5
Keywords: bannerlord gameplay, bannerlord, bannerlord review, bannerlord pc gameplay, mount and blade 2 bannerlord, mount and blade 2 bannerlord gameplay, mount& blade 2: bannerlord, let's play bannerlord, mount &blade ii: bannerlord, mount and blade 2, mount and blade 2 gameplay, mount and blade 2 review, mount and blade 2 tips, bannerlord tips, playthrough, video game, guide, italianspartacus, tips, training troops, best units, troops, strongest, best cavalry, best archers, top, minor clans
Id: gQztA5GBbs0
Channel Id: undefined
Length: 33min 13sec (1993 seconds)
Published: Wed May 06 2020
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