Maya for Beginners-Modeling and Texturing a Lemon-Tutorial | Learn Maya

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[Music] welcome to my channel trim it color this week we are going to create a lemon in this video we will be doing the modeling and texturing of it this is very important to start a model from a basic primitive in this case I'm going to use a cylinder as my primitives so here I am creating a polygonal cylinder rotating it 90 degree in the z-axis and scaling it up a little bit and then going to its import lemon is an organic model so I have decided an odd number in the subdivision axis so I am using 5 in this case then I am going to the mesh and smoothing the model with one subdivision level Here I am modifying the geometry to get a conic proportion [Music] now select all the faces of the Cavs both the sides and going to edit mesh and extrude it scaling it down a little bit going to the global axis and scaling it up in the x-axis again selecting the faces of the cap and extruding it pulling it out from the main surface again I'm going to extrude it and keep faces together off and scale it down a little bit so that all the vessels will be scaling individually and that's looking fine here the alternate divisions are looking very linear so I'm going to select the vertices of the alternate some division and going to scale it and we'll try to modify it to make it a little bit circular I am going to the other side and bring the same to make the subdivisions circular now I am selecting the faces of the cab and extruding it scaling it down a little bit and pulling it outside I'm extruding the faces once again going to the global axis and pulling it to the x axis and scaling it down I'm extruding it once again scaling it down in the local axis and pushing it in and again extruding and pulling it out so here I am getting the shape I am inserting an edge loop in this area and trying to modify the shape and the proportion of the lemon and Here I am getting the shape let's do a couple of modification to make the surface look a little bit organic [Music] here in this area I am using multi cut tool and trying to create circular loop in this area and selecting all the alternate edges and deleting it now select all the faces in this area going to edit mesh and extrude it scaling it down a little bit in the local axis [Music] again extra date and pull it out to get the shame here again I'm modifying the surface to get the organic shape okay so here is my model now I am selecting all these five phases and pulling it up a little bit Here I am trying to increase the length and making room for the layers [Music] so I am giving a couple of loops and modifying it so that it will look a little bit organic [Music] a few more modifications here it is ready now I am going to create the lips now come to the front view and go to the mesh tool and I am selecting create polygon tool here I am creating the shape of the leaves and going to the vertex mode and modifying it to give a shape of a leaf again going to the mesh tool and selecting multi cut tool and now I can split a couple of edges and can convert everything into words [Music] so here is my leaf and now I am selecting the middle-aged rope and pushing it in a little bit so that two planes will be distinguished here giving an edge rope to exaggerate the vein now let's go to the mansion hit the smooth command so here is the leaf now I am going to the vertex mode of it and modifying the edges to make it organic here I am going to unwrap this li and later on I am going to create another life out of this leaf itself so select the object go to planar mapping and make sure your camera projection is on and apply so going to the UV texture and here we can see the UV shell of this leaf and we can easily understand the scaling is not correct so I am just scaling it down in the x-axis to make the scaling identical with my model so here it is now I can create another leaf so select early and ctrl D to duplicate it and keep it aside now selecting my first life going to the animation module and going to the create deformers inside that nonlinear deformers and I am assigning bend to it going to the inputs of a bend and increasing the curvature a little bit and changing the orientation of it towards the front and here I am changing the shape of the leaf how exactly I need now again select the leaf and apply press to it I am going to the start angle give a value how much you need this is frame here is my first layer [Music] now I'm going to the second wave and I'm going to do the same what I have done is a phosphate here I'm trying to make the shape a bit different than the first one and here in this case I'm using two veins now I'm applying twist rate modifying the end angle so that two lives will look different oh here is my second life no I'm changing the PI point of each leaf towards hipped source point so select the leaf and snap it to the lemon Here I am doing some modification in the translation and orientation to position both the limbs correctly [Music] so here is my model and now I can prepare the lemon for the texturing hiding the lips going to the hypershade and creating a Lambert now I am taking shaker texture and connecting to the color attribute of the Lambert select the object and assign material to the selection to unwrap anything applying checker texture is very important to check the correct scaling of it going to the front view select the model and before doing anything and going to the creative ways and applying planar mapping now at least we can see the checker texture or this model selecting this slope and one look at the bottom and going to the UV texture editor and going to polygons and cut UV edges so I can detach the UV shell I'm going to do the same thing for the bottom area also so here inside the UV texture I am getting three UV shells selecting the faces of the middle region I'm going to create your face and assigning cylindrical mapping so here we can see the projection is half so I am making it 360 degree projection and we can get the UV shadow which is not overlapped I just need to scale it up in the x-axis to get the correct scaling so here it is now selecting both the UV shells of top part on the bottom part going to the top view and assigning planar mapping to it and here we can get the UV shells and the scaling of the checker boxes are looking very correct this official is looking irate that means it is inverted so I am just flipping it and now everything is fine the scaling can be a little bit better and here it is I'm happy with the scaling now I am going to keep all my officials inside the positive area now select all the UV shells and move it to the positive area by hitting this shortcut here I am getting the alignment of the UV shells which is looking fine I'll rotate it a little bit to get my UV shells horizontal and that is looking fine now select the object go to polygon and hit UV snapshot and here give it a name give it a size the file format you can use stagger or JPEG here on using Targa and applying now let's go to photoshop so here is the texture I am going to use for the lemon so I'm just opening my UV layout what I just saved and you can get it inside the images folder of the project so let's take this image over the UV layout [Music] that's fine and here I will duplicate it a couple of times and we'll try to create seamless texture so I will do it very quickly I'll come back [Music] so this is what I got and I'm saving this inside the source images of my project and let's go to Maya and assign it to my model and let's say what's happening over there going to the hypershade and deleting the shaker box texture and taking a new file texture and browse the lemon color from the source images and connecting the color property so here is my lemon and it's looking fine and I'm going to create the top and bottom part now so let's go to Photoshop one second here once again I am duplicating the original layer and now I am trying to create the top and bottom part and let's say what can be done so here is my picture I am saving it let's go to Maya and go to hypershade and reload the texture and here it is so it's looking fine only I can see our two seams at the top and at the bottom so I have to do some adjustments for those seams select the model going to the rendering module and inside texturing going to the 3d bender go to the paint operations and select drone hit the pet clone source button and here I'm selecting the source and painting over the same and as we can see it's cloning we are getting result in this area and same process I'm going to do all over the same and very quickly I'll do it and I'll come back [Music] here I have removed the same and the new modified texture you can't get inside the 3d paint texture the folder you can get either inside the source images or directly inside the project eva using so this is the modified texture we just have created now let's open this direction in photoshop and do some adjustments so I am duplicating the layer going to image adjustment and desaturate I'm going to use this texture as a bump map so let's come to my once again going to the hypershade taking a file texture new file texture and browsing the bump map and connecting this file texture with the bump attribute this is the bump 2d node select it and reduce the strength of it so here it is now same thing I am going to do for the leaves I am selecting the leaf and going to polygons and taking our UV snapshot again coming to photoshop and opening the UVs of the leaf and I am duplicating it this is the texture I am going to use for the color of this leaf and doing exactly the same what I have done for the lemon so I'll scale it up the texture and we'll try to place it at its correct position [Music] [Music] taking another layer and picking some color from this texture itself and creating the background here is my leaf texture I can save this file as leaf color and let's go to Maya and let's check what's happening over there going to the hypershade and this time I am taking Blinn material for the leaf as Hanning Blinn to the leaves now taking a file texture select the file texture and browse the leaf color I just have created and connected to the color property of Glin so here it is it's looking quite realistic now I am going to create the bomb for the leaf also how I have created for Lemon coming back to photoshop duplicating the leaf layer and going to the image adjustments and desaturate I am using level to increase the contrast to exaggerate the veins here I'll paint some of the areas and will reduce the specularity we can see in this image quickly I'll finish it and we'll go back to Maya I am saving this file as leaf bomb and coming back to Maya taking another file texture and browsing leaf bomb and connecting base with a Blin to the bump property so here I can see I got a bump node let's check how it is looking I feel the bump is looking too much so reduce the depth up to 0.1 and this is it so here I am taking another Lambert and giving a color from that leaf texture and selecting this mesh and acid metal to the selection and this is my output so you can see the final rendering of this scene later on I have worked with the lighting and loop development the shaders of the lemon and leaves and here it is for the final loop development please stay tuned with me I am coming up with a new video for the loop development of the scene and hope you enjoyed this video and don't forget to subscribe the channel thank you so much for watching [Music]
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Channel: TrimitKala
Views: 69,194
Rating: undefined out of 5
Keywords: Learn Maya, Modeling Basic, Maya, Tutorial, 3D Modeling, learning maya, Maya tutorial, maya tutorial for beginners, basics, maya 2015, maya 2016, maya beginners tutorial, maya online course, maya basic, maya modeling tutorial, Maya Texturing, Madeling Lemon, Texturing Lemon, Coloring Lemon, Maya for Beginners-Modeling and Texturing a Lemon-Tutorial, Maya Modeling, Lemon
Id: FuI07wpLtYc
Channel Id: undefined
Length: 21min 23sec (1283 seconds)
Published: Mon Oct 23 2017
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