Live Character Rigging with Demeter Dzadik #1

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go live you're live it says am i though i think we are live oh boy good this is good welcome people uh you guys haven't seen me around here before and some of you are probably expecting simon but alas he is weak he is sick at home dying collecting his strength for more sided things things besides um so instead we're going to do something way cooler than boring old nodes and stuff and well that's a lie we're gonna do something way more boring um and rig snow which is the character that julian uh created on these live streams way back well not that far ago not that long ago but uh a while ago i hear myself very loudly which i wonder if that means you guys hear me very loudly okay there are people here they are a bit hyped more than what is reasonable okay um so i just opened this file for the first time i don't even know what i'm gonna do do but probably start slapping some bones in there and we'll see what happens i hope i have my user preferences because i didn't test that either if anyone notices anything that is not working then let me know like if the sound is or oh can i swear we'll see francesco will let me know um or if the interface is being hidden by my face or stuff like that um all right i don't know let's uh add some bones um and i will be using cloud rig to rig snow which for all of you who are not aware is the jesus the the thing that i used for sprite fight as well and the thing that i developed it's uh it's a riggify feature set i have no idea why my bones are not here no i do know i should probably open this file with the with my ui okay you know what i'm gonna go ahead and do that so let me just save this as no rebuildblend or maybe snow.rig.blend and then i'm gonna start from my fresh file and open this guy oh boy where is it here without ui goodbye julian's demonic ui and there we go oops what is the blue world sure all right whoa i don't know what my default wheel is doing but anyways we don't need this we need ev we don't need eevee but i want evie oh boy do you simulate clothing yeah good luck no i wish one day okay so i have my default human metric which is actually coincidentally the proportions of rain so i'll just start moving stuff around and make it fit the proportions of snow and i will probably make some terrible mistakes that i will have to deal with as they come along so yeah this is gonna be pretty boring and chill and if anyone has some fascinating experiences to share do so because i'm not gonna have enough stuff to talk about while i transform bones for the next 30 minutes oh in this arm we want it to be straight can it be done i believe it can be done look straight right well we don't need to make it manually straight because we can press a button that makes it straight for us it doesn't look straight though it's straight on some axis i'm sure or some plane let's get a bend in there and now press away actually recalc some rolls oh not like that though let me see my axes so when i do recalculate the rolls i can see if i am sticking to what i had before why are all of this behaving like a nightmare am i am i stupid okay you know what forget rolls let's just press the button there you go no it's still not straight okay already nothing is working you know what forget about it we'll get back to it later let's place these legs roughly somewhere where legs are our legs tend to be me some of these bone placements are probably going to be horrendous at first so don't don't kill me don't shadow me we iterate we get it horribly wrong first and then we get it good i want these legs to be kind of straight as well for foot roll and such and then where will your knee bend well there but can we push this back a bit and then yes okay so with cloud rig we get this arrow thingy which indicates where the ik pole is going to spawn so we want this to be in a good direction you can see when i make this uh chain two straight then that arrow pops to the side so i think we are avoiding that successfully without putting things in the wrong places so this is fine where can i find music from sprite fry escaping scene very good question i don't know i don't think it's online yet um but i believe it will be at some point it's one of the million duties that is waiting for francesco but man the music in sprifer is so good i still need to look up the the guys who did it for us okay this headphone needs to go up here somewhere okay figuring out the pivot for the headphone is always a nightmare because like yeah i usually just ask the animators to give me feedback on that it's like one of the earliest things because i'm just bad at it basically but actually i mean i feel like sometimes the animators also disagree on where this should be so whatever we just come to a rough conclusion even if it requires employing fisticuffs and then similar thing with the shoulder where the shoulder pivots from i don't know somewhere somewhere from the inside usually ideally okay i mean honestly ooh you know what i forgot that district has fingers where are they though and hair snow has hair sure i'll keep this great fingers though isn't it fun placing fingers like the most fun oh boy especially when you have healthy on your team the master of fingers he will nitpick the skin of your fingers bro that's what he'll do but it's fine i love hyoti and he's always right that's the annoying part wait i swore again fiddlesticks son of a sprite berry these fingers will eventually become straight somehow as well straight unlike the this plane but i'm not too worried about it for now it is important though that they bend it downwards because i do want to slap ik finger on there and for ik to work good it needs to bend by default in a downwards direction i guess if that makes sense and i have no doubt that um these finger placements are nonsensical for now but one thing at a time baby steps once we see some deformations we can start nudging things by one millimeter here and one nanometer there will we make a sequel to sprite right sure we'll make a feature film we'll make a whole animated series um nah we would to be honest because we love sprite fry and we aren't sick of it but there are new things to discover you new styles new new concept new genres i don't think we are the kind to keep making the same thing we rather stop before we get sick of it because this way we can love sprite fight forever and also we will probably just ruin it over time you know so better to just leave it and it's perfect in completeness and completeness it's it's complete how would we even continue sprite fight what happens ali goes crazy and becomes a serial murderer is that the next sprite freight it's alifright oh dear how many subdivisions usually two i would say of course it's up to the modeling department not me but you lean user usually slaps two on everything because that's usually where you like really run into diminishing returns from further subdivision uh yeah try i'll probably do the snapping thing for the finger bones in a bit maybe i should have done that in the first place i i probably missed questions if i miss a question and you find it important enough you can repeat it like once or twice and then if i still miss it then geez kind of embarrassing for me i'm not snapping to the reasonable loops here this is a loop yeah i should have done this in the first place i don't know why i didn't thank you for reminding me to use my three brain cells ah one brain cell and i have x-ray on this actually i wanna disable that subset for a second then you love the choreography that it takes to snap bones to edge loops you can see the the shortcut fiesta in the bottom left i actually kind of enjoy it but it's a bit satanic at the same time in terms of lake ux but i'm sure you would have to do the same misery in other software as well you would just be even slower doing it but then again what do i know eh we won't snap that one believe that where it is okay now because of my genius workflow i don't know which fingers i've already done and which ones i haven't so we'll probably redo punch okay well this is this is off but you know i reckon even this edge loop is snapping um i mean it's only going to be a start and then they probably still need to be tweaked so whoever is only going to see the first part of this process don't think that you know you just snap to the edge loop and call it a day because sometimes yes but but sometimes now but then again depends on how much time you actually have to read a character because if you're getting a background character or if you're in a hurry then whatever if the hands are gonna be three pixels on screen then no one cares maybe if you're in a 10 trillion dollar production then somebody cares where do thumbs spend from guys forever a mystery to me but it's fine because i know i can rely on healthy to shout at me more thumb meat matt we need more thumb meat let's healthy every time we get a character where's the friggin thumb meat bro i'm sorry healthy i will add all the thumb meat all right enough of this madness it's not gonna get any better anyways um let's generate the rig boop well i kind of didn't expect it to just freeze blender oh they didn't there we are okay that shouldn't have taken that long but hey we have a rig look at that that was easy what okay okay something is wrong that's not how shoulders work guys that's not how shoulders work at all um okay so there's probably something wrong in the code oh look wait is there okay and let me uh enable advanced mode so we have more of these buttons for the rig generation parameters and what am i looking for my brain is kind of shutting down sharp sections when okay something is wrong because when this is enabled this thing should not be happening to the shoulder okay i think i know what it is i will fix it later for now the temporary fix is to just kill the b-bones and then regenerate is it going to take like 30 seconds to generate every time it's not ideal to be honest i can only hear mumbling lol that's me bro that's just me but actually if the audio does suck then increase the volume a bit okay then i will increase the volume a bit testing testing testing testing testing testing testing testing testing testing i'm increasing not the correct volume testing testing testing testing testing testing okay i don't know what i'm doing but this should be louder let me know maybe just add them to your quick favorites instead of navigating the pie menus every time they'll be slower i think no like quick favorites do you even have no menu items found okay i don't know how the quick favorites work but i think they'll just make it slower right because the pie menu is like very fast and the quick favorites you would have to go down and click on the thing i don't know i never tried the quick favorites to be honest with you maybe i should let you also model characters no i'm all the character in college when i was 17. it was bad but i was proud but it was bad how do i actually make a good rig um you're asking the wrong person what's the issue the issue was that the shoulder was doing all kinds of wriggly uh bendy things which it doesn't do anymore whoa which it doesn't do anymore okay i need to find the user preference where my mouse can't run off the screen because this computer has issues with that is there such a preference even does anybody know editing nah um no idea regional no me maybe it doesn't exist whatever would be nice though okay uh this is a rig i want to disable the axis display because it's kind of annoying let's see we have some layers i am looking for finger ik because it's new oh this method does not have that okay then let me change some stuff so just today i implemented a new uh finger rig type which i would love to test out so that's going to be kind of like so this is only like half a rigging rigging stream and half like experimentation stream experimentation is a word i think that's a word uh copy type and parameters mirror type and parameters okay so i just assigned this new finger type that i never tested before to all of the the fingers and then let's regenerate and i have a shortcut for regenerating the rig which is for me ctrl alt r um so that's what i'm doing whenever blender freezes for apparently half a year like they should only take a couple of seconds so something is horribly wrong but whatever it works okay um right i mean this almost functions except it's bendy in a way that it shouldn't be [Music] which i guess i can fix and somebody just playing me in blender chat so something is probably horribly wrong and i will worry about that in the future are you using the rigify thingy or are you building it from scratch yes i'm using rigify with a custom feature set called cloudrig which is this thing and you can download it from here hello there we go from here gitlab cloud ring just google it um it's in development kind of i think i will start calling it like officially released kind of when blender 3.0 drops um but no promises there it's always in development and always in beta forever it's like an early access game okay so i wanted to enable sharp sections on all of the fingers and then regenerate and so um yeah so using regify there will be a lot of this pressing a checkbox and then regenerating the rig and normally that's not so annoying because it doesn't take 30 seconds but here we are okay so now these fingers are not noodling all over the place they are instead nice and sharp and i know the character is not deforming yet but there's no point worrying about that when the skeleton itself isn't functioning good this is almost good it's just that the fingers are kind of drunk which we can fix by tweaking the rolls and making sure that they are a straight line which there should be a button for here but there isn't oh well then we try our best manually and i will think about why that button is in there why is the button not there that button should be there oh well because nothing ever works okay so make it kind of straight i'm also really annoyed as to why the recalculator roll is not giving me a decent result on any oh there we go yeah that's what i want except not that's what i want brilliant [Music] this is a bit wonky so i want these chains to be super flat um like between the first point and the last point i want the two points in the middle to be kind of on a plane and i had a button to do that for me with maths but alas the button has abandoned us all to our own devices and for the thumb that usually doesn't work anyways because the thumb is all weird so we just have to do that manually and figure out how it could be good this seems fine let's give it a shot hey at least i can read chat while it's generating the rig so that's nice is this blender 3.0 better it's better 3.1 we always work on the latest daily build here at the studio not recommended but it's exciting because every so often we run into [Music] blender on a bad day um that actually hasn't happened in a while to be honest you could write an atom to snap the nearest point in the last selected armature to the selection on the edit mesh just holy moly what would be needed for that workflow to be faster i think to be meaningfully faster is to be able to enter edit mode on a mesh and an armature at the same time and even then you would need some cursor snapping so i think that workflow is just that's just the way it is it's fine i try to do stickman rigging but failed uh try rigify riggify is pretty chill like you don't have to worry about this cloudrick stuff that i'm using just use regular regular riggify and look up some tutorials there's tons look up lollipop man's tutorials by boy luciano he's pretty chill are the fingers like is supposed to be on the start of the thumb bone or one bone after the start of the thumb bone so if this is being the start of the thumb bone then the finger ik well it the this is the tip of the finger okay and this is the base of the finger okay and this should be the whole thing but actually the new tech that i implemented today makes it so that we have oh boy okay finger ik oh boy nightmare list of settings but imagine that this ui is nicer and then we have left finger thumb one plonk the full ik setting makes it either a three chain ik like this or a two chain ik like this and rotating it works on either one which is pretty cool i guess um stretching although doesn't work that well but i will fix that maybe so i don't know if that answers the question but that's how it is now let's see if these fingers stop being drunk me better why is it doing that though oh because i'm on the wrong axis [Music] even better but not quite there yet especially these ones and now the annoying thing is iterating on this is kind of a nightmare since you want to make like 20 tiny adjustments and see what it's like but for me that takes a while because the generation process takes so long apparently um what i just updated to 2.94 and now it's already 3.1 um well kind of but 2.94 is the official release and 3.1 is the alpha release and 3.0 is in beta so lots of development going on and we are on the experimental branches because we are crazy hmm you know what i might just leave actually oh wait i i thought of a way to bring i thought of a way to bring my magical button back it's gonna be a bit satanic but i'm pretty sure i have the magical button on the cloud wait i'm an idiot i was in the wrong ui okay so we do have the button flatten bone chain boom and look at that it didn't do much but it should have made these fingers perfectly straight i hope flatten one chain flatten bone chain see it's making like very very tiny adjustments flattened block chain oh wait i don't like what it did there this doesn't look flat what the heck doesn't look flat at all is it just my eyes nah hmm [Music] let me just move this tiny bit but why did i not work though ah whatever let's just generate again hey bro what's your pc specification i have no idea but it should be in the description this is my this is our streaming setup so this is not the pc that i normally use for work i like this i like this i don't like this and i don't like this so this button that i thought would fix all my problems is supposed to flatten these bones onto a plane and then recalculate the roles in a way that this thing works but nothing ever works so there you go never mind and yes there are other more proper ways to do this like creating a plane and then snapping things to that but i don't wanna all right i don't wanna i would rather be an idiot because then i feel at home and in my element me okay if it still doesn't work then i'll do something smart instead try something smart ah it's almost good but i feel like now it's just a problem of bone rolls is it no probably not all right let's do something kind of smart maybe [Music] maybe what are my axes doing all right so i'm gonna slap the this edge to that end of the finger chain i'm gonna hide the character and i'm gonna slam this edge to the other end of the finger chain and then we snap these bones to the surface of this plane and they don't move at all because they're already perfectly there wait is this nothing even working i don't think the snapping is working this nothing is not working why not right but am i missing something obvious what what what why is it not snapping snapping is turned on it's not snapping how long do you get to rig each character the first ones for ages the latter ones not for so long so i would say rex took rex was the first one to get rigged i think yeah so rex was rigged even before ellie and he took a while like several months i mean i had an early rig like after a few days sure hell i had a body rig for him after a day when he was still um just a sculpted mesh but the face the face took a while and then the later characters which were phil and j for them it was not so bad like maybe a couple of weeks and then a little bit of more like tweaks throughout the production but that's for all the characters like tweaks to other production but rex uh yeah that took a long last time has anybody figured out why my bones aren't snapping bones are shown in front nah that's not it oh wait my snapping is off okay but it's still not it i'm going crazy project onto self what does it even mean eddie mode only press individual elements so if i have here a sphere why can't i oh okay i know why i can't select that thing but it's stupid face snap it to a vertex then snapping to vertex works volume that also works only snapping two faces doesn't work due to edge loops not enough words i mean it should just work with the face but you know what screw it we'll just snap it to a freaking vertex then and have a million vertices there you go that works more vertices give me more okay but they really didn't move at all so i don't think this helps so i guess it's more to do with the roll but you'd think that the automatic roll calculation would be perfect so okay guys who have been watching tell me i'm not crazy that this bone chain now that i snapped this and this onto this plane where i snapped the edges to the beginning and the end of the bone chain these bones must be perfectly aligned on a plane and then i recalculate their bonus bone rolls like this so they should be a perfectly functioning ik chain right they won't be and i don't know why and yeah it's probably just a bug that i couldn't stop to face that's what we get for using alpha there you go see that's like this is not perfect the same result i had before even though i think it should be better and just to confirm i'm moving on local y axis so and then we can like check out the ik constraint but it's going to be on don't mind all that stuff here's the ik constraint set to 90 degrees ooh maybe nah no the it's not the pole placement either because it's gonna happen even if i don't have a pole hmm so i guess we'll just keep trying narrowing it so if this is bending too much that way i think that means we want to twist it i don't know which way but let's just try both let's just do an extreme twist so we see what it does well i can definitely say that you are crazy i will stay silent for other methods and wait for my lawyer fair enough hey simone i am replacing you but you should heal up so you can join us for arcane tomorrow but nobody's nobody talk about arcane because you're gonna spoil it okay so twisting the bone that way made it worse right which is fine then we'll twist it the other way i don't know why i need to do that for this to work the way i want but we'll do it i know better than to ask questions that are not supposed to be answered that didn't help at all that didn't help whatsoever why why would you do this ik chain let's make it more extreme but okay maybe the role of that bone doesn't matter maybe it's the role of the next one and the reason i'm not trying that right now is because when it is frozen because i'm generating by the way okay i mean that kind of works which is sad but that's kind of the result that i want you know but why why do i have to do that it's a mystery to me but not one that i can be bothered to look into now but this is so extreme and you know what this is terrible because now when you try to rotate this in fk it's going to be terrible except for that i need to put it to fk which you have to do in this abomination of a ui i know i know it's terrible bro individual origins there we go look at this nightmare that's not how fingers bend so this fix is not adequate it's not good [Music] oh i think i forgot to answer a question that i just remembered somebody asked how long split right took to render i don't know i rendered exactly zero frames i don't think anyone knows because it's a really difficult question because we re-rendered so many frames and we re-rendered parts of frames and yeah but we've been rendering throughout the last i'm not going to say a number several months of production but maybe not non-stop maybe only like the last month non-stop because then we always always had something to render i don't know so yeah that's probably why i forgot to answer it because it's just not not my uh area okay i mean this is not disastrous it's just not good but i think i will just figure it out later um for now i have to deal with it because this is the only way where fk finger is going to behave nicely so you can just do this and it curls in nice but yeah hey at least you learn about the plane trick even though it didn't freaking work so that's not so useful huh but you guys are with me right that should have worked right that should have freaking worked i'll uh figure out some time why didn't okay what's going on here okay so currently here's my uh wrist ik and the finger ik is not following it which is maybe just a bug and if it's a bug then i'm not gonna fix it now i will fix it later because as i mentioned so this this cloud finger rig type is brand new implemented literally earlier today from zero so i expect bugs but is this a bug though what is this parented to root then that's kinda odd um oh this should be forced to be true okay i wanna write it down real quick for myself um arg sorry i need to put this on my to-do because i know exactly what's wrong and actually you know what you know what let's fix it with linux default text editor let's do it oh but i can't because i will i can rigs cloud fingered up high now i can copy the name of this crf keychain root this needs to be forced to be true by the system which can be done cr but actually it only needs to be forced to be true when i k is in it and that k is always enabled so yes yeah this is fine c or f k change should always be true crfk chain root should be true we save that we grab the cardboard folder from my git repo and we slam it into our blender preferences repo yeah whatever we reload scripts which i have on ctrl shift r and can't run with model operators because screencast keys is a model operator which is where i swear what oh there it is but why is it not this is odd anyways turn that off reload scripts turn it back on come back here and it errors i should never have done this why would i do this cloud finger does not exist i don't know what this is what all these errors are so where's my cloud recorder there should be a cloud regarder if if it claims that cloud finger no longer exists what have i done guys i broke everything oh no cloud rig is gone what what do you mean merge folder i'm just trying to open the what okay i think i've been bamboozled by linux i guess it was still working on copying it and now i just canceled the copying okay okay let's try that again this is so stupid i don't live stream is great so here's our user preferences and i know what you're thinking why don't you just sim link it well i don't know but there was a reason what was the reason oh because it is same linked to my preferences on my work computer but because this is a different computer if i yeah i can't seem link oh maybe i could though anyways that's a question for the future uh for now i can't sim link my preferences from my computer to this computer um but anyways we delete this so we don't have to worry about linux prompting us to merge something 10 seconds after i already tell it to merge something how much how much chat have let me start on at this point i'd amputate the finger i agree someone is in bed with a major headache right now but i think i'll make it for tomorrow good good how much time will it take to render i don't know what you mean by it how much of this stream has been jumping out of blender into vs code yet not yet i haven't installed vs code yet why does linux want me to merge a folder into another folder that i just deleted and especially the pi cache folder which i don't care about file conflict what do you mean just just just just overwrite it it's it's it's pi cache nobody cares delete it okay come on please reload scripts i have made a terrible mistake i don't know what it is but this is clearly not working so here's what we're going to do we should open this code somebody is this installed ah go away go away there you go apparently i used it before this is stop it stop what i don't know if you guys can see that but linux keeps demanding a password and i just say no and then it stops um i want to revert what i did even though this should not cause an error reverse it we will simulink this let's do it git cloud this cloud delete we wait patiently for linux to make sure that it's properly gone i want this icon to go away does this mean that it's actually done or that it thinks it's done whatever boom reload scripts no error so we will just manually enable the stupid create room root button and then regenerate and now the problem that we discovered like 20 minutes ago that nobody remembers anymore where moving the wrist ik did not move the finger ik is not fixed but wait yes it's not fixed break okay then it is a bug good i wanted to make sure and now i know for sure and i'm gonna add to my to-do um hey this is not broken anymore uh whatever uh cloud finger um root should be forced to true and ik master should be parented to that root instead of the riggs root bam there you go and the to-do will wait for me next time i work on cloud rig which is not now now i think we will be satisfied with what we got um and we're gonna start binding stuff maybe yeah i'll just tweak a couple of scales but so by um so in cloud rig the bone display sizes are hooked up to the bendy bone well yeah the bendy bone width of a bone or b-bone width of a bone and i'm noticing that like this shape is ginormous compared to the character's legs so i just scale this down a bit and in a second i'm going to regenerate i'll just scale this neck down and this head down as well we regenerate just for some more tight fitting bone shapes but also spoiler alert for far far far future i want to try to set up this character's face with the mesh based selection tech so that we don't have to worry about stupid bone shape sizes because they're stupid not as stupid as relationships lines though because they are very stupid okay let's start deforming this guy somehow but this is gonna be really annoying temporary fix temporary fix wait no it's not going to work is it maybe i will attempt a temporary fix for this issue without coding stuff so in theory well first of all i think this string here is wrong wait i'm on the wrong thing never mind parent switching active pen will own the ik master and the icon control perfect so in theory if i enable pattern switching and only specify one parent that should cause the ik poll and the ikea master to be parented to the parent that i specify i know none of that made any sense but it makes sense to me don't worry about it we'll do this and then we copy that to all the other guys and then mirror it to the other side regen and now if the gods will it then the ik fingers will follow the ikea wrist is this three going to be free i i think yeah rain is free right yeah if rain is free then this will be free i think rain is free yeah rain is definitely free yes yes this will be free i guess he can't see our messages i can i just take my time okay apply scala rotation it could be off alignment i don't know scale and rotation it could be off alignment [Music] not sure what you mean the armature sure doesn't have a non-uniform scale that would be a nightmare okay so move the wrist brilliant let's rig a character guys what are you asking here yulin holy hell yeah that's awesome look at this dude here's all the topology it's pretty cool anyways let's hide his private parts [Music] and we will just do we do it all at once let's do all at once for fun maybe not it's risky yolo so what i'm gonna do is select all his objects except the face bits the eyes and the teeth in the tongue and just parents with automatic weights and then we give time let it think actually i don't think this is the workflow i'm going to go for because we have the base mesh like okay let's see how well this works but i have a suspicion that this arm is going to disconnect and this thing is going to disconnect because blender's automatic rate algorithm is well better than i expected but still i don't want to rig this shirt separately from his body and i do want it to stay a separate object so what i would much rather do is hide his clothes for a long time and just wait paint the base mesh so goodbye close and then of course i can transfer the weights from the base mesh to the clothes and then clean up the clothes uh is the same through for the hair now the hair is going to be like two bones or whatever i think i want okay i want the eyebrows to be a separate object and there's a reason for that because sometimes animators want a subdiv level on the eyebrows even for viewport even for playing back um what happened here was that me oh did i break oh no that's just because the mask is off is it i think i was in the middle of a sentence which i lost it was about subdividing eyebrows right animators sometimes want a sub surf level on the eyebrows just for just so they can better see what it's going to look like and if they want that then i don't want them to also have to subdivide the hair because then performance dies so i'm going to rename this to snow eyebrows that's fine um and then i'm gonna disable this mask and let's see if the rest of his body got weights because i'm not sure if it does yes it did that's good um the face parts for now i think i'll just uh do something very temporary and just parent them to the head just so people don't get creeped out when they tune into the stream and they see a bunch of floating eyeballs there you go okay excuse me um oh there's multiple eye objects okay okay whatever whatever uh so which one did i parent i printed the corners and now i need these guys all right there we go guys it's a production rig ready let's upload it to the cloud the studio website i mean and let's see what the people do with it it's finished it's called the day brilliant okay actually that was a lie there is work to be done so let's do some weight painting um you're gonna see me using this menu a lot which comes from an add-on called easyweight you can google it it's mine so it probably sucks [Music] and let's see we want the zero weights active so we can tell between zero and um unassigned vertices um we want auto normalize because i like to work with autonomous we want for now because we're going to be doing very rough stuff i'm going to want to project it fall off so i can paint through the mesh which is also why i have front faces only off accumulate sure i started using it recently it's super nice and that's about it i guess and then i select the face actually for the bone layers uh this menu by the way the named layer stuff this comes from cloud rig so that's nice i just enabled the form layer and just do some super quick super rough super obvious painting of like yeah maybe the head should be deformed by the headphone you know and maybe the neck should be deformed by the neckbone and we blur it so i'm switching between brushes also with the easyweight addon with one and three uh is oh which screencast keys should be telling you but i turned it off there you go no never mind wait wait wait wait wait wait why is everything so good where is the workspace setting stuff here now wise disable it here we come to this one we enable it here and then it works all right there you go screencast skate is working again i'm sure so many people are glued to their screen looking at every single keystroke that i press which is a bad idea because all of my hotkeys are custom sorry about that but anyways let's enjoy some weight painting nightmare put on some lo-fi tunes which i can't because it's copyrighted and i think we're not supposed to put on copyrighted music but i don't know actually i just assume i'll ask francesco for next time x mirror with flip groups that's what i want there you go now we're painting symmetrically and until now we didn't which is bad but whatever this is very rough quick temp stuff anyways then again everything is very rough and quick and temp until it isn't so you never know we will probably do some shape key stuff for this elbow because trying to do elbows with just weights is usually unsuccessful depending on how realistic you want the elbow to be at least in my experience even though i'm not a fan of relying on shape keys or authoring shape keys but i have to admit that sometimes they are kind of useful although i guess you could also do a corrective bone but i'm especially not a fan of those because of scale um propagation that's the word scale propagation which tends to go haywire when you use helper bones for deformation that is maybe there's a way to avoid that though i'm not too sure fingers are actually going to be pretty painful to get right but for now i'm just putting you know super harsh weights which i could probably just do by running quantize a few times but that's not fun clearly this is aren't you having fun i'm having time of my life despite weight painting okay my streaming computer just started going exploding so i'll let you know if i smell smoke holy moly i just realized the chat wasn't scrolled down holy freak oh no why does you two do this wow okay so i actually haven't seen chat for like last i know half an hour uh did someone ask if i'm french i can't see the question i only see the answer i'm hungarian um linux distro purpose is a description all kinds of specs are in the description they demonstrate i love these streams they demonstrate even the super talents have problems i know super talent pro understood friendly neighborhood trigger that's a spider-man reference does individual origins affect anything uh yeah the pivot point for when you have multiple bones selected if you have it set to individual origins then it will rotate from each bone's origin instead of their average position very useful for posing multiple fingers and stuff how is he going to wiggle his toes with this topology it's very true man very true how did i get working in blender i started in source filmmaker believe it or not and in order to get models into source filmmaker which is a ancient archaic software for making game cinematics which is still being used even though it's not being developed ever since its release in 2012 [Music] to get modeled into that software you would have to use blender and so i did and then people decided to pay me money for that so then i got pretty good at it yeah that's how i got into blender it's kind of fun actually snow is never gonna take off his shoes nothing happier than making all the bones hitting parents with automatic weights and seeing all the bones working properly i mean yes but i usually like working properly for me just means not falling apart but it's usually very noodly from automatic weights which is what i'm fixing now the human top left looks already rigged and rendered thank you that's the nicest thing anyone has ever said to me oh man my chat is jumping around why does he do that he's on mac no if you switch workspace by running a model operator the context that gets sent to the model operator has no area so the operator will crash the error can be caught but it continues aha okay i guess that's what was happening with screencast keys that's actually interesting i mean i kind of had the intuition for that and that's why i could fix it but uh it's good to know thanks do you have a video i'm just starting out for anyone who is new to blender i don't but i'm sure the internet does i recommend luciano uh no what's his youtube name lollipop man i recommend you search youtube for lollipop man for rigging he's the best actually there's probably other people but i only know him therefore he is the best for me please add phonemes for lip sync in the ring that helps a lot for animating dialogues lip sync tech hmm that is a thing that i think about every now and then but the thing with lip sync tech is you wouldn't normally need it if you're going to animate a lot of lip sync which we don't tend to do um but it would be obviously useful for other people so i don't know i never did lip sync setup in blender it could be interesting to try out um who knows maybe it will be a thing but i can't make much of a promise on that front does the plugin work with regular verify uh all the plugins i'm using well okay wait um so if you try to mix cloud rig elements and rigify elements it will kind of work but the layer organization is going to be a bit of a mess but that can be addressed if you do a lot of customization in cloud right then you can make it match with what riggify is doing but i don't recommend it what plugin is using looks like vitalik buterin no idea what there is and i don't know which plugin you are referring to who's hungarian i am hey aaron oh we have two hungarians awesome how long have you been using popos since i started working at blender two years plus something ago did you find it functions well for your main work pc i am a windows user normally and i've only tried a few linux distros but yeah i think popos is a pretty decent it does a pretty decent job at being windows like i guess so it's good in that aspect i like it but it works i've never been able to rig a good looking fist with bones it's very hard but it can be done well you need shape keys to fix stuff probably but it can be done unless that's exactly what you mean in which case me neither other source engine fan to blender enjoy a part yup classic ooh brown hair man in hungarian says that he's nine years old we're not supposed to we're supposed to stick to english in the chat but if you oh i mean what the heck if you're nine then i'll let it go i'll just translate the stuff that you say that's pretty cool man but then i really shouldn't swear okay back to some boring old weights am i at the bottom of the chat i am i mean the weight pen tool you're using easy weights i don't know humidity it's in his gitlab yep that's accurate just google for easyweight gitlab it should be there it has this ui and brush switching shortcuts basically all the things like you can see that i am weight painting and i am not in pain now if you've seen anyone else weight paint you will notice that there is a difference so i highly recommend that adam unless you enjoy pain which is totally fine man i don't judge at all now look at all this thumb meat we'll have to make it look beautiful with all the shape keys power that we have but that's a long time from now probably i should have turned on clean weights as well so that will run the clean weights operator after every brush stroke so i get less rogue weights but also when i'm close to being done with this initial round of wave painting i'll do around with the with the the weight the rogue weight hunter workflow which i'll show you i think i'll stream for another probably 30 minutes uh finish up this way it's maybe do that uh wrong wait stuff and i just mentioned and then i'll call it for now and i have no idea when i will return i'm sorry there is no official schedule yet this is totally just an experiment this is my first time streaming the technology seems to be functioning so far kind of um but hey i'm sure simone will be back with geometry node stuff soon but um but i won't work on snow off live stream so snow is like a live stream specific thing i think at least uh that's what i am hoping for um so that the whole process will be recorded although i have no idea who would want to watch it the entire way through i mean if you put like some timestamps so you could just skip through this boring part where i'm just doing the same thing over and over then it might not be such an enormous amount of content okay i should start bending things because at this point it's kind of pointless to make this more pretty without seeing how it actually behaves all right so but the question is do i want to make the test animation oh we can try to make the automatic test animation with cloudrick holy spriteberry i haven't done that in ages yeah i want to do that i want to try it it's probably not going to work because i haven't tested it in a millennia these shoulder weights are not going to be correct at all probably whatever okay uh okay i haven't touched the spine yet um whatever eek although just blur the hell out of it okay so what i would like to do let's go back to the metric hello where is my metric all the layers are disabled okay whatever and then come to the generation settings and enable generate action and then come down here back to the bone stuff and test animation which is enabled by default on everything and i think because i started with the with the cloud human metarig the parameters should be set up in a reasonable fashion except for the fingers yes so let me do that and then i'm going to generate the rig and it's going to generate me an awesome animation or just set of keyframes which will bend the stuff so i can see how it deforms without having to keyframe it myself which is tedious and the rotation range minus 15 minus 15 to 90 for these fingers and then i want to copy that to all the fingers mirror to the excuse me select on both sides mirroring would be ambiguous thank you meaningful error message that i wrote so then we generate generate action is there a new 3.1 thing uh no that's a part of my rigify feature set and it doesn't work which to be fair is what i expected as i said i haven't tested this in ages so what we do something that we did earlier on the stream we go in here we go into tulu.txt and we say generate action is broken that's all there is to say about that okay so that didn't work uh that's a shame big shame wait whoa whoa whoa maybe it did something uh no no i did not that's unfortunate okay then oh well i'll leave it for next time then for now i'll just finish doing some weight painting on the spine nah that's boring i'll just do some keyframes on my own um after i regenerate again and so i i would rather improve the weights on the fingers and get like some semblance of final weights on the fingers and also maybe push the pivot points around if needed rather than um like do the basic cleanup on the spine because you've seen me doing weight painting for the past 20 minutes and it wasn't very exciting was it now okay so what i want here is an action or well key frames to well first of all the finger should not be an ik by default so maybe that buttons to do as well yeah i think so okay should be off by default okay but until then oh okay well banner just crashed but hey we have also saved every two minutes do we ah so this is probably the reason why c1 and julian don't use screencast keys and it's not screencast keys fault it's blender's fault the autosave is disabled when a model operator is running this is such a classic such a classic all right guys wait painting fingers again oh man this is like such a rookie mistake to turn on screencast keys and then crash and again it's not screencast key's fault it's blender's fault not for crashing but for not allowing undo during model operators i do not believe that there's a proper reason for that to be that way oh well an exercise in patience ladies and gentlemen that's what it is when you lose work just channel your inner bob ross and save every two seconds even though screencast is not turned on anymore so my autosave is fine now but man yeah i think i'm to stop using screencast keys and i'll ask simone about that software that he was using for uh for displaying the the keys that are being pressed memories of rigging in maya which part the crashing and losing brick feels bad man but hey both middle and both blender and maya have auto save just fine it's just that under very specific circumstances particularly if you're trying to stream the autosave does not work but tell you what there should be a big old warning when you press this button on the screencast keys there should be a giant pop-up that says hey your autosave is now gone that would be nice but i still would have pressed it so because i knew my autosave would be gone but hey maybe it would have reminded me to save every five seconds which now i do it's not as bad as when uh andy unplugged something when we were working upstairs in the office on coffee run and pablo fournier lost his entire days which at that point was uh six hours in of animation that was a funny day not enough for him though but for me who got to observe the misery from a safe distance felt bad for andy though where's my multi-paint i think he was trying to unplug a lamp and he also unplugged publico's computer now that's rough bro that's rough but hey still not as rough as if your girlfriend had turned into the moon now that's rough save how do you select bones in weight pain mode you select your mesh you select your armature you enter what you select your armature you select your mesh you enter reaper mode uh my tab key is acting up sorry um and that way you are in pose mode on the armature and then wait payment on the mesh otherwise weight pain will be even more terrible but i hope that answers the question somebody got the reference that's good so for screen key later so this is a new riggify that looks much more complex than current rego file more like range rig which i thought was custom this is my riggify feature set called cloudrig which was rain was the sort of discovery phase for so rain was custom brain was rigged manually but then i implemented the things on rain in code and that turned into cloud rig which we actually the first thing we used cloudrich for was rigging the background characters on coffee run but that's back when it was very early but hey there's still no proper face rigging quadrig kinda is but not really uh and the reason for that is because it's just rough because for the spri fight characters their faces were not really well the kind of faces that could be applied to other characters or at least i think wrong okay everywhere because i don't have clean weights on cutting now we do now we can make a comparison of the first time i we painted this and the second time and see which time was faster okay okay so we've arrived i think again at the point where there's no point making this any prettier before actually testing out how it deforms so now let's make that animation oh this area is going to be terrible ah whatever let's make that animation we save we go on the fk and fingers layer wait okay the fingers are on the fingers layer i'll fix that later um say fk layer and let's see how do i want to do this maybe one finger [Music] with one bone at a time i guess uh i'm giving you action but from an empty action come on and i'll worry about cleaning up this massive actions another time oh my we have rain actions in here linkedin from snow.shading oh right so i guess rain is linked in there for reference anyways um keyframing keying set fail to insert any keyframes button keying set julian lockrot scale okay boom 90 and it's not in fk mode oh that's when it crashed last time so when i tried to click and drag on these sliders and set them to zero it crashed not this time though oh that's nice interesting the thumb moves a bit but whatever a problem for the future and keyframe key from keyframe key from keyframe keyframe keyframe keyframe keyframe keyframe all right so now we are in fk fingers and then i wanna make an animation where they each bend 90 degrees which is going to take a while but that's the life this is why i made this um this is why i made the animation generation thing so i don't have to do this manually but hey it's not working so what are you gonna do and i haven't done this you know what just happened oh i haven't done this in a while so that's why i'm kind of taking an eternity once i get into the groove of it it's going to get a bit faster and i have auto keying on so i don't know why i'm smashing the keyframe button violently every time but hey why not i find it satisfying this one this one on x90 keyframe keyframe rx90 keyframe keyframe or x90 keyframe keyframe rx90 keyframe keyframe rx90 and it's all the fingers i'm going to ignore the thumb because i don't have time and then let's see how this thing actually deforms awfully kind of but um let me full screen by the way so i mean yeah it's bad but is it though let me isolate just these guys and also like your left layer so i can push some weights back up to the other guy you can do some masking i want oh yeah i never fixed the modifier order the armature modifiers are obviously supposed to be in the top but whatever that's another thing that i can do later do we do it with pressure volume i mean yeah it looks good on the fingers or at least in this particular joint but then you try it somewhere else and it's going to look terrible um you know what for now for a sake of simplicity let's do it with preserve volume on so for anyone who doesn't know preserve volume is just a different um i don't know deformation interpolation thingy so that bent areas will kind of preserve their volume a bit better which is great here and okay also of course fingers aren't sharp as a spike but this will be subdivided so i should look at it with subsurf i suppose but then it's slow yeah not too slow it's fine so yeah i mean this is fine it's better with pizza volume so i'll just yeah i'll just keep this for now and then later it could still be pushed more out with a shift key but the way i like to do to do finger shape kit is kind of complicated and it lies on a python snippet which i haven't touched in a long time actually but hey maybe it won't be necessary maybe this is fine as it is but i doubt okay and now we're going to run into an annoying issue where seeing the next finger is going to be a pain because i did the keyframing stupidly let's fix it so i enable fk come on this finger selected only and i don't want you to bend back just stay down there okay i mean this is a bad solution instead did everything wrong uh it's gonna be something funny look keyframe here scale to zero brilliant that finger won't be in the way anymore let's do the same for the other ones so just before the next finger starts to do its thing i'm going to scale this to zero today and the next one i mean maybe i shouldn't have gone all the way to zero because then a bunch of the mesh disappears goddammit scale to 0.001 0.001 0.001 there we go cool so now we can see what each finger is doing let me look at the comments oh if you want to visit the master role over issue preferences input continuous grab off yes please i was looking for this earlier but i couldn't find it thank you very much david dang i was afk to answer my question that is a good question how about whether this is the new riggify no it's not urgify it's a custom feature set of rigified that i implemented based on rain that's why it looks similar to rain's body rig i'd love to do a deep dive about sprites frights cartoony phase rigs sometimes really love them especially after playing with early feel free it's it's kind of simple in a way sort of and it's mostly just an action based setup which which you're probably familiar with um and then it's just shrink wrap which is kind of like it's great that we got away with that for sprite spray but that's only because the style allowed it it was a massive luxury to have shrink wrap on the on the characters faces to to to preserve their silhouette um and that was only possible because the characters didn't need to have any wrinkles or anything like that otherwise that would not have been possible and then i would have cried and protested um just put correctives more than every knuckle i mean you can and i might you never know i do love me some correctly smooth it never hurts to have just a tiny tiny bit or a lot weight painting is the area that i'm always scared to touch i don't blame you i like preserve volume except for around elbows and shoulders always looks weird but that's what multi modifier is for yeah yeah i guess i'm also oh yeah i don't know yeah mixing increase of oreo and not please volume is probably the best but sometimes i just work my way around it [Music] i have no idea what kinesthetic animation is but go for it all i want to do is play with the rigs but feel like i have to learn it someday don't if you're animating you shouldn't have to do any wave painting that is hopefully true but you never know these streams are such a three thank you no thank you ahmad wait is it kinesthetics or calisthenics thenx don't go around throwing big words at me bro bigly words like that discover weight pains around corners and hips uh we'll get to it eventually but not today but i'm not sure what you mean about what you mean by corners i have global idea how they work not defined as though i don't know the context of this something in russian sorry i don't understand or maybe not russian but i think it's like i'm just referring to making testing emissions freaking for good name for it no idea oh procedural i think okay back to whatever the heck i was doing does anybody know weight painting fingers that's what this looks fine right fine-ish this does not though so let's isolate these fingers and let's see so i can either pull those words down with this and then piece of volume kind of does something good or i can allow this to hold on to some words up there or just blur the hell out of everything honestly i'm happy with this this is fine um this inner area for rain i had to worry about it because we had a lot of board animators who had nothing better to do but to give me feedback [Music] but i wouldn't or at least i for now i won't do that because that's crazy the level of detail i mean in a rig you hopefully don't need that in your life and if you do then well you have no choice but but to make a bunch of shape keys okay next finger remove some log weights that weren't meant to be there blur the hell out of the knuckle because it seems to work fine ish well this does not it worked fine until now oh because this isn't what the heck where the hell did i put this bone what oh jesus why didn't anybody shout at me okay i guess i i i don't know i have no excuse are they all this wrong probably uh slide this along it's normal to keep the fingers straight and that's where the knuckle is geez okay i guess i was sleeping oh well whatever we fix it and then we'll fix the weights i need to show you better um and these carpels i mean they are rarely ever used but let's make them a bit longer as well i mean yeah this is i mean technically they could be even longer but again they never get touched so whatever regenerate let's see like around armpits and leg joint and every edges uh-huh uh yeah then yeah we'll get around to it on the next stream probably weight painting armpits and hips and stuff in fact i might try out some experimental stuff um for hip deformation which uh which we used in ali who is online now so you can check that out so she has some cool tech for hip deformation but i think that specific setup will only work with like reasonably somewhat skinny characters maybe it will work for snow i think it should um and the shoulders no idea yeah we'll just brute force it so yeah but mostly what you're gonna get from seeing me weight paint shoulders and hips is not like ah so that's how you do it but instead more like ah so it's difficult even if you know what you're doing and painful because yes yes it is anyways back to fingers so i just realized that my knuckles were in completely wrong place which is fine i mean whatever you live you learn or something like that so to fix that i will well okay fixing it is easy but fixing it without destroying everything else is the tricky part so let's try to be careful by employing some vertex masking bigger bigger okay so this is the area that i want to mess with and these are the only two bones i care about and then blur the hell out of it and then we've learned too much the hell out of it let's see what this looks like without sub surf fine it's seven i should wrap this up whatever we'll go a bit over time although no i can't i will fix a couple more knuckles and i'm gonna call it okay so we need to pull this down so we can just blur the hell out of that is this how knuckle works maybe not definitely not eek icky i don't like what i'm doing here that's better or at least that helps i mean after subsurface should be fine yeah i'm okay with this i mean it could use some help from ship keys of course but for bones only it's good enough i think i'm gonna enable front faces only but i'm this close to the mesh because there's a bug where if you don't have no way that's not from faces only that's the projected thing because if it's projected sometimes it paints stuff behind the camera which i think it just did no this was already like this this is fine okay i need to pick it up pick up the tempo a bit so that part of the finger is fine and then bloop and then we have this knuckle do you work at blender studio yes i was hoping you'd say this is some big obligatory if that automatically makes a rig like rains not quite cool i never thought oh this is not for me do you suggest if you are a single person doing animating to use custom or add-ons for rigging uh as in if you want to make the rig bone by bone or do it procedurally if you don't want to learn rigging then do it procedurally because it's better i mean it won't get you as much control but like if you decide to learn rigging then you're never going to become an animator because it's going to take forever and you're going to use up all your motivation to do something totally useless which is learn rigging don't learn rigging i need my job security there's been lots of rumors and things about future blender versions having much better rigging pipeline features don't believe the rumors to explain the volume loss what what what does blender have weight assigned slider like manual selecting versus and choose the percentage of it yeah it does in edit mode though in edit mode you can select words come to the vertices group menu set a weight click assign but why would you do such a thing [Music] holy moly i love how the youtube chat window just jumps around what is this open source software why doesn't it work properly like a table of vertices with weight values like a mini spreadsheet kind of like you can in my eye there is an addon for this i don't know what it's called but i also don't really get what people use it for it's kind of strange to me i work as an animator so do i need to be learning rigging because each and every work that have come to me has asked me to work on a full pipeline then maybe you should learn rigging but i don't know man it's rough like i mean if you like rigging and you want to become a rigger learn rigging if you like animating and you want to become an animator learn animating i don't think it's a question of what the industry needs unless you are desperate for either money or getting into the industry then sure learn whatever the industry needs it's reassuring to see someone who knows what they're doing also struggling with weight training oh good good okay for a second i thought you were gonna claim that i know what i'm doing oh well you did but no you're wrong hey mike i'm rigging snow he's naked currently but ignore that and i'm not gonna be here for much longer probably like five more minutes i'm gonna did i fix this knuckle yet doesn't look fixed no i didn't i will fix this knuckle and then i'm gone i would stay longer well actually what i would do next time is start the stream earlier because this was the first time i spent some time figuring out how this works and stuff okay wait let me disable subserve why is this vertex kind of poking out here um kind of weird but whatever i want to focus on these guys and i think this guy needs to have more influence on this to pull it down a bit does it though yeah what am i doing um do i want this edge loop to be pulled down by the finger i don't think so i should try to be consistent with the other finger let's see what i did there holy moly i pulled everything down fine let's do that then so we pull we're allowed to pull the loops down all the way up to this so way more which means we can blur this a bit and this a bit and we hope that it will somehow look good and if it doesn't then we will change your mind i mean i'm not a fan of what i'm saying to be honest hmm is this getting there yeah maybe let's see if it's subsurf but it's better with subsurf surprise i mean again it's like as good as it gets with bones and then you can make it better with shape keys oh but i haven't done the bottom part yet i'll do that as well let's see how i did the other finger how many edge loops did we affect everything in the whole universe holy jesus but i mean um this is fine so i will try to do the same for the next finger and then i want only front faces disable sub surf because my brush strokes are a bit slow i've been pinned on blender chat again let's see if it's important mike no mike this was meant to be a secret stream on purpose that's why we have no marketing we don't we don't uh we don't want hundreds of millions of people watching me figure out technology i've played the role of rigger an animator before it's hard i've never gone as in-depth with either workflow as someone who did it all the time that sounds hard man although hey at least you have the luxury i guess of if something doesn't work on the rig you can fix it but the downside is probably that if something doesn't work you have to fix it so yeah it doesn't sound ideal and i reckon it's nice for animator to be able to like focus on their craft make it good and beautiful instead of having a talented animator click on vertices with a monkey brain no no that's what i'm here for okay that's a bit too harsh yikes yikes maybe we want to accumulate out for this one still too much i just want to subtract a tiny amount um why is this terrible why is this absolutely terrible i mean i kind of know um but what i'm confused about is why the other finger was not so terrible as far as memory serves why is this less terrible this should be equally terrible hmm interesting is it because the pivot point is a bit further back on the first one yeah yes it is that's fine we'll do it so this is the edge loop that i want for the knuckles which is something i should have gotten right the first time but whatever man whatever when will you make another stream i'm not sure sorry we will try to announce it in advance though i guess i never really heard of someone actually getting paid to rig and anime that's a lot if you animate and also have it to rig i hope the money is high for you because that's a lot of work afterward animator is the same person question mark nah i don't think so especially not a bigger story i mean like we are not a big studio and even for us i mean i guess uh before i came here maybe the animators were doing great game maybe healthy was doing rigging yeah i think it was yeah i think he read the call the daily dweebs stuff i'm not sure and probably other things i tell them the same thing when i have to make a customer but they always back out this is why i do fingers last to be honest yeah it's kind of a random choice that i started going deep diving it's a finger weight painting i don't know why but i guess it doesn't matter and the job the chat just jumped away i don't know if i'm done but i never made the symmetry and weight painting work um you're not dumb it basically only works if your mesh is perfectly symmetrical or it only works reliably if your mesh is perfectly symmetrical hell it only works reliably if you have a mirror modifier but now it should work if your mesh is perfectly symmetrical does anyone could add a memory i know how to fix it get more memory in your in your graphics card or split up your scene to different view layers and composite it together vertical mouse seems like a good investment for rigor i never tried one of those if i if i know what you mean but why for a rigger everyone else uses them well okay i guess i see what you mean because other artists might use pens and stuff but i could also be using a pen for weight painting i'm just it doesn't seem like it requires that much precision uh what add-on are you using for rigging is it available for download summary it's a cloud rig just you can google for github cloud rig but it's uh it's in development tm unless you mean the weight painting thing which is easy weight you can go google for that too so this the two things that i've been mainly using today were cloud ring and easyweight next time i'll leave descriptions leave links of that in the description the level of this is so much that i can take i don't know what you mean by that but uh maybe thank you it's refined autoric pro also that we make some os someone could change its rigging yeah i probably mix them up once it's kind of cool i mean as far as i could tell it doesn't like get you something like for a production but it gets you characters moving within seconds that's kind of nice you try tension mapping your rig skin folds and such no i never tried that but uh it could be interesting uh maybe if we do something like uh realistic then that could be fun to play with but we need like also a good preview of the interview port which i guess with ev we can have maybe okay what am i looking for uh this this silly knuckle that i said i would fix and stop streaming so let's fix this slim knuckle once and for all because now that the pivot point has moved it should be possible for me to make these weights work good maybe wait what what did i just do a second ago no no no no hmm okay i don't know what i did whatever i am suspicious that if i have both of these bones selected and i'm only having a 0.5 influence here combined and who is having that influence neighboring carpools yeah we can take a bit from them i think from the wrist but not these guys right okay there we go that's kind of better maybe maybe yeah whatever bend the top of knuckle still seems okay at least if i enable subserve then i think it's going to be fine but this bottom part is a disaster and it feels like it should be fixable let me make this one a bit smaller on the display size so i can see what the hell i'm doing hmm oh boy oh boy what is going on sub surf off smooth vertex space let's see what this does deform post bones that just enable my sub surf excuse me am i crazy did i have subserve on before i guess i did i think i might be going crazy but hey that helps which means why is this jesus why can't i slide this value i mean it kind of helps but not that much um whatever we'll keep the smooth but then i want to add some influence to this thing but it doesn't do what i expect come on there we go that's what i want why doesn't that happen before oh because i'm stupid projected and not front faces only there we go okay this is what i want why did i turn this into a finger weight painting episode like the most boring thing i could have picked for the first stream this was not pre-planned by the way in my defense i just kind of followed the flow and it led me down a dark path i'm sorry okay let's go outside and yuck but this is almost fine i think [Music] yeah yeah this is better than before it's an improvement i would say so at some point you have to give up and say that it's good enough okay come on what is this and that point for me needs to happen in the next 30 seconds 10. ah come on who is poking this freaking vertex out i think my time is up wow guys would you look at that it's good enough let me just slap the sub surf on it look are you if the sub surf is not satisfying enough you know what you do bam look at that it's perfect oh god it makes it so much worse okay you know what when correctly smooth makes it look worse that's when you know that you've done everything you could so actually i'm i'm happy um yep this is fine i'm going to save i'm going to read some chat and then i'm going to have my goodbye and i'm going to go climbing oh boy i'm going to be late for climbing today i wish the tension map is like back on blender there is so much flexibility for creative riggers uh sure yes make some specs for vfx related i think oh yeah i guess like when you need like a background character animation or crowd stuff then it's probably awesome yeah background crowd seems do you start for automatic weight paints or like create a weight from scratch uh i tend to start from automatic weights unless unless there's a lot of disconnected pieces which for a character usually there isn't but like for example on sprite fight i ripped some trees and i wouldn't start with automatic weights for their leaves because it would just be a disaster especially just start from scratch but then again it's a very simple example so maybe it doesn't matter uh and my chat just jumps again technology man doesn't work what my teacher does is in this situation is play with the slider until the vertex goes to the right place i and that message was probably from when i was playing with the smooth vertex weight operator and i mean yeah i try to do the same but sometimes the vertex does not go to the right place avv i'll try to be there on time for bouldering more rigging streams would be great in the future we'll make it happen this is highly interesting learn a ton by the way how do you get the floating money to keep you to keep popping on uh i have it bound to w this one yeah so this is my replacement for the default w menu which is bad great stream a lot of great information thank you i'm glad you enjoyed have you watched arcane i have i will let you know what you thought about it i think it's very good i am making the entire studio watch it tomorrow don't you worry literally almost everyone the entire blender office is going to be watching arcane tomorrow it's going to be so sick man um something else i can tell you without spoiling anything is so i've seen arcane andy has seen arcane rick our animation director has seen arcane euron backer one of our developers has seen arcane and out of that three of us are gonna watch it again because it's so freaking good holy does blender work in bad pc no i've been struggling with weight painting on a character so this was awesome to see thank you um i'm also struggling but yeah you know i know that even um even if i i can't reveal the secret of how to make weight painting easy at least i can make you feel better that it's impossible you know at least it's maybe easier to accept when you see me struggling with it but i mean maybe maybe i did help with something i mean go grab easy weights it's good i love it i love that i made it um use it it's good it makes it so much less painful um yeah i think that's it for me thank you guys for joining uh way more people than i expected uh way more active chat than i expected it's pretty cool um yeah i guess we'll continue with more boring ass finger wave-painting stuff next time and then do some other stuff uh whenever an extreme is i don't know um but we'll try to announce it maybe a day in advance or something all right uh let's see if i can find out how to end this uh goodbye guys have a good day uh join simon stream tomorrow not sure oh no wait well depends if he's sick or not i guess whenever join simon's stream whenever see
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Channel: Blender Studio
Views: 14,002
Rating: undefined out of 5
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Id: SB3qIbwvq8Y
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Length: 137min 40sec (8260 seconds)
Published: Wed Nov 10 2021
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