Console Games on Mobile - Scott The Woz

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments

If anyone is looking for good original mobile games:

  • The Quest HD. What you probably wanted elder scrolls blades to be. Open world rpg with skill leveling and one time fees for content.

  • Through the Ages: if Civilization Revolution 2 didn't appease you, this is a deep turn based (albeit more abstract) game. The game jokes how you can't "buy gems" in the tutorial, as the only way to win online is making good moves.

  • Pocket City. What you probably wish Simcity on mobile was like. Another pay one fee game.

If anyone can recommend any mobile games that are not ports, one fee, and preferably non twitch reflex related I would love to know them :)

👍︎︎ 20 👤︎︎ u/kerred 📅︎︎ May 20 2019 🗫︎ replies

Yeah, I also got really into mobile gaming around that same time. I've always been a little sad that the console-style experiences mostly died out in favor of nothing but "bathroom break" games. For a few years there, my iPad was also my primary gaming device, but those days are long gone.

Also, the Dead Space iOS game was way better than it had any right to be. Some genius realized that the "chop limbs off of enemies" mechanic was a perfect fit for swipe-based controls and, yeah, it worked great.

👍︎︎ 49 👤︎︎ u/APeacefulWarrior 📅︎︎ May 20 2019 🗫︎ replies

Scott the Woz is pretty on the nose about the discerning difference between console games and "Newgrounds/Miniclips flash games" that are now dominating the current mobile market.

Now with that said, I hope he covers companion apps that some devs have tried to do, like Battlefield 4's commander mode, Watch Dogs 1's cTOS, and The Division 1's app that never came to fruition.

It sucks those died out.

Edit: Nowadays, companion apps seem to be limited to just looking at a map, stats, and/or a journal. It's not as "interactive" unlike what I listed above.

👍︎︎ 66 👤︎︎ u/usaokay 📅︎︎ May 20 2019 🗫︎ replies

After playing KOTOR on mobile I can't stop wanting a Dragon Age Origins port, but that'll never happen.

👍︎︎ 15 👤︎︎ u/VergilOPM 📅︎︎ May 20 2019 🗫︎ replies

I burst out laughing at the spinball cutaway gag. I loved that game a lot, and as soon as I heard the name I was ready to go purchase it immediately before he finished his sentence.

👍︎︎ 16 👤︎︎ u/MrMulligan 📅︎︎ May 20 2019 🗫︎ replies

"Poverty? No thanks!" - Scott 2019

Poverty rates drop to 0. He did it!

👍︎︎ 13 👤︎︎ u/VonDukes 📅︎︎ May 20 2019 🗫︎ replies

If you're into JRPGs, the first 3 Dragon Quest games have been rebalanced and updated for cell phones. They play great. Starting at part 4 there are 3D elements that make me prefer playing it on 3DS, but those original 3 ports are worth checking out. I think part one is like 99 cents?

👍︎︎ 4 👤︎︎ u/walker6168 📅︎︎ May 20 2019 🗫︎ replies

I disagree with his "Just buy a switch" argument about the controller thing. A 8bitdo SF30 Pro (or if I'm hating my hands, the 8Bitdo Zero) Bluetooth controller + phone is easier on my pockets than a Switch + phone. Because I've always got my phones anyways right? And most mobile designed controllers are similar in size to that.

And yes I've done it before. SF30 Pro controller in the same pocket as my phone. And the clip that holds the controller to my phone (so it's easier to hold) in my other pocket with my keys and what not.

👍︎︎ 6 👤︎︎ u/ThatOnePerson 📅︎︎ May 20 2019 🗫︎ replies

I remember how I'd fill my first smartphone with the best Gameloft GTA clones I could find, play them for a few minutes, and never touch them again. To be honest, younger me only had them because I wanted to show off to my friends. By the time 3D GTA games came out for mobile, I wasn't into mobile games anymore. In my opinion, gaming on smartphones isn't as fun as playing on consoles or actual handhelds. Just looking at those virtual analog sticks makes my skin crawl. I havr to admit, Kotor worked really well though. It's much more simple controls-wise compared to other AAA ports, probably why it works well on mobile.

👍︎︎ 3 👤︎︎ u/orb_outrider 📅︎︎ May 20 2019 🗫︎ replies
Captions
- Hey, y'all Scott here. Poverty. No, thanks. I have my favorite way to spend a grand right here and it has all my favorite console games available on it. There are so many great console games to play here. I can play Sonic. Ready? I'll show you something terrifying, I already pissed myself. The idea of having one singular product that can do really anything you want, play movies, music, go online, make calls, send text messages and play video games with something dreams where made of. I don't need a DVD player, iPad or physician because the smartphone does it all. Yes, iPhone, Android, windows phone. Smart phones were cool back in the day especially when they were more of a luxury rather than a necessity. Yeah, seeing as a 12 megapixel camera, who gives a shit. Pretty obvious, we take all this for granted now but back then the idea of having something this tiny just to watch movies on was mind blowing. I remember seeing the first iPhone commercials and I was like, this looks absolutely amazing. It starts at $500. That's hilarious. Like, no thanks. I don't need to touch Fandango. However, these things started to get way more affordable as time went on. I was personally weaned on an iPod touch, the classic iPhone without the phone. IE. the iPhone for an eighth grader. This thing was awesome, I could play all these movies and TV shows and songs and download all these apps and games. But with smartphones lowering in cost, I was finally able to get an iPhone four in 2012. Then the magic of this all-in-one super thin and tiny device kind of wore off by then. However, as new models kept coming out every year, the iPhone and other smartphones increasingly had more and more potential when it came to graphically intensive apps. You could run things on these devices that were originally unheard of to be played on such a small guy. Because of that, developers were able to port over some of their games from home consoles on the smartphones. And that's how some of the magic of the all-in-one nature of the iPhone initially came back into play for me. I can play Grand Theft Auto Three on my phone on the school bus, that's amazing. Console games on mobile devices is a topic I have a lot of experience with. Back in my high school days, I was super keen on having everything possible on my iPhone at all times. Just so then, oh, when I'm bored then, oh I have all my favorite console games available in this thing and the third season of Wings, I'm set. The idea of having all these games originally from home consoles on my smartphone at all times with no extra accessories or anything needed and just being able to whip out my phone and play GTA San Andres whenever I wanted to, that was amazing. But it also didn't work out as well as I wanted it to. My high school years where from the Wii U Launch in 2012 to StarFox Zero released in 2016, the rest was a blur, but I do know from the start, a fair amount of kids have smartphones. By the end, I mean, everybody on one way you didn't want to be called a (beep) loser. Because of that, during my high school years, personally, the teachers just kind of gave up on regulating cell phone usage. I mean, like of course you can't use them during a test or during a lecture but when the teacher was just sitting at their desk or during study hall, hell yeah, man, break out puzzle bits. I was never a huge mobile gamer, but because of high school being worthless and having so much downtime during classes in study hall specifically, those were the years I played mobile games the most. And I noticed the most popular ones were always stupid simple. Stuff like Flappy Bird, Trivia Crack, these dumb games, Geometry Dash, Jetpack Joyride, Subway Surfers, Flappy Golf, The Best One. I mean, everybody played games on their smartphone. So obviously the mobile market was something all the big game developers looked at back in 2011 saying "Well, we know what we're doing tonight". All of these companies acted like the future of gaming was going to be on mobile. Consoles are dying, this was where the money was. I mean, to be honest back then, I wouldn't blame them for thinking this. An iPhone 4S could run Infinity Blade 2. That's still a pretty decent looking game today and was made by Epic Games. Basically, just to show off how powerful the iPhone could be for gaming. These things could run fairly intensive games and were owned by basically everybody on the planet. So yeah, back then, it made sense for some of them to think about shifting focus to mobile, Why make a new Mega Man for consoles when you can make whatever the hell this was? As time went on, however, the more of these console developers made games for mobile devices. It wasn't apparent they didn't really know why people play mobile games. They just kinda made either dumbed down versions of their franchises. They're just mobile versions of console games. They just thought, "Well, we have this well known IP, we put this on a platform with an installed base of hundreds of millions of users and there we go, we win". It's pretty obvious, the app stores isn't nearly as simple as they thought it was. It's a ridiculously complicated ecosystem just because everybody owns a smartphone doesn't mean your game will do nearly as well as it would do on console sometimes. Newcomer developers who only really made smartphone games ended up overshadowing the big guys like EA and Capcom. These guys developed simple intuitive games made for touchscreen controls. Well EA just kind of barfed out Dead Space for iPhone. Of course, now a lot of big name developers have figured out the mobile space, which is why we don't see a mobile version of Rayman 2 anymore, we see Rayman Jungle Run. These console game conversions really didn't suit the mobile market and they've died out considerably over the years. Like I said, I used to be stupid into the idea of playing these games on my wonder slab. So I would generally download any big home console to iPhone game I could find and normally if they were on sale. However, after scaring through my previously purchased apps, most of these games are lost time. They've been delisted from the app store or are no longer supported by the current version of iOS. That's a good sign, just a few of the ones that are no longer available that I remembered, Dead Rising mobile, this stunk, clunky in the draw distance of the zombies was just garbage. This was a situation where they could barely do Dead Rising in mobile, but they probably should have waited until they could kind of do Dead Rising on mobile. Burnout Crash, yeah, this was the burnout game that came out where people said that's not Burnout. Crash Mode was one of the most fun parts of these games. Just trying to create the biggest crash you can. Burnout Crash is basically this entire mode but from an overhead perspective and at a much lower pace which takes a lot of, if not, most of the fun out of Crash Mode. The mobile version was pretty similar to the console releases on Xbox Live Arcade and PSN, and I'd argue, this worked fairly well as a mobile game. It didn't make it a great game but it felt well suited for mobile. The Simpsons Arcade, not The Simpsons Arcade, The Simpsons Arcade. This was a re-imagining of original Konami game from 1991. It's obviously based off of the idea of that game but it's not the same and it kind of feels more like a scam going at the Simpsons Arcade. They knew what they were doing and I'm sure tons of people downloaded this expecting to play the original arcade game and went, "Oh". Resident Evil 4 Platinum, I know I just totally dogged on Dead Rising Mobile but for Resident Evil 4 on the iPhone back in 2009. I mean, it works as well as you'd expect it to. I think Dead Rising was far more subpar. This wasn't a good way to play Resident Evil 4 and felt more like Capcom saying, "Look what we can do, we can put Resident Evil 4 on your phone, we're (beep) crazy". They obviously did it to milk Resident Evil 4 for all it's worth to release a big name game like this on the iPhone to get attention. They didn't release it because they thought the game would work well on the iPhone but it was fairly novel to have a somewhat faithful mobile version of this game and it worked to some extent. There's also a Resident Evil Mercenaries Versus, a game more suited for quick mobile game play in my opinion. Battlefield Bad Company 2, that wasn't the worst. That's just scratching the surface of all the junk that's been taken down. There are stuff like Mirror's Edge which was a 2D platform. Yeah, that's not Mirror's Edge. Driver, that blew. Guitar Hero, that was actually pretty good. Lego Harry Potter, Doom, Wolfenstein, Sonic and Sega all-stars racing. You'd think that by now the console games that were left up on the app store would be fairly high quality. I mean, they must've left them up for a reason. Oh, jokes on you, I just bought Devil May Cry 4 Refrain. This was released back in 2011 and I have no clue why Resi4 and Dead Rising were taken down but this lives on. DMC4 Refrain is fundamentally a super toned down version of DMC4. And first, let me say Devil May Cry wasn't the first series I wanted on the iPhone. We have a fake analog stick and a vast array of fake buttons. Comparing a side-by-side with the console version, It covers some of the same ground but overall it's a much slower dumbed down, clunky alternative. Story is told through text only, models are heard, by far lower resolution. This feels like a Relic of the past, a mobile game from back in the day that somehow is still available to purchase. The whole touchscreen, analog sticker, D-pad sort of thing just doesn't work the greatest but it varies from game to game. There are some games which are just an absolute train wreck to play with a touchscreen. But then there are others which worked surprisingly okay, though they're still not great. You get no tactile feedback and your fingers almost always cover the screen, making it hard to see everything. You're controlling your character with glass. You can get used to it. I mean, it's obvious these games were made with a control scheme like this in mind. Now to be fair, the Sonic the Hedgehog games with this control layout worked pretty all right. Most of the time in 2D Sonic games, you're just holding forward and hitting jump. It's not nearly as precise or involved as other platforms. Plus you only use one button. So touch screen controls while not ideal work fine enough. Sonic 1, 2 in CD were all released on mobile, courtesy of Christian Whitehead who worked on these versions and then upgraded to developing Sonic mania. He really hit it out of the park with these re-releases, making them widescreen, giving them higher frame rates, new playable characters. Sonic 2 featured hidden palace zone, a stage that was cut from the original game. These are the best ways to play these classic games. And one and two are only available on mobile. The Sonic CD remaster came out on console. I don't know what the deal with one and two are. Yes, the best versions of Sonic one and two deserve the best place to play them, a (beep) phone. Now, Sonic 1 and 2 were actually originally released on mobile years before they were updated to be the Christian Whitehead versions. Yeah, these weren't great, Sonic Spinball was originally on the app store, but was later delisted, Damn it! But thankfully the mobile ports of Sonic 4 remain. Sonic 4 episodes one and two aren't great games. These were released alongside the console releases of the respective episodes and really enough, they've fully updated Sonic's model at some point in episode one. And honestly, I think because of this, Sonic 4 episode one on mobile now looks better than the console versions. The original release looked perfectly fine in terms of being a mobile version of Sonic 4. But Sonic's model was a bit blocky, but now it looks pretty decent. It doesn't help the fact that it's still, you know Sonic 4, but if you want to play this game, the mobile release is better than I remember. I do think that touch controls are way worse here than the Christian Whitehead re-releases but hey, it's Sonic four, I'm not going to be playing this again, who cares? Thank God you can play with tilt controls. That was everybody's problem with Sonic One consoles, they listened guys. Now Sega has this new mobile initiative called Sega Forever where they make their mobile games free but with ads which you can remove by paying for the game. They made a lot of their classic titles apart of Sega forever. Tons of these were actually released a while back much like Sonic one, two, and Spin Ball. And they were all obviously cut from the same cloth featuring the same virtual genesis, D-pad and buttons. Now you can play them all for free with ads which is honestly pretty cool but they also made some more modern games and games exclusively made for mobile apart of Sega Forever. Super Monkey Ball, this was one of the first games shown off for the iPhone. If you remember the app store didn't make its debut until 2008 and this was one of the headlining debut games for $10, Jesus. I remember this one never controlled very well. You had to tilt your phone and it felt calibrated properly. And the monkey was just a 2D spray inside a ball. Now that's resourceful. This version has since been delisted but we have another Monkey Ball game still available which is free apart of Sega Forever. Super Monkey Ball Sakura Edition is pretty much just a new and improved version of the original Super Monkey Ball mobile game. Better graphics and better controls but they still require you to tilt your phone. Why do they feel the need with every Monkey Ball mobile game to require me to tilt my phone. I get tilting a weird multiplayer Monkey Ball but tilting the entire screen just ends up making it harder to see what's actually going on most of the time and just gives me a headache. I wish they had an option to use a digital analog stick. But hey, this Monkey Ball game does show me ads after every level. So that counts for something, dude Communism, yeah. Now, sometimes these mobile conversions of console games can be quite a bit different from the original. Sonic Forces on the app store is a variation of the mobile games Sonic Dash, just now with a Sonic Forces theme. the need for speed games are definitely a bit different from their console versions but hey racing games definitely work on mobile far better than a lot of other genres. Injustice basically feels like a meat from the ground up mobile version of the console release. They basically focused on swiping and tapping the screen for moves and it works way better than if they just smacked Injustice on the iPhone. You know, if they just downgraded the graphics considerably, put a digital stick and buttons on it and then call it a day. Street Fighter 4, you know Capcom has tried to put a lot of their fighting games on mobile and a lot of them have been delisted over time. Street Fighter 2 Collections, Street Fighter 4, four volt, Marvel vs Capcom 2. There was this app called the Capcom arcade which included a ton of Capcom arcade games. Most of which were just Street Fighter 2. But here we have Street Fighter 4 Champion Edition. The only one still available in the app store GZS everything is so low quality. I'm no stream aficionado but a fighting game like this does not work very well with no actual buttons or sticks. Some games work all right with the digital control layout and some games are Street Fighter 4. If they just had to put Street Fighter 4 on mobile and they should have gone the Injustice route and design something from the ground up, not do a straight conversion of the console release. Although this thing was improperly formatted for iPhone 10s, what are they trying to tell me? I can't see. Capcom has a messy history with console games on mobile. And my first experience with that was with the original Mega Man 2. This got slammed in reviews and yes, Mega Man doesn't work very well with the digital D-pad. The game had a portrait mode with this arcade frame. This was cute and garbage. There's no room for your thumbs to use the stick and buttons, it gets cramped. In landscape mode, it was tolerable for me. I remember not being able to do the bird trick where you hold A and B after selecting a robot master and the stars turned to birds. If I held a and B in the mobile game, it just frozen till I let them go. I can see where the lower view scores came from. But I got fairly far in this version on a car trip. It wasn't great but it was fine enough. Capcom delisted this one and didn't update it to work with newer iPhone. I will be dead in the ground before I delete this off of my phone. However, in 2017, they released Mega Man one through six for mobile. I can play all of them. I downloaded Mega Man one and holy (beep) this is even worse than the original Mega Man 2 for mobile. You can adjust the speed of the game but all three of the speeds are terrible. The normal speed is very in line with how fast the original was, but the frame rate is awful. With the two faster speeds, they just feel unnatural. This isn't how I want to play Mega Man. Instead of figuring out how to make a good mobile version of Mega Man 2 or just deciding that mobile doesn't suit the game well. They make worse versions of all the NES games. I also just don't get all the small little edits they made to the game. Like why is the health bar down in the corner now? Well, Mega Man X is on the app store too. And holy (beep), I don't know which is worse. Why did they redo all the sprites? This looks like an online flash game. This feels like a poor man's Mega Man X. I really don't know why they felt the need to make everything feel so much cheaper and Lamer. The original Mega Man 2 release for iPhone came out well before this version of Mega Man X, at least they retained the original graphics. Why they made this game the way it is will always perplexed me. Call of Duty World of War Zombies was a big game on mobile. Instead of being a full blown call of duty game. It was just the zombies mode where you had to survive as long as possible. I played this a few times in study hall but like any 3D iPhone game, this tore through battery life. It's been delisted and now we have Black Ops zombies. It's pretty similar. Controls are decent enough. FBS has worked far better mobile than I would ever expect them to, to be honest. And I probably held that this was specifically made for mobile and not just a straight port of a console game. Speaking of which, Rockstar has brought over tons of their PS2 era games to mobile. Grand Theft Auto 3, Vice City, San Andreas even the more obscure ones like Liberty City Stories. The PSP game that later came to PS2. Plus Bullying and Max Payne. Sure we played downgraded to help PS3 and 360 games and old 2D games as well but full blown PS2 era games on your phone, wherever you go. That was an amazing thought to me. Grand Theft Auto 3 released on the app store back in 2011 and I immediately bought it. I picked up all the GTAs when they released on mobile and I would start playing them for about 10 minutes and kind of stopped. These are fine versions of these games. Everything's here and they all work well. They just don't feel right or nearly as fun on the iPhone. Maybe it's the lack of actual buttons and no tactile feedback takes a lot of the fun and fluidness out of the controls. You don't get the same impact crashing your car by moving your thumbs on a glass screen as you would holding an actual button and moving actual analog stick. And the entire layout changes when you enter a car. There's a lot of things you can do in Grand Theft Auto. And to have to focus so much on where certain buttons are when they change a fair amount, to have all this crowd up the screen, to have your fingers covering up 40% of it all. It's a bit much. I would get super excited to see these games playable on my phone, but they're just not nearly as fun to play here as they are on a console, In my opinion. Chinatown Wars proceeded all these games and was the first GTA on iPhone. This was a part of the DSM PSP game and honestly it worked a bit better than the 3D games. Being overhead and already being designed for portable devices with some touchscreen functionality in mind made for a better mobile game, in my opinion. But you know what I said when the iPhone came out, "Where's Bioshock?". This was one of the most bizarre phone conversions out there to me. In 2014, 2K announced they put Bioshock on mobile, the full game. Like kudos to them for getting Bioshock to work on mobile but who asked for this? I need names. This is the last game I would have expected on the iPhone. A first person shooter with an emphasis on story. I love those things on my iPod touch. They stopped supporting it in 2017, which is unfortunate. This is a really cool oddity of a release but I can see why it's no more. Of course there's stuff like all the telltale games, Minecraft, Fortnite and various others. I actually played a lot of Ace attorney on mobile and stuff like Pokemon Shuffle works better on mobile than it did on the 3DS. You also have a ton of Final Fantasy games going for prices I didn't even know were possible on the app store but the concept of playing console games on mobile has died down a bit over the past few years, especially considering the PSP Vita and 3DS has started to bring more and more console experiences to handhelds. And then the Nintendo switch completely flattened any desire for console games on the iPhone. Mobile games do specific things very well. They're simple, addictive and easy to quickly whip out, which is why, now, if we see a big game franchise come to mobile, it's usually more smartly designed for mobile. I've had nightmares about some digital D-pads. So it's nice to see they're not as common as they used to be. Now you may say for a lot of these games if you don't want a digital D-pad, why not use a Bluetooth controller? Most of these apps support them. That is true. However, in my opinion, a lot of the appeal of something like Grand Theft Auto, Vice City on your phone is the fact that you can play this wherever you go with no catches. A lot of that appeal disappears when you have to bring a controller with your places. Most of the time, console games are best left on actual consoles. And while it's cool to see some of them go portable, it's not always worth the downgrade, and the control issues which is why the Nintendo switch is so fun. Portable home console games with no control issues, maybe lesser graphics, but hey, whatever. These were cool, little oddities for awhile but they're time has passed. And now it's nicer to see mobile games specifically designed for mobile But thank God carnival games came to iPhone. Like I said, you could buy a controller and set your phone up as if it was a console. But at that point, just buy a (beep) Switch. But mobile phones do have a pro to them compared to the switch. They have Atari fit.
Info
Channel: Scott The Woz
Views: 4,042,755
Rating: undefined out of 5
Keywords: iOS, iPhone games, console games on iphone, android, google, Samsung galaxy, nexus, iPhone apps, GTA iPhone, Sonic iOS, Sonic Mobile, GTA Mobile, Mega Man Mobile, Dead Space iPhone, Resident Evil iPhone, Need for Speed Mobile, Call of Duty iPhone, mobile games, Street Fighter IV Champion Edition, Call of Duty Mobile, Bioshock iOS, Guitar Hero, Dead Rising, Mirror's Edge iPhone, Super Mario Run, Rayman, Sonic CD, Nintendo Switch, PS4, Xbox One, Xbox 360, PS3, PS2, GameCube, Xbox
Id: g5TSGw1RXqY
Channel Id: undefined
Length: 18min 40sec (1120 seconds)
Published: Sun May 19 2019
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.