Introduction to Animation - Blender 2.8 Beginner Tutorial (Eevee)

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hi everyone in this view I'm gonna show you the very basics of animation in blender I'm gonna introduce the very basic terminology of animation and I'm gonna show you how to save your first animated clip without the further ado let's just jump into it quickly if you're watching this video I believe you already have the very basic understanding of blender and if not I really encourage you to check out our absolute beginners course which is linked in the video description but yeah let's now focus on animation so as you really know every object in blender has its position in the 3d space and that position is a point within the x y&z axis so what animation is it's basically the motion in time from a certain point to another point to express time in blender we are using the timeline down here so here at the first frame I need to tell blender or record the position of this object so to do that I'm gonna press the i key and here you we see the insert keyframe menu so we can record many different things let's just focus on the location right now so you can see the color changed here as well and that indicates we have a keyframe which is also visible here with my right mouse button I'm able to move the timeline so let's go to the frame 100 let's now move our object here and let's press the i key again and record the location once again so now you can see by those yellow eight dots here we have the keyframes added for that selected object if you want to play back your animation right now you would have to move back to the frame 1 and press spacebar so you can see the cube is moving but as soon as the timeline reaches those keyframes here and continues and our object is here without any further motion that's because we have 250 frames within our timeline so we can shorten that just by typing 100 here and moving the timeline with my middle mouse button left or right so right now when I press the spacebar the animation will loop as soon as it reaches the end frame so as you can see in animation we are talking about frames and key frames but the movies you usually watch are expressed in seconds so how do we combine these two together and this is where the frames per second terminology comes in you can see the FPS number of 24 being displayed here and that means blender plays this animation in 24 frames per second speed that means the entire loop we have here is around 4 seconds just a little bit more but there are different FPS values you can use for movies I would say for a cinematic stuff it's usually 24 to 25 for YouTube and the SLR cameras it's around 30 and you can change that by going to the output settings here and by the dimensions we have the frame rate down below here so when I click we can change it to let's say 60 frames per second so you can see the animation is now much faster but that means we will only have around one and a one and a half second of the entire animation within 100 frames so what if you want to keep your forests second loop but expressed in 60 FPS so we need to change that and convert your current animation to 60 frames per second to do that we need to know the end value of the frames so with 60 frames per second and for second animation that's going to be 240 but our animation ends here we can fix that by pressing the B key selecting the keyframes within the timeline and simply plus pressing the G key sorry and moving the frames to the end frame which is also expressed here you could see that so let me do that again now when I'm gonna press my animation preview you can see we have the same loop lasting 4 seconds but it's in 60fps now you may also notice that the motion of our object is not constant so it moves quite fast here in the middle range of the frames but it slows down by the end and accelerates at the beginning so what if you want to have the constant uniform motion and to edit those kind of things we need to introduce one more workspace you have available in blender and that is graph editor so you can see the motion happening to our cube only applies to the y-axis let's go to the graph editor I'm gonna press ctrl spacebar and let's see how this motion is expressed by those graphs I'm able to edit the look of my graph editor by holding the control key and pressing the middle mouse button just to have a better preview so here you can see the line is pretty much uniform within the middle range of the frames same as the motion of our object and it gets flat here by the end and it's also flat here at the beginning so here at the bottom you can see this is the range of frames we have in our animation and these are the value changes so the green line represents the y-axis and we can see the motion starts somewhere around value of 0 and ends around the value of 12 and it goes up pretty uniformly here and again it flattens here so that will indicate you can see within those 50 frames here we have a very little of value changed and here within this range the value changes more drastically let's say so yeah this will in the end this will mean that the objects loads slows down so in to prevent that you could change the look of your graph here for example and if I select this point and this handle and press G key I'm able to do something like this so by manipulating those graphs we are able to change the motion of our object right now you can see it seems simply moves forward without accelerating or the accelerating let's see what happens if we manipulate the other graphs so you can see we have also the red one and the blue one and they represent the axis we have in the viewport so let me let's move the red point downwards just a little bit you can see when I do this the cube moves left and right if I do the same with my blue graph and move it upwards you can see the cube moves upwards so essentially this is the very very basics you should understand about animation so the motion is expressed by those graphs it's recorded by the keyframes and the animation length has to be expressed by the frames per second I have created a simple scene to demonstrate how we can animate other properties of an object so let me just grab and move the camera here let's rotate it slightly within the x axis with the normals orientation transformation orientation so I'm moving it here right now just a little bit back and I think that's okay let's hit I key and save the location and rotation to the first keyframe now I'm gonna move to the last frame move my camera somewhere here for example rotate it see how the viewport looks like let's move it just a bit back and yeah let's add another keyframe so you can see I'm using location and rotation and our graph editor all the sudden because all it becomes a little bit more complicated and that's because we are also able to change the rotation values here now if I play back the animation my fps settings are already set to 60 frames per second so we have with 30 300 frames we have 5 seconds of an animation and now if I would like to disable the accelerating the accelerating effect you see I have quite a lot of curves to play around with but there is a shortcut for that and when you press V within the graph editor you can set the handle type for all of the graphs you have selected so the type I'm using it's vector and you can see all of the lines becomes straight right away so now when I leave the viewport and play back my animation you can see we have this nice continuous motion now let's still try to add a little bit more life to our animation here somewhere around the sequence I'm not happy with how the frame looks like so I can animate the camera or length settings let me go back to the first frame I'm gonna press the i key within the focal length settings and I'm going to move the camera here increase/decrease it sorry to let's say 35 yeah I'm gonna press hi again and by the end of the animation I'm gonna set it back to 50 again so let's do the playback and see how it looks like yeah it's not perfect but what I want to show you you can animate many settings not just the location rotation and scale to be honest with you let me show you that so let's say we have the cube selected I'm gonna press I set scaling keyframe here and I'm gonna move to frame 200 for example decrease the scale of a cube and set another keyframe so you can see this is the effect we are having let's say at t end of an animation we will increase the scale of our cube by that so you can play around pretty nicely with those very basic settings let's maybe scale the sphere as well just a little bit so it goes like that sorry let's go to the final frame and by the way the shortcut I just used to jump to the final frame was shift right up arrow so shift left arrow moves me to the beginning of an animation shift right arrow moves me to the end now if you want to save your animation to a movie file we go to the output settings here move to the output TMP this is the directory where your file will be selected you can change it by hitting this icon here but let's go to the file format choose the last movie format we have listed here now go to encoding here you can leave all the settings by default but you might want to increase the quality and the quality to high and leave the codec as it is container you can choose mpeg-4 or a QuickTime depending what works better for you but I usually use em back for the resolution settings are set up to 1080p by default and to render an animation you simply go here and hit render animation or use the control f12 shortcut so thank you girls and guys for watching I really hope this video was informative and if you liked it would be great if you subscribe to this channel I really want to make more content like this and that really keeps me motivated you can also check the choco for story which is linked in the video description where we have over 1,500 blender assets and over 200 of them are free you may also consider donating to blender foundation because thanks to amazing people like you this amazing piece of software can become even better once again thank you everyone for watching and see you in the next video bye bye
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Channel: chocofur
Views: 62,476
Rating: undefined out of 5
Keywords: blender 2.8, blender animation, b3d, blender tutorial, blender 3d, blender loop, workflow, blender 2.8 tutorial, open-source, 2.8, free software, animation tutorial, blender, blender easy tutorial, animation in blender 2.8, animation in blender, 3d animation software, 3d animation blender, intro to blender, blender guru, blender easy, introduction to animation, animation tutorial blender, animating in blender, animation basics blender, blender abstract tutorial, blender eevee
Id: GGp4ytnxJJ0
Channel Id: undefined
Length: 13min 28sec (808 seconds)
Published: Thu May 02 2019
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