In-Depth New Game+ Glitch Tutorial | BotW Glitches & Tricks

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Sorry I am late to the party as usual. We're going to get an inordinate amount of arrows, and keep the bow of light! And just so we're clear, we are keeping the Bow of Light without all of the tacked on Final Boss garbage that you'd originally have to deal with if you decided you wanted to keep it. Also, look at graph. About 20% of you are supporting this channel. And hey, I appreciate that! Thank you! I usually forget to click Subscribe for channels I enjoy even when it's all up in my face, so props to you! Memory Storage! Or more specifically what we're using it for, the New Game+ Glitch, and Inventory Corruption. This glitch is complicated, time consuming, easy to mess up, and once you're done with it, you're done. You can't go back and do something you forgot without starting from scratch and making another new file. You also need to have the DLC, a decently progressed file, and a Normal Mode file that's free, or one that you're willing to overwrite. By the end of this, you should have a new file that has the Bow of Light, and an inordinate amount of arrows from Inventory Corruption. There are other things that are possible to do with this, but to me, they're not worth the work it takes to do, or cover them. Fight me. Let's start! Load up your decently progressed file. If it's your normal mode file, be sure that you're OK with overwriting it by the end of all of this. We gotta activate Memory Storage, and to do that we will need the following things: The Travel Madellion, A Memory, the Shiekah Sensor+, At least 1 compendium picture, An incomplete side quest, a lit cooking pot nearby, And easy access to DEATH... without needing to pause the game. If you don't have these things, go get them! We're moving on. Go to your side-quests and make one active, setting it's destination on the map. Go to a location where there's a cooking pot, preferrably close to where your Side Quest's map marker is. Light the cooking pot, if it's not already lit. And also don't stand near it yet, just keep it in view like a responsible parent. Then, probably take off your armor, equip a bomb rune, or a torch, or something to make death easier later. Then save your game. Now before we start doing some precise inventory nonsense, let me explain the what and how of what we'll be doing in a second. This right here is what we'll be aiming for: The prompt to view a memory detached from the pause menu and memories tab. We achieve this by pressing A on a memory on the same frame the Pause Menu is closed. You can't manually unpause during that normally however, so we have to go through a whole bunch of nonsense to make that possible. The Travel Medallion is unique in that it's the only item that can forcibly close the Pause Menu, and there's a small glitch that lets us delay when that close happens, giving us time to set things up and abuse that unique quality. By going to your Hyrule Compendium, going to one of your entries, pressing Y to target with sensor, and then immediately pressing + to go back to your inventory, you'll get the Searching For UI to show up briefly on your inventory menu. During the time that it's there, the Close Menu function can't proceed. The only problem is that during that delay, you're also unable to change tabs, at least normally. This is where our quest map marker comes into play. After you confirm to place your Travel Medallion, escape back to the Map Menu before the delay is over. While in the map, we can access our Side Quests tab by hovering over our active quest marker, and selecting "Open Adventure Log." Unfortunately, we aren't given any time to do anything still, because as soon as we select Open Adventure Log, the menu closes frame 1. Luckily, we have the power to delay the menu from closing again, at least for a handful of frames... Hover over the quest marker, and press Y to select a different search target. Choose Shrine, Open Adventure Log, and while it might show your Inventory Menu, you're actually in your Adventure Log, which can recieve inputs there for the couple frames the Menu stays open. During those couple of frames, you need to go to the memories tab, and press A on a memory. If timed correctly, we'll get our memory prompt outside of the Pause Menu. If you're missing a lot of memories, we'll likely need to pre-emptively sort out the Adventure Log to land on the right places, requiring the least amount of inputs to get to the memory prompt. Let's set up our Adventure Log, and then go over the exact steps and inputs for everything. When we Open Adventure Log from the map, our cursor, and quest start at the top of the list, which translates over to the Memories Tab if we press right on the d-pad. If the cursor doesn't land on a memory you can view, scroll down on the memories tab until one you can view sits at the top. Then your Adventure Log is set up optimally! We can now continue. Step 1: Go to your key items inventory, and hover over your Travel Medallion. Step 2: Press -, go to your Hyrule Compendium, and hover over one of your entries. Step 3: Press Y and + consecutively. If the "Searching For" UI shows up, quickly Place your Travel Medallion, then press - to go back to the Hyrule Compendium before the Inventory Menu closes. Getting this right is very precise, so expect a lot of failure. You'll likely deactivate your Side Quest a couple of times (Pressed D-Pad right too early or not at all) See the Memory Prompt but only for 1 frame... (Pressed the final A 1 frame too early) (Pressed the final A too late). So let's see it be done right just a couple more times. Maybe practice getting down the rythm. This will take some practice, but you'll get it! Once you do, be careful! It's easy to get rid of this memory prompt, and we need it. Avoid pressing B, A, or +, until we're ready to. So what do we do with this? Basically, we want to watch the memory while we reload a save. However, pressing + trying to go to the System Menu forces us in the Memories Tab, trapping us there until we get rid of the prompt, cancelling the glitch. This is where the lit cooking pot comes in to save us, since our Inventory Menu is context sensitive! Step 6: Stand next to the lit cooking pot, and Press +. This will put us in our materials tab... Or if you don't have a lit cooking pot, you can just wait 15 seconds, and then the game will forget that it was on the memories tab. Step 7: Go to system, load, press A on the save you made, then hover over Load. Step 8: Follow these inputs: (A, D-Pad Up, A) If you did it quick enough to hear the memory prompt accept your input, you succeeded! Just a little bit more to go, and no more quick inputs required. Step 9: Become dead. You could bomb yourself, light yourself on fire, be ravaged by cocks, make a Bokoblin's day. So many options! Just avoid pressing + during this, or you'll cancel the glitch. Step 10: On the game-over screen, do not continue, but instead, Quit to the Title Screen. Step 11: Start a New Game. It doesn't matter if it's on Normal or Master Mode, it'll just be turned into a Normal Mode File by the end. I'll explain that later. And Finally! We have now... done the setup! Listen, it sounds ridiculous, but now we need to essentially beat the game in 1 sitting. Or at least never close the game / fully turn off the switch until we're finished. I know what you're thinking "Kleric, who the heck thought this was a good idea? Why do I give you the valuable time of my day?" And I don't have a good answer to those questions. So, normally when you start a new game, as soon as you're free to move and walk around, the game autosaves. You may have never noticed it, or given it a second thought, but the autosave here is important in preventing NONSENSE. What we have right now, is a New Game that can't autosave. It wants to, it's trying, but it can't. Because of this, we are free to do NONSENSE. Also known as the New Game+ glitch. We'll be doing a process known as Inventory Transfer, which brings the contents of your inventory you built up in your autosaveless file into a new file starting from the beginning, without bringing over any flags that were set. This saves us from being stuck in the Dark Beast Ganon boss fight, which was the former unpleasant baggage of stealing the Bow of Light. But it also ends up as a normal mode file even if you started in Master Mode, because apparently Master Mode is just a flag, and so it gets reset as well. There is also Flag Transfer, which is kind of the reverse. It also doesn't turn autosaving back on, so we'll just be using it to continue where we left off if we ever die. This autosaveless file is pretty fragile though. If you'd like to avoid the need to do ALL of this over again, we'll need to avoid doing some things. Do NOT manually save the game. Just like autosaving, it will try, not succeed, and you will softlock the game. Do NOT close the game. Unless you're softlocked or something I guess. Do NOT watch a memory in the memories tab until you're prompted to by this tutorial. Do NOT save a picture with the Camera Rune. And do NOT select continue after dying. #5 won't turn on autosaving, but it will send you back to the Shrine of Resurrection with no flags transferred, meaning you've lost progress. Dying in particular should be avoided, as you essentially only have 1 extra life, before you potentially ruin your glitch and need to start over. If you die for the first time, Quit to the Title Screen, and then load any file. It'll start you at the beginning again, but you also keep any progress you made in terms of flags that you've set. This is Flag Transfer. If you die again however, trying this a second time will softlock the game. But there's a way to make that not the case, basically giving us our extra life back. All you have to do is go to System, Load... and that's it. just looking at this screen prevents the game from softlocking if we do Flag Transfer again, essentially giving us our extra life back. That way if we die again, we can still keep transferring our progress. Just make sure to look at the load save screen every time you've been reset in case you die again later. Just one more thing before I let you go on your merry way to defeat Ganon! The journey is going to be long, so after you get your paraglider, let's set it up so that you don't have to lose your entire inventory when dying (Make sure you're still looking (Make sure you're still looking at the load save screen every time after you do, though.) Grab the Travel Medallion, and place it on this rock near Eventide Island. So the next time you do Flag Transfer (Die and reload a save from the Title Screen): Look at the Load Save screen to gain your extra life back, avoid picking anything up, fast travel to your Travel Medallion, start the Eventide Island quest, then exit the challenge by swimming away, and give up. Upon doing so, you'll get your old inventory back! As long as you didn't pick up anything while it was empty. Alright, I think I have gone on long enough on what you should not do, and what to do if you die. Let's finally start making some progress. Our goals now are to obtain a memory (Revali's Flap is the easiest to get), and gather up everything you need to annihilate the 4 blights and Calamity Ganon. I'll give you a quick synopsis of what I do to prepare, but ultimately how you do this is up to you. I... Take a horse from Taobab Grassland. Grab the Ancient Saddle. Register the horse and equip it with the saddle. Grab Majora's Mask. Wearing this makes Bokoblins, Moblins, Lizalfos, and Stal enemies not fight you on sight. Maybe cut some grass for a fairy or two. Collect the full Phantom Armor set. It has the highest base defense, and comes with Attack Up. Go to the Faron Tower, and collect all of the Hearty Durians near it to cook hearty food. On the way to Rito Village, stop at the Piper Ridge Great Fairy Fountain, and grab the 4 fairies. Get the Revali memory at Rito Village. Gather good weapons at Hyrule Castle. And for inventory corruption, you'll want to: Get the Hylian Shield, and don't damage it. Fill your bow inventory, and don't leave a slot empty at the end of Calamity Ganon, or Dark Beast Ganon. Entering the Dark Beast fight with a full bow inventory gives us an extra bow slot. Extra slots can't be carried over during Inventory Transfer, and this causes a desync from your Inventory in GameData, and in the game's memory. Upon resyncing your inventory, your equipped shield will transfer it's durability value over to the next slot... Or by however many filled extra weapon / bow slots you have if you upgraded your inventory with Hestu. Now we just defeat Calamity Ganon, and enter the Dark Beast fight! This is it; don't mess up anything now, we're so close. Step 1. Grab the Bow of Light. Step 2. Shoot Ganon's glowing points, except for the final one (his big ol' eye). Step 3: Sort your inventory to have the Bow of Light anywhere besides the last slot. For Inventory Corruption, sort your shields inventory to have the Hylian Shield in the first slot, and equip it. Also ensure that you did in fact get the extra bow slot, and that it's not empty. Step 4. Watch a memory in your memories tab to re-enable autosaving. Step 5. Deal the final blow to Dark Beast Ganon without the Bow of Light equipped, otherwise the game will take it from you. Either use an Ancient Arrow with a different bow, or switch to a different bow before the light arrow hits. Step 6: After skipping the credits, reload an existing save. (It'll do the beginning sequence again, just like Flag Transfer) After gaining control of Link, the game will autosave. Step 7. Reload the autosave it just gave you. And to resync your inventory, manually save and reload it. And finally, we are done. Was it worth it? No. Not to me, anyway. This was a lot of time spent on just invalidating the use of most other bows, and being scared of opening chests with certain arrows in them (doing that resets your large arrow count to 999, so reload a save if you do.) But at least we are done... Unless... If you thought all of this is too easy and want to take it up a notch with NONSENSE, here's someone else's video on Chained Inventory Corruption, in which case you'll not want to do that last step. Have fun! BYE.
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Channel: Kleric
Views: 124,172
Rating: 4.9637351 out of 5
Keywords: Breath of the Wild, The Legend of Zelda, Kleric, Glitch, Trick, Exploit
Id: 32vcIjQQ6dY
Channel Id: undefined
Length: 19min 35sec (1175 seconds)
Published: Wed May 26 2021
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