Sorry I am late to the party as usual. We're going to get an inordinate
amount of arrows, and keep the bow of
light! And just so we're clear, we are
keeping the Bow of Light without all
of the tacked on Final Boss garbage that you'd
originally have to deal with if you
decided you wanted to keep it. Also, look at graph. About 20% of you are supporting this
channel. And hey, I appreciate that! Thank you! I usually forget to click Subscribe
for channels I enjoy even when it's
all up in my face, so props to you! Memory Storage! Or more specifically what we're using
it for, the New Game+ Glitch, and
Inventory Corruption. This glitch is complicated, time
consuming, easy to mess up, and once
you're done with it, you're done. You can't go back and do something you
forgot without starting from scratch
and making another new file. You also need to have the DLC, a
decently progressed file, and a Normal
Mode file that's free, or one that you're willing to
overwrite. By the end of this, you should have a
new file that has the Bow of Light, and an inordinate amount of arrows
from Inventory Corruption. There are other things that are
possible to do with this, but to me, they're not worth the work
it takes to do, or cover them. Fight me. Let's start! Load up your decently progressed file. If it's your normal mode file, be sure
that you're OK with overwriting it by
the end of all of this. We gotta activate Memory Storage, and
to do that we will need the following
things: The Travel Madellion, A Memory, the
Shiekah Sensor+, At least 1 compendium
picture, An incomplete side quest, a lit
cooking pot nearby, And easy access to DEATH... without
needing to pause the game. If you don't have these things, go get
them! We're moving on. Go to your side-quests and make one
active, setting it's destination on
the map. Go to a location where there's a
cooking pot, preferrably close to where your Side
Quest's map marker is. Light the cooking pot, if it's not
already lit. And also don't stand near it yet, just
keep it in view like a responsible
parent. Then, probably take off your armor,
equip a bomb rune, or a torch, or something to make death easier
later. Then save your game. Now before we start doing some precise
inventory nonsense, let me explain the what and how of
what we'll be doing in a second. This right here is what we'll be
aiming for: The prompt to view a memory detached
from the pause menu and memories tab. We achieve this by pressing A on a
memory on the same frame the Pause
Menu is closed. You can't manually unpause during that
normally however, so we have to go through a whole bunch
of nonsense to make that possible. The Travel Medallion is unique in that
it's the only item that can forcibly
close the Pause Menu, and there's a small glitch that
lets us delay when that close happens, giving us time to set things up and
abuse that unique quality. By going to your Hyrule Compendium,
going to one of your entries, pressing Y to target with sensor, and
then immediately pressing + to go back
to your inventory, you'll get the Searching For UI to
show up briefly on your inventory
menu. During the time that it's there, the
Close Menu function can't proceed. The only problem is that during that
delay, you're also unable to change
tabs, at least normally. This is where our quest map marker
comes into play. After you confirm to place your Travel
Medallion, escape back to the Map
Menu before the delay is over. While in the map, we can access our
Side Quests tab by hovering over our
active quest marker, and selecting "Open Adventure Log." Unfortunately, we aren't given any
time to do anything still, because as soon as we select Open
Adventure Log, the menu closes
frame 1. Luckily, we have the power to delay
the menu from closing again, at least
for a handful of frames... Hover over the quest marker, and press
Y to select a different search
target. Choose Shrine, Open Adventure Log, and
while it might show your Inventory
Menu, you're actually in your Adventure
Log, which can recieve inputs there for the
couple frames the Menu stays open. During those couple of frames, you
need to go to the memories tab, and
press A on a memory. If timed correctly, we'll get our
memory prompt outside of the Pause
Menu. If you're missing a lot of memories,
we'll likely need to pre-emptively
sort out the Adventure Log to land on the right
places, requiring the least amount of
inputs to get to the memory prompt. Let's set up our Adventure Log, and
then go over the exact steps and
inputs for everything. When we Open Adventure Log from the
map, our cursor, and quest start at
the top of the list, which translates over to the Memories
Tab if we press right on the d-pad. If the cursor doesn't land on a memory
you can view, scroll down on the memories tab until
one you can view sits at the top. Then your Adventure Log is set up
optimally! We can now continue. Step 1: Go to your key items
inventory, and hover over your Travel
Medallion. Step 2: Press -, go to your Hyrule Compendium, and hover over one of your entries. Step 3: Press Y and + consecutively. If the "Searching For" UI shows up,
quickly Place your Travel Medallion,
then press - to go back to the Hyrule Compendium
before the Inventory Menu closes. Getting this right is very precise, so
expect a lot of failure. You'll likely deactivate your Side
Quest a couple of times (Pressed D-Pad right too early or not
at all) See the Memory Prompt but only for 1
frame... (Pressed the final A 1 frame too
early) (Pressed the final A too late). So let's see it be done right just a
couple more times. Maybe practice
getting down the rythm. This will take some practice, but
you'll get it! Once you do, be careful! It's easy to get rid of this memory
prompt, and we need it. Avoid pressing B, A, or +, until we're
ready to. So what do we do with this? Basically, we want to watch the memory
while we reload a save. However, pressing + trying to go to
the System Menu forces us in the
Memories Tab, trapping us there until we get rid of
the prompt, cancelling the glitch. This is where the lit cooking pot
comes in to save us, since our
Inventory Menu is context sensitive! Step 6: Stand next to the lit cooking
pot, and Press +. This will put us in our materials
tab... Or if you don't have a lit cooking
pot, you can just wait 15 seconds, and then the game will forget that it
was on the memories tab. Step 7: Go to system, load, press A on
the save you made, then hover over
Load. Step 8: Follow these inputs: (A, D-Pad
Up, A) If you did it quick enough to hear the
memory prompt accept your input, you
succeeded! Just a little bit more to go, and no
more quick inputs required. Step 9: Become dead. You could bomb yourself, light yourself on fire, be ravaged by cocks, make a Bokoblin's day. So many options! Just avoid pressing + during this, or
you'll cancel the glitch. Step 10: On the game-over screen, do
not continue, but instead, Quit to the
Title Screen. Step 11: Start a New Game. It doesn't matter if it's on Normal or
Master Mode, it'll just be turned into a Normal
Mode File by the end. I'll explain that later. And Finally! We have now... done the setup! Listen, it sounds ridiculous, but now
we need to essentially beat the game
in 1 sitting. Or at least never close the game /
fully turn off the switch until we're
finished. I know what you're thinking "Kleric,
who the heck thought this was a good
idea? Why do I give you the valuable time of
my day?" And I don't have a good answer to
those questions. So, normally when you start a new
game, as soon as you're free to move and
walk around, the game autosaves. You may have never noticed it, or
given it a second thought, but the autosave here is important in
preventing NONSENSE. What we have right now, is a New Game
that can't autosave. It wants to, it's trying, but it
can't. Because of this, we are free to do NONSENSE. Also known as the New Game+ glitch. We'll be doing a process known as
Inventory Transfer, which brings the contents of your
inventory you built up in your
autosaveless file into a new file starting from the
beginning, without bringing over any flags that
were set. This saves us from being stuck in the
Dark Beast Ganon boss fight, which was the former unpleasant
baggage of stealing the Bow of Light. But it also ends up as a normal mode
file even if you started in Master
Mode, because apparently Master Mode is just
a flag, and so it gets reset as well. There is also Flag Transfer, which is
kind of the reverse. It also doesn't turn autosaving back
on, so we'll just be using it to
continue where we left off if we ever die. This autosaveless file is pretty
fragile though. If you'd like to avoid the need to do
ALL of this over again, we'll need to
avoid doing some things. Do NOT manually save the game. Just like autosaving, it will try, not
succeed, and you will softlock the
game. Do NOT close the game. Unless you're softlocked or something
I guess. Do NOT watch a memory in the memories
tab until you're prompted to by this
tutorial. Do NOT save a picture with the Camera
Rune. And do NOT select continue after
dying. #5 won't turn on autosaving, but it will send you back to the
Shrine of Resurrection with no flags
transferred, meaning you've lost progress. Dying in particular should be avoided,
as you essentially only have 1 extra
life, before you potentially ruin your
glitch and need to start over. If you die for the first time, Quit to
the Title Screen, and then load any
file. It'll start you at the beginning
again, but you also keep any progress you
made in terms of flags that you've
set. This is Flag Transfer. If you die again however, trying this
a second time will softlock the game. But there's a way to make that not the
case, basically giving us our extra
life back. All you have to do is go to System,
Load... and that's it. just looking at this screen prevents
the game from softlocking if we do
Flag Transfer again, essentially giving us our extra life
back. That way if we die again, we can still
keep transferring our progress. Just make sure to look at the load
save screen every time you've been
reset in case you die again later. Just one more thing before I let you
go on your merry way to defeat Ganon! The journey is going to be long, so
after you get your paraglider, let's set it up so that you don't have
to lose your entire inventory
when dying (Make sure you're still
looking (Make sure you're still looking at the
load save screen every time after you
do, though.) Grab the Travel Medallion, and place
it on this rock near Eventide Island. So the next time you do Flag Transfer
(Die and reload a save from the Title
Screen): Look at the Load Save screen to gain
your extra life back, avoid picking anything up, fast travel to your Travel Medallion, start the Eventide Island quest, then exit the challenge by swimming
away, and give up. Upon doing so, you'll get your old
inventory back! As long as you didn't pick up anything
while it was empty. Alright, I think I have gone on long
enough on what you should not do, and
what to do if you die. Let's finally start making some
progress. Our goals now are to obtain a memory (Revali's Flap is the easiest to get), and gather up everything you need to
annihilate the 4 blights and Calamity
Ganon. I'll give you a quick synopsis of what
I do to prepare, but ultimately how
you do this is up to you. I... Take a horse from Taobab Grassland. Grab the Ancient Saddle. Register the horse and equip it with
the saddle. Grab Majora's Mask. Wearing this makes Bokoblins, Moblins,
Lizalfos, and Stal enemies not fight
you on sight. Maybe cut some grass for a fairy or
two. Collect the full Phantom Armor set. It has the highest base defense, and
comes with Attack Up. Go to the Faron Tower, and collect all
of the Hearty Durians near it to cook
hearty food. On the way to Rito Village, stop at
the Piper Ridge Great Fairy Fountain,
and grab the 4 fairies. Get the Revali memory at Rito Village. Gather good weapons at Hyrule Castle. And for inventory corruption, you'll
want to: Get the Hylian Shield, and don't
damage it. Fill your bow inventory, and don't
leave a slot empty at the end of
Calamity Ganon, or Dark Beast Ganon. Entering the Dark Beast fight with a
full bow inventory gives us an extra
bow slot. Extra slots can't be carried over
during Inventory Transfer, and this causes a desync from your
Inventory in GameData, and in the
game's memory. Upon resyncing your inventory, your equipped shield will transfer
it's durability value over to the next
slot... Or by however many filled extra weapon
/ bow slots you have if you upgraded
your inventory with Hestu. Now we just defeat Calamity Ganon, and
enter the Dark Beast fight! This is it; don't mess up anything
now, we're so close. Step 1. Grab the Bow of Light. Step 2. Shoot Ganon's glowing points,
except for the final one (his big ol'
eye). Step 3: Sort your inventory to have
the Bow of Light anywhere besides the
last slot. For Inventory Corruption, sort your shields inventory to have
the Hylian Shield in the first slot,
and equip it. Also ensure that you did in fact get
the extra bow slot, and that it's not
empty. Step 4. Watch a memory in your
memories tab to re-enable
autosaving. Step 5. Deal the final blow to Dark
Beast Ganon without the Bow of Light
equipped, otherwise the game will take it from
you. Either use an Ancient Arrow with a
different bow, or switch to a different bow before
the light arrow hits. Step 6: After skipping the credits, reload an existing save. (It'll do the beginning sequence
again, just like Flag Transfer) After gaining control of Link, the
game will autosave. Step 7. Reload the autosave it just
gave you. And to resync your inventory, manually
save and reload it. And finally, we are done. Was it worth it? No. Not to me, anyway. This was a lot of time spent on just
invalidating the use of most other
bows, and being scared of opening chests
with certain arrows in them (doing that resets your large arrow
count to 999, so reload a save if you
do.) But at least we are done... Unless... If you thought all of this is too easy
and want to take it up a notch with NONSENSE, here's someone else's video on Chained
Inventory Corruption, in which case you'll not want to do
that last step. Have fun! BYE.