Improving Starfield CPU Performance: DLSS 3, CPU Optimization, Best Settings & Min-Spec Testing
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Channel: Hardware Unboxed
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Length: 18min 15sec (1095 seconds)
Published: Mon Sep 04 2023
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Would have loved to see some other options like SMT/direct storage/resizable bar, CAS latency, ect. Maybe there is something that can be done to improve cpu limits.
Beta03 of the DLSS3 frame gen mod fixed the ghosting issues with the menus and the crosshair in my experience, but I have a 5800X3D which gives me a base of 70fps in New Atlantis. Might be a different story if you're using the mod at a lower base framerate.
" the best option is to cry" XD
Isn't it the case that most of the time when there's a CPU bottleneck it's because the game is only using 1 or 2 cores? In this game this isn't happening so what could be the issue?
I find it weird that a single player game can be so CPU bottleneck when games like Battlefield with hundreds of players and particle effects flying around can maintain above 100 FPS.
It's just wild to me that game optimization is still such a problem in 2023...
Okay, lets get this out of the way:
AMD Bad and hatez gamerz.
nVidia is God Gift To Gamers.
something something power efficiency.
FSR3 will save the planet.
I bought two copies to save more.
Bethesdas Creation Engine is Garbage.
Something something No Citizens Sky Field is Apples to Grapfruit.
LTT.
But Tech Jesus said...
In the first test with the 2600x where they mentioned that the CPU isn't bound, it's definitely CPU bound. Even though none of the cores are at 100%, there is a combined utilization of two virtual cores of the same physical core that puts it above 100%. C0 79% and C1 72% would be 151% for a single physical core. The CPU is basically taking on extra work it otherwise wouldn't be able to handle without SMT/HTing and choking on it. If you turned off SMT/HT, I guarantee that you would see one or a couple cores maxed out at 100%. SMT/HT just milks the last bits of performance out of the CPU.
That why the GPU isn't at 100%. Not sure why people don't understand how HT/SMT splits up work. You'll only ever see SMT/HT virtual cores at 100% during synthetic benchmarks or something productivity related and the computer will basically be unusable if it gets anywhere close to it.
This was a strange game for AMD to partner with. AM5 cpu's don't really have enough infinity fabric bandwidth to deal with the massive dataset the game pushes through memory, so they lose out to most intel cpu using higher than 5600 ddr5 (L3 is only a band-aid here), and no frame gen means you can't absolve the cpu bottleneck any other way. Xess is a better open source alternative to fsr and runs about the same on the dp4a instruction set now, so nobody should be playing this game without the free uspscaling mod. The only thing gained here is the 7900xt/xtx outdoing the upper nvidia range, due to nvidia's terrible dx12 overhead.
Seems like a waste of AMD's money when when every other technology is extensively better for the game.
I'd be curious to see their official numbers on DLSS3 latency. Seems off.
I just tested a 13900K/RTX 4080 for PC latency using Nvidia's overlay.
4K Ultra - 100% Render DLSS (DLAA) with DLSS MOD and Frame Gen.
This mod also includes Nvidia Reflex + Boost into the game, which by default is not there. This by itself, even if NOT using FG, lower latency from 25ms to 15ms average PC latency.
Then when you turn on Frame Generation, average PC latency drops from 15ms to 8-10ms with the corresponding large FPS increase in the one tested area. 70-103fps was the gain.
TLDR; Frame Gen and Reflex drop latency from 25ms to 10ms while fps went from 68 to 103fps.
Images look blown out because I'm using AutoHDR so screen caps look off and not how it looks in game.
DLSS 100% Ultra
DLSS 100% Ultra with Reflex + Boost
DLSS 100% Utlra with Reflex + Boost + Frame Generation
New game engine would fix it